Help Wanted

I Need a team – brimstone

brimstone

Member

Posts: 11
From:
Registered: 05-13-2004
Greetings,

I'm programming a game and I need content developers. I need modelers, 2d graphic work and textures. I also need a ton of sockets API work in a .NET language.

The sockets stuff could be done in any language that can build COM objects. However, I ported what I have from VB6 to VB.NET because I think VB6 is a dead end language. There's no VB6 support for DX9 for example. So I don't want any components built in VB6.

Also, there is some extensive SQL programming that will have to happen at some point, I always assumed I'd do it myself, but I'd like this game live before the next eon, so I am open to help in any area.

So, I guess you want to know what the game is. Rather than spew what the game is and where its going and receive countless amounts of scorn and ridicule I'll tell you what features the game engine has thus far and features that are just around the corner. If you take more than malicious interest in my project drop me an email and I'll tell you more of the detais concerning what the game actually is. So as promised, here's the features:

Current Features:
Fully realized 3D environment
Multiple Camera Views - Isometric, First Person
6 Directional movement/camera viewing from first person
Outdoor landscaped environment
Rain/Snow systems
Sun/Mood system
Fog system
HUGE landscaped terrain
Minimal model support

Features just around the corner:
Fully seamless 3d World - (ie, no waiting for screen loading)
Particle system for effects
2d Gui

Here's a couple of screen shots from the last stable state of the engine, in VB about a month ago.

Screen shot 1 is the Isometric view and a groovy goblin guy, author unknown:
http://www28.brinkster.com/brimchronicles/screenshot1.htm

Screen 2 is the Fisrt person view:
http://www28.brinkster.com/brimchronicles/screenshot2.htm


So, if you're interested drop me a line at:

adams114@comcast.net

PS - forgive my jaded attitude

Klumsy

Administrator

Posts: 1061
From: Port Angeles, WA, USA
Registered: 10-25-2001
screenshots don't seem to work

as for the sockets stuff in .net,
the BEST, and i stand by this alot is a sockets, and protocol library called INDY. its pure genius. its initially in delphi, but with delphi.net they have a dotnet version of the libary you can use from any dotnet library, and its opensource and free..

actually with delphi windows, dotnet, and kylix delphi, its a very cross platform powerful library

http://www.indyproject.org/Indy.html

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Karl /GODCENTRIC
Visionary Media
the creative submitted to the divine.
Husband of my amazing wife Aleshia
Klumsy@xtra.co.nz

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
They do load, they're just big bmp files. There is an advertisement above them.

Looks nice.

--D-SIPL

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If at first you don't succeed, destroy all evidence that suggests you tried

brimstone

Member

Posts: 11
From:
Registered: 05-13-2004
Too bad indy doesn't work for .net 2002, would've gone a long way to solve my sockets problems.
GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
I'm guessing you're using an older version of the TrueVision3D engine:

http://www.truevision3d.com/home.php

Just a suggestion, but if you're having a hard time pulling a functional company together you (and whoever is with you) may want to try joining a group/company that is already up and running. The reason I say this because I keep seeing talented individuals all wanting to have their OWN project instead of working with others. This seems to have had the effect of fragmenting the Christian game development community so that there are a bunch of small groups that really can't get anywhere. If these groups were to merge...

[This message has been edited by Gump (edited May 14, 2004).]

nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
Good idea Gump. Not everyone can merge, though. Companies like Two Guys, Remnant, and Brethren have established a place in the market and it wouldn't be advisable for them to merge due to various reasons.
But, I think it is a good idea for "new" talent to form a contract pool, if you will, to provide development services to such established companies. I think that, in the long run, everyone benefits from such a thing. I'm hoping this is something that can be discussed at CGDC 2004 (hint hint).

God bless,
Matt

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(null)GAMES
discussing games vs. art vs. life
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http://www.nullgames.com
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WANTED
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Christian Game Developers Conference
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Godcentric

brimstone

Member

Posts: 11
From:
Registered: 05-13-2004
Its TrueVission 6.2 - Next version is 6.5 but no release date on that yet, they havn't officially started beta testing yet, just getting testers gathered up.

As far as joining another group, I've thought about that and would do so if I found something. Most groups already have their programming taken care of but need content builders. Also, I have a firm direction in which this project will move, I've been day dreaming about this thing for years. The project exists in several different states on several back up cd's that I've put together over the years. This is not a project where I awoke one day and said 'I want to build a game, I'll get a team to do it for me.'

I won't go as far as to say the Lord called me into this, but I do know I've wanted to do this for a long time. And the direction it's heading becomes more clear everyday.

At anyrate, I'll post more screen shots as I get pieces coded that are worth putting up.

If interested drop me a line,
adams114@comcast.net

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
If you ever feel like joining a company, give Two Guys Software a call.

www.twoguyssoftware.ca

We're currently in desperate* need of more programmers.


*Disclaimer: This opinion may or may not reflect the thoughts of others at TGS. :P

[This message has been edited by Gump (edited May 14, 2004).]

Miami Brice

Member

Posts: 41
From: Baltimore, MD
Registered: 04-19-2004
Good luck. 2D/3D artists are increasingly hard to find, especially if you want ones that are dependable and can deliver original content, hehe. I have lost a lot of money over the past seven years over artists and every project that has had its plug pulled, it has been because of "flighty" artists.

Don't be too harsh on VB6. It beats the alternatives and with SP6 being released almost 2 months back, VB6 still has a nice lifespan of a couple more years ahead of it.

AmazingJas

Member

Posts: 437
From: Sydney, NSW, AUSTRALIA
Registered: 04-03-2003
Good luck with your venture!

Btw, as far as seamless worlds go, my experience with Dungeon Siege's implementation of it gave me mixed reactions. It sure felt spiffy, but on the other hand, it's kinda nice to see a load screen every now and again, just to break things up a bit, and give you a sense of progress.
Guess what I'm saying is, don't be too worried about that aspect

Cheers,
Jas.

brimstone

Member

Posts: 11
From:
Registered: 05-13-2004
Thanks Gump, I'll look into it.
Klumsy

Administrator

Posts: 1061
From: Port Angeles, WA, USA
Registered: 10-25-2001
quote:
Don't be too harsh on VB6. It beats the alternatives and with SP6 being released almost 2 months back, VB6 still has a nice lifespan of a couple more years ahead of it.


kill the vb6, and every other version of vb. visual basic is microsofts tool to dumb the minds of otherwise intelligent individuals. stay away from it.

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Karl /GODCENTRIC
Visionary Media
the creative submitted to the divine.
Husband of my amazing wife Aleshia
Klumsy@xtra.co.nz

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
Originally posted by klumsy:
kill the vb6, and every other version of vb. visual basic is microsofts tool to dumb the minds of otherwise intelligent individuals. stay away from it.

well, that explains that.

darn. I should have stayed away.

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Soterion Studios

Miami Brice

Member

Posts: 41
From: Baltimore, MD
Registered: 04-19-2004
quote:
kill the vb6, and every other version of vb. visual basic is microsofts tool to dumb the minds of otherwise intelligent individuals. stay away from it
I never considered this unique "christian" perspective before. Comments like this always crack me up though.
Klumsy

Administrator

Posts: 1061
From: Port Angeles, WA, USA
Registered: 10-25-2001
they crack me up making them (you should have quoted my double winks though)

i have to use vb.net for reporting services expressions , but it is fine.. everything has its purpose even VB (though i suppose the bible says the purpose of some vessels is destruction :P )

here goes my MSDN disks that contain VB..

what are my biggest issues with VB
well in dotnet, speed isn't one of them (but it is in vb6) well actually speed is an issue, but that is over the whole DOTNET platform.

vb itself doesn't have true OO, no inheritence (though vb.net does)
and to simplify some things it makes them very clumsy (in contrast to klumsy)

plus what saddens me most, is there are alot of people who could be opened up to a bigger and more wonderful world, who are scared to move outside of VB

if you want a cool basic, commodore 64 basic all the way.. (well not really, anything i did of value on the c64 was in assembler, i just am fond of my c64 days)


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Karl /GODCENTRIC
Visionary Media
the creative submitted to the divine.
Husband of my amazing wife Aleshia
Klumsy@xtra.co.nz

[This message has been edited by klumsy (edited May 17, 2004).]

PointOfLight

Member

Posts: 60
From: Indiana, USA
Registered: 11-26-2001
Hey, I'z a VB d'veloper, and I'z not stoopud... Seriously, though, I think a lot of people are way too hard on VB, whether in jest or not. Are there a lot of "less than intelligent" VB developers? Sure. The biggest fundamental problem with Visual Basic is that it makes it too easy for the wrong kind of people to program.

In a way, though, languages like VB make the right kind of developers stronger. The reason for this is because they have to figure out creative ways to do things with the limited resources they have. Now I'll grant you, I'd never try to write a 3D engine in VB, but I'd be certainly more than happy to write a game in VB that interfaces to a back end engine written in C++ (or whatever they write back end 3D engines in).

Anyway, I don't want to help turn this into a VB - Not VB war, but I always like to throw my 1/2 cent in when it comes to the "power of VB".

10 PRINT "GOD RULES"
20 GOTO 10
REM or is it GO TO?

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Eric Pankoke
http://www.polsoftware.com

brimstone

Member

Posts: 11
From:
Registered: 05-13-2004
I put up a page with details on the project, if you're interested it here:

http://www28.brinkster.com/brimchronicles/

NileCoder

Junior Member

Posts: 8
From: winter park, fl, 32792
Registered: 03-20-2004
What language are you programming in ?
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"Give me chastity and continence, but not just now." Saint Augustine, ca 410 AD.

[This message has been edited by NileCoder (edited May 30, 2004).]

[This message has been edited by NileCoder (edited May 30, 2004).]

brimstone

Member

Posts: 11
From:
Registered: 05-13-2004
VB .Net

I would be into having some of the classes built in C# but I don't have the studio version just VB standard so I cannot compile any other language.

Klumsy

Administrator

Posts: 1061
From: Port Angeles, WA, USA
Registered: 10-25-2001
c# compiler is free
and there is a good free IDE for it called sharpdevelop
http://www.icsharpcode.net/OpenSource/SD/Default.aspx

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Karl /GODCENTRIC
Visionary Media
the creative submitted to the divine.
Husband of my amazing wife Aleshia
Klumsy@xtra.co.nz

brimstone

Member

Posts: 11
From:
Registered: 05-13-2004
Thanks for the info, I had no idea
GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
http://msdn.microsoft.com/visualc/vctoolkit2003/

Just tie it into whatever IDE you're using.

christo
Member

Posts: 75
From:
Registered: 07-12-2004

[This message has been edited by christo (edited July 12, 2004).]