Irish Junior Member Posts: 4 From: Registered: 01-22-2007 |
The Vision: I feel often, especially among the youth it's easy to get wide eyed and have visions of grandeur. This society is becoming more and more dominated with electronics and especially computer gaming and many young people are looking to get into game design. Having “big dreams” is in the nature of young people. Although having a big vision is good, it's important to balance it with practicality. So my vision is that a group of available people get together and produce something that is doable with the means of which we have been provided. I suggest that a group starts with something basic yet able to hold it's own in it's market. For example a 2D RPG or a side-scroller are free of the complications of 3D gaming yet can still be entertaining. Being Christians, we should be infatuated with Christ and His bride, the Church. (I speak not of the actual “church” organization, although that may be one way it manifests itself. I speak of the great invisible Church.) Brothers and sisters, we are living in victory. Our adversary, the devil, has been defeated. We are in a war, but we are on the winning side with an infinite God. So how does making these small time games really achieve our “big vision”? The point of making Christian video games really is to have an impact on society and how does making these penny video games really do anything? Luke 16:10 Whoever can be trusted with very little can also be trusted with much, and whoever is dishonest with very little will also be dishonest with much. Brothers and sisters, if we cannot complete a small project, there is no way we can accomplish a larger project. Perhaps this engaging on a small project is using the “one talent of gold” that we have and if we prove ourselves wise and perhaps God will find it pleasing in his sight to grant us more. Who I am: So, I just gave you a summery of what I was thinking, but who am I? Well, this is what I do. I work with people. I really have no significant skill to myself so without other people I am ultimately worthless. In my past job experienced I found myself in a senior positions in an IT environment. I found myself working with and managing younger technicians. What I do is a pretty humble position. I serve others by encouraging them and helping them to keep focused. So why all this? What's my goal? This is what I am intending. I am looking to either form a development team to serve with or serve with an existing team. I am hoping I can bring my minor gifts to benefit others. Being trained to be methodical I am skilled at technical documentation. I am also fond of story writing although I certainly don't mind helping with someone else's idea. Some of you may have known me from before. I used to go under the handle of “Insanepoet” and I was involved in the “Infinitum” project. (I hope that doesn't soil my name, I was very young then, only slightly young now.) I look forward towards your input, Thanks [This message has been edited by irish (edited January 22, 2007).] |
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Irish Junior Member Posts: 4 From: Registered: 01-22-2007 |
Amazing. I remembered my password. | |
InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Just like the good old days. ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
hehe, you should check out the bible dave project ![]() Oh yeah, Welcome to CCN |
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Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Hi there. I welcome you to check my project VoHW, you might be interested. There's a brief documention that can be found from the site's about menu. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
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HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Welcome back, Insanepoet. ![]() Good rant! I appreciated reading it, and I totally agree. So often, it's easy to get caught up in wanting to make the next killer game, without taking the first steps and just making something simple like pong. As Jestermax said, you've nailed many of the design goals of Bible Dave right on the head. We strived to keep it small and achievable, rather than aiming for the stars and just misfiring/stagnating as so many other projects have done. I think we were successful with the goals of that game, and I look forward to seeing more things like that happen on CCN. I've been working in my own life to be less ideal-focused and to be more productive. I've had great success lately with ceasing to write my own game engines, and just using a pre-made game engine (specifically, Torque Game Builder -- but there are several good engines out there). I'm thinking of instantiating a set of advice guidelines to be a sort of mantra that I give other people. 1) If you haven't created a single player game, you're not allowed to create a multiplayer game. 2) If you haven't created a 2d game, you're not allowed to create a 3d game. 3) If you haven't created a functional game, you're not allowed to create a game with a plot/story. Focus on making *just a simple game*, then build from there.
--clint |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
I know what you mean when you talk about projects that fan out; my project was one of them. So from first hand experience I know what you mean. Even at the point where we are ready to produce something beyond pong, it's important to keep in perpective of something that can compete in the market. We may have the ability to make a solid 2d game but only a lackluster 3d game. I feel that as much as we can, make products that are good in their own right. Take music for example; I feel that much of Christian music is of lower quality, but it sells among Christians simply because it is Christian. I feel often things like this rely on their "Christian" label to make them marketable. What really should be the case is that our games should be good in their own right and not rely on the Christian label to sell. Now I use the terms "marketable" and "sell", which may imply the involvement of money. But you may say that many of the games out there are offered freely. I say nothing is free my friend. If nothing else, the user has to spend his time to play any game and as the old saying goes; time is money. So whether we are making products to sell or free products, let us design products that can compete in their respective markets. Well, you may say what ability do we have to produce anything that can compete in any market? I feel too often the case everyone divides up persueing their own vision and everyone tries to do everything themselves. I say, like the body of Christ, a team has different parts and each part has it's own function. There needs to be a specialization of tasks. I am getting a bit off track here. This is a whole new topic for another day. To sum things up. I am not a programmer nor an artist. I document and organize.
[This message has been edited by insanepoet (edited January 22, 2007).] |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
1) I would have to disagree with your opinion of christian music. Both christian music and fiction USED to be horrible (and some of it still is) but there is a lot of good stuff out there. 90% of the music i listen to is christian rock and its not because it's out of pity; its because i actually like the music as much as or in some cases more than secular music. Sometimes the groups just mimic the styles of other artists, but when has that ever stopped a music group (look at Cold play for example).
[This message has been edited by jestermax (edited January 22, 2007).] |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Well, music was just a way I used to describe my thoughts. I have a very selective taste in music and a lot of (not all) Christian music consists of 3 chords and unimaginative lyrics. That's just my opinion though.
Notice that I never used the word "professional", and when I said "marketable" I specified it to their respective market. Bible Dave for example did a decent job of presenting itself marketable, it had me playing for some time, it therefore gained my "almightly minute". ------------------ [This message has been edited by insanepoet (edited January 22, 2007).] |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
so you're just saying that community development teams just need better leadership and management? are you prepared to take that role? |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
It would seem by your tactical placement of smilies that your statement was made with a bit of sarcasim. I wouldn't have made this post if I wasn't prepared to take on some role. The whole point of me making a post in the first place was to bring my abilities to a group. In terms of this actual community, I was using Bible Dave as an example of what I was talking about in terms of "marketable" I'm not committing to anything that I really don't know what it will entail. But committing to projects is something I've done in the past. I remember "back in the day" the first "community project" which later became it's own entity was a project I found myself heading up. I was young and inexperienced so it ultimately faded away. Really, I'm looking for an opportunity to serve. ------------------ [This message has been edited by insanepoet (edited January 22, 2007).] |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
no, i wasn't being sarcastic (i'm not mean like that); i was actually asking. if you have skills that can be used then let everyone know that. it would be nice to have a sort of resume area so people can let others know what they're capable of but i guess if you read the postings then you can find out. I'm a new "professional" in the field of computer science and i have experience in a project management role but i generally wouldn't have the time to commit to a full time project (i'm already part of several). I'm not saying i'm some guru at this stuff but i think i'm pretty good at cleaning out ideas and allocating work. Anyways.... what sort of music do you listen to? (i'm pretty much the reference of christian music around people i know, and no i don't know everyone here, lol) |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Ah, I just saw the "sticking out the tongue" smiley face and I've always interpreted that as joke/sarcasim.
My music tastes are classical, celtic folk and classic rock (60s and 70s). ------------------ |
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jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Thats great then. i think we should give this a shot. Lets try a test game or something like that; get together a small dev team from CCN and develop a simple, small (1 basic level) game. get a vision, pick your team, allocate the jobs and you're off ![]() |
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HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Jester -- I'm not sure that Insane wants to "form a team." He's more just seeing some of the problems that are affecting the current Christian-based game-development process, and he's recognizing them and offering his services to try and help things get better. I think InsanePoet is going about it the right way. He's not trying to start a new project that will even further fragment the Christian-programmer talent pool, but he's posting some of what he's been learning the past few years, looking for like-minded individuals, and trying to find out where he can help. I think that's totally the right way to go -- I wish I had more stuff to offer you, InsanePoet. BTW, what community project were you on, InsanePoet? The first one that I saw when I first game here to CCN was the happy-walking-dog one, and I don't get the impression that that's the one that you're talking about. Thanks for the good discussion, all! --clint [This message has been edited by HanClinto (edited January 22, 2007).] |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Infinitum: Æternus Veritas was the project name. I say "community project" because how it started was I made a post about unity and working together and this is what it turned in to. This project surprisingly still listed in the showcase. The link there was the domain i registered which has now been bought by someone else so the link is a unrelated site.
BTW, what does BD need to move onward. Is there anyway I can contribute? [This message has been edited by insanepoet (edited January 22, 2007).] [This message has been edited by insanepoet (edited January 22, 2007).] |
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CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
Hey Insane poet welcome back! Heard some legends about you, hope you make some more.
quote: Glue people are good. I don't mean to offend anyone here, but we could use a glue person (I could use some glue myself to keep small projects of my own going). Ironically, we could use some music. I've got some stuff I can use incase we don't find any good music by the 1.0 release but I'd rather not use it. If you'd like to help with something other than Music, I will be releasing Bible Dave 0.7.5 soon, and BD 0.7.5 needs more levels. If you'd like to make a level or test the ones I'm editing/creating please email me @ cpu.crazy at gmail OR jqsoftware dot com We could also use some help in developing a better plot (We've kinda got a Half Life 1 plot right now, but I want our plot to fill in a few more details, and sound less cheesey [Although I am a writer, I haven't gotten around to writing much of a plot]) ------------------ [This message has been edited by CPUFreak91 (edited January 22, 2007).] |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Legends aye?
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
So, we need music and level design. Do we have a list of what needs to be accomplished to reach the almightly status of "1.0"? I think it would help those who want to contribute to know exactly what is needed. BTW, I wouldn't mind trying my hand at level design, just give me an editor. ------------------ |
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CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Yes, you can find it at: http://wiki.bibledave.jqsoftware.com/tiki-index.php?page=TODO Please note that this file may be subject to change, but since we're so far along I doubt it will change majorly. I'm afraid we haven't made it blatantly simple. First you'll need to download Python 2.4 (specifically 2.4 not the newest 2.5 version) for your OS @ python.org. Then you need to download Pygame 1.7.1 (also specifically 1.7.1, any earlier version will cause BD to crash) @ pygame.org and finally download the latest version of the Bible Dave source code (the .zip file). The exact link for the latest stable source code is: http://umn.dl.sourceforge.net/sourceforge/bibledave/bibledave_v0.7.1.zip ----------- Now. To load the level editor, you will need to go to your operating system's console/dos prompt and type the following: . If you are using windows XP, create a shortcut to the file main.py and add the -t argument to the end of the Target field. Now, when you are in the main menu press the F11 key to get the level editor. The rest is pretty straight forward, you can edit a level or create a new one. If you have any questions feel free to ask them. ------------------ [This message has been edited by CPUFreak91 (edited January 23, 2007).] |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
I have a main.py file in the python24 folder but it doesn't seem to recognize the -t argument. I have a main.pyw in the bibledave source code folder, but i don't see a main.py that accepts the -t argument anywhere. Am I missing something? ------------------ |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Ok, I registered for your wiki. I orignally registered under the handle of insanepoet but the email I linked it to didn't want to recieve the activation email so I reregistered as irishcream. To give you a sample of part of what I do, I've composed a simple sample document using the level editor scenario. This particular process isn't too complex that would really require support documentation, I was merely using this as an example. Normally I would automate the setup process with a batch file. This sort of things help increase productivity when you have designers who may not be completely comfortable with the process.
Bible Dave Editor Mode – Rev A. 01/23/2007 Revision History Purpose: The purpose of this document is to instruct the developer on how to enter editing mode (in a Windows XP environment) in Bible Dave for the purposes of level design. 1.Download and install Python 2.4.4 from this location: http://www.python.org/ftp/python/2.4.4/python-2.4.4.msi NOTE: Application installers are for Windows XP Operating systems (x86) 3.Download and extract the Bible Dave source code from here: http://umn.dl.sourceforge.net/sourceforge/bibledave/bibledave_v0.7.1.zip
I also know this may not look terribly impressive. I wrote that in 5 minutes and I'm just trying to give you a sample of what I actually do. ------------------ [This message has been edited by insanepoet (edited January 23, 2007).] |
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CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Ah. I think I fixed that. You should be able to login as insanepoet with this password: insanepoet22 Looks good to me! I've uploaded a cvs snapshot (with some sound files removed... so you will hear the same noise over and over again when you play certain levels, that's intentional. You can find the snapshot @: http://bibledave.jqsoftware.com/bibledave-cvs-0.7.5.zip ------------------ |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Alright, Also, is there some method of communication regarding this project? ------------------ |
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CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Yes. Mailing list or IRC. ------------------ |
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bwoogie![]() Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
yeah, i usually forget that i'm not a 3d modeler and know very little c++. i have to slap myself a few times and remind myself that i either have to learn a few things or just forget the whole thing completely. well, i'm all for learning so im going to learn how to make games in c++ then i will start level design then do the modeling or have someone join me on that one. ------------------ |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
cpufreak - Although mailing list and IRC are completely necessary, I think it would be a good idea to get some sort of dedicated forum space. I would suggest that we twist some arms and get a seperate forum catagory for community projects right on the CCN page and here is why I suggest it. -Getting forum space is critical because it's public communication. IRC is only good if the other people are online the same time you are and email are only viewable by the sender and the receiver. -Why can't we use the CCN boards as they are and just make a thread? Well, often what happens is things get distracted people will make comments and it's just hard to keep focused when people are going 8 different directions with the conversation. Getting a seperate catagory for posts helps keep things in line. -Why not a completely seperate forum? Well, this is intended to be a CCN community project. This community is built on the existence of a webpage. Creating a completely other forum board is creating another webpage and thus another community and it would only serve to further fragmentation of Christians in this field. -Why do we need forums in the first place? Forums are a public form of communication. Public is relative, public could be public to those who are involved or public to all, I would suggest this contains a bit of both where appropiate. But if we have a public board that people can see that we are doing and talking about it will encourage more people to get involved and the more we can work together the more we can accomplish. -bwoogie ------------------ |
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InsanePoet![]() Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
BTW - I added a page to your wiki. ------------------ |
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CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
Thanks for the Feeback InsanePoet... I've been looking for good feedback for quite a while. I've got some interactions ideas, but I've gotta run so I'll post them later. ------------------ |