Butler Gaming Group
Artists can use Maya, 3D Studio Max, MilkShape, or Blender.
Platforms being targeted are Windows and Xbox 360.
2 Artists - 1 2D for textures and 1 3D modeler
James Butler (me) aka CoveringFire, tweakman - Game Designer/Team Lead
Bobby Butler - C# and XNA Game Programmer
Gustavo Fernandez - Sound and Music
Previous Work by Team:
[This message has been edited by tweakman (edited August 11, 2007).]
|Hey Tweakman, welcome to CCN!
Sounds like you have the starts of a nice team for a fun project!
How far along are you in the design process?
From: Elkhart, IN
|Good luck to you and your team! Sounds interesting.|
From: Melbourne, FL USA
|Instead of starting yet another separate team/company why don't you join a currently existing team with a vision similar to your own? There is strength in number and the groups already established may have funding or at least have more business connections, etc. I know for a fact many teams are always looking for talent.
Old interview where I discuss that aspect in detail during one question:
Also, check out gameace.org where Christian game developers hang out.
BTW, please don't think I'm on some sort of recruiting drive for XrucifiX (Two Guys Software Inc. is the parent company). Only join the team that meshes with your vision. If you don't there's likely to be conflicts.
I've seen so many teams form and disband within a year, often with just the few remaining people who were truly committed trying to keep it going. Then they give it up and besides being a learning experience it was a waste of time and effort and sometimes even money. That being the case, only join a team that has previously released titles or at least appear to be close to finishing one. That way you know they're committed and they most likely won't disappear on you.
[This message has been edited by gump (edited August 16, 2007).]