homer Member Posts: 106 From: sydney,nsw,australia Registered: 07-22-2002 |
anyone ever done/worked on a flight sim? i modified the movement code from a bb3d sample and got things going well but bb3d cant do everything i want... im going to be using vb.net/tv3d rc3 www.tv3dengine.com i have no idea how to start, i suck at maths... anyone here ? ------------------ |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
There's a lot of maths - you'll have to know vectors quite well, so you can simulate the forces. Gravity, lift, drag, thrust, etc. In order to make a realistic flight sim, you'll also have to know something about the "flight envelopes" of the planes - they determine when the aircraft stalls, when it reaches its maximum speed at different altitudes, etc etc. You'll want at least a strong background in Algebra, and some familiarity with physics for a basic vector model. The more advanced stuff might require some of the higher maths. It might be better if you joined an existing flight sim project - FlightGear is open-source. |