Help Wanted

TGE programmer wanted for paid position – jbarbeau

jbarbeau

Junior Member

Posts: 6
From: Carlsbad, CA. USA
Registered: 05-30-2006
Original EverQuest programmer and composer has a new cutting edge project. Programming partners needed for a small tight team. I'm based in San Diego, but you can work from home. Looking for the right person with Torque experience Game Engine and Script. Preferrably TGE Advanced. We'll be creating some new things never done before in a game, but I have all the experience necessary.

This game concept hits at the heart of human need, the need for significance. Would you like to be part of something really new, positive and redemptive? Answer this email, and show me what you've got.

[This message has been edited by jbarbeau (edited March 25, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Welcome to CCN!

You may want to include your contact information, website, etc. in the post itself.

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
You might also want to list the time commitment and the style of game it will be. I don't have a lot of time since I have a full time job but have a bit of experience with Torque. If you are planning an MMORPG with 5000 enemies and can handle up to a million players simultaneously I don't think I can help.

Just emphasizing what Mack already stated. Please elaborate a bit and you may find someone on the boards that will fit your criteria.

God Bless!

jbarbeau

Junior Member

Posts: 6
From: Carlsbad, CA. USA
Registered: 05-30-2006
This is a full time gig. The project will last a year, and depending on your work, you could get bonuses or royalties.

I'm looking for someone with considerable experience with Torque. I want to use some of the new more advanced shader affects such as reflective and refractive water and Normal mapping, for a relatively low poly, high detail look.