crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Many of you may find this encouraging: http://www.gamedev.net/community/forums/topic.asp?topic_id=468730 I think he did a great job, so I wanted to draw some attention to his work. ------------------ [This message has been edited by crazyishone (edited October 21, 2007).] [This message has been edited by crazyishone (edited October 21, 2007).] |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Astonishing Indeed. A couple quotes/wisdom I liked: Inspiring find, Crazyish. I can see how it would be doable with discipline. I'm imagining 52 speed game weeks. I could really get a lot done, if I had the time to put towards it. God Bless! ------------------ |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
That's inspiring. I like in the credits of the game, where although the author did 99 percent of the work, he includes lots of other people in the credits. |
arissa_nightblade Member Posts: 70 From: Registered: 02-10-2007 |
That's really awesome. He did all that himself? @_@ Sounds like something I'm doing now. But that's great he actually finished it! ------------------ |
Briant Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
quote: I too am impressed with his project, but don't AT ALL understand this comment. Multiple, smaller files are definitely the way to go for so many reasons, including "faster". ------------------ Check out this webhost! Fantastic prices, features and support! |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Maybe he meant it's easier for himself while he's writing it. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
I'm sure he did mean faster for one person to code. Say you're putting a tank into the game and you've got to line up a muzzle flash with the barrel and you're trying to code in the x and y offsets and you've got 2 or 3 graphics programs open, and a few windows with assets (the game's assets, and the back-up assets, etc.), not to mention all the files that comprise the code. In trying to find a file called "muzzle flash," there's too many open files to choose from. In keeping everything in one file, it's much faster to use (F)ind to find an object called Muzzle_flash. |
Briant Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
I understood him to mean that as well, but I still don't see it. Any good IDE will allow you to search all source files in your project just as fast and easy (faster even, since you usually get a list of files/lines that you can double-click and jump directly to the one you want, rather than cycling through a "find next" situation). If he was using Visual Studio, in addition to the above you also have right-click action (simply right-click a variable or function or whatever, then "Go to definition" or "Go to declaration"), as well as the Class View and Class Browser windows which to take you straight to any desired function anywhere in your project in seconds. Maybe he was using notepad as his text editor. I dunno, maybe it really is faster for him for some reason. It would drive me bonkers though, and I think the other benefits of multiple files would far outweigh the extra second or two one might gain on text searches. ------------------ Check out this webhost! Fantastic prices, features and support! |