brimstone Member Posts: 11 From: Registered: 05-13-2004 |
Greetings, I'm programming a game and I need content developers. I need modelers, 2d graphic work and textures. I also need a ton of sockets API work in a .NET language. The sockets stuff could be done in any language that can build COM objects. However, I ported what I have from VB6 to VB.NET because I think VB6 is a dead end language. There's no VB6 support for DX9 for example. So I don't want any components built in VB6. Also, there is some extensive SQL programming that will have to happen at some point, I always assumed I'd do it myself, but I'd like this game live before the next eon, so I am open to help in any area. So, I guess you want to know what the game is. Rather than spew what the game is and where its going and receive countless amounts of scorn and ridicule I'll tell you what features the game engine has thus far and features that are just around the corner. If you take more than malicious interest in my project drop me an email and I'll tell you more of the detais concerning what the game actually is. So as promised, here's the features: Current Features: Features just around the corner: Here's a couple of screen shots from the last stable state of the engine, in VB about a month ago. Screen shot 1 is the Isometric view and a groovy goblin guy, author unknown: Screen 2 is the Fisrt person view:
adams114@comcast.net PS - forgive my jaded attitude |
Klumsy Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
screenshots don't seem to work as for the sockets stuff in .net, actually with delphi windows, dotnet, and kylix delphi, its a very cross platform powerful library http://www.indyproject.org/Indy.html ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
They do load, they're just big bmp files. There is an advertisement above them. Looks nice. --D-SIPL ------------------
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brimstone Member Posts: 11 From: Registered: 05-13-2004 |
Too bad indy doesn't work for .net 2002, would've gone a long way to solve my sockets problems. |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
I'm guessing you're using an older version of the TrueVision3D engine: http://www.truevision3d.com/home.php Just a suggestion, but if you're having a hard time pulling a functional company together you (and whoever is with you) may want to try joining a group/company that is already up and running. The reason I say this because I keep seeing talented individuals all wanting to have their OWN project instead of working with others. This seems to have had the effect of fragmenting the Christian game development community so that there are a bunch of small groups that really can't get anywhere. If these groups were to merge... [This message has been edited by Gump (edited May 14, 2004).] |
nfektious Member Posts: 408 From: Registered: 10-25-2002 |
Good idea Gump. Not everyone can merge, though. Companies like Two Guys, Remnant, and Brethren have established a place in the market and it wouldn't be advisable for them to merge due to various reasons. But, I think it is a good idea for "new" talent to form a contract pool, if you will, to provide development services to such established companies. I think that, in the long run, everyone benefits from such a thing. I'm hoping this is something that can be discussed at CGDC 2004 (hint hint). God bless, ------------------ |
brimstone Member Posts: 11 From: Registered: 05-13-2004 |
Its TrueVission 6.2 - Next version is 6.5 but no release date on that yet, they havn't officially started beta testing yet, just getting testers gathered up. As far as joining another group, I've thought about that and would do so if I found something. Most groups already have their programming taken care of but need content builders. Also, I have a firm direction in which this project will move, I've been day dreaming about this thing for years. The project exists in several different states on several back up cd's that I've put together over the years. This is not a project where I awoke one day and said 'I want to build a game, I'll get a team to do it for me.' I won't go as far as to say the Lord called me into this, but I do know I've wanted to do this for a long time. And the direction it's heading becomes more clear everyday. At anyrate, I'll post more screen shots as I get pieces coded that are worth putting up. If interested drop me a line, |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
If you ever feel like joining a company, give Two Guys Software a call. We're currently in desperate* need of more programmers.
[This message has been edited by Gump (edited May 14, 2004).] |
Miami Brice Member Posts: 41 From: Baltimore, MD Registered: 04-19-2004 |
Good luck. 2D/3D artists are increasingly hard to find, especially if you want ones that are dependable and can deliver original content, hehe. I have lost a lot of money over the past seven years over artists and every project that has had its plug pulled, it has been because of "flighty" artists. Don't be too harsh on VB6. It beats the alternatives and with SP6 being released almost 2 months back, VB6 still has a nice lifespan of a couple more years ahead of it. |
AmazingJas Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Good luck with your venture! Btw, as far as seamless worlds go, my experience with Dungeon Siege's implementation of it gave me mixed reactions. It sure felt spiffy, but on the other hand, it's kinda nice to see a load screen every now and again, just to break things up a bit, and give you a sense of progress. Cheers, |
brimstone Member Posts: 11 From: Registered: 05-13-2004 |
Thanks Gump, I'll look into it. |
Klumsy Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
quote: kill the vb6, and every other version of vb. visual basic is microsofts tool to dumb the minds of otherwise intelligent individuals. stay away from it.
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: well, that explains that. darn. I should have stayed away. ------------------ |
Miami Brice Member Posts: 41 From: Baltimore, MD Registered: 04-19-2004 |
quote:I never considered this unique "christian" perspective before. Comments like this always crack me up though. |
Klumsy Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
they crack me up making them (you should have quoted my double winks though) i have to use vb.net for reporting services expressions , but it is fine.. everything has its purpose even VB (though i suppose the bible says the purpose of some vessels is destruction :P ) here goes my MSDN disks that contain VB.. what are my biggest issues with VB vb itself doesn't have true OO, no inheritence (though vb.net does) plus what saddens me most, is there are alot of people who could be opened up to a bigger and more wonderful world, who are scared to move outside of VB if you want a cool basic, commodore 64 basic all the way.. (well not really, anything i did of value on the c64 was in assembler, i just am fond of my c64 days)
[This message has been edited by klumsy (edited May 17, 2004).] |
PointOfLight Member Posts: 60 From: Indiana, USA Registered: 11-26-2001 |
Hey, I'z a VB d'veloper, and I'z not stoopud... Seriously, though, I think a lot of people are way too hard on VB, whether in jest or not. Are there a lot of "less than intelligent" VB developers? Sure. The biggest fundamental problem with Visual Basic is that it makes it too easy for the wrong kind of people to program. In a way, though, languages like VB make the right kind of developers stronger. The reason for this is because they have to figure out creative ways to do things with the limited resources they have. Now I'll grant you, I'd never try to write a 3D engine in VB, but I'd be certainly more than happy to write a game in VB that interfaces to a back end engine written in C++ (or whatever they write back end 3D engines in). Anyway, I don't want to help turn this into a VB - Not VB war, but I always like to throw my 1/2 cent in when it comes to the "power of VB". 10 PRINT "GOD RULES" ------------------ |
brimstone Member Posts: 11 From: Registered: 05-13-2004 |
I put up a page with details on the project, if you're interested it here: |
NileCoder Junior Member Posts: 8 From: winter park, fl, 32792 Registered: 03-20-2004 |
What language are you programming in ? ------------------ "Give me chastity and continence, but not just now." Saint Augustine, ca 410 AD. [This message has been edited by NileCoder (edited May 30, 2004).] [This message has been edited by NileCoder (edited May 30, 2004).] |
brimstone Member Posts: 11 From: Registered: 05-13-2004 |
VB .Net I would be into having some of the classes built in C# but I don't have the studio version just VB standard so I cannot compile any other language. |
Klumsy Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
c# compiler is free and there is a good free IDE for it called sharpdevelop http://www.icsharpcode.net/OpenSource/SD/Default.aspx ------------------ |
brimstone Member Posts: 11 From: Registered: 05-13-2004 |
Thanks for the info, I had no idea |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
http://msdn.microsoft.com/visualc/vctoolkit2003/ Just tie it into whatever IDE you're using. |
christo Member Posts: 75 From: Registered: 07-12-2004 |
[This message has been edited by christo (edited July 12, 2004).] |