MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Ok, now that I made sure David won't look at this message (due to the title)... His birthday is Sunday! Who's wants to fly out and surprise him in Australia??? |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Wish I could, that'd be sweet. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Didn't you get my e-mail? I bought everyone plane tickets and hotel packages so we can surprise him. |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Ya know, I'm kinda glad we don't have a CCNer of the Month. I think it would just flip-flop between David and Clint. Why flip? That's simple: So...Mack, which one will you vote for on the first month????? That's a tough one! |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I'm already at the airport in Sydney. Who's gonna pick me up, again? ------------------ |
arissa_nightblade Member Posts: 70 From: Registered: 02-10-2007 |
We should all make an Axys fangame ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Jennifer and I actually started on one of these, but we never finished it. We were going to call it "Bible David Lancaster", and you need to run around picking up copies of Axys that have fallen out of the back of a truck on the way to the CGDC. I would still totally groove on busting this one out. If we had graphics, we could do something pretty quickly with Torque Game Builder.
--clint [This message has been edited by HanClinto (edited October 25, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
What exact art do you need for the Bible David Lancaster game? Good point about the 2 accounts, I bet he would be a little sneakier about it and have them more like DavidLancasterO ("OH" at the end) and DavidLancaster0 ("zero" at the end) so that even though DavidLancasterO won last month and is not in the dropdown box, DavidLancaster0 is! He's a real sneaky one, that David Lancaster. |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Sorry David, I vote Han. SSquared, i"m still awaiting that email. Round trip I hope. ------------------ |
InsanePoet Member Posts: 638 From: Vermont, USA Registered: 03-12-2003 |
Australia.... Is that a small island off the coast of New Zealand? ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Well, I think we would need to copy/paste the head off of a picture of David onto an animated running sprite of some sort. I'm thinking a cartoony big-head style. We would need at least: Standing Running Jumping Falling And possibly: Just facing one direction for all actions is fine -- we would do the flipping in-game.
--clint [This message has been edited by HanClinto (edited October 25, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: That is tough; Han has a true community heart but David has a true developers heart. Han has been a great help on CCN but David and I have talked for hours over MSN on almost everything. Thinking about it gives me a headache. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Oh yeah -- we should probably have a few baddies for the game too. Not sure what we'd want here. Maybe things like cars, or possibly the evil plants out of Axys. Or aliens. Aliens could be good too.
quote: I think it's just David's rocktacularness that gives us these headaches. I'm man enough to know when I'm beaten. David wins hands down. Especially since it's his birthday. That just pummels me into an unrecognizable pulp. --clint |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
does anyone think DL is lurking on this thread? hee hee, I bet he is. Hey David, you're not supposed to be here! Go look at another thread! Can't you read the title? Sheesh...who does he think he is? David Lanca...oh, he IS David Lancaster. Hrm...I seem to be at an impasse. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Okay, yo's. I'm on the graphics. I'm doing these: Standing Running Jumping Falling Hit (Injured) Dancing (Celebrating) Somebody else needs to do the background. David, stop reading. Clint, how much time do I have to get you these? tick tick tick [This message has been edited by JeTSpice (edited October 25, 2007).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Ah right -- backgrounds are needed too. As far as the tileset format, one thing we might be able to use is the Finding Adina format, as I've already written a converter to build tilemaps in TGB using Samw3's excellent half-tile format. You create your collision map like this, then depending on your tileset, it generates tiles that look like this or this.
quote: We have friends coming over for dinner tonight and I expect that we'll be talking about theology for several hours (at least until 9:00 EST). So if you had some at least placeholder/draft graphics for me by 9:30 or so I could likely get some sort of proto whipped up, though I can't guarantee I'll have time to get to it today. Still, it'd be most excellent to have a version of this ready for Big D's birthday on Sunday. David, stop reading!!! You'll spoil the surprise! --clint [This message has been edited by HanClinto (edited October 25, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Hey Jet, these might help you:
I'll email you the *.png |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Haha -- those are great, Mack! One small comment -- I really like the angle of the side view, the only thing is that it almost seems like the back side of his head is cut off too short or something -- though I'm not sure. --clint |
arissa_nightblade Member Posts: 70 From: Registered: 02-10-2007 |
LOL!! That's exactly how I envisioned the game should be XD ------------------ |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
WOW! Mack has got it goin' on! |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Or you could use the Bible Dave engine which is designed to be for games where you run around and pick stuff up (Torque would probably allow for faster customization though) ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." Any fool can know, the point is to understand. -- Albert Einstein |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Due to the photo refrence I had to sorta mold the head a bit. If I left it to the orignal it'd look really off. I did all the sprites very quickly so a lot of sloppy cutting and what not. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
oh, this is just brilliant. I think we found our CCN community project. I'd totally get in on this? what else do we need? Graphics? fireballs he can shoot out of his eyeballs? (that is one of Mr.Lancaster's more guarded secrets) ------------------ |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Mack -- info (at) Jetspicegames (dot) com Edit: I just emailed you a zipped file of several shots of David's head. Can you photo-shop them onto white backgrounds. (sent to your email as it appears in your profile) I've got a different body:
But I think I can use the head. [This message has been edited by JeTSpice (edited October 25, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! Talk about speedgame! This is hilarious. Those stick figures are a riot. Mene-Mene, of course I got round trip tickets. I even included a side jaunt to New Zealand with a LOTR tour. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Okay, if you want stick figures, we can use those instead. Here's a middle ground, too: Clint, Mac, which ones do we use?
|
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Fireballs would be *fantastic*. I know you draw a mean UFO -- maybe some alien baddies flying around in saucers? Music and foley would of course be r0x0r as well.
|
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: I'd whole-heartedly vote for the Manequinman -- the stick figure thing is great. --clint |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Jet, send me the animation frames for the manequinman with the background being a transparent *.png. I'll cut out the heads and stick them on and send it back to you. The email on my profile is my primary. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
I'm on it. Clint, I'll send you *all* the mannyman's without the heads as place-holder art. It looks like there's plenty of room for a big picture of David's head on all the frames. So, they shouldn't need to be resized. (Edit: Sent via yousendit.com to your gmail account.) Mac, I'm sorting out the 6-or-so animations we'll be using. (Edit: Do you want them as a bunch of individual frames, or compiled into sheets?) [This message has been edited by JeTSpice (edited October 25, 2007).] [This message has been edited by JeTSpice (edited October 25, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Sheet or frame doesn't matter, whatever were using for the game. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
MacK, sorry for the typos. I got macintosh on the mind. I'll send you sheets in a few minutes. Edit: Okay, sent away. [This message has been edited by JeTSpice (edited October 25, 2007).] [This message has been edited by JeTSpice (edited October 25, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Wow, I never thought this thread would turn into something like this! Let me know where I can help! |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Okay, here are the animations, sans David's head: (Edit: not to scale. Each frame is actually 256x256) Run_Jump_Fall
[This message has been edited by JeTSpice (edited October 25, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Mastallama - maybe you can whip up some Mario-style "doodly-deedle" sounds on the guitar for jumping, getting hit, running, falling? |
Randall Member Posts: 44 From: Sacramento, California, USA Registered: 06-19-2007 |
Haha! Too funny. The "animated" David series. |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: I wish I could help , I'd be willing to use a Torque Demo or code some new stuff using the BD engine but I leave for the states in 5 days for 2 months so I've got a lot of stuff to do. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." Any fool can know, the point is to understand. -- Albert Einstein |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Head attached: |
Randall Member Posts: 44 From: Sacramento, California, USA Registered: 06-19-2007 |
Hmmnnn, How about giving him a talk animation, and I'll make some G-D voices for him, maybe? lol |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
The intro could have God giving David a tip that the Axys games were going to fall off of the truck (aliens are trying to get the games in the truck for themselves?). That's why David is running after the truck collecting the games. Randall could do the God voice then. |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
David L has the best birthday EVER EVER EVER EVER EVER. I wonder if anyone else has a birthday on Sunday? ------------------ If you ain't in the forums, you in the againstums :) |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Here's some splash screens. Do they work? |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
DL is awesome, he should come to Canada more often :P EDIT: quote: Those are brilliant. He looks like he could be a magician [This message has been edited by jestermax (edited October 25, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
wow! you guys are really goin' to town! Ok, I have some midi samples... http://www.jeremysouthard.org/ccn/BDL/ feel free to use or not, they're all real short ones for like gettin' hit, pickin' up a box, etc. |
RA Games Member Posts: 93 From: Sacramento, Ca., USA Registered: 05-22-2006 |
Hey Guys, It's me Randall... I'm on a different computer now and had to login under my old forum name. egghhhh. Anyways, hey, how about this sound as a game starter? Click on the link below. GOD: Funny huh? HAHA!
Hey, it's a mission from God. Woo, Ha, Ha!
------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
LOL, that's great Randall, thanks! Jet, your splash screen inspired me: |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Mack, that's hilarious. I'd recommend we use it. Here are some Title splash buttons. Can you make versions in the steel look you've got (static, mouse hover, mouse click)?
Mastallama, I took the sound effects from your site. I'll make TGB files for Clint so all he'll have to do is /include and reference it when he does the walk/jump/stand codes. Randall, sweet! I'll get this to Clint, too. It's awesome and I know he'll appreciate having "The Voice" in his game. (Edit: all sound is now converted to .ogg format. Sound effects called "good" and "weird" have been changed to "good1" and "weird1" and Randall's announcement is renamed "announcer") (Edit: the sound files, called audioDatablocks.cs, have been scripted.) [This message has been edited by JeTSpice (edited October 26, 2007).] [This message has been edited by JeTSpice (edited October 26, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Here's the menu stuff, I tried to do a glow text but it didn't really work well with the colours. I might so solid colours if everyone thinks that'd be better. Sending you the *.pngs Jet. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I made a few voice sounds and added two synth sounds. I was going to do more but I realized everything is getting sent in as mono and I am trying to figure out what is happening. The sounds are located here and are in OGG format. They are not normalized and may not match the levels from Randall or Mastallama. EDIT: Fixed url formatting. [This message has been edited by ssquared (edited October 26, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Okay, Ssquared, those .oggs are coded in. File names were changed to "hmm.ogg" and "shake_it_off.ogg" and caps were uncapped. All - We've got enough sound effects, til Clint says what else we need. Does anybody else program in Torquescript and have TGB? (and like David)
Go, team, go! |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I've got TGB. I have been learning TorqueScript. I don't really know David. I can possibly help with some TorqueScript. I'm not sure how confusing that will be with such a small timeframe. We basically have until Saturday morning or afternoon (approximate US time) for it to be timely. My concern is with such short time, will too many coders be an issue? If needed, I can do something late tomorrow night. Or at least test it at some point. Some of my sounds may have no use. I just threw in several ideas in case |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
David Lancaster, stop reading this thread. I don't care if you think George Lucas changed Star Wars and made it look like Han Solo shot first! |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, we've got a first proto build up. Download it here.
I only got half an hour to work on it last night, so just a warning, it's still *really* buggy. I'm thinking that I might like slightly different coloring on the character art -- right now the wood looks a little too flesh-colored. Even so, I like it all quite a bit. In the back of my mind though, I'm still not ruling out the possibility of using hand-drawn stick figure animations like Mack originally started doing. Anyways, y'all can play it and tell me what you think. I'm busy again tonight and tomorrow night as well. The best time for me to work on this and finish it up would probably either be late tonight or early tomorrow (Saturday) morning before noon or so. It's just been a packed week, so I don't have a ton of time for this. Anyways, everything people have gotten together looks *GREAT*! SSquared, I could totally groove on having you or others help with the code -- I just don't have much time to work on it. Right now most of the code is taken from the Mini Platformer Tutorial, though it's got some serious issues, and I'm thinking we might want to change some parts over to the Custom Platformer Tutorial as our base. I dunno' though -- I'm *totally* open to suggestions (including switching languages). I only put half an hour or so into this Torque thing, we won't lose that much if someone wants to take it in a different direction. Thanks! --clint P.S. David, stop reading!!! |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: Quote below from David Lancaster's mother: |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Yeah! HanClinto! You rule! The demo is perfect! Here's my thoughts: It's a birthday present, so let's focus on getting him something on Sunday. Even what we've done is a great present. To me, it looks like we are very close to finishing this. If I have a vote, I say keep going with Torque, mini platformer tutorial version, and add the following: Pick up video games.
[This message has been edited by JeTSpice (edited October 26, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
LOL! You guys rock! What a birthday present! (I wish I had time to contribute) ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Coolness! Clint, terrific job laying the foundation. I am familiar with the MiniPlatformTutorial. I have only scanned the Custom one. I think what you have for now will be sufficient. I did run into the problem where I jumped and remained hovering. The same thing happens to me in the MiniPlatformTutorial and I have never looked into how to fix it. I will see what I can do. I can have him pick up the game boxes. I should be able to work out a game counter. I can add some enemies marching back and forth. I may even make a better timed 'jump' sound, to match the actual jump of the character. Some questions: 1) How can I get access to the audio and datablocks code? I am a little weak on TGB as I am just learning it. If someone can package what Clint has done, integrate the files for audio, add the datablocks files in there, and add the 'exec' statements to read in the datablocks, that will be EXTREMELY helpful. Also, add any enemy images we may want. Then I can just focus on coding when I get time tonight. GUI/Screens is still an area I am learning. It would be really helpful if someone can work on the level tranisition code. Or, we just have it immediately plop you into the next level. This really all depends on how much time I have tonight. I've been up past midnight the last several nights, so I'm not sure how many more late nights I have in me. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Great! Ssquared, I have audioDatablocks.cs already done, + audio files in OGG format. Where shall I send them? (Edit: also, the new Blue David sprites) I've integrated audio before in TGB, so I'll wrack my brain to remember it. No gamebox image yet. If someone can do it... do it, yo! No enemy artwork yet. If anybody has a copy of Axys and can cleverly rip or screencapture the pictures of the enemy plants, that will be pretty cool. (Clint's idea, earlier). I agree with just jumping over the enemy. If time permits, we can incorporate a kick or punch. There are Mannequin Man animations of kicks and punches that are already done. I've packaged TGB for PC and Mac. I'll be gone for a couple of hours, and then come back and pick up wherever we've left off. Edit: Here's the blue Davids (just one displayed here, but all of them are done: )
[This message has been edited by JeTSpice (edited October 26, 2007).] [This message has been edited by JeTSpice (edited October 26, 2007).] |
arissa_nightblade Member Posts: 70 From: Registered: 02-10-2007 |
This is too awesome! Someone contact Peter and see if we can add this as a secret unlockable easteregg game in Orion! XD ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Thanks JeTSpice. Do you have a location from where I can download stuff? Otherwise, check your PM. I think I can code the audio stuff, I just wanted someone to add the audioblock and get everything prepared. That way, I can just sit and code, without having to think about creating audioblocks. We should just be able to swap in the blue guy file for the old one, eh? That's cool there is already punches and kicks in the character. Adding animation is definitely an area I am scared to implement. All I have done is the MiniPlatformTutorial, so I understand it, but don't feel confident in animations yet. I know I can do it, but it will require me to read up on using animations. It is still on my "TGB Things To Learn" for this month. I'm glad Clint got the moving and jumping implemented. |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Feel free to use the snakes and vultures or whatever. God Bless! ------------------ |
RA Games Member Posts: 93 From: Sacramento, Ca., USA Registered: 05-22-2006 |
Hey this is great! Get those snakes and vultures moving! David, stop reading now... ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Jetspice: Your todo list looks great -- we'll start with that as a base. As far as 4 levels go, I'd be happy with 1, but we'll see what happens. The blue Bible David looks much better -- thanks! Yes, we should just be able to swap the graphics files and it will all work just dandy. SSquared: 2) We can start with using this image: 3) No enemy artwork yet -- I would like to get UFOs (ArchAngel, are you up for converting some of your UFO artwork from the speedgame?) as well as some of the Axys plant baddies. Can someone volunteer to go into Axys and take screenshots of them for us to use? 4) First assumption is that you'll just have to avoid the enemies, though if we give Bible David any attacks, I totally think fireballs from the eyes would be best. Ideally we would have an attack animation with a few frames of animation where David raises his hands and he gets a more maniacal face with eyes that blaze. We would also need a fireball graphic for that. If we don't get the fireballs in, that's fine -- he'll just have to dodge enemies.
As far as animations, you shouldn't need to do too much with that -- most of that code is already in the prototype that I did.
The titles screens and menu graphics are great!!! I really really like them, they're perfect. We still need level graphics. I don't have any particularly interesting thoughts on the matter -- does anyone have any bright ideas as far as what graphical look we can use for the game levels? We need: Thanks so much for volunteering to help, SSquared! I'll try to do what you asked (adding the exec statements for the audio datablocks, etc) -- we'll see what I can do. I'm collecting all of the BDL stuff that people are sending me and posting here and throwing it up on a web-shared folder: Cheers! Thanks so much for the help! --clint [This message has been edited by HanClinto (edited October 26, 2007).] |
Briant Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
Awesome. But you people have too much time on your hands. ------------------ Check out this webhost! Fantastic prices, features and support! |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Fireballs eh? hrm...lemme see what I can do The requested URL /ccn/BDL/ was not found on this server. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Clint, I can't get to the BDL link you have listed. What I meant by packaging was someone taking all of the various assets people have created add it your working version and package them all together. I was just saying I don't want to gather up all of the various items people have been creating and lay it all out into the various directories. I'd prefer if I can download one ZIP which has everything already laid out and I can be ready to code. I am just trying to come up with small separations to partition out the work. Well, as for free time, I'd either be coding, writing music, or watching a movie with my wife tonight. It just depends on when the kids go to bed, and on a Friday night, it can be rather late. I can try and stay up a bit late if it brings the community together and helps encourage someone. |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Here's a quick stab at a fireball:
------------------ |
supercoder Member Posts: 37 From: Registered: 08-20-2007 |
this is so goofy! i hope he finds it funny. ur game reminded me of this goofy game ------------------ |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Hey! There ya go Sam! I've actually got real busy here at work just now, so I'll just have to sit by on the sidelines for a while. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
SSquared: Okay, that makes much more sense. I'll see what I can do about packaging everything up. Jetspice: You're currently in charge of consolidating all of the sounds -- when can we get that? Sam: SWEET fireball! That's perfect! |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I have a problem. I can't open the project. I get an error message stating: This project contains 3 invalid datablocs. This is likely because a referenced image file was deleted from the project directory. The invalid datablocks are: gp_1_fgImageMap I am also unable to see any of the levels. The map layers do not seem to be there. I also have another issue. I just got a new laptop and it has a big problem I just noticed today. It takes an enormous amount of time to unzip files. I was up to over 1.5 hours on the ZIP when I eventually gave up. I unzipped it on another Vista box which worked fine. Then copied the files over. I've been trying to find out more information regarding this issue. Sounds like some people have it and others don't. I have two laptops here at work and one has the problem and the other doesn't. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
EVERYBODY HIDE!!! HE'S COMING!!!! |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey SSquared, Thanks for the bug report. Try this new file -- I fixed those 3 invalid data blocks. As far as why the level's not showing up, that's very weird. After opening the project file, did you open up the gp1.t2d level? I don't think any of the other ones will work. Please let me know how that one fares for you. --clint |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I've been in phone meetings all afternoon. Here's my meeting doodle.. a truck..
------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
LOL. That truck is great!!! |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Sweeet! Samw3, can you upload the truck and fireball to the FTP? Maybe we should have another version without David? But it's funny to see two of him, too. HanClinto and Ssquared, I've emailed you both the sound effects and blue david sprites. Ssquared, ignore my other emails trying to fix your datablocks.
|
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
JetSpice: The truck and fireball are now both on my Dav share. (I should really take the time to figure out how to give others write access to that) I haven't yet gotten your e-mail about the sprites and sfx, but perhaps it's in-transit. I think it's a great idea to have it spell out Happy Birthday David or something. Perhaps we should all take photos of our faces to put on sprites to wish him a happy b-day at the end, from the CCN community? --clint |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Is There Anything I could do? ------------------ "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: Now that would be totally awesome! |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Here is a version of the truck with the windows up.
------------------ |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Evdude, Can you cut out some bad guys from the backgrounds? If so, give me an email address and I'll email you some pics. BTW, here are thumbnails (50%) of those baddies in some Axys screenshots.
Here are the picture numbers: I'm taking number 4. [This message has been edited by JeTSpice (edited October 26, 2007).] [This message has been edited by JeTSpice (edited October 26, 2007).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
New truck graphic looks sweet. EVDude, I don't know, what *can* you do? One big thing that noone has jumped on yet is creating some better level graphics (preferably in the format that Sam used for Finding Adina -- though perhaps he and I are the only two people that understand it yet). Basically, I like the way he laid out the half-tiles, I just want some stuff that is higher resolution and fits better with the pseudo-photographic/cartoony style that we have going on right now. Okay, I'd love to spend more time on this, but I *really* need to run to a dinner. Hopefully I'll be able to get back and work on this in a few hours. Cheers! --clint |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Oops, I got bumped. See above. |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
@JeTSpice:I dont know if I'm good enough at that, but I'll try. my email is evdude AT gmail DOT com @HanClinto: I'd love to do that! how big do you want them? ------------------ "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene [This message has been edited by evdude (edited October 26, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Evdude, when Clint gets back, he can explain the requirements for the tiles. Until then, I'm sending you one of the easier one, the Penguin in #7. All - 0,1,2,3,5,6 are still up for grabs. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
OK. I can open it just fine now. I am unfamiliar with the way you did the map layer. All I see are collision boxes. I don't see any of the graphics. When I run the game, I see them, but not from within the editor. Is there a way I can see the graphics laid out from within the editor? I resolved my unzip issue. It was AVG Antivirus. I uninstalled and the unzip went down to 1.5 minutes. I installed Avast! instead. I have made some changes already. I added a bible counter placeholder (no code) on mainScree.gui. I added profile.cs to game\gui to contain some GUI profiles. I also updated datablocks.cs to contain a datablock for a GameBoxDatablock. I also converted the Axys box to a PNG and added it to the project. I think that's all I did so far. You can find the download here. Let me know if anyone else has made any code changes. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Yes, JeTSpice. I got the e-mail. Haven't opened it yet, though. Thanks for the files. I won't be able to get back to this for a few more hours. Not until later tonight. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Cool. Samw3 or Clint have the answers to the tile layer and how it works. |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
alright JeTSpice,I got your email, and will be cutting for a few minutes. ------------------ "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Ok, here it is:
download here I can do the crab thing (6) too. "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene [This message has been edited by evdude (edited October 26, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Cool. Just sent the crab. Robot's almost done. |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: I'm thinking a 300% increase in resolution would look good. So, create a png 48px x 384px and imagine it is separated into 2 columns, 16 rows (24x24 pixel tiles). To understand what to draw in each tile, take a look at these sample tiles and the screenshot. This screenshot uses each of the tiles. ..
Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited October 26, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Okay, In 24 hours it will be 9AM on David's Birthday. It should be enough time to give him a good Birthday present. |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Ok, here some tiles. Samw3, I made these before you posted, so they might not be right. (their in one column) I have to quit for to night. ------------------ "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Thanks, Evdude. You rule! |
TallBill Member Posts: 298 From: St. Louis, MO Registered: 11-22-2002 |
If you guys are still looking for evil dudes, how about these? (I had handed my camera to a good friend of mine, and, of all things, he pointed it back at me! So, I posed.) ------------------ "...prayer itself is an art which only the Holy Ghost can teach us. He is the giver of all prayer. Pray for prayer---pray till you can pray; pray to be helped to pray, and give not up praying because you cannot pray, for it is when you think you cannot pray that you are most praying. Sometimes when you have no sort of comfort in your supplications, it is then that your heart---all broken and cast down---is really wrestling and truly prevailing with the Most High." |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
That's awesome, TallBill. If there's time to put everybody's head in there, that's a sweet one! Everybody - Here are the enemies. I'll email to HanClinto and SSquared
|
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
you need to have the window down in the truck with Peter Churness driving the thing... bopping his head as he drives hehe ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! I'm not quite sure what to do with the enemies. Clint? I have done several new updates. Thanks a HEAP for preparing the AudioDatablocks JeTSpice. That REALLY helped A LOT. Unfortunatly, many of the OGGs are 0 bytes and for some reason, the announcer was saying my 'doink' sound. No worries, I took Randall's WAV file and converted it myself. For those interested in just playing the game: http://ssquared2000.googlepages.com/BDL_Game.zip For those interested in the source: http://ssquared2000.googlepages.com/BDL.zip There are currently only 2 game boxes. I'll be heading out for dinner sometime soon. |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
quote: You know I was thinking that *exact* thing.. but I couldn't find a picture of Rev. Churness ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Oh wow! Having Peter in the van would be X-O-LINT! What a terrific idea. I'm not quite sure how to get that truck in the game since there are hills and stuff. And are the games supposed to be thrown out the back? Someone else will need to do that part. I'm going to see about adding some of those enemies. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
My bad on the zero kb oggs.
...and enemies -- maybe just have David jump over them. If he touches one, his life goes down a point. I guess that means a "Life:" counter. Perhaps "Life: 3" ...if david collides with the truck and his life is > 0 and Bibles Left is < 1 then he wins. I'm emailing you and HanClinto the win/lose screens. Hey! He can grab the boxes. One of 'em was spinning! Sweet! Who can change the level to spell Happy Birthday David? (Edit: and here's the win/lose screens) [This message has been edited by JeTSpice (edited October 26, 2007).] [This message has been edited by JeTSpice (edited October 26, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Here you go... a two frame animation of Peter in the truck! Check out my CCN SpeedGame 2 Blog BUT I LIKE MAC's BETTER! (more bobbly headed) [This message has been edited by samw3 (edited October 26, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I'll send the animation your way Jet. (converted image to crappy 256 gif for show only) [This message has been edited by Mack (edited October 26, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Enemy added. David makes a "shaking it off" sound when he touches the enemy. Although I'm not sure the sound really comes off that way. It appears more like the alien making the sound. Maybe I will make an "Ouch" sound. Good idea on the truck at the end of the level. That should be easy to do. And we can make the game end when he touches it, following those rules you outlined. Basically, I just added enough things to get a proof of concept for myself to be sure I really undertand everything. I can do the health bar and subtract the number of boxes from the counter. I threw in a few game boxes as an example of subtracting the counter. And then I added the enemy. Based on this, adding more gameboxes and enemies should be fairly straightforward. Even easier if I make an EnemyDatablock, but I didn't do that. Hand editing the few values is fairly simple. The game has some collision bugs if David falls into the crevice with the enemy. I think it's probably fine for now as you can still jump out of there, so I don't plan on fixing it. Any other bugs, I'm open to fixing. I still am interested in understanding how I can see the tiles in the editor. It makes it difficult to place the boxes and enemy. I had to place them, play the game, stop the game, then move the item, then repeat until things get placed right. I hate to keep throwing up these updates, but I'm not sure if anyone else is working on things and I don't want to clobber their work with mine. I think I will be away for awhile starting at 7:15 PM PST (that's now). We still haven't had dinner yet and I'm going to play with the kids. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Hey that's perfect -- I just got to Internet access a little while ago, I can take over as chief programmer. Just lemme' at the latest code, and I'll go to town for a couple of hours until the coffee shop closes. Is it still at the old download link? Great work btw!!! It sounds great, I can't wait to check it out. --clint |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Updated EvDudes awesome tiles with a less nuclear slime grass:
[This message has been edited by Mack (edited October 26, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I see you all in the morning.. I'm totally burnt out here.. Great job guys! I can't wait to see the west coast (and other night owls) progress in the morning! God Bless!! ..and.. I'm *serious* David, STOP READING THIS! ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Currently at the time of this posting, it's 8:40pm on a Friday night. While I have some boring business documentation to read over and document if you guys need anything post it here and I'll see what I can do in the next 3-4 hours. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
SamW3, can you get the truck to HanClinto, or the FTP, or to me at info AT jetspicegames DOT com. Mack, got your truck. We can flip between the two views of Peter, and it'll be that much cooler. HanClinto, there is a previous post where Ssquared put his latest updates. If it's got enemies in it, then it is the most recent. I'm going to make a little theme song, if no one objects. |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Wow Mack! The Grass Is Great(hehe, that rhymed). Could you do that again, because I just update the tiles so that david wont be standing ontop of the grass. the grass is now in seperate tiles.
"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene [This message has been edited by evdude (edited October 26, 2007).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Thanks for the help, everyone! Okay, I just tried to load EVDude/Mack's tileset into the game, and it's a bit of a different format than the one that the game uses currently. I don't have time to do graphics editing right now to shoehorn these into the correct format. Thanks for getting a jump on these though -- it's a good start. Do either of you feel up to restructuring the tile graphics into the needed format? I apologize for any confusion that may come from it -- I know that I stared at it and played with it for a bit before I figured out how it all works. The end result of this graphics format is that it's *really* easy to draw levels, and the game automatically smooths out the edges and adds grass on top and any desired hangy things from the bottom -- it's just really cool to see it all working, and it makes it *much* quicker to do level design. --clint |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
I think I get what your saying, and will work on it tomorrow. I'm going to bed. good night. ------------------ "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene [This message has been edited by evdude (edited October 26, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
It's only 11pm CST, is there anything I can do? Let me know in the next 30 minutes or so. JEREMY AT JEREMY SOUTHARD DOT ORG or on AIM @ MastaLlama |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
We need a UFO and I think that's the whole list. |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: How about this?
I'm not sure if it fits the style though. I can do one in 3d in wings real quick. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
The tile graphics could also be a big help. EVDude went to sleep, so if someone else wanted to pick it up tonight, that could be cool. Something I just thought of was perhaps starting with Danc's free PlanetCute graphics as a starting point. The angled top portion could be where the grass goes now. We could fill grasss around the top, and dirt to fill in the center. Just thinking out loud a bit. Cheers! --clint |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Ah, missed your post earlier, Mastallama. Looks great! You totally don't need to do it in 3d -- I actually think that would detract from it. What it really could use is some black cartoon outlines (particularly between the windshield and the body). Great stuff! --clint |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
haha this stuff is awesome! ------------------ |
PFC Member Posts: 29 From: Canada Registered: 10-16-2007 |
LOL that is awesome! ------------------ |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
updated UFO, just grab the PNG from the image there. David Lancaster...shouldn't you be in bed? Stop reading this thread! JeTSpice, HanClinto - anything else before I go to bed? |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
It's in the programmer's hands. Tomorrow (or anybody on the other side of the world) we'll do the tiles and change the level to read "Happy Birthday David" and that should be the end of it. Song's almost done and then 3 particle effects for Torque and I'm done. |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
alright, i'm off to bed! g'night and good luck! |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
That's better, Mastallama -- if it were even a bit sharper (like the outline on the truck), that could be even better, but it's pretty good as-is. Argh, I'm totally fighting with graphics. I guessed that other people might need a bit of a kick start to know what I really meant for the tile graphics, so I decided to try and whip some stuff up. I've made good progress, but it's not quite there yet, and I'm still fighting with it. I'm staying up *way* later than I had originally planned, and I feel like I've gotten nothing done. We'll have to see how it goes though. Here's what it looks like at this point with my hacked attempt at using the Planet Cute tiles: Here's the link to the tile map graphic that is used to generate the above tile look. If I could get this working, it would just make level creation a whole lot easier because we can just draw up the collision map and it makes creates the graphics around it. Though maybe it's not as much of a time-saver as I had hoped. Argh. Anyways, I think I'll leave this where it is for the moment, and work on the menus and whatnot. Cheers! --clint |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
Dude, I only skimmed through this but that is pretty cool LOL--I bet he will laugh his head off... ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Han I'm doing graphics now, no touchie youie okie? |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okie. I started touchie, had good success with resizing the base Planet Cute graphics, but then decided to not, and checked here, and you were taking over for a bit. w00t! I've refactored a bit of SSquared's game box code, and it's a bit more flexible now. It detects when you collect all of the boxes, and now I'm coding in win/lose/menu/splash screens. w00t! Thanks a lot guys -- it's just been fabulous how everyone's pulled together on this -- it's been quite a lot of fun. --clint |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Oh yeah, another graphic that I think we could use is a Happy Birthday David graphic. I was spelling it out in the level, but I think it might be better if we just have a flat graphic for it that we can put in at the end of the level. Anyone up for it? The Jeff/Mack style of lettering is great for this. --clint |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Okay, I put theme_song.ogg on the DAV. I'll do particle effects and if there's no Happy Birthday sign yet, then I'll do that. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
haha. I've got the intro splash screen working now -- Peter bounces his way across the screen behind the Torque logo, then comes back in the screen and goes across again, all the while boppin' along quite merrily. Jeff, a particle effect that would be great for this is to have one with Axys boxes flipping out of the back of the truck -- sortof to set the scene for the game. Edit: --clint [This message has been edited by HanClinto (edited October 27, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
I'm downloading from DAV now. Is the latest version up? (Edit: Which one is the latest version?) Yes, that particle effect will be easy. I'll skip the truck exhaust one, because it might detract. ...aaaaand that's beddie bye time. See you all tomorrow. [This message has been edited by JeTSpice (edited October 27, 2007).] [This message has been edited by JeTSpice (edited October 27, 2007).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
No, sorry -- I haven't posted any in a while. You should be able to use the last version that SSquared posted though -- that one has the Axys box graphic in it, so that should be all you need to reference for the particle effect. I'll take care of mounting it to the truck and whatnot (unless you wanted to see what it looked like with the truck, in which case I guess packaging it up would probably be a good idea -- okay, lemme' do that). Okay, it's uploading now (took me a sec from my Mac). You can get it here. --clint |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Alright Han, let me know if this is right:
I think I'm following Sams diagram to the letter(?), from the ingame examples and also the resized thing he posted here earlier. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
okay, g'nite for real. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote:
Here's how it looks in-game. I'm sure you can see the issues with it -- I'll upload a build for you so that you can play with editing that graphic to get it right. What you've got looks *really* good though -- fantastic stuff! You're definitely right-on in that you don't need to fill every last bit of the graphic -- some of those edge pieces are just there in case you want to do something fancy. Still, I really like what you've done -- it's a very good first! --clint |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Man that looks like crap, what rez. for the tiles are we looking at? I drew them at the 48x48 that Sam did with the resize table. I thought it was going to look more like this:
|
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, I see more of what you mean. Your mockup looks really good -- I think it's probably just a mixup of where a few of the tiles go. You're right -- I zoomed way too far in with those tiles -- that was left over from when I had blown it up to use my really big tiles. Here it is, shrunk back down to the size that you were working for: I think it looks much better at the proper resolution.
--clint |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Blah, I'm still not happy with it. The graphics are just crap. Upload the latest build so I can play with some themes ingame to get something to work. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, uploading now. I really think you have a great start on it! I honestly think most of the trouble is just that a few of the tiles are misplaced in the graphic, and when they're put into their correct positions, we can probably get most (if not all) of the look you're going for. Hopefully being able to play around with this latest version will help. ...67% uploaded... I cut out the biggest files (such as the .exe and .app and one of the audio files) so that it can upload more quickly -- it was just taking forever. Even so, this still isn't moving too quickly. Okay. You can now get the file here. Mack, I'm also on Google Chat right now if you'd like to converse in more real-time. Thanks so much for all your help!!! It's really really appreciated. --clint |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
It's 2am here so I'm going to hit the sack and try a fresh start in the morning. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Thanks for the upload Han |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Can we mix two different tilesets in one level? Or is it just one tileset per level? |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Yeek! Until you posted that, I hadn't realized that it was 4 AM here. Ugh. I really gotta' go get some sleep. I've got a packed weekend -- that's why I was cramming to get this game done tonight so that I would have a chance to get it done. Okay, I think I should have this last bug solved soon, and then I'll post a final-ish build of the game. Charlie is graciously doing some level design, so hopefully we can bang out at least one fun level for Big D to play on his Big B. Yay! --clint P.S. Anyone else reminded of this comic? (warning, strong profanity) Maybe in a few years we'll have a David Lancaster balloon that we can parade through the streets of Canada. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: Just one tile set per level at the moment. Crappy, I know. Sorry. :-\ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Well it is with great pleasure that I have the honor of unveiling the first fruits of our group effort: The first playable version Yay! (scroll to the bottom for the link)
Programming: Graphics: Level design: Management/Organization/Marketing: Okay, that's about all I can think of at the moment. I'm pretty happy with this one being the final version that we stamp gold, but if others (such as SSquared) wanted to put some more spit-n-polish on it, feel free. It's now 5:30 AM, so I'm calling myself officially done with my portion of the present. If you look in the new version, you'll see some sweet stuff. Sounds by Mastallama, some sw33t music by Jetspice, voice by Randall, fantastic graphics by Mack, a fun level by Charlie, and programming by SSquared, Samw3 and myself. It's truly been a group effort -- even submissions from people like TallBill and EVDude that haven't yet made their way into the game were extremely encouraging to build momentum for the whole development process, and I don't want to discount the value of the energy that everyone brought to help make this a truly fun and fantastic community project. I love all you guys. I'm really glad that we can do stuff like this as a community.
In the meantime, here's a pretty screenshot of the opening movie! Peter bouncing across the screen in his Rebel Planet panel truck: And here's an image of the Big D himself, welcoming all newcomers into his game: Yay!!! The upload finished!!! Here's a link to the game! BDL_2007_10_27_First_Playable_Version.zip (15 M) And to David Lancaster (who will soon finally be allowed to read this thread), thanks for your friendship and encouragement over the past couple of years. Your energy, enthusiasm, skill and passion are always uplifting. Thanks for the way that you let the love of Christ work through you in how you impact others. We hope you enjoy this small gift as a community to encourage you as you encourage others. We wish we had the time and resources to make games like this for every members' birthday, and so in lieu of that, please know that while this game is primarily in tribute to you, it is also a representative token of thanks to every member who brings a spirit of encouragement to this community. So David, from everyone here on CCN, happy birthday. A brother in Christ, [This message has been edited by HanClinto (edited October 27, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I will add in the sound effect when picking up the box. But the download time says over 2 hours, so I will get to it in the morning. I agree with Clint. This was really a terrific showing of community effort. It was so cool to see the needs be said, and people lending a hand to meet those needs. How neat is that? [This message has been edited by ssquared (edited October 27, 2007).] |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Man...I wish I had found time to be involved. Downloading the first playable version now. Unfortunately I already have a church thing this saturday morning. After that is my day job (bleh, on a saturday). Now I "suppose" I could push aside some XrucifiX-related stuff I was planning on finishing this evening... |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Wow Mack, those tiles are AWESOME! ------------------ "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene [This message has been edited by evdude (edited October 27, 2007).] |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
Ok, here are some more if you need them: AND here is the crab: ------------------ "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene [This message has been edited by evdude (edited October 27, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Wow! great progress everyone! hmm.. the download is REALLY slow. I'm going to try and get a mirror up on my site when its done. EDIT: Here is a mirror link ------------------ Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited October 27, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Okay, I vote we call it done and *if* we have time to polish, then that's even better. Credits: Let's let this thread be the credits. It can also be the bonus features > Making of. Enemies: more enemies are posted to the DAV, in the CCN > enemies folder. (Crab not included, see Crab, above.) |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Sam, thanks for hosting the mirror! I really have no idea why my server is so slow right now. :-/ I seem to doubt it, but would a reboot help? BTW, this morning I remembered that Samw3 and Randall both did stuff for the game as well. EVDude, thanks for the new enemy sprite! I don't know if it will make it in-game, but it is very much appreciated nonetheless, and there is no doubt in my mind that you're a full-credit contributor. SSquared, something I realized this morning is that we should add a lose condition if David hits his bottom world limit, for when he falls off the level. --clint |
spade89 Member Posts: 561 From: houston,tx Registered: 11-28-2006 |
hey sam your site isn't working . ------------------ Jesus answered, "I am the way and the truth and the life. No one comes to the Father except through me. |
charlie Member Posts: 26 From: Portland, OR, USA Registered: 08-19-2007 |
Well, I tried to update a couple things in the latest version, but for some reason I'm not able to correctly open the level files in the final version (it opens them with the tilemap the wrong size and placed incorrectly, so everything is off.) Anyway, If someone else can manage to open it correctly, I just realized that we had different bad guy graphics in there, but I just made the level using the one model I started with. You can just go through the bad guys and add some more varience in their art, that'd be great. Also, the pit with the hidden game at the end needs a way back out (if you don't get it last, you need to get back out.) [This message has been edited by charlie (edited October 27, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
just a few thoughts on the playable demo. #1 - Request 1) can you make the God voice louder? I could barely hear it over the music 2) Clint you may have already mentioned it, I'm not sure but...I only had 1 box left and I made it to the end of the level but didn't know it was the end and jumped...I couldn't get the last box and to exit I had to click the [x] on the window. 3) At the first part where the platforms are up high, there's not much at the bottom (2 jumps and 1 enemy) and it seemed like it was lacking something. I ran all the way right and couldn't get up on that side and got kind of frustrated and almost quit the game. It may be beneficial to put an arrow or something at the bottom point you to the left or give a way to get up on the right Maybe something like this:
@JeTSpice - I LOVE the theme! I keep humming it after playing, LOL! [This message has been edited by mastallama (edited October 27, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
I've got it mirrored as well, use whichever is closest to you! San Antonio, TX: here and Herndon, VA: here both at large pipe servers in datacenters. [This message has been edited by mastallama (edited October 27, 2007).] |
evdude Member Posts: 135 From: Earth Orbit Registered: 03-14-2007 |
quote: your welcome! I can't wait to play the game! I'm going to download it to night. ------------------ "Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene [This message has been edited by evdude (edited October 27, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I just woke up. The girl's have ice skating so I will be off there for a bit. I am currently downloading the files from Sam's site. I don't know...I'm having problems downloading. It's just frozen at 10.8 MB. I'm not sure I'll be able to help anymore since I am having problems downloading. Oh wait. Now I am trying Clint's again and it's working fine. Going at a good rate. Aaaahhhh....I need to go really soon. It's unzipping. I don't think I'll have time to work on this before taking off. Can someone add: alxPlay("woohoo_sfx"); to GameBoxClass: nCollision (GameBox.cs file). Thanks. Otherwise, I won't be back until 12 or maybe 1 PST. I may take the computer along so I can do get some work done. I can't wait to see the latest! The screenshots look great. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
OK. I made time to get the file done. Clint, I added a new GameBox.cs file into DAV. I placed it loosely in the CCN/BDL directory. Hopefully you can rezip everything. If anyone wants to hear the new sound when grabbing a box, download this: http://ssquared2000.googlepages.com/GameBox.cs.dso and put it in the BDL\game\gameScripts directory. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
The particle effect is done. It needs to be attached to the truck. Little boxes of Axys Adventures bump off the truck and land on the ground. er... I'll post the effect on the DAV. It uses "AxysBoxImageMap", which is already in the game. (Edit: done. It's on the DAV, under CCN > BDL > OffAxys.eff)
[This message has been edited by JeTSpice (edited October 27, 2007).] |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Had a chance to play the game. Pretty cool...now if only mini-Dave's piercing gaze could shoot lasers beams. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
NEW TILES:
PREPARE FOR SQUARENESS |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Well, maybe not lasers, but Sam made the fireball! I'd like to give Dave some world limits so he does not fall off the end. Anyone have any issues with this? JeTSpice, I will see about getting the particle effect in. We just finished lunch and I will be between this and helping one daughter with homework. Not sure how much more dedicated time I get on this. I'll make a post if I get anything accomplished. |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
OK. I added the effect to the van and gave David some world boundaries so he doesn't go flying off either side of the screen. I am having a bad problem uploading though. I guess Googlepages won't let files over 10 MB in so that may be my problem. I will upload to Clint's spot and give a URL for downloading. It will be awhile. [This message has been edited by ssquared (edited October 27, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
OK. I may not be following protocol, but I added my own ZIPs to Clint's site. Here are the links to the latest files. Didn't want to name it the same as Clint's...just in case. My updated files are in the zip called VanEffectDavidLimit.zip. Enjoy! Great job JeTSpice on the particle effect. It makes me laugh out loud each time I watch it. [This message has been edited by ssquared (edited October 27, 2007).] |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: LOL just had to quote that Man this is so insane--one of the craziest B-Day presents I have ever heard of--must be killing DL not to check this forum unless he has illegally done so. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Awesome. All - it's *much* faster to download sSquared's VanEffectDavidLimit.zip and swap out the files than to download the whole executable. (If you've already got HanClinto's last version.) Edit: It's currently 8:30 am Sunday morning where David is -- it's his birthday! Does anybody know how to get the game to him? Does he have internet at home? [This message has been edited by JeTSpice (edited October 27, 2007).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Ummm...I just made another update. Uploading now...should be done in 15 minutes or so (3:00 PST now). Same link locations. I did not add the small ZIP update this time. I added Mastallama's UFO since I wasn't sure whether or not his work had been fully represented. EDIT: OK...new files are uplodaded. I think I'm done. There are still a lot of sound effects sitting around waiting to be used, but I really think the game is fine the way it is. I just played through the whole thing and it is really wonderful. [This message has been edited by ssquared (edited October 27, 2007).] |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Is there a Mac build? |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I uploaded what MAY be one. I don't know, though. I told TGB to make a Mac build and these are the files it produced. It's here. [This message has been edited by ssquared (edited October 27, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Hrm, i don't have his phone number, Clint may though. It would be awesome to call himm and tell him! LOL |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I need a picture of everyones head, post it here so I can finish the final image. Also, here's the latest build: |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Here's me: How are we gonna get this to DL? [This message has been edited by mastallama (edited October 28, 2007).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I need a bigger pic than that mastallama Once it's all ready I'll MSN David this link |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Hey. It looks great. Nice new tiles. (Don't think I didn't notice what got taken out. ) I don't want to sound like a broken record, but I am really amazed at how the community came out for this. This isn't just some small thought either. I've been thinking about it yesterday and through today. I did not realize how many people had such terrific graphic ability. And what really blew me away is that people who don't even have Torque Game Builder were able to play a part in it all. No, I don't expect this to happen every birthday, but I think it shows we are there for each other and we truly care about our members. I have never met David, but through this experience and the comments made from others who do know him, I look forward to one day meeting him. |
TallBill Member Posts: 298 From: St. Louis, MO Registered: 11-22-2002 |
quote: Mine is back on page 2. ------------------ "...prayer itself is an art which only the Holy Ghost can teach us. He is the giver of all prayer. Pray for prayer---pray till you can pray; pray to be helped to pray, and give not up praying because you cannot pray, for it is when you think you cannot pray that you are most praying. Sometimes when you have no sort of comfort in your supplications, it is then that your heart---all broken and cast down---is really wrestling and truly prevailing with the Most High." |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
I tried really hard not to read this thread but by the time I finished reading it, it was too late. Those darn threads that I shouldn't read but end up reading, we should really do something about that... I've been playing team fortress 2 all weekend and wasn't feeling 100%, but after Mr Spice notified me of this thread today...sheesh...at times I couldn't breathe because I was on the floor laughing so hard. A part of me feels like Clint might be giving just a little payback. As Clint has said, this is a huge community effort, I've never seen this sort of thing before. I'm honored that you'd make such a fantastic gift Best birthday ever! Thank you to each and everyone one, it means alot to me. Playing that game was amazing! Beautiful work! Greatest coding/graphics work ever guys! *hands all developers millions of kudos* So now all these great developers who made this can slave away at Orion with me? :P It's gonna take me a year or two to make (I reckon), and I'm doing some work with Brethren Entertainment so that's cool ^^ If I had a day, had something, when I was feeling down and that one thing to uplift me (even just for a moment), something that would mean the world to me. This is it, thank you again you guys rock! ps: Ssquared, I know of you but I don't know who you are, or seen photos of you (at least I think). Do you have myspace or facebook? [This message has been edited by david lancaster (edited October 28, 2007).] |
RebelPlanet Junior Member Posts: 1 From: Buffalo, MN, United States Registered: 10-28-2007 |
This is the coolest game I have EVER seen!!! And me driving the truck gives the game real class and credibility too!!! :P Happy Birthday David!!! You're the BEST!! Amazing thread everyone. Very very very cool! Peter [This message has been edited by RebelPlanet (edited October 28, 2007).] |
arissa_nightblade Member Posts: 70 From: Registered: 02-10-2007 |
I still say we make this an easter egg game in Orion or Axys 2! XD HAPPY BIRTHDAY, DAVID!! *hugs* ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Hahaha. Great to read the posts from David and Peter. I tried looking for Peter's e-mail address last night to let him know about this, but could not find it. David, there is a photo of me in this thread. I am on the bottom right. Happy Birthday! |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: OR right here:
|
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: See?? I told you guys he was coming! Haha, anyways Happy Birthday David! |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
I hope you had a happy birthday David! |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Peter wants to put the game on the new Rebel Planet Website, I think it deserves more, maybe boxed and sold in Walmart for $2000? That Eugene meeting looked so awesome! Jeremy thank you! [This message has been edited by David Lancaster (edited October 28, 2007).] |
arissa_nightblade Member Posts: 70 From: Registered: 02-10-2007 |
quote:
------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I'll try and dig up this one particular photo from college and scan it in. Problem is...I just need to find it. |
Randall Member Posts: 44 From: Sacramento, California, USA Registered: 06-19-2007 |
Here is an old man pic below. Too bad it's me. lol
[This message has been edited by Randall (edited October 29, 2007).] |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
quote: Suddenly, the CCN forums are overrun with "women seeking Randall" threads full of pictures and phone number. [This message has been edited by mastallama (edited October 29, 2007).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
and mastallama and I are ready to make some money off of it. haha, but yeah, S2 does look like Rick Moranis.
------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Great work guys! Wish I could've helped out as well. But WOW this is truly a classic lol.. Happy belated Birthday David! ^^ ------------------ |