riflefire Member Posts: 57 From: Registered: 08-25-2003 |
Hello folks, I am looking for a few good christian people to help me create the various details and content for a NEW custom codebase for muds. I am paying to have this codebase custom coded. If you would like to help or even if you would like to be the coder of this codebase, please contact me and we can work out the details. I do have a lot done but am very open to changes and your ideas. I really want people or someone who will take this project to heart and be open to putting Christianity into a mud setting and also to have a sci-fi enviroment for the game/codebase. I have a coder willing to do this project but they see it as a job and not a heart project so i would really like to find someone who takes this to heart. YOU must be able to create you own networking code for accepting telnet connections and putting in things like MCCP, MCP and MXP into the code. Also, then there is the actual codebase details. Please contact me if your interested. For those helping only with details rather than code, email me too for details to help. GOD bless you, RifleFire@aol.com p.s. you need to be legal adult if you want money for coding. There is no money for idea/content help. [This message has been edited by riflefire (edited April 30, 2005).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey Riflefire! I'm not much of a "mudder", but one of the best tools for creating MUDs that I've seen is called "Tigermud" ( http://www.tigermud.com/ ). It's free, open-source software, and has code in there for doing TCP connections and so-forth. I realize that there are many advantages to coding your own engine, but should you like to use an already-existing engine, here's the best one that I've come across. Thanks! Respectfully, ------------------ [This message has been edited by HanClinto (edited May 03, 2005).] |
fingolfin Member Posts: 197 From: IL Registered: 03-19-2005 |
wow, I didn't know what a mud was... Google rox! ------------------ |
riflefire Member Posts: 57 From: Registered: 08-25-2003 |
Fingolfin and any others new to muds .. Check the mud your contimplating playing out very carefully. Thats the whole reason i am trying to get this codebase done. The mudding community desperately needs a clean witness for Jesus Oh well, if nobody comes forth, guess I will do this with the RF |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hi Riflefire! I appreciate your passion and concern. I think this kind of integrity is really needed in Christian game development.
quote: TigerMUD is written in C# (which, btw, is my current favorite language). It is a content driven engine, meaning that if you don't want spells, magic, or corpse looting in your game, you don't have to have it in there. You've got the source code! It already is tested and works. TigerMUD provides the costly engine, and leaves it to you to create the content. The great thing about this open-source software is that it's a great starting point, and easily modifiable should you find something in it you want to change. All of the code is well organized and written in C#. It is a fairly mature project and has an active developer's staff. I would be willing to help you get your feet wet into using this software if you would like. You can feel free to e-mail me at hanclinto at gmail dot com, and I will be willing to answer questions and help you use this software. Even while writing this post, I was able to download, install, run, and connect to my own MUD server running on my local machine. The only reason I would push you to seriously consider using TigerMUD (or at least part of the code base) is that I hate to see money wasted unnecessarily.
quote: I can see where you're coming on this. A little leaven, right? I think your heart is definitely in the right place. Shoot me an e-mail, and we'll talk about modifying the codebase of an existing project so that you don't have to spend a lot of money without need. If, at the end of talking, you still want to pay someone to write you a completely custom engine, be my guest. But please just e-mail me and try this with me. In Christ, ------------------ [This message has been edited by HanClinto (edited May 04, 2005).] |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
One question: How modular is Tiger mud? One of the major troubles we've had is that all the stuff we want to change (ie, the magic system) is hard coded, and requires going through lots of files to do stuff with them. I hate to say it, but 99% of the MUDs, even the major ones, are very poorly coded. C#? Nice - I've just begun to learn it, and it may replace Java as my favorite language . I say take HanClinto's advice and at least try it, BTW - it does look better than the others. ------------------ 7 Who then is like me? Let him proclaim it. 8 Do not tremble, do not be afraid. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Looks like there's references to spells in about 6 of the files. It all seems pretty modular, and the code is actually readable. There's a good number of comments, and it looks like it's pretty much just data-driven, meaning that if you don't want spells loaded, you don't put them in the database. If you didn't even want the framework for spells to be in there (even if you weren't using it), then it doesn't look like it would be too hard to just rip out. This is all just from a cursory look that I've done in the past 5 minutes. Give me a buzz if you want to talk about creating a custom code base from this. ------------------ [This message has been edited by HanClinto (edited May 05, 2005).] |