jbarbeau![]() Junior Member Posts: 6 From: Carlsbad, CA. USA Registered: 05-30-2006 |
EverQuest programmer and composer has a new cutting edge project. I need someone who is good at character creation and animation. The characters are a huge part of this project. Also, you will be responsible for creating a cohesive look and feel for the world. Prior experience with the Torque game engine is a big plus, but not required. This is a paid position. I'm in San Diego, but you can work from anywhere. This project is doing some things never done before in a game. I have the knowledge and experience for this. Do you want to be part of making something really new? Email me and show me what you've got! |
Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
Welcome to CCN! You may want to include your contact information, website, etc. in the post itself. |
jbarbeau![]() Junior Member Posts: 6 From: Carlsbad, CA. USA Registered: 05-30-2006 |
I thought I'd get an email from whomever wants to reply to this post, but here's my email address to contact me directly: jaybarbeau@gmail.com my website is www.everquestcomposer.com Send me your stuff! |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
What level of graphics are you looking for? I know the thread's title says "TGE level artist". But could you please give me a few examples of other games which you would like to reach to their level-- poly, texture, and detail-wise? ![]() Many thanks [This message has been edited by LAVA (edited March 26, 2007).] |
jbarbeau![]() Junior Member Posts: 6 From: Carlsbad, CA. USA Registered: 05-30-2006 |
I want to include normal mapping, and some of the other Torque Advanced shader engine effects. However, character creation and animation are probably more important to me. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Hmm, didn't really answer my question, I'll rephrase it. For reference's sake, what game would you like your projecto measure up graphically? For example, back before Codersworkshop became inactive, someone on there wanted to make a MMORPG as good a WoW and was seeking an artist, so he had pictures from the games models, and said something to the lines "I'm looking for an artist who can do better than this". Now I don't know if you're making a MMORPG or a RTS, but what graphics do you want your game to at least be equal to, quality wise, as a reference? Do you want to have high poly models, what quality of textures, such as detail or resolution? The reason I ask, is because I don't consider my graphics the best, the most detailed or having the highest polys and it would be a scarce chance for me to get hired with my current quality graphics by a professional company making a first person shooter or a RPG. Now if they were making a RTS, where graphics 7 years ago used for RPG's are now at the quality of RTS games because of what they can handle, or maybe they were making a platformer and they were taking unique graphical styles, there I would find place. Now what if you didn't care how many polys or resolution of textures? So lets just say I am interested in your project, instead of showing you my work and having it rejected because it's not up to the standards of what you're making. If I see what standard you are looking for, I know already if I measure up, without wasting mine or your time just to have it inevitably unaccepted. So even if it was a scale that would be fine, like as if you said "I want the polys minimum to be that of Everquest 1 polys and maximum would be equal to the lastest Unreal game" Which would be a VERY wide and unrealistic range, but that's just an example. I hope that makes sense, lol. [This message has been edited by LAVA (edited March 27, 2007).] |
jbarbeau![]() Junior Member Posts: 6 From: Carlsbad, CA. USA Registered: 05-30-2006 |
I'm not talking high poly models. It is an MMORPG, and I want it to respond quickly. There are new shaders though that can do a lot with relatively low polys. Torque has some incredible things it can do, check out these: http://www.garagegames.com/blogs/45734/12366 http://www.garagegames.com/blogs/45734/12314 Also, like I've said, I really need a character artist. Most of the stuff in the above screenshots, I know how to do. We can also purchase models we like and tweak them. However, I want an artist who knows the DTS and DIF plugins for torque, preferrably using 3DSmax, and how the art asset pipeline needs to be processed. |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey JBarbeau! Welcome to CCN. ![]() Even though I'm a bit of a Torque guy, I'm not available to work on a project like this at the moment. I'm just curious about something you mentioned though:
quote: and quote: You're talking about making an MMO, linking to screenshots of TGE, but saying that you want to use normal maps and other shader effects from TGEA. Unless I miss my guess, it sounds like you want to take something like Dream Game's MMOKit (which is an excellent package from what I hear), and modify it to work with TGEA? That sounds something like what Visions The Game has-done / is-doing, I just wanted to make sure that it was clear as to what you're asking for. It sounds like you're not only asking for someone who is a Torque scripter, but someone who is familiar with the C++ Torque engine, and can integrate the afore-mentioned packages together. Thanks for your posts! Sorry you haven't gotten a lot of response out of here. As far as your artists posts, I think that Lords Warrior might be the artist with the most talent who has recently announced his availability. I'm not sure if he is registered over here on these forums, but he's over at the GameACE forums (though you may have to register to see his post over there). Cheers! In Christ, Edit: Okay, just realized that DreamGames has a separate project for MMOs with TGEA called Titas, so it sounds more like that's what you're intending to use. Okay, cool. [This message has been edited by HanClinto (edited March 27, 2007).] |