MrTan![]() Junior Member Posts: 2 From: Registered: 01-30-2007 |
Hi everybody, I would like to give a bit of my background and context before I start asking my questions. I really would like to know other Christians' view and perspective in this issue. Thank you
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Mene-Mene![]() Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Hello Mr.Tan. Welcome to CCN. As for your questions here is my opinions. There are multiple ways for games to be used at tools for Christ. One of the most obvious is to, 1. Use a Bible story (I have a game I'm working on that does this), or 2. Have a Biblical message at the end. But another way is to be an example of Christian morals. Valueing life, helping others, and stuff like that rather than releasing "Killer/Shooter games". ------------------ |
Tonnyx Member Posts: 140 From: Indiana, USA Registered: 08-02-2005 |
Welcome, MrTan! You ask some great questions. I might as well jump in with my couple cents or so. How can game development be involved in the expansion of God's kingdom? Well, I think that anyone in any industry is called to be a Christlike example in their workplace. In that sense, working for a game co. should be no different from working for General Mills. Jesus says that his kingdom works its way into everything, pervasively, like yeast. I think that that's true both on a personal level - that Christ's lordship extends over every facet of our lives, and on a global level - that Christ's kingdom works its way through all parts of the earth. We should not sequester ourselves into Christian huddles and only work for Christian companies. Clint likes to point out that games aren't "saved" (neither are companies, for that matter) - games have not accepted Christ as Savior of their souls, games have not asked forgiveness for their sins, etc. But did God "wire" people, so to speak, for games? I think so. I think we do ourselves a disservice when we try to make "Christian" games vs "secular" games. People who do so typically end up trying too hard to make games do something that games weren't particularly designed for. When people start talking about "Christian" games, you start expecting them to evangelize, train up in righteousness, etc., etc. Instead, I think we should make games that do what games were meant to do (and different people probably feel differently about what that is). A few things that I suspect games are "for": On the other hand, games are not for escaping from responsibilities, or for fantasizing about immoral behaviors, for example. In short, games are not to be idolized - given an improper priority in our lives. I don't think that we can make games and keep that from happening, but neither can one make anything legitimate and bar all illegitimate uses. A gunsmith can't ensure that no one will use his guns to commit murder, but I still think that well-made guns, used rightly, are a good idea, and therefore, a perfectly fine occupation for a Christian. Regarding Biblical worldview development, I would like to see an adventure or RPG game that attempts to portray a Biblical worldview. Whether or not it develops a Biblical worldview is contingent on God's spirit working in a person's heart, but since the neo-Buddhists appear to have pervaded many adventure/RPGs, I would like to see how it would work to construct an adventure that is based on more truth. I am interested in hearing more thoughts on this. Again, welcome! ------------------ [This message has been edited by tonnyx (edited January 30, 2007).] |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey Mr. Tan! Welcome to CCN! You ask some great questions. Tonnyx said just about everything that I would want to say, but I just wanted to second that -- games don't love people -- people love people. Sharing Christ's love with other people is a real and visceral thing, and we can't just program automotons to go out into the world and do the hard work of the Great Commission for us. All that said, I still think there is value in creating games that are explicitly labeled as "Christian" (even though, as Tonnyx said, I feel it's a misnomer). There is much value in using games as a discipleship tool to train our churched kids up in righteousness -- not that I expect the game to do the hard work for me -- but I still think they could be a valuable supplement. But I'm very interested in putting better content (not just from a moral standpoint, but more importantly from an accurate worldview) into games, and entertainment in general. </rant> Cheers! Again, welcome to CCN! In Christ, |
Brandon![]() Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Hey there, welcome to CCN ![]() I think that in movies, books, and games that the stories are birthed from the beliefs, and the creative imaginations of the developer. If the developer is a Christian, then I'd think that their projects or the message of their projects would to an extent reflect what's in their heart. But like HanClinto and tonnyx say, games aren't Christians, and games can't love people. I'd say that developers can pour themselves into their projects, and if they do that then eye-opening messages can possibly be communicated... To sum my world view of game development up for Christians... I'll say this: Seek God's will, and express through your designs what He has put in your heart! ------------------ |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Welcome to CCN MrTan, it's a pleasure to have you here and I hope you stay a while at least. On the subject of your post, my concept is similar to Clint's and Tonnyx's. First of all I do not think that games of any kind can in any conceivable and practically planned way expand the Kingdom of God. It is possible that some, in some cases, may; but if it happens then it will not be because someone designed it to do so. ------------------ |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
That was a very cool post, Ereon. ![]() Btw - would you consider emailing me a copy of that paper to read? Oh, and glad to have you on here, Mr. Tan. |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I might be able to e-mail it to you, but I'm somewhat leery to do so over the internet. I might publish it, and I don't want it leaked out if it can be possibly avoided. ------------------ |
Lazarus![]() Member Posts: 1668 From: USA Registered: 06-06-2006 |
Yes, I can understand that. If you do decide to email it to me(I believe you know my address?), I promise I won't reveal-show-email-post-print-type-publish-talk about-hint about-even mention anything about it. |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Sure, I suppose I can let you look at it. I don't know your e-mail however. ------------------ |
steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
I think a lot of great things have been said and I'd like to add a little. The video game industry is quite large and growing. It's already been said that the games we produce will reflect our hearts. Making "Christian" games and selling them in Christian book stores will not influence gamers or the industry in any meaningful or lasting way. Making "Christian" games and conniving them onto the shelves of Walmart will also not have a lasting or meaningful influence on the video game industry. However, if more Christians would be part of the video game industry, we can change the industry from the inside out. Look at the most reprehensible of video games, I don't have to name them. What if some Christians who worked at those game studios, or even one made a stand against the objectification of women or the exploitation of gruesome violence? The reason that these games get made is partially because there are so few Christians working on the inside of the industry. How can food be salty if there is no salt added? How can the video game industry change if no Christians work at mainstream studios? There are Christians who work in the video game industry and I believe that games would be much worse than they are if this were not true. "Christian" games can scratch the surface, but Christians working in the industry can transform it. ------------------ |
Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hi, I find it encouraging that we talk about the way we see this and here my attemb to explain how I see this. It's also an attemb to really see what God wants here from us: The way people see good and evil is corrupted and you see this from secular games or movies. We know it's because they do not know God and have formed own rightneuses where order and morals are sometimes based only in the law of the country people are living in. So this same world appears in todays games but it does not only appear as it is, but the developers have a change to push their views in the game or the country's way of living. And distribute this way of life and morals globally. Col 3:17 I hope you find this inspiring. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) [This message has been edited by jari (edited January 31, 2007).] |
Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: Good point. This applies for everything else too. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
XrucifiX's primary goal is to reach out to hardcore gamers and as such we're producing content that will appeal to them. Yes, we've gotten a lot of flack for the violence in our initial title although EW: SOL was never intended for younger children. We design our games in order to convince players to accept critical ideological conditions as a foundational basis when considering the plot and the moral elements contained within. In fact, I'd say that is the Christian entertainment industry in a nutshell. We define reality within a fictional universe. Though fictional, many aspects are purposely designed to be analogous to real life. If it's a video game, we then expect players to play by the rules with the imperative to believe the basis for the fictional backdrop and behave as if it was true. In this manner real-life concepts can be introduced in an nonthreatening manner since players would be considering them within the context of the game. In the case of a book we'd still have characters consider different scenarios within the context of a Christian framework and thus readers will come to understand the logic and reason since they'd be following the viewpoint of the characters. This is the same for other entertainment that can instead have a negative influence. But while the creators of this other entertainment may not directly contain the motive to negatively influence we obviously are motivated to be positive influences. My personal preference is to attempt to target a Teen ESRB rating for future titles although Mack's primary goal is to make certain that certain topics (child abuse, anger control, suicide/depression, lust, etc) are discussed in adequate detail and not be worried too much about the rating. As such it's possible the ESRB may give us a Mature ESRB rating but we're not purposely seeking it. I imagine the most difficult section will be lust, although we have ideas on how to tackle that subject without unnecessary graphic displays. We've already adjusted multiple concepts for EW: Nightmares based upon feedback.
quote: EW:SOL could hardly be considered a "success" from a financial perspective. Nor was its productions values very high considering the non-existent budget. But on the other hand God has used our work beyond what we'd ever expected considering the limited plot, other issues, etc. We've received letters/emails detailing how people decided to visit Church after playing EW: SOL and then became saved. A teacher friend of mine lets her students play EW: SOL during break time. There have been multiple instances of kids trying to convince their parents to take them to church. The Russian mafia also sold EW:SOL. Yes, that was lost money for us but I'm hoping some Russians got to hear a basic gospel message for the first time. I think God can use whatever He desires to spread His Word. Even an admittedly flawed work like EW: SOL. |
InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Rock on XrucifiX! I wish I could join your endeavors, but my skillsets lie mostly in documentation and administation, which I am sure there are more skilled individuals in your ranks that achieve that. ------------------ |
Brandon![]() Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Wow that is very awesome Gump! ------------------ |
MrTan![]() Junior Member Posts: 2 From: Registered: 01-30-2007 |
Hi all, First of all, I would like thank you to everyone who has been taking the time to discuss about this. For now, I would like to respond with this: Keep on working for Him! [This message has been edited by MrTan (edited February 08, 2007).] |