Help Wanted

Making A Christian MMORPG/ORPG – DarkTech

DarkTech

Junior Member

Posts: 3
From:
Registered: 03-02-2005
Hello Everyone,

I hope this day meets you all well

I'm currently putting together a team to make a non-commercial, lightly Christian based, MMORPG/ORPG, and would like to know if anyone is interested in getting involved.

I am most likely going to get on with things using "Daimonin" (www.daimonin.net), but will probably move over to "Realm Crafter" (www.realmcrafter.com) later on in the year some time when "Realm Crafter" is released.

If anyone is interested please let me know by responding to this thread or by emailing me [ essexuk@blueyonder.co.uk ]. I should add that although this is a non-commercial project, just for fun, I am very dedicated to it and I am currently dedicating all of my time to it so that things can get started.

Thanks
DarkTech

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Thats a big project to take on, making an morpg. I'm not sure whether you will find enough people here with the expertise to make a game like that here imo.

How about contributing to our one month game project?

--D-SIPL

------------------
"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

DarkTech

Junior Member

Posts: 3
From:
Registered: 03-02-2005
Hello D-SIPL thanks for responding to my post.

I don't think it is such a big project, after all I will be using an engine already made and it won't be tied to deadlines of any kind.

I know what a lot of people think about pre-built game engines and game makers, that they are often not liked too greatly. But this will not be a commercial project and will be simply a project which lets me, and people like me who have a creative flow but little outlet, to have an outlet for their creativity.

I'm not expecting it to grow massively neither, which is why I put MMORPG/ORPG and not just MMORPG. It will be more of an ORPG but I included the MMORPG in the description because the engine is an MMORPG and thus the gameworld that I hope to create with others, whilst being an ORPG, will have the potential to be an MMORPG.

The main expertise that will be needed will most probably be in;- mapmaking; some coding (editing of pre-made scripts most likely); storytelling/writing; and graphics (probably 2d).

I just thought I should clarify all of this and likewise this is only in my opinion. I have been looking at options for about a month now, trying different engines etc, and I think that what I propose is the easiest, quickest, most straightforward way to get to work on a new (small scale) ORPG.

I should add that if things turn out to be very successful that I would not be closed to ideas of creating an engine from scratch in the future. But to be honest the competition in commercial MMORPG's means that such a thing is very unlikely, and to remain just a small, fun, non-commercial game is the most likely and viable option. That is why I am happy to use a pre-made engine, as long is it is the correct engine.

Oh and BTW, what is the one month game project? Sorry but I am new here so could you please explain for me.


Thanks
DarkTech

Rhyolite

Member

Posts: 86
From: UK
Registered: 08-04-2004
Sounds interesting, but I think I agree with D-SIPL - its a lot of work plus you have to host the server which can be expensive.

RealmCrafter looks very nice and I will be checking that out when its released, especialy as I 'think' it uses Blitz3D. I notice that Daimonin is 2D and RealmCrafter is 3D, how are you proposing to start in one then change to the other?

What do you mean by ORPG? Not heard that term before, is it single player or something like NWN?? If this means single player offline, then I may be interested 'a little bit'. I say a 'little bit' because I am looking for profit making Christian ventures, so would be unlikely to get involved otherwise - sorry. Also, I would want to stay clear of a commercial online MMORPG as it has huge overheads and support issues - but if you are doing it for fun then all the best with it

Hmmm, I sound very negative I think? Thats not the case at all, I think it sounds a fun project and both those engines should allow you to knock out something reasonaly quickly as long as you stay within what the engine scripting etc allows (which can often be a problem I have found).

Also, may I ask what your skills are and what skills you still need?

All the best,
Rhy Out

Simon_Templar

Member

Posts: 330
From: Eau Claire, WI USA
Registered: 10-25-2004
I'm actually in the beta for realmcrafter, I havn't looked at any of the last few updates for it though because I just havn't had the time. They are almost up to their 5th beta release though.

------------------
-- All that is gold does not glitter,
Deep roots are not touched by the frost,
The old that is strong does not wither,
Not all those who wander are lost.

DarkTech

Junior Member

Posts: 3
From:
Registered: 03-02-2005
Rhyolite

I know what your saying, and no it wouldn't be easy, but it wouldn't be that hard neither, considering as I am not building the engine. Yes the server may be a problem, but thats why I am choosing to use an engine which I hope will be low bandwidth, such as Daimonin (not sure about RealmCrafter though).

In regards to switching from 2d to 3d, well if I have to change engines I will have to start mapbuilding from scratch again anyway so this will not be a problem. It might seem like a lot of hassle to make stuff with one engine just to eventually abandon it for another engine, but it really depends on how good RealmCrafter is, if its suitable I would swap, if not I wouldn't. And as for the Daimonin maps, well hopefully they wouldn't go to waste because they could be given to the Daimonin project.

ORPG just means Online Role Playing Game, maybe SMORPG would be a better description (Small Multiplayer Online Role Playing Game).

Yes it is just for fun.

My skills are varied. I'm not particulary excellent at any one area, but ok at most areas. My main strength is in story crafting, which is why I want to go RPG genre. I would need skills in all areas generally, though not so much in coding as the prebuilt engine means that coding will be kept to a minimum.


simon_templar
I am very very excited about RealmCrafter, but what is your opinion on it? Is it good? How quick is it to learn? And how extendable by scripts/plugins? Sorry for all the questions but I really would like to know more about RealmCrafter.


Thanks
DarkTech

Simon_Templar

Member

Posts: 330
From: Eau Claire, WI USA
Registered: 10-25-2004
DarkTech,

I'm afraid I can't give you much info on RealmCrafter, I've done almost nothing with it. The first couple of beta releases were really more alpha releases. As with seemingly all game companies, I think they way over estimated when they would be ready, or their work load. Anyway, the product seems to be coming together much better now, but I just haven't had the time to tinker with it.

The main drawback of it for me is the rendering for blitz is limited to DX7. I'm too much of a perfectionist when it comes to graphics . Other than that it seems like everything is coming together bit by bit as they progress through beta. The engine still lacks alot of polish and userfriendliness at this point.

------------------
-- All that is gold does not glitter,
Deep roots are not touched by the frost,
The old that is strong does not wither,
Not all those who wander are lost.

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hi DarkTech. I'm working on a MORPG too. Have been developing it for months now.
So I just wanted to ask if you would be interested to help out whit my project instead?
It's non violent, Bible based adventure game. I'm using torque as engine.

[This message has been edited by Jari (edited March 21, 2005).]

graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
quote:
Originally posted by Jari:
Hi DarkTech. I'm working on a MORPG too. Have been developing it for months now.
So I just wanted to ask if you would be interested to help out whit my project instead?
It's non violent, Bible based adventure game. I'm using torque as engine.

[This message has been edited by Jari (edited March 21, 2005).]



Jari - can you keep us updated on your progress?

Do you have a web site already?

Thanks,
Tim

------------------
Called by God. The passioned plea of a father. The journey awaits at Jarod's Journey.
Participate in the Parables, The Interactive Parables

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by graceworks:

Jari - can you keep us updated on your progress?

Do you have a web site already?

Thanks,
Tim



Sure, I can keep you updated. The web site is almost ready but I need to find more time to write about the game and make a design doc. After that I'll make a new more detailed post.

Thanks for your interest.

gillvane

Junior Member

Posts: 2
From:
Registered: 03-30-2005
Anyone wanting to chat about the upcoming Realm Crafter software, which let's you make an MMORPG without any programming experience is welcome to stop by here:
http://www.mmorpgmaker.com/

The forums are open and we'd like to hear from you. Making a Christian MMORPG is a fascinating idea. I think with Realm Crafter you'd just need to make a few models, and script the quests you'd like to include.

------------------
http://www.mmorpgmaker.com/