Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Update (4.12.2007) We need an artist to create simple objects and someone to build the maps. Ideally one person would do both. We don't need realistic models and animation (yet). We just need some holdplacers to stuff the maps with something (trees, rocks, buildings). The maps are built using a height map. Basically you'll have to create the heightmap and the texture for it. You'll have to use a program like Terragen or T2 (these are the ones I'm familiar with at least) to create the texture maps.
------------------ [This message has been edited by Calin (edited April 12, 2007).] |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
Not to sound mean or offensive but... Do you have artists? (both 3D and concept) Do you have concept art to show for this game? What size team is currently working on it? What incentive would a 'fairly good programmer' have to join your group? Are you still in design phase? Is this really a serious project or just another "I wanna make a 733t game!"? What sort of schedule/timeline are you talking about? Are there any details on this game someone could read? Is this a casual project or a bigger commitment? What is the general age for the team? (is it a young or oldish team?) What is the experiences of other team members? Is there a team structure? Do you have anything to show for this project so far? Just only some of the few questions that come to mind with these sorts of project help postings... ------------------ |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Great points darts, if you don't mind, I'll be adding these to my game design document. (with attribution of course) ------------------ |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: I expected/wanted a reply like yours. The problem is that I've just got in contact with someone that has been working on a RTS which got abandoned after a while (http://www.shoreboundstudios.com/ not much on the site at the moment). I might agree to pick their project but at this stage I'm not sure under what conditions they would let me to do that (i.e if I can bring someone with me). For the sake of completeness I will answer the questions. quote: No, I was thinking the art side isn't a priority at this stage. I might have to reconsider that.
quote: So far it's me, Jake (jestermax) and Chris (which you don't know). In addition we also have someone that is giving his feedback on what we're doing.
quote:
quote: Yes
quote: That's answered in the first post.
quote:
quote:
quote:
quote: Sorry, not more than what I already posted. There is a design but I will not make it public.
quote: I'm 25, Chris is 18, I forgot now how old Jake is.
quote: I'm designer and programmer. Jake does programming. Chris will do scripting and whatever else is needed he can do (i.e modeling).
[This message has been edited by Calin (edited March 26, 2007).] |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
samw: yeah sure, another good thing to have towards the start of the Design Document is "Why is this game fun?"... calin: Ah cool, yeah, even just knowing the age of the team makes a big difference. As you might know there are a lot of "I wanna make a 733t game" type posts from mostly kids... Wow, I didn't realize how many projects Jake is working on. Artists might not sound like a requirement, but you should always have someone lined up, they are illusive creatures when you need them :P hehe I am not actually offering up my services as I've got a lot on my plate atm. Just wanted to post the usual "more detail please" post which normally comes with such a post such as this... Wish you the best of luck.. ------------------ |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Update. ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
What do you need graphics wise? Oh yeah and is it in 3D? [This message has been edited by LAVA (edited April 12, 2007).] |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Just what I just said: trees, rocks and some mockup buildings (plus map editing ) ------------------ [This message has been edited by Calin (edited April 12, 2007).] [This message has been edited by Calin (edited April 12, 2007).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
ok, I have a textured rock model I could give you I made a while ago what kind of tree were you thinking of? buildings? also, what file format are you using? |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Ideally the tree would fit with the terrain it stands on. I really want one person do the entire environment. We need more than one rock and more than one tree. You can scale and rotate them to give the impression of diversity but one of each is still not enough. The model format is 'mesh'. ------------------ [This message has been edited by Calin (edited April 12, 2007).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
ok, I might not be able to help you, due to problems using your file format, sorry. |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
The format is really not an issue. You can convert to 'mesh' from basically every format. ------------------ |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
Kojack on the Ogre forums who created an exporter for Sketchup :| that's soo weird, cause I know the guy... He works at my 2nd job :| and he was my programming tutor at uni... hehe I'm gonna have to try Sketchup ------------------ |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Is there any programmer left you don't know? ------------------ |