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David Lancaster do NOT read this – mastallama

MastaLlama

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From: Houston, TX USA
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Ok, now that I made sure David won't look at this message (due to the title)...

His birthday is Sunday! Who's wants to fly out and surprise him in Australia???

Mack

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Wish I could, that'd be sweet.

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SSquared

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Didn't you get my e-mail? I bought everyone plane tickets and hotel packages so we can surprise him.
MastaLlama

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Ya know, I'm kinda glad we don't have a CCNer of the Month. I think it would just flip-flop between David and Clint.

Why flip? That's simple:
1) CCNer of the Month cannot hold the title for more than 1 consecutive month.
2) Mack breaks tie breakers (to handle the first month's election, of course).

So...Mack, which one will you vote for on the first month????? That's a tough one!

ArchAngel

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I'm already at the airport in Sydney. Who's gonna pick me up, again?

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Q.E.D.

arissa_nightblade

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We should all make an Axys fangame

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HanClinto

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quote:
Originally posted by arissa_nightblade:
We should all make an Axys fangame


Jennifer and I actually started on one of these, but we never finished it. We were going to call it "Bible David Lancaster", and you need to run around picking up copies of Axys that have fallen out of the back of a truck on the way to the CGDC.

I would still totally groove on busting this one out. If we had graphics, we could do something pretty quickly with Torque Game Builder.


And Jeremy, are you kidding me? David's such a particularly fine specimen of a masculine individual, I don't stand a chance against him in a voting contest. I think he could just create two accounts and it would flip flop between DavidLancaster1 and DavidLancaster2.

--clint

[This message has been edited by HanClinto (edited October 25, 2007).]

MastaLlama

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From: Houston, TX USA
Registered: 08-10-2005
What exact art do you need for the Bible David Lancaster game?

Good point about the 2 accounts, I bet he would be a little sneakier about it and have them more like DavidLancasterO ("OH" at the end) and DavidLancaster0 ("zero" at the end) so that even though DavidLancasterO won last month and is not in the dropdown box, DavidLancaster0 is!

He's a real sneaky one, that David Lancaster.

Mene-Mene

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Sorry David, I vote Han. SSquared, i"m still awaiting that email. Round trip I hope.

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MM out-
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InsanePoet

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Australia....

Is that a small island off the coast of New Zealand?

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"I find myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world!"
-C. S. Lewis

HanClinto

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quote:
Originally posted by mastallama:
What exact art do you need for the Bible David Lancaster game?


Well, I think we would need to copy/paste the head off of a picture of David onto an animated running sprite of some sort. I'm thinking a cartoony big-head style. We would need at least:
Standing
Running
Jumping
Falling

And possibly:
Hit (Injured)
Dancing (Celebrating)

Just facing one direction for all actions is fine -- we would do the flipping in-game.


We would also need a boxified version of the Axys box graphic


And then some sort of environment graphics set. I was thinking city-based, but really anything we can get would be fine (including ripping the Bible Dave graphics if need be).


Oh yeah, and we'd need a logo / title screen. Maybe something involving either this or this or this photo. A win/lose screen would be sweet too, but I'm not sure it's possible to find a picture of David where he's looking sad.

--clint

[This message has been edited by HanClinto (edited October 25, 2007).]

Mack

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quote:
Originally posted by mastallama:
So...Mack, which one will you vote for on the first month????? That's a tough one!

That is tough; Han has a true community heart but David has a true developers heart. Han has been a great help on CCN but David and I have talked for hours over MSN on almost everything. Thinking about it gives me a headache.

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HanClinto

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Oh yeah -- we should probably have a few baddies for the game too. Not sure what we'd want here. Maybe things like cars, or possibly the evil plants out of Axys. Or aliens. Aliens could be good too.

quote:
Originally posted by Mack:
Thinking about it gives me a headache.


I think it's just David's rocktacularness that gives us these headaches.

I'm man enough to know when I'm beaten. David wins hands down. Especially since it's his birthday. That just pummels me into an unrecognizable pulp.

--clint

MastaLlama

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From: Houston, TX USA
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does anyone think DL is lurking on this thread? hee hee, I bet he is.

Hey David, you're not supposed to be here! Go look at another thread! Can't you read the title? Sheesh...who does he think he is? David Lanca...oh, he IS David Lancaster. Hrm...I seem to be at an impasse.

JeTSpice
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Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Okay, yo's. I'm on the graphics. I'm doing these:
Standing
Running
Jumping
Falling
Hit (Injured)
Dancing (Celebrating)

Somebody else needs to do the background.

David, stop reading.

Clint, how much time do I have to get you these? tick tick tick

[This message has been edited by JeTSpice (edited October 25, 2007).]

HanClinto

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quote:
Originally posted by JeTSpice:
Somebody else needs to do the background.


Ah right -- backgrounds are needed too.

As far as the tileset format, one thing we might be able to use is the Finding Adina format, as I've already written a converter to build tilemaps in TGB using Samw3's excellent half-tile format. You create your collision map like this, then depending on your tileset, it generates tiles that look like this or this.


Adina's graphics are a little small (16x16 tiles made up of 8x8 piece tiles), but the same idea can carry over to a larger graphics format just fine methinks. If someone wanted to create a sample scene but was unable to figure out the graphics format, I could probably help with that a bit.


quote:
Originally posted by JeTSpice:
Somebody else needs to do the background.

Clint, how much time do I have to get you these? tick tick tick



We have friends coming over for dinner tonight and I expect that we'll be talking about theology for several hours (at least until 9:00 EST). So if you had some at least placeholder/draft graphics for me by 9:30 or so I could likely get some sort of proto whipped up, though I can't guarantee I'll have time to get to it today.

Still, it'd be most excellent to have a version of this ready for Big D's birthday on Sunday.

David, stop reading!!! You'll spoil the surprise!

--clint

[This message has been edited by HanClinto (edited October 25, 2007).]

Mack

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Hey Jet, these might help you:

I'll email you the *.png

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HanClinto

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quote:
Originally posted by Mack:
Hey Jet, these might help you:


Haha -- those are great, Mack!

One small comment -- I really like the angle of the side view, the only thing is that it almost seems like the back side of his head is cut off too short or something -- though I'm not sure.

--clint

arissa_nightblade

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Registered: 02-10-2007
LOL!! That's exactly how I envisioned the game should be XD

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MastaLlama

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WOW! Mack has got it goin' on!
CPUFreak91

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quote:
Originally posted by HanClinto:
I would still totally groove on busting this one out. If we had graphics, we could do something pretty quickly with Torque Game Builder.


Or you could use the Bible Dave engine which is designed to be for games where you run around and pick stuff up

(Torque would probably allow for faster customization though)

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Mack

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quote:
Originally posted by HanClinto:
One small comment -- I really like the angle of the side view, the only thing is that it almost seems like the back side of his head is cut off too short or something -- though I'm not sure.

Due to the photo refrence I had to sorta mold the head a bit. If I left it to the orignal it'd look really off. I did all the sprites very quickly so a lot of sloppy cutting and what not.

ArchAngel

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Posts: 3450
From: SV, CA, USA
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oh, this is just brilliant.
I think we found our CCN community project.

I'd totally get in on this? what else do we need?

Graphics?
SFX?
Music?

fireballs he can shoot out of his eyeballs? (that is one of Mr.Lancaster's more guarded secrets)

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Q.E.D.

JeTSpice
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From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Mack -- info (at) Jetspicegames (dot) com

Edit: I just emailed you a zipped file of several shots of David's head. Can you photo-shop them onto white backgrounds. (sent to your email as it appears in your profile)

I've got a different body:

But I think I can use the head.

[This message has been edited by JeTSpice (edited October 25, 2007).]

SSquared

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From: Pacific Northwest
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Wow! Talk about speedgame! This is hilarious. Those stick figures are a riot.

Mene-Mene, of course I got round trip tickets. I even included a side jaunt to New Zealand with a LOTR tour.

JeTSpice
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From: La Crosse, Wisconsin, USA
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Okay, if you want stick figures, we can use those instead. Here's a middle ground, too:

Clint, Mac, which ones do we use?

HanClinto

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quote:
Originally posted by ArchAngel:
I'd totally get in on this? what else do we need?

Graphics?
SFX?
Music?

fireballs he can shoot out of his eyeballs? (that is one of Mr.Lancaster's more guarded secrets)


Fireballs would be *fantastic*. I know you draw a mean UFO -- maybe some alien baddies flying around in saucers?

Music and foley would of course be r0x0r as well.


CPUFreak: Yeah, we could use Bible Dave too -- I was thinking I could whip this up faster in TGB, but I'm still open to options, especially if you wanted to code on it too. Whaddya' think?


Jetspice: I know you do some excellent particle effects in TGB -- at some point I might want to enlist your l33t skills to make some cool fx for the game.


--clint

HanClinto

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From: Indiana
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quote:
Originally posted by JeTSpice:
Okay, if you want stick figures, we can use those instead. Here's a middle ground, too:

Clint, Mac, which ones do we use?


I'd whole-heartedly vote for the Manequinman -- the stick figure thing is great.

--clint

Mack

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Jet, send me the animation frames for the manequinman with the background being a transparent *.png. I'll cut out the heads and stick them on and send it back to you. The email on my profile is my primary.

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JeTSpice
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Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
I'm on it. Clint, I'll send you *all* the mannyman's without the heads as place-holder art. It looks like there's plenty of room for a big picture of David's head on all the frames. So, they shouldn't need to be resized. (Edit: Sent via yousendit.com to your gmail account.)

Mac, I'm sorting out the 6-or-so animations we'll be using. (Edit: Do you want them as a bunch of individual frames, or compiled into sheets?)

[This message has been edited by JeTSpice (edited October 25, 2007).]

[This message has been edited by JeTSpice (edited October 25, 2007).]

Mack

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Sheet or frame doesn't matter, whatever were using for the game.

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JeTSpice
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From: La Crosse, Wisconsin, USA
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MacK, sorry for the typos. I got macintosh on the mind. I'll send you sheets in a few minutes.

Edit: Okay, sent away.

[This message has been edited by JeTSpice (edited October 25, 2007).]

[This message has been edited by JeTSpice (edited October 25, 2007).]

MastaLlama

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From: Houston, TX USA
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Wow, I never thought this thread would turn into something like this! Let me know where I can help!
JeTSpice
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Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Okay, here are the animations, sans David's head:
(Edit: not to scale. Each frame is actually 256x256)

Run_Jump_Fall
Stand
Run
Run_Jump
Stand_Jump
Hit_Front

[This message has been edited by JeTSpice (edited October 25, 2007).]

JeTSpice
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Posts: 433
From: La Crosse, Wisconsin, USA
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Mastallama - maybe you can whip up some Mario-style "doodly-deedle" sounds on the guitar for jumping, getting hit, running, falling?
Randall
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From: Sacramento, California, USA
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Haha! Too funny.

The "animated" David series.

CPUFreak91

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From:
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quote:
Originally posted by HanClinto:
CPUFreak: Yeah, we could use Bible Dave too -- I was thinking I could whip this up faster in TGB, but I'm still open to options, especially if you wanted to code on it too. Whaddya' think?


I wish I could help , I'd be willing to use a Torque Demo or code some new stuff using the BD engine but I leave for the states in 5 days for 2 months so I've got a lot of stuff to do.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

"Oh, bother," said the Borg. "We've assimilated Pooh."

Any fool can know, the point is to understand. -- Albert Einstein

My Programming and Hacker/Geek related Blog

Mack

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Head attached:

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Randall
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Hmmnnn, How about giving him a talk animation, and I'll make some G-D voices for him, maybe? lol
Mack

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The intro could have God giving David a tip that the Axys games were going to fall off of the truck (aliens are trying to get the games in the truck for themselves?). That's why David is running after the truck collecting the games. Randall could do the God voice then.

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kenman

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From: Janesville WI
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David L has the best birthday EVER EVER EVER EVER EVER. I wonder if anyone else has a birthday on Sunday?

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Howdy all! Check out http://art.twobrotherssoftware.com/shs.html, my latest CD.

If you ain't in the forums, you in the againstums :)

JeTSpice
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From: La Crosse, Wisconsin, USA
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Here's some splash screens. Do they work?


jestermax

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From: Ontario, Canada
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DL is awesome, he should come to Canada more often :P

EDIT:

quote:
Originally posted by JeTSpice:
Here's some splash screens. Do they work?

Those are brilliant. He looks like he could be a magician

[This message has been edited by jestermax (edited October 25, 2007).]

MastaLlama

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From: Houston, TX USA
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wow! you guys are really goin' to town!

Ok, I have some midi samples...

http://www.jeremysouthard.org/ccn/BDL/

feel free to use or not, they're all real short ones for like gettin' hit, pickin' up a box, etc.

RA Games

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From: Sacramento, Ca., USA
Registered: 05-22-2006
Hey Guys,

It's me Randall... I'm on a different computer now and had to login under my old forum name. egghhhh.

Anyways, hey, how about this sound as a game starter? Click on the link below.

GOD:
RESCUE THE VIDEO GAMES AS THEY FALL OFF THE TRUCK, AND DO IT NOW!!!

Funny huh? HAHA!


http://www.noahsadventures.com/downloads/rescue.wav

Hey, it's a mission from God. Woo, Ha, Ha!


<Praise God!>

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God said to Noah, "The end of all living beings has come before me, for because of them the earth is filled with violence. I will destroy them along with the earth.
Genesis 6:13

Mack

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LOL, that's great Randall, thanks!

Jet, your splash screen inspired me:

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JeTSpice
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From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Mack, that's hilarious. I'd recommend we use it. Here are some Title splash buttons. Can you make versions in the steel look you've got (static, mouse hover, mouse click)?

Mastallama, I took the sound effects from your site. I'll make TGB files for Clint so all he'll have to do is /include and reference it when he does the walk/jump/stand codes.

Randall, sweet! I'll get this to Clint, too. It's awesome and I know he'll appreciate having "The Voice" in his game.

(Edit: all sound is now converted to .ogg format. Sound effects called "good" and "weird" have been changed to "good1" and "weird1" and Randall's announcement is renamed "announcer")

(Edit: the sound files, called audioDatablocks.cs, have been scripted.)

[This message has been edited by JeTSpice (edited October 26, 2007).]

[This message has been edited by JeTSpice (edited October 26, 2007).]

Mack

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Here's the menu stuff, I tried to do a glow text but it didn't really work well with the colours. I might so solid colours if everyone thinks that'd be better.

Sending you the *.pngs Jet.

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SSquared

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From: Pacific Northwest
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I made a few voice sounds and added two synth sounds. I was going to do more but I realized everything is getting sent in as mono and I am trying to figure out what is happening.

The sounds are located here and are in OGG format. They are not normalized and may not match the levels from Randall or Mastallama.

EDIT: Fixed url formatting.

[This message has been edited by ssquared (edited October 26, 2007).]

JeTSpice
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From: La Crosse, Wisconsin, USA
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Okay, Ssquared, those .oggs are coded in. File names were changed to "hmm.ogg" and "shake_it_off.ogg" and caps were uncapped.

All - We've got enough sound effects, til Clint says what else we need. Does anybody else program in Torquescript and have TGB? (and like David)


Here's Mack's play/don't play in static, mouse-over, and mouse-click:

Go, team, go!

SSquared

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I've got TGB. I have been learning TorqueScript. I don't really know David. I can possibly help with some TorqueScript. I'm not sure how confusing that will be with such a small timeframe. We basically have until Saturday morning or afternoon (approximate US time) for it to be timely. My concern is with such short time, will too many coders be an issue?

If needed, I can do something late tomorrow night. Or at least test it at some point.

Some of my sounds may have no use. I just threw in several ideas in case
they happen to fit somewhere.

MastaLlama

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From: Houston, TX USA
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David Lancaster, stop reading this thread. I don't care if you think George Lucas changed Star Wars and made it look like Han Solo shot first!
HanClinto

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Okay, we've got a first proto build up.
Download it here.

I only got half an hour to work on it last night, so just a warning, it's still *really* buggy.

I'm thinking that I might like slightly different coloring on the character art -- right now the wood looks a little too flesh-colored. Even so, I like it all quite a bit. In the back of my mind though, I'm still not ruling out the possibility of using hand-drawn stick figure animations like Mack originally started doing. Anyways, y'all can play it and tell me what you think.

I'm busy again tonight and tomorrow night as well. The best time for me to work on this and finish it up would probably either be late tonight or early tomorrow (Saturday) morning before noon or so. It's just been a packed week, so I don't have a ton of time for this.

Anyways, everything people have gotten together looks *GREAT*! SSquared, I could totally groove on having you or others help with the code -- I just don't have much time to work on it. Right now most of the code is taken from the Mini Platformer Tutorial, though it's got some serious issues, and I'm thinking we might want to change some parts over to the Custom Platformer Tutorial as our base. I dunno' though -- I'm *totally* open to suggestions (including switching languages). I only put half an hour or so into this Torque thing, we won't lose that much if someone wants to take it in a different direction.

Thanks!

--clint

P.S. David, stop reading!!!

MastaLlama

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quote:
right now the wood looks a little too flesh-colored

Quote below from David Lancaster's mother:
"Although it may be acceptable in some arenas, a naked David Lancaster is not acceptable in video game format. David dear, stop reading this thread."

JeTSpice
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From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Yeah! HanClinto! You rule! The demo is perfect!

Here's my thoughts: It's a birthday present, so let's focus on getting him something on Sunday. Even what we've done is a great present. To me, it looks like we are very close to finishing this.

If I have a vote, I say keep going with Torque, mini platformer tutorial version, and add the following:

Pick up video games.
a "Games:" or backwards-counting "Find 23 Games." score thing
Some monsters
Falling off-screen
4 levels
funny music
(and code in music and sound effects ... sound effects are already done.)
Edit: I'm coloring the wood-colored mannequin man. He'll be blue, like Axys.


From Henry V:
That fought with us upon Saint Crispin's day and Lancaster's birthday!

[This message has been edited by JeTSpice (edited October 26, 2007).]

samw3

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LOL! You guys rock! What a birthday present! (I wish I had time to contribute)

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SSquared

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Coolness! Clint, terrific job laying the foundation. I am familiar with the MiniPlatformTutorial. I have only scanned the Custom one. I think what you have for now will be sufficient. I did run into the problem where I jumped and remained hovering. The same thing happens to me in the MiniPlatformTutorial and I have never looked into how to fix it.

I will see what I can do. I can have him pick up the game boxes. I should be able to work out a game counter. I can add some enemies marching back and forth. I may even make a better timed 'jump' sound, to match the actual jump of the character.

Some questions:

1) How can I get access to the audio and datablocks code?
2) Is there a game box image we can use?
3) Any enemy artwork? I noticed Sam's snake and vulture images are in the directories.
4) How will we destroy an enemy? By weapon? By jumping on it? Or, to make things easiest (for me) just have the character jump over it. If you touch the enemy, you start from the beginning of the level.

I am a little weak on TGB as I am just learning it. If someone can package what Clint has done, integrate the files for audio, add the datablocks files in there, and add the 'exec' statements to read in the datablocks, that will be EXTREMELY helpful. Also, add any enemy images we may want. Then I can just focus on coding when I get time tonight.

GUI/Screens is still an area I am learning. It would be really helpful if someone can work on the level tranisition code. Or, we just have it immediately plop you into the next level.

This really all depends on how much time I have tonight. I've been up past midnight the last several nights, so I'm not sure how many more late nights I have in me.

JeTSpice
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From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Great!

Ssquared, I have audioDatablocks.cs already done, + audio files in OGG format. Where shall I send them? (Edit: also, the new Blue David sprites)

I've integrated audio before in TGB, so I'll wrack my brain to remember it.

No gamebox image yet. If someone can do it... do it, yo!

No enemy artwork yet. If anybody has a copy of Axys and can cleverly rip or screencapture the pictures of the enemy plants, that will be pretty cool. (Clint's idea, earlier).

I agree with just jumping over the enemy. If time permits, we can incorporate a kick or punch. There are Mannequin Man animations of kicks and punches that are already done.

I've packaged TGB for PC and Mac.

I'll be gone for a couple of hours, and then come back and pick up wherever we've left off.

Edit: Here's the blue Davids (just one displayed here, but all of them are done: )

[This message has been edited by JeTSpice (edited October 26, 2007).]

[This message has been edited by JeTSpice (edited October 26, 2007).]

arissa_nightblade

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This is too awesome! Someone contact Peter and see if we can add this as a secret unlockable easteregg game in Orion! XD

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SSquared

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Thanks JeTSpice. Do you have a location from where I can download stuff? Otherwise, check your PM.

I think I can code the audio stuff, I just wanted someone to add the audioblock and get everything prepared. That way, I can just sit and code, without having to think about creating audioblocks.

We should just be able to swap in the blue guy file for the old one, eh?

That's cool there is already punches and kicks in the character. Adding animation is definitely an area I am scared to implement. All I have done is the MiniPlatformTutorial, so I understand it, but don't feel confident in animations yet. I know I can do it, but it will require me to read up on using animations. It is still on my "TGB Things To Learn" for this month. I'm glad Clint got the moving and jumping implemented.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Feel free to use the snakes and vultures or whatever.

God Bless!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

RA Games

Member

Posts: 93
From: Sacramento, Ca., USA
Registered: 05-22-2006
Hey this is great!
Get those snakes and vultures moving!

David, stop reading now...

------------------
God said to Noah, "The end of all living beings has come before me, for because of them the earth is filled with violence. I will destroy them along with the earth.
Genesis 6:13

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Jetspice: Your todo list looks great -- we'll start with that as a base. As far as 4 levels go, I'd be happy with 1, but we'll see what happens.

The blue Bible David looks much better -- thanks! Yes, we should just be able to swap the graphics files and it will all work just dandy.

SSquared:
1) Both HeardTheWord and I both used audio in our TGB games for the Speedgame competition. If you're uncomfortable with this, I can get it started -- it wouldn't be too hard for me.

2) We can start with using this image:

But eventually I'd like to give it a slightly 3d look (though on second thought, this might not be necessary -- the ultra-flat 2d look certainly fits with the big-head-pasted-on look that we've got going on). For now, let's just use this flat graphic and not worry about the 3d look.

3) No enemy artwork yet -- I would like to get UFOs (ArchAngel, are you up for converting some of your UFO artwork from the speedgame?) as well as some of the Axys plant baddies. Can someone volunteer to go into Axys and take screenshots of them for us to use?

4) First assumption is that you'll just have to avoid the enemies, though if we give Bible David any attacks, I totally think fireballs from the eyes would be best. Ideally we would have an attack animation with a few frames of animation where David raises his hands and he gets a more maniacal face with eyes that blaze. We would also need a fireball graphic for that.

If we don't get the fireballs in, that's fine -- he'll just have to dodge enemies.


As far as packaging the game that I already made -- it's already packaged with the source. There are Windows and Mac binaries in the download that I linked earlier -- no further packaging necessary.

As far as animations, you shouldn't need to do too much with that -- most of that code is already in the prototype that I did.


The start on sounds is *fantastic*! I think they're absolutely wonderful. I got a slightly corrupted .zip from Jeff that only had a few of the sounds, but from what I heard, they're perfect.

The titles screens and menu graphics are great!!! I really really like them, they're perfect.

We still need level graphics. I don't have any particularly interesting thoughts on the matter -- does anyone have any bright ideas as far as what graphical look we can use for the game levels?

We need:
1) Enemies (Plants, UFO)
2) Fireball
3) Truck graphic
4) Lose screen graphic
5) Win screen graphic
6) Level graphics
7) Time to code all of this up.

Thanks so much for volunteering to help, SSquared! I'll try to do what you asked (adding the exec statements for the audio datablocks, etc) -- we'll see what I can do.

I'm collecting all of the BDL stuff that people are sending me and posting here and throwing it up on a web-shared folder:
]http://www.hanclinto.com/dav/ccn/BDL/ (EDIT: Fixed link -- thanks for the heads up!)

Cheers! Thanks so much for the help!

--clint

[This message has been edited by HanClinto (edited October 26, 2007).]

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
Awesome. But you people have too much time on your hands.

------------------
Brian

"OOP programmers have a lot of class"

Check out this webhost! Fantastic prices, features and support!

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Fireballs eh? hrm...lemme see what I can do

The requested URL /ccn/BDL/ was not found on this server.

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Clint, I can't get to the BDL link you have listed.

What I meant by packaging was someone taking all of the various assets people have created add it your working version and package them all together. I was just saying I don't want to gather up all of the various items people have been creating and lay it all out into the various directories. I'd prefer if I can download one ZIP which has everything already laid out and I can be ready to code.

I am just trying to come up with small separations to partition out the work.

Well, as for free time, I'd either be coding, writing music, or watching a movie with my wife tonight. It just depends on when the kids go to bed, and on a Friday night, it can be rather late. I can try and stay up a bit late if it brings the community together and helps encourage someone.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Here's a quick stab at a fireball:

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

supercoder

Member

Posts: 37
From:
Registered: 08-20-2007
this is so goofy!
i hope he finds it funny.

ur game reminded me of this goofy game


------------------
>>>--supercoder--<<<

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Hey! There ya go Sam! I've actually got real busy here at work just now, so I'll just have to sit by on the sidelines for a while.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
SSquared: Okay, that makes much more sense. I'll see what I can do about packaging everything up.

Jetspice: You're currently in charge of consolidating all of the sounds -- when can we get that?

Sam: SWEET fireball! That's perfect!

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I have a problem. I can't open the project. I get an error message stating:

This project contains 3 invalid datablocs. This is likely because a referenced image file was deleted from the project directory. The invalid datablocks are:

gp_1_fgImageMap
gp_1_bgImageMap
meet_ebenImageMap

I am also unable to see any of the levels. The map layers do not seem to be there.

I also have another issue. I just got a new laptop and it has a big problem I just noticed today. It takes an enormous amount of time to unzip files. I was up to over 1.5 hours on the ZIP when I eventually gave up. I unzipped it on another Vista box which worked fine. Then copied the files over. I've been trying to find out more information regarding this issue. Sounds like some people have it and others don't. I have two laptops here at work and one has the problem and the other doesn't.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
EVERYBODY HIDE!!! HE'S COMING!!!!
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey SSquared,

Thanks for the bug report. Try this new file -- I fixed those 3 invalid data blocks.

As far as why the level's not showing up, that's very weird. After opening the project file, did you open up the gp1.t2d level? I don't think any of the other ones will work.

Please let me know how that one fares for you.

--clint

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I've been in phone meetings all afternoon. Here's my meeting doodle.. a truck..

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
LOL. That truck is great!!!
JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Sweeet!

Samw3, can you upload the truck and fireball to the FTP? Maybe we should have another version without David? But it's funny to see two of him, too.

HanClinto and Ssquared, I've emailed you both the sound effects and blue david sprites.

Ssquared, ignore my other emails trying to fix your datablocks.


1 level is great for a birthday video game. Should we have the level spell out Happy Birthday David or something?

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
JetSpice:
The truck and fireball are now both on my Dav share. (I should really take the time to figure out how to give others write access to that)

I haven't yet gotten your e-mail about the sprites and sfx, but perhaps it's in-transit.

I think it's a great idea to have it spell out Happy Birthday David or something. Perhaps we should all take photos of our faces to put on sprites to wish him a happy b-day at the end, from the CCN community?

--clint

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Is There Anything I could do?

------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:

Perhaps we should all take photos of our faces to put on sprites to wish him a happy b-day at the end, from the CCN community?

Now that would be totally awesome!

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Here is a version of the truck with the windows up.

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Evdude, Can you cut out some bad guys from the backgrounds? If so, give me an email address and I'll email you some pics.

BTW, here are thumbnails (50%) of those baddies in some Axys screenshots.
(Edit: anybody who can help cut these out, give me your email and I'll send you the original.)

Here are the picture numbers:
0 1
2 3
4 5
6 7

I'm taking number 4.

[This message has been edited by JeTSpice (edited October 26, 2007).]

[This message has been edited by JeTSpice (edited October 26, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
New truck graphic looks sweet.

EVDude, I don't know, what *can* you do? One big thing that noone has jumped on yet is creating some better level graphics (preferably in the format that Sam used for Finding Adina -- though perhaps he and I are the only two people that understand it yet). Basically, I like the way he laid out the half-tiles, I just want some stuff that is higher resolution and fits better with the pseudo-photographic/cartoony style that we have going on right now.

Okay, I'd love to spend more time on this, but I *really* need to run to a dinner. Hopefully I'll be able to get back and work on this in a few hours.

Cheers!

--clint

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Oops, I got bumped. See above.
evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
@JeTSpice:I dont know if I'm good enough at that, but I'll try. my email is evdude AT gmail DOT com

@HanClinto: I'd love to do that! how big do you want them?

------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

[This message has been edited by evdude (edited October 26, 2007).]

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Evdude, when Clint gets back, he can explain the requirements for the tiles.

Until then, I'm sending you one of the easier one, the Penguin in #7.

All - 0,1,2,3,5,6 are still up for grabs.

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
OK. I can open it just fine now. I am unfamiliar with the way you did the map layer. All I see are collision boxes. I don't see any of the graphics. When I run the game, I see them, but not from within the editor. Is there a way I can see the graphics laid out from within the editor?

I resolved my unzip issue. It was AVG Antivirus. I uninstalled and the unzip went down to 1.5 minutes. I installed Avast! instead.

I have made some changes already. I added a bible counter placeholder (no code) on mainScree.gui. I added profile.cs to game\gui to contain some GUI profiles. I also updated datablocks.cs to contain a datablock for a GameBoxDatablock. I also converted the Axys box to a PNG and added it to the project. I think that's all I did so far.

You can find the download here.

Let me know if anyone else has made any code changes.

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Yes, JeTSpice. I got the e-mail. Haven't opened it yet, though. Thanks for the files.

I won't be able to get back to this for a few more hours. Not until later tonight.

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Cool. Samw3 or Clint have the answers to the tile layer and how it works.
evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
alright JeTSpice,I got your email, and will be cutting for a few minutes.

------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Ok, here it is:

download here

I can do the crab thing (6) too.

------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

[This message has been edited by evdude (edited October 26, 2007).]

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Cool. Just sent the crab. Robot's almost done.
samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by HanClinto:
Ah right -- backgrounds are needed too.

As far as the tileset format, one thing we might be able to use is the Finding Adina format, as I've already written a converter to build tilemaps in TGB using Samw3's excellent half-tile format. You create your collision map like this, then depending on your tileset, it generates tiles that look like this or this.


[/B]


I'm thinking a 300% increase in resolution would look good. So, create a png 48px x 384px and imagine it is separated into 2 columns, 16 rows (24x24 pixel tiles).

To understand what to draw in each tile, take a look at these sample tiles and the screenshot. This screenshot uses each of the tiles.

..


------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited October 26, 2007).]

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Okay, In 24 hours it will be 9AM on David's Birthday. It should be enough time to give him a good Birthday present.
evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Ok, here some tiles.
Samw3, I made these before you posted, so they might not be right.
(their in one column)

I have to quit for to night.

------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Thanks, Evdude. You rule!
TallBill

Member

Posts: 298
From: St. Louis, MO
Registered: 11-22-2002
If you guys are still looking for evil dudes, how about these?

close up

full image

(I had handed my camera to a good friend of mine, and, of all things, he pointed it back at me! So, I posed.)

------------------
Never Forget to Pray!

"...prayer itself is an art which only the Holy Ghost can teach us. He is the giver of all prayer. Pray for prayer---pray till you can pray; pray to be helped to pray, and give not up praying because you cannot pray, for it is when you think you cannot pray that you are most praying. Sometimes when you have no sort of comfort in your supplications, it is then that your heart---all broken and cast down---is really wrestling and truly prevailing with the Most High."
Charles Haddon Spurgeon, from the pamphlet, "Effective Prayer"

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
That's awesome, TallBill. If there's time to put everybody's head in there, that's a sweet one!

Everybody - Here are the enemies. I'll email to HanClinto and SSquared

dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
you need to have the window down in the truck with Peter Churness driving the thing... bopping his head as he drives hehe

------------------
jonwarner.net

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Wow! I'm not quite sure what to do with the enemies. Clint?

I have done several new updates.

Thanks a HEAP for preparing the AudioDatablocks JeTSpice. That REALLY helped A LOT. Unfortunatly, many of the OGGs are 0 bytes and for some reason, the announcer was saying my 'doink' sound. No worries, I took Randall's WAV file and converted it myself.

For those interested in just playing the game: http://ssquared2000.googlepages.com/BDL_Game.zip

For those interested in the source: http://ssquared2000.googlepages.com/BDL.zip

There are currently only 2 game boxes.

I'll be heading out for dinner sometime soon.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
quote:
Originally posted by dartsman:
you need to have the window down in the truck with Peter Churness driving the thing... bopping his head as he drives hehe


You know I was thinking that *exact* thing.. but I couldn't find a picture of Rev. Churness

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Oh wow! Having Peter in the van would be X-O-LINT! What a terrific idea. I'm not quite sure how to get that truck in the game since there are hills and stuff. And are the games supposed to be thrown out the back? Someone else will need to do that part.

I'm going to see about adding some of those enemies.

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
My bad on the zero kb oggs.


Here's a pic of Peter Churness. Somebody put him in the truck.


Ssquared, maybe the truck is simply parked at the end of the level.

...and enemies -- maybe just have David jump over them. If he touches one, his life goes down a point. I guess that means a "Life:" counter. Perhaps "Life: 3"

...if david collides with the truck and his life is > 0 and Bibles Left is < 1 then he wins.
...if david collides with the truck and Bibles Left > 0 then he loses.
...if david's life < 0 then he loses.

I'm emailing you and HanClinto the win/lose screens.

Hey! He can grab the boxes. One of 'em was spinning! Sweet!

Who can change the level to spell Happy Birthday David?

(Edit: and here's the win/lose screens)

[This message has been edited by JeTSpice (edited October 26, 2007).]

[This message has been edited by JeTSpice (edited October 26, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Here you go... a two frame animation of Peter in the truck!


------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

BUT I LIKE MAC's BETTER! (more bobbly headed)
V V V V V V V V V V V V V

[This message has been edited by samw3 (edited October 26, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001

I'll send the animation your way Jet.

(converted image to crappy 256 gif for show only)

[This message has been edited by Mack (edited October 26, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Enemy added. David makes a "shaking it off" sound when he touches the enemy. Although I'm not sure the sound really comes off that way. It appears more like the alien making the sound. Maybe I will make an "Ouch" sound.

Good idea on the truck at the end of the level. That should be easy to do. And we can make the game end when he touches it, following those rules you outlined.

Basically, I just added enough things to get a proof of concept for myself to be sure I really undertand everything. I can do the health bar and subtract the number of boxes from the counter. I threw in a few game boxes as an example of subtracting the counter. And then I added the enemy. Based on this, adding more gameboxes and enemies should be fairly straightforward. Even easier if I make an EnemyDatablock, but I didn't do that. Hand editing the few values is fairly simple.

The game has some collision bugs if David falls into the crevice with the enemy. I think it's probably fine for now as you can still jump out of there, so I don't plan on fixing it. Any other bugs, I'm open to fixing.

I still am interested in understanding how I can see the tiles in the editor. It makes it difficult to place the boxes and enemy. I had to place them, play the game, stop the game, then move the item, then repeat until things get placed right.

I hate to keep throwing up these updates, but I'm not sure if anyone else is working on things and I don't want to clobber their work with mine. I think I will be away for awhile starting at 7:15 PM PST (that's now). We still haven't had dinner yet and I'm going to play with the kids.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by ssquared:
I hate to keep throwing up these updates, but I'm not sure if anyone else is working on things and I don't want to clobber their work with mine. I think I will be away for awhile starting at 7:15 PM PST (that's now). We still haven't had dinner yet and I'm going to play with the kids.

Hey that's perfect -- I just got to Internet access a little while ago, I can take over as chief programmer. Just lemme' at the latest code, and I'll go to town for a couple of hours until the coffee shop closes. Is it still at the old download link?

Great work btw!!! It sounds great, I can't wait to check it out.

--clint

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Updated EvDudes awesome tiles with a less nuclear slime grass:

[This message has been edited by Mack (edited October 26, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I see you all in the morning.. I'm totally burnt out here..

Great job guys! I can't wait to see the west coast (and other night owls) progress in the morning!

God Bless!! ..and.. I'm *serious* David, STOP READING THIS!

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Currently at the time of this posting, it's 8:40pm on a Friday night. While I have some boring business documentation to read over and document if you guys need anything post it here and I'll see what I can do in the next 3-4 hours.

------------------

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
SamW3, can you get the truck to HanClinto, or the FTP, or to me at info AT jetspicegames DOT com.

Mack, got your truck. We can flip between the two views of Peter, and it'll be that much cooler.

HanClinto, there is a previous post where Ssquared put his latest updates. If it's got enemies in it, then it is the most recent.

I'm going to make a little theme song, if no one objects.

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Wow Mack! The Grass Is Great(hehe, that rhymed).
Could you do that again, because I just update the tiles so that david wont be standing ontop of the grass. the grass is now in seperate tiles.


------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

[This message has been edited by evdude (edited October 26, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Thanks for the help, everyone!

Okay, I just tried to load EVDude/Mack's tileset into the game, and it's a bit of a different format than the one that the game uses currently. I don't have time to do graphics editing right now to shoehorn these into the correct format. Thanks for getting a jump on these though -- it's a good start.

Do either of you feel up to restructuring the tile graphics into the needed format? I apologize for any confusion that may come from it -- I know that I stared at it and played with it for a bit before I figured out how it all works.

The end result of this graphics format is that it's *really* easy to draw levels, and the game automatically smooths out the edges and adds grass on top and any desired hangy things from the bottom -- it's just really cool to see it all working, and it makes it *much* quicker to do level design.

--clint

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
I think I get what your saying, and will work on it tomorrow. I'm going to bed.
good night.

------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

[This message has been edited by evdude (edited October 26, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
It's only 11pm CST, is there anything I can do?

Let me know in the next 30 minutes or so.

JEREMY AT JEREMY SOUTHARD DOT ORG or on AIM @ MastaLlama

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
We need a UFO and I think that's the whole list.
MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by JeTSpice:
We need a UFO and I think that's the whole list.

How about this?

I'm not sure if it fits the style though. I can do one in 3d in wings real quick.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
The tile graphics could also be a big help. EVDude went to sleep, so if someone else wanted to pick it up tonight, that could be cool.

Something I just thought of was perhaps starting with Danc's free PlanetCute graphics as a starting point.

The angled top portion could be where the grass goes now. We could fill grasss around the top, and dirt to fill in the center.

Just thinking out loud a bit.

Cheers!

--clint

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Ah, missed your post earlier, Mastallama. Looks great! You totally don't need to do it in 3d -- I actually think that would detract from it. What it really could use is some black cartoon outlines (particularly between the windshield and the body).

Great stuff!

--clint

bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
haha this stuff is awesome!

------------------
~~~boogie woogie woogie~~~

PFC

Member

Posts: 29
From: Canada
Registered: 10-16-2007
LOL that is awesome!

------------------
Heart of a Warrior

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
updated UFO, just grab the PNG from the image there.

David Lancaster...shouldn't you be in bed? Stop reading this thread!

JeTSpice, HanClinto - anything else before I go to bed?

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
It's in the programmer's hands. Tomorrow (or anybody on the other side of the world) we'll do the tiles and change the level to read "Happy Birthday David" and that should be the end of it.

Song's almost done and then 3 particle effects for Torque and I'm done.

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
alright, i'm off to bed! g'night and good luck!
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
That's better, Mastallama -- if it were even a bit sharper (like the outline on the truck), that could be even better, but it's pretty good as-is.

Argh, I'm totally fighting with graphics. I guessed that other people might need a bit of a kick start to know what I really meant for the tile graphics, so I decided to try and whip some stuff up. I've made good progress, but it's not quite there yet, and I'm still fighting with it. I'm staying up *way* later than I had originally planned, and I feel like I've gotten nothing done. We'll have to see how it goes though.

Here's what it looks like at this point with my hacked attempt at using the Planet Cute tiles:

Here's the link to the tile map graphic that is used to generate the above tile look.

If I could get this working, it would just make level creation a whole lot easier because we can just draw up the collision map and it makes creates the graphics around it.

Though maybe it's not as much of a time-saver as I had hoped.

Argh.

Anyways, I think I'll leave this where it is for the moment, and work on the menus and whatnot.

Cheers!

--clint

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
Dude, I only skimmed through this but that is pretty cool LOL--I bet he will laugh his head off...

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Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Han I'm doing graphics now, no touchie youie okie?

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okie.

I started touchie, had good success with resizing the base Planet Cute graphics, but then decided to not, and checked here, and you were taking over for a bit. w00t!

I've refactored a bit of SSquared's game box code, and it's a bit more flexible now. It detects when you collect all of the boxes, and now I'm coding in win/lose/menu/splash screens.

w00t!

Thanks a lot guys -- it's just been fabulous how everyone's pulled together on this -- it's been quite a lot of fun.

--clint

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Oh yeah, another graphic that I think we could use is a Happy Birthday David graphic. I was spelling it out in the level, but I think it might be better if we just have a flat graphic for it that we can put in at the end of the level. Anyone up for it? The Jeff/Mack style of lettering is great for this.

--clint

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Okay, I put theme_song.ogg on the DAV. I'll do particle effects and if there's no Happy Birthday sign yet, then I'll do that.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
haha. I've got the intro splash screen working now -- Peter bounces his way across the screen behind the Torque logo, then comes back in the screen and goes across again, all the while boppin' along quite merrily.

Jeff, a particle effect that would be great for this is to have one with Axys boxes flipping out of the back of the truck -- sortof to set the scene for the game.

Edit:
Ack! Mack! I just realized that the super l33t splash screen graphic you gave me just says David Lancaster, it doesn't say Bible David Lancaster. I like your graphic a whole whole lot though -- if it's not too much to change it, the extra word would be r0x0r (unless that was your silent way of rebelling against the name, in which case I'm open to your opinion).

--clint

[This message has been edited by HanClinto (edited October 27, 2007).]

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
I'm downloading from DAV now. Is the latest version up?
(Edit: Which one is the latest version?)

Yes, that particle effect will be easy. I'll skip the truck exhaust one, because it might detract.

...aaaaand that's beddie bye time. See you all tomorrow.

[This message has been edited by JeTSpice (edited October 27, 2007).]

[This message has been edited by JeTSpice (edited October 27, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
No, sorry -- I haven't posted any in a while. You should be able to use the last version that SSquared posted though -- that one has the Axys box graphic in it, so that should be all you need to reference for the particle effect. I'll take care of mounting it to the truck and whatnot (unless you wanted to see what it looked like with the truck, in which case I guess packaging it up would probably be a good idea -- okay, lemme' do that).

Okay, it's uploading now (took me a sec from my Mac). You can get it here.

--clint

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Alright Han, let me know if this is right:

I think I'm following Sams diagram to the letter(?), from the ingame examples and also the resized thing he posted here earlier.

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JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
okay, g'nite for real.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mack:
Alright Han, let me know if this is right:


Very good first run, Mack!!! I'm very impressed!

Here's how it looks in-game.

I'm sure you can see the issues with it -- I'll upload a build for you so that you can play with editing that graphic to get it right.

What you've got looks *really* good though -- fantastic stuff!

You're definitely right-on in that you don't need to fill every last bit of the graphic -- some of those edge pieces are just there in case you want to do something fancy. Still, I really like what you've done -- it's a very good first!

--clint

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Man that looks like crap, what rez. for the tiles are we looking at? I drew them at the 48x48 that Sam did with the resize table. I thought it was going to look more like this:


Here's the screen with Bible added to it:


Here's the ending screen, I figured we'd all have our heads attached to mannys like David waving or something at the bottom.

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, I see more of what you mean. Your mockup looks really good -- I think it's probably just a mixup of where a few of the tiles go.

You're right -- I zoomed way too far in with those tiles -- that was left over from when I had blown it up to use my really big tiles. Here it is, shrunk back down to the size that you were working for:

I think it looks much better at the proper resolution.


Great job on the win screen graphic!!! haha, that's fantastic. I've got the splash screen and menu screen working now -- it's just a small issue that I'm having that's making the game crash when I try to go from the menu into the actual game. As soon as I track that down, I can upload a much-closer-to-finished version.

--clint

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Blah, I'm still not happy with it. The graphics are just crap. Upload the latest build so I can play with some themes ingame to get something to work.

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, uploading now.

I really think you have a great start on it! I honestly think most of the trouble is just that a few of the tiles are misplaced in the graphic, and when they're put into their correct positions, we can probably get most (if not all) of the look you're going for.

Hopefully being able to play around with this latest version will help.

...67% uploaded...

I cut out the biggest files (such as the .exe and .app and one of the audio files) so that it can upload more quickly -- it was just taking forever. Even so, this still isn't moving too quickly.

Okay. You can now get the file here.

Mack, I'm also on Google Chat right now if you'd like to converse in more real-time.

Thanks so much for all your help!!! It's really really appreciated.

--clint

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
It's 2am here so I'm going to hit the sack and try a fresh start in the morning.

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Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Thanks for the upload Han

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Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Can we mix two different tilesets in one level? Or is it just one tileset per level?
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mack:
It's 2am here so I'm going to hit the sack and try a fresh start in the morning.



Yeek! Until you posted that, I hadn't realized that it was 4 AM here.

Ugh. I really gotta' go get some sleep. I've got a packed weekend -- that's why I was cramming to get this game done tonight so that I would have a chance to get it done.

Okay, I think I should have this last bug solved soon, and then I'll post a final-ish build of the game. Charlie is graciously doing some level design, so hopefully we can bang out at least one fun level for Big D to play on his Big B.

Yay!

--clint

P.S. Anyone else reminded of this comic? (warning, strong profanity) Maybe in a few years we'll have a David Lancaster balloon that we can parade through the streets of Canada.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mack:
Can we mix two different tilesets in one level? Or is it just one tileset per level?


Just one tile set per level at the moment. Crappy, I know. Sorry. :-\
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Well it is with great pleasure that I have the honor of unveiling the first fruits of our group effort:
The first playable version

Yay! (scroll to the bottom for the link)


While this version is basically shippable-quality, there is still some that can be done on this before submitting it for Mr. Lancaster's approval.

Programming:
- (Most Important) Sound fx for picking up boxes
- (Optional) Particle effects
- (Very Optional) Capable of progressing between levels
- (Nice but difficult) Fixing the wall-climbing bugs -- not for the faint of heart.

Graphics:
- (Moderately Important) Finish up the tile graphics (Mack will probably get to this in the morning, yes?)
- (Optional but very cool) Cut out the faces of CCNers who want to be included in this, for inclusion on the win screen. You can get a picture of me from my Facebook (Archangel is a friend of mine if you can't see my photos any other way).

Level design:
- (Very Optional) I think Charlie is working on some additional levels for us -- he rocks.
- (Very Optional) More enemy types in the levels?

Management/Organization/Marketing:
- Document the people who were involved in the project, whether as contributors or encouragers as credits that we can provide with the game, as a sortof virtually "signed" happy birthday card.
- Create a pretty showcase entry for the game, to put it on prominent display for our beloved friend David Lancaster.

Okay, that's about all I can think of at the moment. I'm pretty happy with this one being the final version that we stamp gold, but if others (such as SSquared) wanted to put some more spit-n-polish on it, feel free. It's now 5:30 AM, so I'm calling myself officially done with my portion of the present.

If you look in the new version, you'll see some sweet stuff. Sounds by Mastallama, some sw33t music by Jetspice, voice by Randall, fantastic graphics by Mack, a fun level by Charlie, and programming by SSquared, Samw3 and myself. It's truly been a group effort -- even submissions from people like TallBill and EVDude that haven't yet made their way into the game were extremely encouraging to build momentum for the whole development process, and I don't want to discount the value of the energy that everyone brought to help make this a truly fun and fantastic community project.

I love all you guys. I'm really glad that we can do stuff like this as a community.


Okay, mushiness aside, I'm really just still typing because the upload isn't finished yet (really slow connection right now for some reason).

In the meantime, here's a pretty screenshot of the opening movie! Peter bouncing across the screen in his Rebel Planet panel truck:

And here's an image of the Big D himself, welcoming all newcomers into his game:

Yay!!! The upload finished!!!

Here's a link to the game!

BDL_2007_10_27_First_Playable_Version.zip (15 M)

And to David Lancaster (who will soon finally be allowed to read this thread), thanks for your friendship and encouragement over the past couple of years. Your energy, enthusiasm, skill and passion are always uplifting. Thanks for the way that you let the love of Christ work through you in how you impact others. We hope you enjoy this small gift as a community to encourage you as you encourage others. We wish we had the time and resources to make games like this for every members' birthday, and so in lieu of that, please know that while this game is primarily in tribute to you, it is also a representative token of thanks to every member who brings a spirit of encouragement to this community.

So David, from everyone here on CCN, happy birthday.

A brother in Christ,
clint

[This message has been edited by HanClinto (edited October 27, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I will add in the sound effect when picking up the box. But the download time says over 2 hours, so I will get to it in the morning.

I agree with Clint. This was really a terrific showing of community effort. It was so cool to see the needs be said, and people lending a hand to meet those needs. How neat is that?

[This message has been edited by ssquared (edited October 27, 2007).]

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Man...I wish I had found time to be involved. Downloading the first playable version now. Unfortunately I already have a church thing this saturday morning. After that is my day job (bleh, on a saturday). Now I "suppose" I could push aside some XrucifiX-related stuff I was planning on finishing this evening...
evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Wow Mack, those tiles are AWESOME!

------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

[This message has been edited by evdude (edited October 27, 2007).]

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
Ok, here are some more if you need them:

AND here is the crab:

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dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

[This message has been edited by evdude (edited October 27, 2007).]

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Wow! great progress everyone!

hmm.. the download is REALLY slow. I'm going to try and get a mirror up on my site when its done.

EDIT: Here is a mirror link

------------------
Sam Washburn

Check out my CCN SpeedGame 2 Blog

[This message has been edited by samw3 (edited October 27, 2007).]

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Okay, I vote we call it done and *if* we have time to polish, then that's even better.

Credits: Let's let this thread be the credits. It can also be the bonus features > Making of.

Enemies: more enemies are posted to the DAV, in the CCN > enemies folder. (Crab not included, see Crab, above.)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Sam, thanks for hosting the mirror! I really have no idea why my server is so slow right now. :-/ I seem to doubt it, but would a reboot help?

BTW, this morning I remembered that Samw3 and Randall both did stuff for the game as well.

EVDude, thanks for the new enemy sprite! I don't know if it will make it in-game, but it is very much appreciated nonetheless, and there is no doubt in my mind that you're a full-credit contributor.

SSquared, something I realized this morning is that we should add a lose condition if David hits his bottom world limit, for when he falls off the level.

--clint

spade89

Member

Posts: 561
From: houston,tx
Registered: 11-28-2006
hey sam your site isn't working .

------------------
John 14:6

Jesus answered, "I am the way and the truth and the life. No one comes to the Father except through me.

charlie

Member

Posts: 26
From: Portland, OR, USA
Registered: 08-19-2007
Well, I tried to update a couple things in the latest version, but for some reason I'm not able to correctly open the level files in the final version (it opens them with the tilemap the wrong size and placed incorrectly, so everything is off.)

Anyway, If someone else can manage to open it correctly, I just realized that we had different bad guy graphics in there, but I just made the level using the one model I started with. You can just go through the bad guys and add some more varience in their art, that'd be great.

Also, the pit with the hidden game at the end needs a way back out (if you don't get it last, you need to get back out.)

[This message has been edited by charlie (edited October 27, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
just a few thoughts on the playable demo.

#1 - Request
#2 - Bug?
#3 - Gameplay issue
#4 - Great praise

1) can you make the God voice louder? I could barely hear it over the music

2) Clint you may have already mentioned it, I'm not sure but...I only had 1 box left and I made it to the end of the level but didn't know it was the end and jumped...I couldn't get the last box and to exit I had to click the [x] on the window.

3) At the first part where the platforms are up high, there's not much at the bottom (2 jumps and 1 enemy) and it seemed like it was lacking something. I ran all the way right and couldn't get up on that side and got kind of frustrated and almost quit the game. It may be beneficial to put an arrow or something at the bottom point you to the left or give a way to get up on the right

Maybe something like this:


4) Everything else was awesome! I love the standing animation, it looks like he's dancing to the music!

@JeTSpice - I LOVE the theme! I keep humming it after playing, LOL!

[This message has been edited by mastallama (edited October 27, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
I've got it mirrored as well, use whichever is closest to you!

San Antonio, TX: here

and

Herndon, VA: here

both at large pipe servers in datacenters.

[This message has been edited by mastallama (edited October 27, 2007).]

evdude

Member

Posts: 135
From: Earth Orbit
Registered: 03-14-2007
quote:
hanclinto said:
EVDude, thanks for the new enemy sprite!

your welcome!
did the tiles work?

I can't wait to play the game! I'm going to download it to night.

------------------
dudey calls...

"Never try to sneak up on someone who knows Martial Arts, is a Jedi, a Narnian Knight, and is standing in front of a mirror. Especially the last part." -Mene Mene

[This message has been edited by evdude (edited October 27, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I just woke up. The girl's have ice skating so I will be off there for a bit. I am currently downloading the files from Sam's site. I don't know...I'm having problems downloading. It's just frozen at 10.8 MB. I'm not sure I'll be able to help anymore since I am having problems downloading. Oh wait. Now I am trying Clint's again and it's working fine. Going at a good rate.

Aaaahhhh....I need to go really soon. It's unzipping. I don't think I'll have time to work on this before taking off. Can someone add: alxPlay("woohoo_sfx"); to GameBoxClass: nCollision (GameBox.cs file). Thanks. Otherwise, I won't be back until 12 or maybe 1 PST. I may take the computer along so I can do get some work done.

I can't wait to see the latest! The screenshots look great.

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
OK. I made time to get the file done. Clint, I added a new GameBox.cs file into DAV. I placed it loosely in the CCN/BDL directory. Hopefully you can rezip everything.

If anyone wants to hear the new sound when grabbing a box, download this: http://ssquared2000.googlepages.com/GameBox.cs.dso and put it in the BDL\game\gameScripts directory.

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
The particle effect is done. It needs to be attached to the truck. Little boxes of Axys Adventures bump off the truck and land on the ground.

er... I'll post the effect on the DAV. It uses "AxysBoxImageMap", which is already in the game.

(Edit: done. It's on the DAV, under CCN > BDL > OffAxys.eff)


[This message has been edited by JeTSpice (edited October 27, 2007).]

[This message has been edited by JeTSpice (edited October 27, 2007).]

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Had a chance to play the game. Pretty cool...now if only mini-Dave's piercing gaze could shoot lasers beams.
Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
NEW TILES:

PREPARE FOR SQUARENESS

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SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Well, maybe not lasers, but Sam made the fireball!

I'd like to give Dave some world limits so he does not fall off the end. Anyone have any issues with this?

JeTSpice, I will see about getting the particle effect in.

We just finished lunch and I will be between this and helping one daughter with homework. Not sure how much more dedicated time I get on this. I'll make a post if I get anything accomplished.

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
OK. I added the effect to the van and gave David some world boundaries so he doesn't go flying off either side of the screen.

I am having a bad problem uploading though. I guess Googlepages won't let files over 10 MB in so that may be my problem. I will upload to Clint's spot and give a URL for downloading. It will be awhile.

[This message has been edited by ssquared (edited October 27, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
OK. I may not be following protocol, but I added my own ZIPs to Clint's site. Here are the links to the latest files. Didn't want to name it the same as Clint's...just in case.

Source is here.

Game executable is here.

My updated files are in the zip called VanEffectDavidLimit.zip.

Enjoy!

Great job JeTSpice on the particle effect. It makes me laugh out loud each time I watch it.

[This message has been edited by ssquared (edited October 27, 2007).]

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
quote:
Originally posted by Mack:
no touchie youie okie?


LOL just had to quote that

Man this is so insane--one of the craziest B-Day presents I have ever heard of--must be killing DL not to check this forum unless he has illegally done so.

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JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Awesome.

All - it's *much* faster to download sSquared's VanEffectDavidLimit.zip and swap out the files than to download the whole executable. (If you've already got HanClinto's last version.)

Edit: It's currently 8:30 am Sunday morning where David is -- it's his birthday! Does anybody know how to get the game to him? Does he have internet at home?

[This message has been edited by JeTSpice (edited October 27, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Ummm...I just made another update. Uploading now...should be done in 15 minutes or so (3:00 PST now). Same link locations. I did not add the small ZIP update this time.

I added Mastallama's UFO since I wasn't sure whether or not his work had been fully represented.

EDIT: OK...new files are uplodaded. I think I'm done. There are still a lot of sound effects sitting around waiting to be used, but I really think the game is fine the way it is. I just played through the whole thing and it is really wonderful.

[This message has been edited by ssquared (edited October 27, 2007).]

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Is there a Mac build?
SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I uploaded what MAY be one. I don't know, though. I told TGB to make a Mac build and these are the files it produced.

It's here.

[This message has been edited by ssquared (edited October 27, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Hrm, i don't have his phone number, Clint may though. It would be awesome to call himm and tell him! LOL
Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
I need a picture of everyones head, post it here so I can finish the final image.

Also, here's the latest build:

http://www.gameace.org/~ChristianCoders/BDL/

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MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Here's me:

How are we gonna get this to DL?

[This message has been edited by mastallama (edited October 28, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
I need a bigger pic than that mastallama

Once it's all ready I'll MSN David this link

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SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Hey. It looks great. Nice new tiles. (Don't think I didn't notice what got taken out. )

I don't want to sound like a broken record, but I am really amazed at how the community came out for this. This isn't just some small thought either. I've been thinking about it yesterday and through today. I did not realize how many people had such terrific graphic ability. And what really blew me away is that people who don't even have Torque Game Builder were able to play a part in it all.

No, I don't expect this to happen every birthday, but I think it shows we are there for each other and we truly care about our members. I have never met David, but through this experience and the comments made from others who do know him, I look forward to one day meeting him.

TallBill

Member

Posts: 298
From: St. Louis, MO
Registered: 11-22-2002
quote:
Originally posted by Mack:
I need a picture of everyones head, post it here so I can finish the final image.

Also, here's the latest build:

http://www.gameace.org/~ChristianCoders/BDL/


Mine is back on page 2.

------------------
Never Forget to Pray!

"...prayer itself is an art which only the Holy Ghost can teach us. He is the giver of all prayer. Pray for prayer---pray till you can pray; pray to be helped to pray, and give not up praying because you cannot pray, for it is when you think you cannot pray that you are most praying. Sometimes when you have no sort of comfort in your supplications, it is then that your heart---all broken and cast down---is really wrestling and truly prevailing with the Most High."
Charles Haddon Spurgeon, from the pamphlet, "Effective Prayer"

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
I tried really hard not to read this thread but by the time I finished reading it, it was too late. Those darn threads that I shouldn't read but end up reading, we should really do something about that...

I've been playing team fortress 2 all weekend and wasn't feeling 100%, but after Mr Spice notified me of this thread today...sheesh...at times I couldn't breathe because I was on the floor laughing so hard. A part of me feels like Clint might be giving just a little payback.

As Clint has said, this is a huge community effort, I've never seen this sort of thing before. I'm honored that you'd make such a fantastic gift Best birthday ever! Thank you to each and everyone one, it means alot to me.

Playing that game was amazing! Beautiful work! Greatest coding/graphics work ever guys! *hands all developers millions of kudos* So now all these great developers who made this can slave away at Orion with me? :P It's gonna take me a year or two to make (I reckon), and I'm doing some work with Brethren Entertainment so that's cool ^^

If I had a day, had something, when I was feeling down and that one thing to uplift me (even just for a moment), something that would mean the world to me. This is it, thank you again you guys rock!

ps: Ssquared, I know of you but I don't know who you are, or seen photos of you (at least I think). Do you have myspace or facebook?

[This message has been edited by david lancaster (edited October 28, 2007).]

RebelPlanet

Junior Member

Posts: 1
From: Buffalo, MN, United States
Registered: 10-28-2007
This is the coolest game I have EVER seen!!! And me driving the truck gives the game real class and credibility too!!! :P

Happy Birthday David!!! You're the BEST!!

Amazing thread everyone. Very very very cool!

Peter

[This message has been edited by RebelPlanet (edited October 28, 2007).]

arissa_nightblade

Member

Posts: 70
From:
Registered: 02-10-2007
I still say we make this an easter egg game in Orion or Axys 2! XD
HAPPY BIRTHDAY, DAVID!! *hugs*

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SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Hahaha. Great to read the posts from David and Peter. I tried looking for Peter's e-mail address last night to let him know about this, but could not find it.

David, there is a photo of me in this thread. I am on the bottom right.

Happy Birthday!

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
Originally posted by ssquared:
David, there is a photo of me in this thread. I am on the bottom right.

OR right here:

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by david lancaster:
I tried really hard not to read this thread but by the time I finished reading it, it was too late. Those darn threads that I shouldn't read but end up reading, we should really do something about that...

See?? I told you guys he was coming!

Haha, anyways Happy Birthday David!

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
I hope you had a happy birthday David!
David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Peter wants to put the game on the new Rebel Planet Website, I think it deserves more, maybe boxed and sold in Walmart for $2000?

That Eugene meeting looked so awesome!

Jeremy thank you!

[This message has been edited by David Lancaster (edited October 28, 2007).]

arissa_nightblade

Member

Posts: 70
From:
Registered: 02-10-2007
quote:
Originally posted by Mack:
OR right here:



wow! they do look alike! :O Are they brothers, perhaps? o.o

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SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
I'll try and dig up this one particular photo from college and scan it in. Problem is...I just need to find it.
Randall
Member

Posts: 44
From: Sacramento, California, USA
Registered: 06-19-2007
Here is an old man pic below.
Too bad it's me. lol


Happy Birthday David

[This message has been edited by Randall (edited October 29, 2007).]

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by Randall:


Suddenly, the CCN forums are overrun with "women seeking Randall" threads full of pictures and phone number.

[This message has been edited by mastallama (edited October 29, 2007).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
and mastallama and I are ready to make some money off of it.

haha, but yeah, S2 does look like Rick Moranis.
Rick Moranis with an edge. a rebel edge.


but yeah, I wish I coulda helped with the project, but turned out my weekend was packed.
Hope you had a good b-day, david!

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Q.E.D.

Brandon

Member

Posts: 594
From: Kansas City, Mo, USA
Registered: 02-02-2004
Great work guys! Wish I could've helped out as well. But WOW this is truly a classic lol.. Happy belated Birthday David! ^^

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They will know that we are Christians by our love.