Help Wanted

Programs and stuff – QuestLeader

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
I need some suggestions about what to use to make games. Should i go old school and go totally programming, or should i try and use an engine.
i also could use some program suggestions for stuff to make landscapes, people, and other stuff. i need a 3d modeller that can make '.x' files because i cant get blitz to do POVray. please help me.

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
I think you should go with programming your own simple game engine in 2D before you use a game engine. Unless you are planning to use some simple engine like game maker, blitz or game studio I suppose.

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Psalms 127:1 Unless the LORD builds the house, they labor in vain who build it; unless the LORD keeps the city, the watchman stays awake in vain.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
How much have you done?

If you are able, it's often helpful to program a very small game from scratch in order to see what it takes and what's involved.

The quality of game engines is so high these days, it's hard to imagine programming a good game by one's-self without using one. I'm currently planning on using SdlDotNet for 2d graphics, and RealmForge for 3d development. SdlDotNet is usable, and is much like PyGame in structure (except that it's in C#, not Python). RealmForge is still in development, and is an impressive generic 3D framework.

As far as where you should start, I would recommend doing whatever you feel comfortable and motivated working with. If you have the energy to do a game from scratch, then I say "Great! Go for it! You'll learn a lot!". If you'd rather have the simplicity and the fast results from using a game engine, I say "Great! Go for it! You'll learn a lot!". One of the main things that's important for me is to stay motivated with programming, and if I'm not motivated with one area, I can switch gears into an area that I'm more interested in at the moment.

It's not a great method for getting a big project done, but it's a good method for learning a lot about game development, programming, and staying moving.

Later on down the road you'll want to learn what it takes to follow a project through to completion (a lot of people underestimate what it takes), but if you're just learning programming, I think it's okay to just dabble.

--clint

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Seven7
Member

Posts: 50
From: USA
Registered: 03-16-2005

quote:
... should i try and use an engine.


What do you mean by "engine"? You'll have to be more specific on the engine
specifications.

j.

Pundabi
Junior Member

Posts: 1
From: daleville va us
Registered: 05-23-2005
hey im pundabi i work with questleader. we also need some progs for making 3d movies stuff for sounds and background loops, modeling progs, and world building tools. tell me if there is any more stuff that i might need, or that i forgot.
QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
most important right now is that we get a '.x' maker.

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
I'm pretty sure Blender makes .x (www.blender3d.org) It won't read .x though and it's open-source (totally free with virtually no restrictions).

What OS are you using?

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[This message has been edited by CPUFreak91 (edited June 09, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
".x"?!?!

haven't heard of that before...o wait... nvm, i know what it is.

MOderators: feel free to deleted this meaninless post. I can only edit, not delete.

Srry

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Blessed are those who show mercy.
They will be shown mercy.
...
Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:7&10

[This message has been edited by Realm Master (edited June 10, 2005).]

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
OS? sorry, im still kinda new to the terms, lol

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
(x last post) lol, sorry, blonde moment(yes, even a guy can have them)
operating system, i have windows XP

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Realm Master: .x is a text based DirectX file type, for like say models for a video game, like 3ds.
QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
yes i know, but how is it possible to create or edit them?

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
well, i am looking for a program that will let me design and edit .x files. or mabe something letting me make 3do files (preferably free. and iv tried blender and its like imposibly complicated).

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Make a model in Wings3d (wings3d.com), then export it as a OBJ file into Blender and export it to .x

that's the only thing I can think of

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en972

Member

Posts: 562
From: NOT TELLING!
Registered: 08-27-2004
BLENDER! www.blender3d.org

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Oh you program? Awsome! I try to get in a little....I spend most of my time debugging.

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
ok, thx guys. ill look into wings 3d.

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
Problem, when i went to wings3d.com, it was just a directory thingie and there was nothing of use

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here is the link to the latest stable release of Wings 3d (0.98.29b):

http://prdownloads.sourceforge.net/wings/wings-0.98.29b.exe?download

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
thx doode, that link worked. i can seem to figure it out though... ill mess around with it.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Find tutorials on it, that's the best way I learn, it famiarizes me with the interface, even if I don't finish the tutorial.

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QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
ok, ill do that

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