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New Christian RPG Alliance – Veritech

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Me and Angel have joined forces to create a Kickin Christian RPG. It's going to be called Blood Child. (Blood of Christ, Child of God). Were going at it full time, and we now have a page at http://www.bloodchild.f2s.com . Please Pray for us in this endevor. Also, were going to need some coders, 3d modelers, a sound technithian... and a few other things. Were still combining our ideas, so the sites still a little chaotic, but i think this game will Rock !!
-Veritech

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"If you even breathe a word of what you've heard here, I hope Gandalf will turn you into a spotted toad, and fill the garden full of grass-snakes" - "Fellowship of the Ring" by JRR Tolkien (p91)

graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
Veritech,
FYI, your URL won't come up for me (neither will f2s.com).

Angel has recruited me already! Unfortunately, only part-time. I can contribute story content or possibly programming.

Has anyone tried any of the "RPG engines"? Is there one that is worthwhile? Or will they be more work than programming it from the start?

-Tim

quote:
Originally posted by Veritech:
Me and Angel have joined forces to create a Kickin Christian RPG. It's going to be called [b]Blood Child. (Blood of Christ, Child of God). Were going at it full time, and we now have a page at http://www.bloodchild.f2s.com . Please Pray for us in this endevor. Also, were going to need some coders, 3d modelers, a sound technithian... and a few other things. Were still combining our ideas, so the sites still a little chaotic, but i think this game will Rock !!
-Veritech

[/B]


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Demo of first game is available at Jarod Journey's Web site. Second game is in storyboard stage.

rowanseymour

Member

Posts: 284
From: Belfast, Northern Ireland
Registered: 02-10-2001
Is this gonna be a commercial endeavour? If not why don't you make the project open source though https://sourceforge.net/

I have been doing a lot of OpenGL recently and using fmod to play music samples and streams. I don't know if I can commit myself to anything but am happy to help if you need.

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http://rowanseymour.members.beeb.net/

[This message has been edited by rowanseymour (edited May 25, 2001).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
The page should be working now, I wish you all the best in your endevor. God speed.
Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
yes, it will be comercial. sorry about the site, it went up and down a few times yesterday, should be stable now ^_^
-Veritech

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"If you even breathe a word of what you've heard here, I hope Gandalf will turn you into a spotted toad, and fill the garden full of grass-snakes" - "Fellowship of the Ring" by JRR Tolkien (p91)

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Yes, i've looked into quite a few rpg engines, and they either cant handle what we want them to do, or there not for sale (or for horific cost). It'll be better to start one from scratch.
-Veritech
graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
Veritech and everyone.

If it is true what you are saying, then that is sad. Let's open it up ... has anyone seen a mildly decent RPG engine. (Open source or not? Free or not?) The reason I'm asking is the "development of an engine" will be a lot of work!

Angel/Veritech, if we have to develop the engine "from scratch", then I propose that we put the effort into making it polished and documented. In turn, we make it a separate product as well. The polishing/documentation will pay off in Blood Child being a better game. If the engine is good enough to sell, it will be a success all its own - plus Blood Child will be the demonstration of the engine. Let me know what you think.

-Tim

quote:
Originally posted by Veritech:
Yes, i've looked into quite a few rpg engines, and they either cant handle what we want them to do, or there not for sale (or for horific cost). It'll be better to start one from scratch.
-Veritech

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Instead at looking at other "RPG" engines, why not look at some FPS engines? Why not build a TC to something like the UT or Q3:TA engines? or if you don't want to go that high, the Quake 1 engine is free, open sourced, and already alot of code work has been put into it to change it.

To build your own engine, depending on what type of engine it is, can take 1-3 years of development, and after that, you still have to build your game, which could take 1-4 years of development. Thats a 2-7 year development cycle, someone using an exsisting engine could just come along and snap your project in two, just because they're engine is fully completed and has been tested on millions of machines, and plus they're game is completed. You need to look at this realistically, your game could take 7 years to complete, what type of customer base are you going to have after that 7 year cycle.

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Were gonna make our own engine, and figuring it will take between 6 months (if we do it just for this game) or 2 years, if we make it more general. During that time, we'll be hamerig out all the vital statistics, complete storyline in all it's complexity, and start designing music and 3do's. We got plenty to do, and if we plan it out while the engine is built, we can just plug it in when the engines complete. And ya, i know it's not that easy. It'll be a lon progect, maybe 3-4 years. but hey, we don't got 60 people on our team. right now we have 4.
Anyways, thanks for your concern about the engine, but we got it worked out ^_^ BTW graceworks, do you use msn im?

-Veritech

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"If you even breathe a word of what you've heard here, I hope Gandalf will turn you into a spotted toad, and fill the garden full of grass-snakes" - "Fellowship of the Ring" by JRR Tolkien (p91)

graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
Along the topic of engines, I found something in the latest PC Gamer that was interesting. I didn't want to post it until I could confirm it and just did so from their web site. Bethesda Softworks' new game, Elder Scrolls: Morrowind, will ship with their construction set. See last paragraph in this URL:

http://www.elderscrolls.com/games/games_overview.htm

Here would be a state of the art engine available for playing with for the price of a game!

Of course, not a slam dunk. Licensing the engine for different titles may be difficult and expensive. But it wouldn't hurt to ask. Angel or John, if you don't have time, let me know so I can start digging into it.

-Tim

PS to Veritech - nope on MSN Messenger, Angel keeps yelling at me to get it though!

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Morning All,
Couldn't speek for him till i talked to him about the new project. But the great programer PhillipM has decided to help us out. He's a top notch programer, and his job requires him to do rendering engines, and that kind of programing, so he has extensive knowlege about engine design. He will be either helping, or possibly coding the game engine for us. So, YAY we have our first skilled coder (that ive met. havent talked to Tim yet). We still need a few more, some for the logic, some for the engine, and the res of the game code.

Good things keep happening ^_^
-Veritech
PS Tim, You NEED msn im, everyone else on the project has it. ^_^

MadProf
Member

Posts: 181
From: Larnaka, Cyprus
Registered: 01-24-2001
i'd like to be part of a project like this...
do you guys have any code yet? or is it still in the planning stages? I'd like to join once I can be coding. Which language will it be in? Will you need graphics? and if so, what type?

MadProf

graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
Okay, I finally got Messenger. Email to find me is graceworksinteractive@hotmail.com

If you are on Angel's RPG project, please add me to your list.

-Tim

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Hey MadProf, aboput code, it'll all be c++, but were still in planing, so we arn't coding yet. We'll be starting the engine design soon.

About Graphics, well, think ps2 ^_^

-Veritech

graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
No cold shoulder!

I had sent an Email to technical support at BethSoft. At least they replied. They said they forwarded my Email to the project leader for Morrowind (asking about the engine, licensing, etc.). Don't hold your breath though!

I'll post if I hear any more.

Tim

quote:
Originally posted by graceworks:
Along the topic of engines, I found something in the latest PC Gamer that was interesting. I didn't want to post it until I could confirm it and just did so from their web site. Bethesda Softworks' new game, Elder Scrolls: Morrowind, will ship with their construction set. See last paragraph in this URL:

http://www.elderscrolls.com/games/games_overview.htm

Here would be a state of the art engine available for playing with for the price of a game!

Of course, not a slam dunk. Licensing the engine for different titles may be difficult and expensive. But it wouldn't hurt to ask. Angel or John, if you don't have time, let me know so I can start digging into it.


Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
I find this entire idea extremely interesting/facinating, all the power to you guys in your endevors

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A person's faith is not judged by what he says about it, but by what he does about it. - Unknown
All men need a faith that will not shrink when washed in the waters of affliction and adversity. - Unknown
He who dies with the most toys.......still dies - Faithbomb
Say NO to Religion, say YES to God!

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
Thx Mack. Same to you, and your game, even tho i know nothing about it ^_^ I'm gonna have fun when it done for sure. BTW, how will the multiplayer work? i mean is it on a server, direct ip, or what?
-Veritech
MadProf
Member

Posts: 181
From: Larnaka, Cyprus
Registered: 01-24-2001
about coding again...
will it be openGL? or SDL? please say not **** direX.
will it be possible to have a linux version?
will it be open-source?

graphics:
i've never seen a ps2.

MadProf

Veritech

Member

Posts: 208
From: Lockport, NY
Registered: 01-20-2001
madprof - Do you have MSN instant messenger? If not, what IM's do you use?
-Veri
Krylar

Administrator

Posts: 502
From: MD, USA
Registered: 03-05-2001
If you look under MadProf's name he's got an ICQ number I should probably bold those so they're more obvious. <Krylar adds another item to the ever growing tasklist>

-Krylar

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Valladyn
Junior Member

Posts: 1
From: Elk Grove, CA, USA
Registered: 06-02-2001
Wow. I've been reading the posts from this network for the past two days now and I'm just shocked. I had no idea there were other Christians out there interested in designing a RPG.

I'm still blown away that your ideas line up so closely with mine. I'd like to help out with this project in any way I can.

Oh ya and btw...what happened to the game design area? There hasn't been a post there in a while and you had such great topics goin .

-Valladyn