tweakman Junior Member Posts: 1 From: Registered: 08-11-2007 |
Team name: Butler Gaming Group Project name: Brief description: Target aim: Compensation: Technology: Artists can use Maya, 3D Studio Max, MilkShape, or Blender. Platforms being targeted are Windows and Xbox 360. Talent needed: 2 Artists - 1 2D for textures and 1 3D modeler Team structure: James Butler (me) aka CoveringFire, tweakman - Game Designer/Team Lead Bobby Butler - C# and XNA Game Programmer Gustavo Fernandez - Sound and Music
Contacts: Previous Work by Team: Additional Info:
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey Tweakman, welcome to CCN! Sounds like you have the starts of a nice team for a fun project! How far along are you in the design process? --clint |
OthnielBenKenaz Junior Member Posts: 7 From: Elkhart, IN Registered: 08-16-2007 |
Good luck to you and your team! Sounds interesting. |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Instead of starting yet another separate team/company why don't you join a currently existing team with a vision similar to your own? There is strength in number and the groups already established may have funding or at least have more business connections, etc. I know for a fact many teams are always looking for talent. Old interview where I discuss that aspect in detail during one question: http://www.infuzemag.com/interviews/video_games/patrick_frye/ Also, check out gameace.org where Christian game developers hang out. BTW, please don't think I'm on some sort of recruiting drive for XrucifiX (Two Guys Software Inc. is the parent company). Only join the team that meshes with your vision. If you don't there's likely to be conflicts. I've seen so many teams form and disband within a year, often with just the few remaining people who were truly committed trying to keep it going. Then they give it up and besides being a learning experience it was a waste of time and effort and sometimes even money. That being the case, only join a team that has previously released titles or at least appear to be close to finishing one. That way you know they're committed and they most likely won't disappear on you. [This message has been edited by gump (edited August 16, 2007).] |