Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
I want to make a game called Legacy of Numach, a third person real-time RPG. To get the storyline straight I'm typing it out novel format first, this is the first bit of it I have done. I'm wondering if there's anything else I can add to it, change, put in more detail or whatever. One more thing I need help with is drawing a picture of the main character. You'll learn what he looks like when you read but pretty much he's a dragon/human hybrid and I'm having problems drawing his face. I don't want the stereotypical really long face like a lizard, but more looking human with human features. Any help will be greatly appreciated
Over 4000yrs ago there was a race of humans that were highly intelligent, much more so than the Greeks or Egyptians or Incans. These humans were so advanced that the genetic code was like modellers clay in their hands, they had found a way to mix or splice the DNA of a human with that of other creatures. One such chosen creature was called a Chameodragon. It was a powerful beast, a warm blooded reptilian that could rend a man limb from limb. Long bone blades extended from its elbows and voracious bone claws allowed it to tear its prey apart, while its external ribcage and thick boning made it almost impossible to injure let alone kill it. That not being enough this beast had highly developed wings allowing for full movement in the air and adding further insult to the injury it could cause was its ability to blend in with its environment becoming almost unseen to the human eye. It was a horrific monster, exactly why it was chosen for splicing. May 17th 1972 a young intrepid biochemist by the name of Vincent Price, an ambitious man with the beliefs that man will one day be able to modify his own DNA and that the people of the past may have held the key, during an archaeological dig trying to support his theory came across a strange bronze tablet with unusual writings on it. This tablet dated back over 4000yrs! The writing on the tablet was translated; the writing was the remnants of the ancient races research. Vincent had struck it big. By using the information gained from the tablet he was able to form the world’s largest genetic research company – Biocon Industries. These tablets however didn’t have just their research but a sample of Chameodragon DNA… Vincent’s plan was to use their research to create a Numachian to sell it to the military as a weapon. The problem he had though was that Numachians aren’t exactly ‘easy’ to hide, their green-pigmented skin, wings and external carapace generally gave away that they weren’t normal people. Nothing more than a minor setback to him though, he encoded into the prototype’s DNA the ability to activate and deactivate the ‘biomorphs’ as they are called, at will. This would allow the Numachian to change from a normal looking human into a complete Numachian and back again something the originals didn’t have. A very powerful weapon this would be indeed. Vincent however didn’t anticipate his prototype rejecting its own creation and hating those who created him. The prototype rebelled and escaped Biocon, left with nothing but a burning hatred of Vincent and Biocon and a desire to seek vengeance on those who had mutilated him. How ironic that he wanted to create the ultimate weapon and succeeded, now that weapon is pointed right at him. Vincent now seeks to destroy the prototype, well have I got news for him. I am the prototype, I am Numach and I’m not going down without one hell of a fight! |
Wacko4X![]() Member Posts: 92 From: Bellvue, WA, USA Registered: 08-21-2002 |
It looks pretty sweet to me. The whole thing sounds like an intro to me, and I would definatly like to find out what is going to happen. Couple of Questions though... 1) Who will the gamer be playing as? 2) Any idea what language you are going to make this in or even if you are planning on coding it yourself? quote: 3) If there Numachians recieved these "enhanced abilities" from the DNA Splicing, Why not this "Blending" Ability? |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
1)You will be playing as Numach. Starting off as mostly human then as the game progresses you will collect 'biomorphs' as your body grows allowing you to have the wings and claws etc. 2)Probably code it myself. As for the language I don't even know where to begin! I'm still at HND level, I was going to wait until I do a degree til I start heavily thinking on what language to use. 3)He DOES have chameleonic skin, but he can't exactly stay invisible all the time. Needs to go buy food or something and I think the grocer will be a little freaked to see a 7ft demi-dragon walk in and buy an apple! LOL! |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
Some things in the story I want to point out. The Numachians creators existed over 4000yrs ago and then were wiped out along with the planet - Tis the flood. The few that survived were Noah n co. Numach will be driven through the games by hatred. He hates biocon for creating him and wishes to destroy them. In the game however his hatred will come close to destroying him instead. Evil can't fight evil after all. So at some point (currently undecided) hes going to repent of it. His body at this time (very late in the game/series) will change to his will. He was driven by hatred so his body embodied his hatred. When his hatred is removed he becomes something quite different |
Wacko4X![]() Member Posts: 92 From: Bellvue, WA, USA Registered: 08-21-2002 |
You thinking turn based for the game? |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
No more real time. Maybe 3rd person view. Anyone got any ideas on wot I could code it in |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
An idea I'm toying with including is this. I'm planning of making 3 games of this. Each one a continuation of the last but still each game is a complete story. Now the idea I'm toying with is that this clone is soulless. But is inhabited by a demon. One which has been manipulating Biocon the ENTIRE time! This demon was the one who originally started the ancient race in messing with genetics, he 'helped' Vincent stumble over these findings and set up Biocon. All to serve his own evil purposes. He 'inspired' Vincent in the creation of certain things I avn't mentioned here yet (Think Numach with bio-metallic enhancements) but anyway this demon resides in the clone kills off Vincent's Son then the final fight is with Numach. Numach since he's driven by hatred can't hurt the demon. After all how can you hurt evil with evil! anyway Numach repents of the hatred and evil. Now since he's a good guy now (he was kindofan anti-hero during the series) he can beat the demon. Any thoughts on that? |
Wacko4X![]() Member Posts: 92 From: Bellvue, WA, USA Registered: 08-21-2002 |
Sounds good to me. But make sure to focus on the first game first and not to get to excited about the next installments ![]() As for what to code it in, I cant say I am too knowledgable but C++ always works (especially with a free compiler! - dev c++), I personally enjoy java because its eaisier to use than C++ but I cant get the hang of the free non-GUI compiler from java. And finally there is Visual Basic. I dont know of any free compilers.... One last option I can think of is DarkBasic (which is free) and its simple to use (because its BASIC!!) but I have to see a decent game made (that has excellent collsion detection) for it before I can actually promote it though. So its up to you, if you want flexability but are willing to work with the complexity, go with C++. If you want a good mix between the 2 go with Java. And to tell the truth, I dont know the capabilities of VB. There is of course C#.NET (Microsoft's answer to Java) but it aint free. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
so, skynes, what games have you done? I'm not trying to discourage you in anyway, but, if you haven't made atleast a handful of small games, I'd postpone the big ones. The experience is essential to creating a game. it's essential just to hang in to the end, nonetheless make a good game. |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
The only games I've made are silly point and click ones I did in Visual Basic when I was 12. Used a program called Icon Works to make the pictures. I'm still only learning at the moment and I don't know enough to even know where to begin in coding a game. I know Java, can do things like arrays, data structures, dynamic arrays, objects, inheritance, parameters, beginnings of Applets - colours, text boxes all simple stuff. VB I find pretty easy, Dark Basic I've heard of but never seen! Where cud I find it? |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
hmmmm, I'm sure you can. tho, I seriously doubt for the caliber and style of the Legacy of Numach. |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Hey Skynes, there are a couple of choices for amateur game development. Dark Basic is ok, but I prefer to use a program called Blitz Basic as it runs a bit faster and has some better functions. I have both, and Dark Basic was actually given to me as a prize in a game making competition (though everyone who entered got a prize so go figure?). The dark basic people give their 'non-professional' version away all the time. But I think the demo version is not-timelimeted, but rather displays a banner when someone plays your game, so you could get the demo and give it a good long look before shelling out the cash. www.darkbasic.com as far as I remember. Blitz comes in 2 flavours, a 2D version which has been around for a long time, and is especially good for making retro themed games. The 3D version is good too, but you don't see many Doom3 type games made on it, more Isometric and Puzzle type games. www.blitzbasic.com Both packages are a great place to start, and have large communities ready to provide help and support. If you want an easier time of it, and are happy to stick to 2D, there's Gamemaker (www.gamemaker.nl) which is sorta free (if you download an older version) but only $15 to register, and there's Multimedia Fusion. It's the big brother of the old Klik n Play and Games Factory, which were nifty little tools. Both use a Drag n Drop graphical programming style, which is very easy to get started with. Not sure about the latest version of MMF, but Gamemaker has a scripting language that you can move to, once you've mastered the Drag n Drop approach. I use GameMaker all the time, and highly recommend it. And as I said, it's free! www.gamemaker.nl ..(Oh,[/there is a 3D addon for it, and I've had a quick play with it, and it works, but I haven't taken the time to work it out yet). [This message has been edited by AmazingJas (edited January 24, 2004).] |
CobraA1![]() Member Posts: 926 From: MN Registered: 02-19-2001 |
quote: Umm, even the latest versions are free - you only pay to get a few features. But even without registering, GameMaker is still perfectly capable of creating games.
quote: Most IDE's take care of the compiler for you. I use NetBeans. What you use to program is up to you and your confidence in programming. ------------------ |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
I'm downloading both BlitzBasic and DarkBasic and check them both out. Problem is that when it comes to coding games I wouldn't know where to begin! I'm pretty much a complete novice. Both the programs are trial. BlitzBasic works for 30 uses. DB for 30days. Just a question - How on earth do you use these things?
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CobraA1![]() Member Posts: 926 From: MN Registered: 02-19-2001 |
quote: Are you new just to coding games, or to programming in general? ------------------ |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
I'm new to coding games. I looked at the sample programs that came with them and its totally over my head *whoosh* I can work out very little of it. Programming I've been doing for years. Only started doing courses in Computing when I was 16 (I'm 20 now). My last course was a general Computer Studies, but my current one is Software Engineering and focuses alot on designing and programming systems. I use mostly Java tho I did a bit of HTML and a fair amount of VB last year. This year its ALL Java |
CobraA1![]() Member Posts: 926 From: MN Registered: 02-19-2001 |
They're not too difficult, except they have something called the "game loop" that executes regularly. They are, in fact, similar to physical games - each time the game loop is run, a "turn" is taken for all sides, and various rules determine the outcome. Unlike your average physical game, however, the "game loop" is executed many times a second ![]() The first thing you should look at is drawing sprites - check out the Java tutorials on Sun's website on how to draw graphics. You'll want to know how to use the Graphics and Graphics2D classes. I've been working on a Java project that involves a lot of drawing sprites right now, so I can help you I recommend starting with 2D stuff if you're new to creating games - jumping right to 3D could be a bit too much. What have you done in Java? Applets? Apps? You could also try GameMaker, but since you've done a lot of programming, you should be able to code your own game ------------------ |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Skynes, I suggest you go get the gamemaker package, and download the tutorials of their website. It will give you a quick insight into game construction. Both Blitz and DB do have inbuilt tutorials into their help files, but if you are a complete newbie, you'll find it much easier to get to grips with gamemaker. I'm happy to help if need be. Cobra, what I meant about the versions, was that the latest 'unregistered' version I believe is missing some of the functions that formerly were included, Multiplayer for example? I don't know all the details though. Mind you, for the price, the registered version is almost free |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
I'm kinda glad I stumbled onto this website! Wouldn't have known of any of these programs otherwise! Thanks. Gamemaker is d/l now. Good thing I have broadband. The sprite editor looks alot like Paint Shop Pro, which is a gud thing since I use PSP alot. Any way to make a simple RPG in this?
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CobraA1![]() Member Posts: 926 From: MN Registered: 02-19-2001 |
quote: Multiplayer, DLLs, and much of the new functions have to be registered - but the unregistered version is still capable of making executables - you can still make complete, functional games with it.
quote: Yup - I've already registered my copy. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
http://www.breakthroughgaming.com has an RPG made by GameMaker. so far, it's the only one I see, but there's alot of possibilites. I might even make one... but I'm working on a different game. also by GameMaker. EDIT: also, if you wanted to make a simple RPG... the RPG Toolkit might be what you want. I hear it's pretty flexible. played around with it alittle. http://yukon.sytes.net/ [This message has been edited by ArchAngel (edited January 25, 2004).] |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
I got the RPG toolkit from breakthrough gaming. I have no idea where to begin on it! Bleh if only there was someone here that could teach me the basics then I cud pick it up myself! |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
RPG toolkit from breakthrough gaming? umm.... oh well.. so, which one did you get? 3, 2, or 1? |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
Beats me. |
Klumsy![]() Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
are you making a 2d or 3d based RPG? ------------------ |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
2D. Wudnt know where to begin with 3D. At least 2D I can have a vague idea of what I want to do. Sortof early FF style, but not FF2 cus I hate that game with a passion :P |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
I made my first game with GameMaker. So simple to do too. I used the tutorial on the site. I have it uploaded at http://skynes.tripod.com Its on the first page. Totally lame game but still, it's my first and I'm proud of it :P |
D-SIPL![]() Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Always best to start simple bro... nice work. --D-SIPL ------------------ |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Regarding the size of the game, in gamemaker, there's a minimum size because it has to include the Gamemaker game engine inside your .exe. I think the smallest it will ever be is about 1.2MB, but you can zip your files up, and they normally shrink down to about 600KB or so. Incidentally, I've just started work on my latest GameMaker arcade game. I wont give any juicy details yet, but I'll give a clue...It's one word, and starts with "C" and ends in "A"...I'll post something soon when i have a few more graphics in place BTW, I just noticed that one of the dates on your website is incorrect, unless you have a time machine and are back from the future.. [This message has been edited by AmazingJas (edited January 28, 2004).] |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
WHY DOES EVERYONE NOTICE THAT!!!! Ahhhhhhh I'm proud of that little game. My sister got up to 380 or so then got annoyed with it cause it was moving too quickly so she closed it! I found it hilarious watching her freaking out over the clown that seems to deliberately move away from her mouse! I'm gonna follow through the GameMaker tutorials (thats how I made that one, just followed the guide.) then I'll start making my own stuff. Once I have the hang of GameMaker I'll start learning to code games in DB and BB. Thanks for all your help, I'd never have known of these programs otherwise. |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Don't forget that with Gamemaker, you can actually do 'proper' coding as well, using the 'script' functions. You have a lot more flexibility with that than by just using the drag and drop functions. Also, here's a link to one of my earlier Gamemaker games which is a remake of an old but interesting arcade game called Elevator Action. The graphics are the original's, but I think it plays pretty well, except for one or two minor bugs which I never got around to fixing.. http://home.iprimus.com.au/j_brown/elevator.zip BTW, remaking one of the older games is an excellent way to learn programming, and game design principles.. www.remakes.org . |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
That games cool. Did u make it with gamemaker? Any chance you could send me the file that I cud open with gamemaker to see how you did it? |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
I was going to include the sourcecode, but it was made on Version 5.0 of Gamemaker, and I'm not sure if the current version can open these older ones. I could be wrong about that though, and there is a convertor that you can download to make them compatible. Send me your email address to jasace50@hotmail.com and I'll give it to you. One thing though...I made this game in 8 weeks for a competition, and I had to cut a few corners to get it finished in time, so the coding is a little messy (mainly thanks to the elevators being controllable). So don't judge me too harshly if it's too hard to decipher. My current project (Project Contra) is much more swish, and is coming along nicely! |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
I sent u a mail. Contra... that name is familiar. |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Actually, there's a pretty neat FLASH version of Contra available from here if you want a little bit of fun: http://jhunour.nease.net/gameworkshop/contra/Contra.html |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
Now I know where I've seen it. It was just like probotector... |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Apparently Probotector was actually sold as "Contra 3" in the US. I just found that out as I'd never heard of it. CHecked some screenies, and it looks nice! |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
I hated the game... Was virtually impossible to beat! One hit and u die. Totally unfair!
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AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Think yourself lucky. In the early versions, the elevator went all the way to top and could take minutes to get back down again...Now it only goes a maximum of two floors away before returning to you (well, the main elevator anyways). BTW, spotted you on www.remakes.org which is my other home.. |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
cool. Yeah it has some cool games, I made a post about a reeeaallly old Amstrad game (1986) learnt its name is The Survivors. Now I'm trying to find either a remake or a good emulator and ROM. |
ForgottenGamer![]() Junior Member Posts: 1 From: Registered: 02-09-2004 |
Another good editor to use and make RPG's with (possibly the best one) is RPG Maker 2000. It might take a while to find a download, but it is worth it. Here is a link to a game that I made using it! http://www.yoshigoopgames.com/CoDDemo.zip ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
just one problem with the RPG 2000.. I mean, it's great. but... it's illegal. that's the reason I've never used. and.. it really bummed me out. |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
Thought I'dl et u all read a snippit of what I have of Chap2 of my story. Still in first draft stages so I know its probably not grammatically and spellingly correct... (spellingly.... lol) Biocon Industries Main plant Late at night it was a normal night’s work at Biocon, the scientists wer working away at perfecting Numach whilst the guards outside stared into the blackness aimlessly looking for intruders. The machinery inside churning replications of the Chameodragon DNA, eagerly waiting to be spliced into another horrific biocon creation. Outside the perimeter on a building not far from biocon stooped a dark figure gazing at the plant intently watching for something… or someone. Just at that moment a black limousine pulls up. A man steps out of the front of the limousine and walks quickly over and opens the door, out comes Vincent Price. The dark figure’s eyes light up, then he steps forward as if ready to pounce. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
cool! |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
Thanks. I have more written but I'm still working on it so I'm not posting it yet :P |
Mack![]() Administrator Posts: 2779 From: Registered: 01-20-2001 |
For some reason I laughed when playing that clown game, good to start simple and work your way upwards. Your beeming with alot of ideas which is good, I hope things turn out well for you and you get to make the game of your dreams one day. Also enjoyed playing the Elevator Action remake, although the walking noise starting to bug me a bit. ![]() ------------------ |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
Thanks. I have plenty of ideas I just hope its possible to put a lot of them into action. |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
This is more an asking for help from any artists out there. Numach when fully biomorphed will be part human part dragon. But I'm finding it difficult to get a face for him that mixes the two kinds. Is there anyone that can give me a hand? Its JUST his face I'm having problems with, the rest of his body is sorted. I want him to although look dragony to still have human shape of face. one thing its gotta have 3 horns. one from central forehead going straight up. Other two from sides of head around cheekbone or so going backwards slightly angled upward. |
Skynes Member Posts: 202 From: Belfast, N Ireland Registered: 01-18-2004 |
wow... 6 months or so since I last updated here. Ok quick run-down. Storywise, I have 7 pages written. Got stuck at the end of them and it took me aaaages to work out where to go. I know now, so as soon as I adjust to University life Ill write some more. I've decided to allow 3 different routes from where I am, which means writing 3 more bits of story! General gamewise I now have it copyrighted for 5yrs. All concept art, story n everything. The lot. So I can do with it as I wish I've been working with Game Maker. My sprite skills suck, but I can make a simple flying shooting game now. I want to aim and try and make a re-make of the old Super Aleste on the SNES. It's the BEST little scolling shooter EVER and I really wanna try n re-make it. |
PointOfLight![]() Member Posts: 60 From: Indiana, USA Registered: 11-26-2001 |
Game Maker is an excellent choice. I've been playing around with it myself, and I really like the features it has to offer. If you ever need any help with that end of your project, let me know. I might be able to help out in other areas as well (just no music or art - not my specialties ![]() ------------------ |
AmazingJas![]() Member Posts: 437 From: Sydney, NSW, AUSTRALIA Registered: 04-03-2003 |
Hey Skynes, good to hear things are progressing, albeit slowly and steadily. GameMaker is about to get a huge update, and it will be switching to Direct3D. There's a beta available for testing purposes, but from what I've heard it looks like a real winner. Bit sad that all games produced with the new version will require a decent 3D accelerator though btw, I've just completed a few remakes myself: Potty Pigeon and Activision Boxing. Boxing was my first real foray into 3D development and was a very educational and rewarding experience. I'll post links to them as soon as am able. |