Help Wanted

Need people good at graphics. – CPUFreak91

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hi,
We really need some new images for Bible Dave. We need:
A less flat image of dave - Touch up needed -- Taken by Lava
A less flat image of the monkeys - Touch up needed -- Taken by Lava
A tarantula spider - Touch up needed -- Open
A scorpion -- Need 2 to compare. 1 from buddboy.
An aligator -- Taken by buddboy
A jaguar - Fixed by HanClinto
Some killer (African Honey) bees - Touch up needed
some Mosquitos
an Anthill -- Taken by buddboy

And maybe some more later once we think of a new enemy.
I could use some volunteers. If no one volunteers by Feb 20th I'll need to go recuit ppl off of sourceforge.net.
Please make the images in PNG format.
Thanks.

PS> Lava, Kiwee, my lost graphic artists, I'm looking at you especially!

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited February 17, 2006).]

[This message has been edited by CPUFreak91 (edited February 17, 2006).]

[This message has been edited by CPUFreak91 (edited February 17, 2006).]

[This message has been edited by CPUFreak91 (edited February 17, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... if i can get GIMP back soon, i'll definitely help you out... but i would have to ask my dad lol...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
lol... if i can get GIMP back soon, i'll definitely help you out... but i would have to ask my dad lol...


Hey, if he doesn't like gimp (for some saftey reason) give him this link and let him to the research: http://gimp.org/about/
Then ask him if you can have it back.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
no... i just got my pc taken away (hee hee) and it had it on there... he doesn't want me to download it because of space on the hard drive lol... i just have to convince him lol! i really want it anyway, not just for this... i was getting pretty good at it too... i don't have any of my old pics, or i would show you some of them... they're on my pc... i have to get it hooked up sometime and put them all on a disk and transfer them lol...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
no... i just got my pc taken away (hee hee) and it had it on there... he doesn't want me to download it because of space on the hard drive

No offense, but I find that kinda sad... when a computer can't get a hard drive upgrade easily.... the old ones especially. *Shivers*. I remember this old computer that had 3 hard drives (yes 3) and totaled 1 gig. No way to upgrade it either as the other IDE cable was for the CD-ROM. Thankfully I have room for two IDE drives and 2 SATA drives.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
Post the image sizes you need for each image, that would help...and maybe a link or screenshot of the existing images, if you have them.

I did some images for RM's space pong game...I don't know if he is going to use them or not...but he can vouch for me. I don't know that I could do all of them due to other time constraints, but I can help at least some.

[This message has been edited by nfektious (edited May 20, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by nfektious:
Post the image sizes you need for each image, that would help...and maybe a link or screenshot of the existing images, if you have them.


Aaack. Sorry. I did forget to post the images. Sorry.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I've drawn some bees, though I'm not sure how good they are:

I had also drawn another image of bees a while ago, here is that one:

Here is a rough version of a bee hive, but I think that it looks more like a wasps' nest, and I'm not sure how to improve it:

As far as the original Bible Dave images, here is his walk cycle:

Here is what he looks like when climbing:

Here is the current monkey sprite. I think it's the one most badly in need of re-doing:

The current snake looks like:

To anyone who can redo some of these, that would be fantastic!

In Christ,
clint

[This message has been edited by HanClinto (edited February 09, 2006).]

crazyishone

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Posts: 1685
From:
Registered: 08-25-2004
leave the snake alone or somebody is going to wind up dead.
I might be able to throw a few together. Hopefully they will be good enough to use.

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globalrant http://globalrant.wastextgames.com
globalrant forums
http://crazyishone.proboards85.com/index.cgi

[This message has been edited by crazyishone (edited February 08, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
To recap the specs for the graphics, here they are:

There is no specific size for the enemies, but the idea is that they should somewhat make sense when next to Dave.
Dave is 32 x 48
The bat is 17 x 14
The snake is 10 x 30
The guavas are 20 x 16
The monkeys are 32 x 32
The large swarm of bees is 32 x 32
The tarantula I made (not the new one that Lava is making) is 28 x 14.

Basically, just make what looks right, and because we're not doing pixel-perfect collisions yet, but rather a simple bounding box, try to make the sprites as compact as possible to help with collision detection.

All frames of animation need to be the same size. Even though Dave is much thinner when just standing, all sprites need to be as wide as his widest walking sprite.

Format should be in PNG with an alpha channel for transparency. To create my sprites, I use a combination of Windows Paint, JDraw and the Gimp for Windows.

If transparencies scare you but you just like drawing pixel art, that's okay for you to use Windows Paint and just send them along as BMP's -- myself or one of the other developers can add the transparency (just make it easy for us and use something like fuscia for all of the places that you want to be transparent).

I hope that helps. Cheers!

--clint

[This message has been edited by HanClinto (edited February 09, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... we will be getting a new hard drive put in one of the pc's, it's a 120 GB one lol... it's just my dad is like neurotic about it or something lol... SHHH... don't tell him i said that lol!!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hrm, new animation for the bees, but I'm not sure what I think of it. What do you guys think?

--clint

[This message has been edited by HanClinto (edited February 09, 2006).]

crazyishone

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Posts: 1685
From:
Registered: 08-25-2004
well, they're quite active. my suggestion is to use the slower animation for when they are idle near the hive, and when they chase dave use the more active animation.

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globalrant http://globalrant.wastextgames.com
globalrant forums
http://crazyishone.proboards85.com/index.cgi

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i like 'em!! i like crazy's idea, just one thing... i think the chasing dave animation should be like all of them going straight at him, maybe alternating being in front and behind of the others... like this:

\ \
\ \
then:
\ \
\ \
and back and forth... what do you think? it gives the illusion of the bees moving ahead of the others, then the same... gives it a more of an attacking look i think lol... you could have a swirling motion sort of cloud thing when they catch him, and it hurts or kills him... lol...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, some new graphics for y'alls perusing pleasure.

I *really* wanted a jungle cat, and I've been eying the cat in char9.bmp from Ari Feldman's spritelib for a while. It's really good, but it's more of a sabertooth tiger and it's got really big eyes that aren't in the style of anything else we do in Bible Dave. Also, it's too large, and it's not very well organized for our purposes.

Soooo, I took a good hour or more last night just tweaking on that one graphic and modifying it to be better. Here's the final graphic that I finished up with -- it's a lot better than anything I would have drawn from scratch. I loaded it up as a test enemy in the game, and it runs around on the ground and the animation and size I think looks really good in proportion to Dave.

It's not easy to tell if it's a cat or a dog or an oversized groundhog, but I think the players will conclude that it's a nonspecific jungle animal that is dangerous and they should run away from it.

I also implemented a falling block enemy (for Indiana Jones style temple puzzles).

Also, here are some test images for what some of the Kilopawa villagers might look like:

Cheers!

--clint

[This message has been edited by HanClinto (edited February 10, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Great going Clint!
I have tested this stuff and it looks really promising.

Keep up the good work!

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited February 10, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
We also need graphics for monkey that runs on ground.
And when it reaches dave it starts picking him. If you throw it a banana it will leave you alone for a while, he eats it.

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol awesome Han!! i like that cat thing... lol i could tell it was of the leon genus, or whatever... lol... ok, i'll stop trying to sound smart.. lol just kidding!! but, it is very good!!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
thanks -- I'm glad you guys like it.

Honestly, Ari's work is excellent -- I didn't have to do that much. I split up the graphic and aligned all of the frames, shrunk it down, and got rid of the big eyes and teeth, and that was all I had to do. Spritelib is a great resource, though I think this is the first time I've used any of it in a real project.

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Sweet han! BTW> Bees don't chase in a line, they usually wander around a little but still manage to sting you. They look real now.

I like the villagers!

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Ok so just a coment, The cat looks good, just to yellow, but the problem with it is it make the monkie and the humns look realy flat. you might want to try get a more three dimentional style for them. Also for the highly active bees it looks like one be is in the middle and the others move around it. To me thats to uniform of a movement. Jeff

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Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by guategeek:
Ok so just a coment, The cat looks good, just to yellow, but the problem with it is it make the monkie and the humns look realy flat. you might want to try get a more three dimentional style for them.

There you go, han. Those are pretty much the words I couldn't put together.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, sounds good.

What color do you think the cat should be tinted to? More brown? Orange?

I did about the best I could on Dave -- I'm not sure what more should be done to make him "more 3d"... perhaps just adding gradients would help?

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, I spent a couple hours today working on a new jaguar graphic.

Here's picture of its run cycle:

According to this page, jaguars live in most areas of South America. Black jaguars are often found in jungles, as their dark coats suits them better than a spotted coat in the jungle environment. They are the largest predators of their class, and don't really have any competitors. If there is a rare, dangerous enemy that Dave can have a heart-pumping encounter against in the jungle, this would be it. I think we'll make the panther a capstone or "boss" enemy in the game for at least one of the chapters, and they could potentially occur a few more times in some of the very advanced levels. They certainly won't be commonly encountered in the game.

And here's a picture of it in game. Run, Dave -- run!

It could probably still use some touching up -- I thoroughly welcome anyone who would want to pick it up and make it look cooler. Just send me a message when you start working on any of this stuff, so that we don't accidentally do double-work.

Cheers!

In Christ,
clint

[This message has been edited by HanClinto (edited February 11, 2006).]

[This message has been edited by HanClinto (edited February 11, 2006).]

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
haha, nice work Clint!

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" I hat typos..." - gamer4christ
"TROOPER: umm... CyBob and BIL are fighting over whose dead." - Realm Master

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Nice work Dave... I mean Han!
On hard the bees and the panther are crazy. I can't wait for the final version of dave.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol me neither... good news tho!! i can do gfx now!! i will work on that panther just a little.. i wanted to give it's coat a sheen near the shoulders maybe... i'll do those gradients for Dave and make the monkey look like it has more depth if i can... i love doing gfx lol!!

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
lol me neither... good news tho!! i can do gfx now!! i will work on that panther just a little.. i wanted to give it's coat a sheen near the shoulders maybe... i'll do those gradients for Dave and make the monkey look like it has more depth if i can... i love doing gfx lol!!



Thanks buddboy. Can't wait to see the results.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
Why is Dave blind?

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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol!! oh, BTW, i changed/fixed the scorpion:

i added textures and made it 2d... I put it in two images so it doesn't go into the game with a white block around it and you can just make it animate in the game...
I also made it .png... lol!! hope you like it!!
Hope you like it!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited February 12, 2006).]

[This message has been edited by buddboy (edited February 14, 2006).]

[This message has been edited by buddboy (edited February 15, 2006).]

[This message has been edited by buddboy (edited February 15, 2006).]

[This message has been edited by buddboy (edited February 15, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
lol!! oh, BTW, i did a scorpion:

Hope you like it!!



Thats getting there. It at the wrong angle right now too. Good job! Can you add some texture to it as well?

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yah sure... that was just a quickie... what do you mean at the wrong angle?

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by firemaker103:
Why is Dave blind?



Because you didn't help draw him. :-P

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
what do you mean at the wrong angle?

BibleDave is a side scroller. your pic is from a more 3d angle. imagine your guy running around in a mario or sonic game. would it look off?

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol... duh.... i should have thot of that... lol i'll fix it soon and get it to you!
[EDIT] I fixed it!! check my earlier post... i changed the image...
------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited February 14, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Well, I spent a lot of time with different tries, trying to make a good jaguar walking animation. I spent several hours on this one, but ultimately, was very dissapointed with the result:

It's a nice cat walking animation, but it's too house-catty, and not enough jungle-catty. It looked pretty bad in the game, and it was really frustrating to have flushed so many hours (yes, hours -- I program better than I do graphics -- graphics take a lot of time) down the tubes.

Soooo, noone came forward with any other work in this area, so I once again surged forward with an attempt yesterday. Praise God, I think this one turned out much better.

I haven't drawn my cats freehand -- I have used reference photos for all of them. I was blessed to find a reference animation of a jungle cat walking here:
http://www.redrat.net/images/gifs/tiger1.gif
Which I was *doubly* blessed to find pre-outlined on the same site, here:
http://www.redrat.net/images/gifs/tiger6.gif

So *that* was super-nice, and from that base, I then began my work.

There are many obvious problems with that animation for our purposes. Most obviously, there are too many frames in the walk cycle. That's easily fixed -- it's much better to have too many than too few. Secondly, the head turns. This is *bad*, and took the most time in all of my touch-ups. Thirdly, the frames aren't very well aligned, and so doesn't feel very smooth. Like the first problem, this is easily fixed. But as I mentioned before, the turning head is what gave the most trouble.

So I started with the first problem, and narrowed it down to 5 frames that I liked and which cycled well. I then did a preliminary alignment to make it look smoother, and then tackled the head issue.

I first tried keeping the swinging head, but just copy-pasting some of the heads from the first cycles onto the later cycles (with heavy tweaking to the shoulders to make sure that it looked right -- this was definitely an experimental process that I had to learn and get better at as the evening progressed), so that it gave a more back-and-forth kind of motion. This worked to some degree, but wound up ultimately being too jerky and fast -- jungle cats probably swing their head some when walking, but certainly not that dramatically, nor that fast. In the reference photo, the tiger is turning to snarl, and so that turning is not part of normal walking.

Soooo, I took another stab at it and just used two head frames that were very similar, and just having it alternate between those two frames. That was better, but still too jumpy. You can see that here:

The ear was too flighty, and still didn't look right.

So, I decided to just nix so much of the other work I had done, and settle for copy pasting a single head into every pose. That looked too stationary, so I added a progression of rotation to make it look like he's bobbing his head. I tweaked it a lot, and after it was all done, it looked like this:

Yay! A long way from the original, no? It takes patience, a self-critical eye (helps if you have an honest friend to tell you what stinks about your work), and a large helping of humble pie.

So after inverting the colors, cleaning it up, and scaling it, it looked like this:

Then I added eyes (I looked at the original reference photos to get a proper eye placement) and saved each frame as an individual PNG, and it looks like this:

If people are interested, I might post a more in-depth tutorial of some of the techniques I've used as I've been learning how to use the GIMP.

Cheers!

In Christ,
clint

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
What if someone took a shot at a fully virtual dave. All 3D, then just take a few renders, using the currect walk frames for refrence, and then replaced the background with transparency and scale it down? I don't have the character animation tools for it, but someone else might. I might give a crack at it anyway.

BTW, really nice job on the jaguar Clint, it looks UBER cool.

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I think it would be a good idea to use a fully pre-rendered Dave. The thing I would fear is getting an even stiffer walk-cycle than what we currently have for Dave, but the graphics might look better. If we could get a decent looking animation, I think a pre-rendered Dave would be a great thing to do -- it's definitely the more modern way to go about this thing, though something can still be said for good pixel-art. If someone came up with something that looked good, I would totally go for that -- the tough part would be getting the animation right to look good on the rendered version.

I think it's a good idea, I just don't want us to automatically assume that just because something is in 3d, that makes it better than something hand-drawn, because that's not necessarily the case.

--clint

[This message has been edited by HanClinto (edited February 15, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
I think it would be a good idea to use a fully pre-rendered Dave. The thing I would fear is getting an even stiffer walk-cycle than what we currently have for Dave, but the graphics might look better. If we could get a decent looking animation,

You mean like an animated GIF?

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
No, I'm just talking about Ereon's idea of using a 3d rendered walk-cycle as the graphics for Dave. I think it's a fine idea, we would just have to be careful to get a good model and animation. It's a good idea for someone to do if they want to have a way to contribute a new set of Dave sprites.

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
No, I'm just talking about Ereon's idea of using a 3d rendered walk-cycle as the graphics for Dave. I think it's a fine idea, we would just have to be careful to get a good model and animation.


Not to be a pessimist but. Would that overshadow or make the rest of the game look tacky?

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
with the layout I've seen, keeing it a 2D cartoon would be best. I agree with Han, just because something is 3D doesn't make it better.

Games like Sonic and Alien Hominid still pwn most 3D games.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, if you can do good 3D i think it will look better lol... that jaguar is awesome!! like Ereon said, UBER cool!! here's what my anthill will hopefully look like in the game:

here's the anthill image:

the four ant frames:




hope you like it!!
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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited February 15, 2006).]

[This message has been edited by buddboy (edited February 15, 2006).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
for Bible Dave?

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I think I agree with you on this one ArchAngel -- I like cartoony stuff. CPU, I think you're right -- if we do too much 3d rendered stuff, we run the risk of overshadowing the rest of the sprites in the game.

However, it could be done if it was rendered in a cartoony style, and the designer was careful to not make it look too 3d. Guategeek is right in that having a rigged model could make consistent animation a fair bit easier.

I think I agree with everyone else in that the Bible Dave animation could use some work, I just don't know what I can do to make it look better within my abilities. There are many other better graphic artists than me on the boards here, but a lot of it is just time and having the patience to not just draw one picture, but to draw about a dozen or more and make sure that the animations flow correctly and whatnot. Animation, I'm learning, is a time-consuming process where you can put in a lot of time just tweaking stuff to make it look right. It's important to put the time in though, because a bad animation will grate on your vision the way bad music will grate on your hearing. It's an art, which is no exception in needing practice and refinement to get something that looks right.

I agree that the current Bible Dave sprite isn't all that great. There are several things about his walk cycle that bug me still, and I would love to see someone improve it. I'm just not sure what I could do to improve it, so I haven't touched it yet, and I've been moving on to more important things like enemies and levels and stuff.

--clint

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
good points there... i'm not sure what to do to dave... oh and another thing... for some reason my anthill/ants images showed up with a white background... they're really transparent except for the animation... i'll try fixing that...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I have been doing a little bit to the standing Dave sprite since I got back from a trip to Sacrmento, and I would like to test out the sprites, where could I find the latest, working version of Bible Dave, please? Many thanks

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Buddboy: In order to accept your graphics submissions, they need to be in .png (which you have -- good job), and they need to be scaled appropriately (you haven't quite done this yet). For example, the size of the Bible Dave sprite is 48 high by 32 wide. So to make a jaguar that looks good in proportion to him, I made my sprite 69 pixels wide by 29 pixels high. The bee swarm is 32x32, etc. I gave many more examples above when I listed the specs for the graphics.

Thanks for your help, I look forward to seeing the finished sprites that you make for BD.

--clint

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yah... thnx... i'll fix that lol.... i didn't think of that lol!!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
Hey Han, you and me (and lava if he uses it) should collaborate on a series of tutorials about GIMP!! that would be cool huh?

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I'm not the person to write a tutorial on GIMP when there are already so many helpful ones out there. I'll leave that to the people who live and breathe this stuff to write good tutorials.

I might contribute something here about animation, but I'm not sure yet. I took a series of screenshots to show people how to do some of what I do with the sprite animation, but I don't know how helpful that would be. A lot of it is pretty simple stuff, and as so much of it is patience, it's hard to teach that, y'know?

--clint

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Well I found the "testers for Bible Dave" thread and downloaded Bible Dave 0.64, then I edited the sprites for Dave and pasted them into the Bible Dave image folder and they work great!

So far I have edited all of the Dave sprites except the climbing ones, when I finish the climbing ones I will move onto the monkeys.

Here are some screens:


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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Whoa, looks good, Lava! You really surprised and impressed me there -- good job!

If you want to send them over to me or CPU, either of us can put them into the main CVS tree for the other developers to get. My e-mail is hanclinto at gmail dot com.

Cheers!

--clint

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
wow that's awesome lava! really like it!! cool... i've never seen that plane before... then again i only downloaded the first version, and then this newer version (the binary one) doesn't work for me... lol...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
HEY!! IT WORKS!! I JUST GOT BIBLE DAVE TO WORK! THAT IS SO COOL... i like it guys!!
but wow... it is slow... I.T..I.S..S.O..L.A.G.G.Y..M.A.N... lol!!

[EDIT] hey, i know this is unexpected/unasked-for, but i noticed that the crashed plane only has one type of ground that it digs into... i'm a stickler for even the most minute details... so i used the block.png texture to give you guys another plane for when the plane is in the block area... hope nobody minds!! here it is:

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited February 16, 2006).]

[This message has been edited by buddboy (edited February 16, 2006).]

[This message has been edited by buddboy (edited February 16, 2006).]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
but the plane is only in the first level....you know...right after you crash. i dont think it follows him to every level.

that definately looks cool though.

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http://crazyishone.proboards85.com/index.cgi

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I like how it's dug into the ground. Good job starting on modifying the graphics!
kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
I have almost finished the new GUI!

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
here is the basic consept of the new GUI:

The black boxes at the bottom are for Items, so you could pick up items that can help you get things that can help you fix your plane...etc...

with the new text GUI, it means you can have a convosation with a local etc...

the colours will be turned into textures soon.

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Wow! *Very* cool, Kiwi!

Out of curiosity, did you draw that face for Dave, or is it lifted from somewhere else?

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Nice work kiwee and buddboy!

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Gamer4Christ

Member

Posts: 551
From: Kokomo, Indiana, USA
Registered: 07-19-2005
lol, it looks like an edit of the RPGMaker's Facemaker software, lol. I think for 2k3, prolly... seeing as tho XP doesn't use faces, lol. But still very cool!

So what all is still needing to be done? I would love to help with what I can.

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.......................:::::::::::::::::::::::::ArcAngel_Entertainment:::::::::::::::::::::::::.......................

_ _ _ _ ______________________________________________________________________ _ _ _ _

Current Project:
Kings Of Ethristah ~ 1% done

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
thnx cpu!! that looks cool kiwee... i was wondering where that face was from too!! lol... i didn't know that the plane is only in the first level... lol!!
[EDIT]I did an alligator!! here it is:

hope you like it!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited February 17, 2006).]

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
i drew the face, using a few templates etc...

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by gamer4christ:
So what all is still needing to be done? I would love to help with what I can.


yes! Press the self distruct button on the redeemer!

We could use another scorpion to compare with Buddboy's.

Buddboy: can you make that alligator a little less real? It has too many textures. If you could put some warts on him and color him a brownish green that would be nice.

kiwee -- one question, after Dave fixes his plane, how can he take off in the dense jungle? However... I like the idea of the slots for picking up bannanas and other junk! Good work.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
ok... lol i just used a real alligator's picture and changed it to make it look less real... i'll try what you said!

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
lol!! oh, BTW, i changed/fixed the scorpion


Good work! Howver... (don't you love that word?) can you animate the legs like a real scorpion walks and add a little texture to it?

About the ant hill: Can you animate the ants in a way that it looks like they're swarming (constantly moving like the bees)? also, please add texture to the anthill dirt.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Hey I decided to leave the spider alone, it seems too small for me to fix and I'm not as good at animating to make an entirely new one, so it's up for grabs. I did however update the plane image. Now I have done all of the Dave and Monkey sprites, so I will now Email CPU all of the updated graphics I have done.

Have a look see at the plane:

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[This message has been edited by lava (edited February 17, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
Have a look see at the plane:


'tis good. It needs some curves and is too shiny for a wrecked plane. I like that angle though!

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited February 17, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thank you

Well there would be some shininess between the moss if it just crashed

And about the curves, it's too late now, lol. You don't have to use it if you don't want to

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[This message has been edited by lava (edited February 17, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Nice job on the plane, Lava!

It would also be really cool if we could do the coloring of the plane with the markings of the Mission Aviation Fellowship -- white with that red stripe.

[This message has been edited by HanClinto (edited February 17, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Thank you

It's kinda hard, I tred desaturating it and then lighting it to make it brighter like white, but then it negates the shading I put on it. I tried some other methods but it still didn't work, sorry about that

I will include the PSD file though when I email CPU, it has all of the moss, plane shaded, and plane original layers separated.

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[This message has been edited by lava (edited February 17, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hey,
any one wants to draw some snake graphics?

I made this new enemy which popups from holes in a wall or behind a tree like in this screen shot:

But the current snake graphics were only used in testing.

Here's the current graphic (so you know how to make the replacing graphic):

It could be 32 pixels taller and it should have at least three frames.
Currently the snake is way too fat (compare to the snake that climps on the vine) and if you want to make it taller the animation should look quite smart...

I hope some one is interested

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited February 18, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i'm confused... lol... are you asking if anyone wants to improve on yours? if so, i'll do it... unless anyone else wants to.... oh wait! i forgot... i can't do graphics anymore for a little while lol... my sister got the pc moved out of her room because she didn't want it in there any more... which makes me SO MAD!! because that had ALL my graphics, my C++ code, everything on it... i am trying to get it hooked up to put all my stuff on a disk so i can move it over, but now i don't have GIMP anymore!! lol....

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by buddboy:
i'm confused... lol... are you asking if anyone wants to improve on yours?

Yes, that's right.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
oh ok... well, i have good news!! i am downloading GIMP (again...) so i can help with graphics again... i'm gonna get my graphics from my image hosting site so i can work on them... i'll try messing with your snake jari...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by buddboy:
thnx cpu!! that looks cool kiwee... i was wondering where that face was from too!! lol... i didn't know that the plane is only in the first level... lol!!
[EDIT]I did an alligator!! here it is:

hope you like it!


Hey nice alligator! I didn't see it until now.
Do you have more frames of it for animation?

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by buddboy:
oh ok... well, i have good news!! i am downloading GIMP (again...) so i can help with graphics again... i'm gonna get my graphics from my image hosting site so i can work on them... i'll try messing with your snake jari...


You can also make a brand new snake, I didnt mean you should modify the existing snake image... It's just that the snake needs to be long.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
well, i took a real image and sort of messed with it to make it look less realistic, but i didn't do a good enough job apparently lol... i am not sure if i can do the alligator, it's a little hard for me lol...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Com'on Bros and Sis Dave needs your help in his work for the Lord! In other words we still need many graphics to be redrawn.

Here's the early screen shot of kilapowa village:

Not much yet as you can see and that's where we need some graphics, like new huts at least.

In Christ,
Jari.


------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited April 28, 2006).]

[This message has been edited by jari (edited April 30, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
the link doesn't work...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I can dibs the huts, whats the size tile that you need and where can I get a background to work off of?

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"I am very good at hiding, so if you don't see me, that's where I am." Orc Outlaw, TES III Morrowind

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
BTW, I'll also be tinkering with the waterfalls as well. Where can I download the newest version of the game?

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"I am very good at hiding, so if you don't see me, that's where I am." Orc Outlaw, TES III Morrowind

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
bibledave.sourceforge.net

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by buddboy:
the link doesn't work...


Hmm would it happen to work now? it seems that Im the only one who the link works...

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Ereon:
I can dibs the huts, whats the size tile that you need and where can I get a background to work off of?



Great! The size is 128x128 and you must use transparency for the background. PNG is a good format, it can save the alpha.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
it works now... lol... earlier it was giving a fatal error or something... lol.. but it doesn't show an image! lol..

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited April 29, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by buddboy:
it works now... lol... earlier it was giving a fatal error or something... lol.. but it doesn't show an image! lol..


Oh right I get the error too sometimes but you just have to try again later.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Ok I uploaded the kilapowa screen shot to SF's server so it should work now!

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Works for me! Looks very good Jari -- I think that's a great direction to go for the Kilopawa village!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
Ok I uploaded the kilapowa screen shot to SF's server so it should work now!


Nice jari!

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
BD now has an eagle:
Dave and eagle

But some one hopefully wants to redo the graphics because that's just one frame found from the net.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited May 27, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
BD now has a monkey that runs around on ground and stops eating bananas when you throw one at it. Would any one be interested on creating the walking monkey frames as well the eating frames?

Oh and it could also have frames when it starts picking Dave's pockets in order to find food and takes it. But this is optional and would be just a detail.


Ereon, did you forget about those huts?
Buddboy, what about the alligator, do you walk/swim frames for it?


By the way, thanks to every one for the help with the artwork so far and thanks to you all for your support!
The game is looking really good and it has a decent amount of game play already!

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
um... somebody said that it was too realistic... cuz it was just a picture, and then i did stuff on it to hopefully try and make it look less realistic. but that didn't work. but if you guys want me to, i'll work on swim/walk frames.

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
That's ok then buddboy, I did not notice it was a photo.
buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey, i noticed the snake image is still the same in BD, so i thought i would change it.

[edit]used a more snake-looking shape and put the same texture on it. made the scales look a little different.[/edit]

frame 1:

frame 2:

frame3:


i may need to work on frame 3 a little... what do you guys think?

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WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

[This message has been edited by buddboy (edited June 25, 2006).]

[This message has been edited by buddboy (edited June 26, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
i updated it: ^


if you don't see the difference, just refresh and wait a sec.
------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

[This message has been edited by buddboy (edited June 25, 2006).]

[This message has been edited by buddboy (edited June 25, 2006).]

[This message has been edited by buddboy (edited June 25, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hi buddboy!
Cool snake but I think we already have new snake graphics by lava... hmmm, your snake looks promising though and I don't see why we couldn't use it instead, because the current snake is just a "3D" version of my snake image (sorry Nick, (lava) I hope you are ok when I say that?).
Graphics can always be replaced with new better ones but the snake still needs work in my opinion. Ok sorry I might have already said too much about this.

------------------
2Co 7:10 For godly sorrow worketh repentance to salvation not to be repented of: but the sorrow of the world worketh death.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
what, mine you mean? yah, figured it'd need some work. i was just adding an alternative to see if you guys liked it. the one in the game doesn't look any different from yours, but then again the image link is messed up so it might be a little different.

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I don't mind, I like the texture on this one. And Buddboy, once you're done you could do some shading on it, mainly on the top, to add more detail

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[This message has been edited by lava (edited June 26, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
huh? you mean make the top darker... ok. lol.

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey, i noticed the rolling rock looked a little bland. so i thought i would work on it. here's the changed version, tell me what you think.

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I think the boulder looks really good


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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
which one?


also, i thought the temple could have a better background than just a solid color. so i used to blocks to create a background with a column in it.
like it?

edit* i realized the background would look weird if i made it 30x32 because it would be real small and tiled. so i made it bigger. i also cleared it up a little:*edit

i hope nobody thinks i'm trying to say mine are better or anything. i'm just trying to provide alternative images so if you guys like them you can use them instead. =D

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

[This message has been edited by buddboy (edited June 26, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Well yours of course, lol jk

But yeah, I think the boulder you made is an improvement

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol thnx... i'm looking at it and thinking it could probably use some alteration. lol.

------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
ok, lava sent me a very simple snake shape and i took it and applied my texture and such to it. so it's a combination of mine and his... check it out:

1:

2:

3:


i didn't include an anim this time, but you can kind of tell what it would look like.

------------------
WARNING:

RADIOACTIVE IE AHEAD!
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#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Much better!
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
hey, i noticed the rolling rock looked a little bland. so i thought i would work on it. here's the changed version, tell me what you think.



I think it's great!

quote:
Originally posted by buddboy:
ok, lava sent me a very simple snake shape and i took it and applied my texture and such to it. so it's a combination of mine and his.

I think that snake is pretty good! Could you smooth the texture out a little bit?

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
like, what do you mean?


[edit]BTW, thanks for the compliments guys =D[/edit]
------------------
WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

[This message has been edited by buddboy (edited June 29, 2006).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
thats the first i've seen of the bible dave images and i think it looks awesome great work guys.

oh yeah, i don't know about the licensing of them but if you haven't, you should take a look at Reiner's sprites (even to take and completely change). i've probably mentioned them before but they're just THAT good.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jestermax:
thats the first i've seen of the bible dave images and i think it looks awesome great work guys.

Glad you like them!

quote:
oh yeah, i don't know about the licensing of them but if you haven't, you should take a look at Reiner's sprites (even to take and completely change). i've probably mentioned them before but they're just THAT good.

Thanks for the links, I'll look into it.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog