Help Wanted

Christian Mmorpg – x1xrandyx1x

x1xrandyx1x
Member

Posts: 10
From: Binghamton, New York,, America
Registered: 08-20-2007
The game wil be 2d isometric.

I have several things i plan on adding. The bible talks about spiritual armor. For example (the shield of faith, the sword of the word of God, the helmet of salvation, the breastplate of righteousness)

The game will focus on strengthening these spiritual armors through the use of upgrades. What are the upgrades? Scripture the player receives through the game. Once the player finds scripture they graft it into their armor to strengthen it.

The armor will then change in appearance etc to look stronger etc.

The quests will be focused on knowing the scriptures to complete quests and the stats will be wisdom and things of that nature.

Faith i might include to strengthen the armor through acts of faith.

The battle system will include spiritual type battle that focuses on the use of the spiritual weapons and armor.

If anyone is interested in helping my msn is X1xRandyx1X@hotmail.com
I'm currently working on a town and have some basic stuff done.

[This message has been edited by x1xrandyx1x (edited December 09, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Welcome to CCN! So what other games have you made? What engine are you using? Any screenshots or demos? Can you post an official design document?

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

[This message has been edited by mene-mene (edited December 09, 2007).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
That sounds like some nifty game mechanics and i almost never get excited about MMORPGs. To copy, M^2, what systems/technologies are you using and how much do you have done? What's your background (development-wise).

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Visit my portfolio (and check out my projects):
www.JestermaxStudios.com

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Welcome. Hope you'll stick around. It can be a great encouragement to have new people on the site, and you can glean from combined experience here.
x1xrandyx1x
Member

Posts: 10
From: Binghamton, New York,, America
Registered: 08-20-2007
i mostly am doing pixel art for the game right now and animation. here's a link of some stuff i have so far.

http://s233.photobucket.com/albums/ee115/X1xRandyx1X/

And on the game design document I'll see if i can get that soon and post it here.

[This message has been edited by x1xrandyx1x (edited December 09, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
So what languages do you know? How long have you been making games? What games have you made?

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Alright, yo! You have a great start. Have you thought about using Reiner's tilesets? He's got a billion 2d art assets for isometric. They are free to use in personal or commercial games, only requiring credit. He also has a ton of characters and monsters, but seeing by your "customizable armor" route, they might not be of much use to you.

http://reinerstileset.4players.de/englisch.html

x1xrandyx1x
Member

Posts: 10
From: Binghamton, New York,, America
Registered: 08-20-2007
quote:
Originally posted by mene-mene:
So what languages do you know? How long have you been making games? What games have you made?


i have about 6 months of experience and i know a little C++, visual basic. But i'm using GML to make the game because the games going to be simple so the language is too. And i've made a few games with gml some with visual basic. And jetspice thanks for the link to that site i'll probably use some of them. =)

[This message has been edited by x1xrandyx1x (edited December 11, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
an mmorpg with gamemaker?
wow.
good luck!
http://gamemaker.wikidot.com/mmorpg-faq

you sure you don't want to try another engine that might be a bit more suiting for it?
http://www.freemmorpgmaker.com/
http://www.dualsolace.com/

these 2 use Visual Basic 6:
http://www.vbgore.com/Main_Page
http://splamm.com/elysium/

I didn't really look too much into the engines on account of me not making an mmorpg. It's a bit too daunting for me, at this point.

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Q.E.D.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I know TGE has a couple MMORPG written in it. And from what I know It has excellent support. http://www.devmaster.net/engines/ Is a pretty good site when looking for engines, I'm using it myself currently.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

[This message has been edited by mene-mene (edited December 11, 2007).]

x1xrandyx1x
Member

Posts: 10
From: Binghamton, New York,, America
Registered: 08-20-2007
quote:
Originally posted by ArchAngel:
an mmorpg with gamemaker?
wow.
good luck!
http://gamemaker.wikidot.com/mmorpg-faq

you sure you don't want to try another engine that might be a bit more suiting for it?
http://www.freemmorpgmaker.com/
http://www.dualsolace.com/

these 2 use Visual Basic 6:
http://www.vbgore.com/Main_Page
http://splamm.com/elysium/

I didn't really look too much into the engines on account of me not making an mmorpg. It's a bit too daunting for me, at this point.


I didn't realize Game maker couldn't make mmorpgs that well. I thought it would be ok since i'm just doing one with simple 2d isometric graphics. But thanks for the links =)

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
My suggestion would be as a fellow newbie programmer is to not rush it. Don't grow up too fast, learn some 3d Art, design some games even without any intention on making them. This will be my second year of programmer coming up this march. I've got about 5 projects on my plate, (bad practice, don't follow, hehe) but most of them are all feasible. WoB, A Snow Adventure, a little 3d Tech Demo of Star Wars Republic Strife 3d, ext. I'm realizing more and more how I've gravitated through time to be my own programmer with my own ways of doing things.

To sum it all up, don't rush it, and enjoy what you do. Get to know people, they're one the best resources you can have, you can't buy the amount of support CCN has been to me, Lava, CPU, and Ereon.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

x1xrandyx1x
Member

Posts: 10
From: Binghamton, New York,, America
Registered: 08-20-2007
quote:
Originally posted by mene-mene:
My suggestion would be as a fellow newbie programmer is to not rush it. Don't grow up too fast, learn some 3d Art, design some games even without any intention on making them. This will be my second year of programmer coming up this march. I've got about 5 projects on my plate, (bad practice, don't follow, hehe) but most of them are all feasible. WoB, A Snow Adventure, a little 3d Tech Demo of Star Wars Republic Strife 3d, ext. I'm realizing more and more how I've gravitated through time to be my own programmer with my own ways of doing things.

To sum it all up, don't rush it, and enjoy what you do. Get to know people, they're one the best resources you can have, you can't buy the amount of support CCN has been to me, Lava, CPU, and Ereon.


Thanks for your support mene =) Yea your right about not rushing things is though i tend to because i'm excited about making a game,especially one that helps people learn about Jesus. What language would you suggest i put all my time into? And what would be a good place to continue from? Currently i have been learning Gml and put C++ to the side for now and took the easier language.


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URL = http://www.christiancoders.com/ubb/avatars/prayer.gif

[This message has been edited by x1xrandyx1x (edited December 11, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I personally like the Blitz Languages, however you may want to consider Python, C++, or C# if you plan on making something big because most game engines use those languages, or something similar. I've never been a big fan of GM, I haven't tried GML, but from what I've not seen much impressive. With Blitz I've seen alot of sweet games, as well as with Darkbasic.

Blitz is at www.blitzmax.com . (its also at www.blitz3d.com www.blitzbasic.com and www.blitzplus.com, but they all lead to the same site.)

I'm a bit biased as I started with blitz basic, (simply older than the one I'm using now.) and now I'm in BlitzMax. I did C++ but ruined my compiler.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Hi, x1xrandyx1x,

Whasup, yo!

Hey, if you're already working on GML, then keep on going with it. Follow through and master the basics of gamemaking. Since GML won't support a MMORPG yet, you can focus on a single-player game. But wait, it's not all for nothing--you can use all the graphics in the MMORPG when you get to that point. Graphics is hugely time-consuming. In studios, they have lots more graphics people than programmers.

Steveth45 (from this site) came up with a great "game-making learning curve." Basically, to make a 2d game before attempting a 3d game, and to make a single-player game before attempting an MMORPG.

But don't give up on the dream of the MMORPG. Only consider making a single-person version of it before concerning yourself with the MMO aspect. As Mene-Mene says, do what you enjoy and take it easy. Ecclesiastes says "Do whatever your hand finds to do, and if the Lord adds success to you, then all the better."

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Blitz 3D is especially good if you want to get your hands on the game making process without setting your engine up, Blitz is pretty simple out of the box. It's also good if you want an easy process to make games but enough control, whereas something like Game Maker though fairly powerful, doesn't give you as much control over your applications as Blitz because Blitz has it's own programming language.

So I say Blitz a good mix between ease and fair amount of control, perfect for someone who is more new to programming than the actual game making process persay.

If you're new to the game making process entirely I say go with Game Maker, then move to Blitz or Dark Basic, then maybe Python, then C, etc.

That's what I plan to do myself lol

[This message has been edited by Lava (edited December 11, 2007).]

x1xrandyx1x
Member

Posts: 10
From: Binghamton, New York,, America
Registered: 08-20-2007
thanks Lava and Jet. Yea i will take your guys advice and stick to GM for now. It seems to be helping me get a basic understanding of how programming works.

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URL = http://www.christiancoders.com/ubb/avatars/prayer.gif

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
...and post your progress in the "Talk is Cheap" thread. I wanna see pics.
Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I wrote about 3 paragraphs, more, but I think I forgot to submit Edit. Oh, well.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto
I reserve the full right to change my views/theories at any time.

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
First off, welcome to CCN!!!!!

quote:
Originally posted by Lava:
It's also good if you want an easy process to make games but enough control, whereas something like Game Maker though fairly powerful, doesn't give you as much control over your applications as Blitz because Blitz has it's own programming language.

I would like to point out that GameMaker has it's own programming language as well, but it's not a straight forward IDE for building your program.