LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
Hello Yes this is a ....Im new hello every one post. Found my way here thanks to Mack and Skynes I work in the film industry in New Zealand as a 3d modeller. Doing a little gameDev as time (and the engine RE) allows. Have a couple of projects Im bashign around, Christian and nonChristian. Good to be here, and see such a large number of members. -LW ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Hey! Welcome to CCN! I hope you have a great time here. ------------------ I reserve the full right to change my views/theories at any time. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Welcome, LW! I really like a lot of the 3d modeling that you've done, and I'm glad to see you join us here at CCN. --clint |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Hey cool, someone new to spark modelling discussions, look forward to your posts. |
LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
quote:
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jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Welcome LightWave (ima call you that; it has the same initials). Where are all these RE developers coming from?? for the longest time it was just BB guys and now RE is taking over... ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:BB Rules!! Actually, I found this site through the BB site, myself. |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:Questions? no not off hand, I answered about 10 modelling questions elsewhere this afternoon, however I mean general modelling topics, such as you may find in the art etc forum here. It's too slow of a forum for my liking |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
LW is da man |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
quote: awww...so vague. Not going to toot your horn? Trying to avoid the oncoming crush of fanboys of <deleted name of famous movie you worked on>? :P |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I found this site through the BB demo, I think Krylar helped it get lots of promotion through Blitz. ------------------ I reserve the full right to change my views/theories at any time. |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
Welcome! Your nick is inspiring because I too want to be warrior of Christ! God bless. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Welcome! Great to have another member aboard to get involved in the topics, discussions, and input. |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Welcome aboard! You should post up your most favorite 3 models you've ever made! |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Welcome to CCN ------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Yes, welcome aboard! ------------------ |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
Welcome ------------------ |
Randall Member Posts: 44 From: Sacramento, California, USA Registered: 06-19-2007 |
Dear Lord, It's good hearing from you again. Randall... [This message has been edited by Randall (edited June 20, 2007).] |
LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
quote: Hiya. I still consider myself reasonably new to he industry. been doing it for 4-5 years now. Based off a sculpt from the workshop designers. Done other random stuff -LW ------------------ |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
/gasp /me bows in your presence. that's awesome!!!!! |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Welcome on CCN. Nice shots, what poly count does a model like that have? [This message has been edited by calin (edited June 21, 2007).] |
LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
quote: Hmm cant rember exactly off hand. The subD cage probably 30-40k . The high res for extracted displacements 10Million+ Here I put in a plug for www.mudbox3d.com -LW ------------------ [This message has been edited by LordsWarrior (edited June 22, 2007).] [This message has been edited by LordsWarrior (edited June 22, 2007).] |
LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
Heres some of my older stuff. My first real models in film. http://www.rendernetfx.com/pjenness/images/filmwork.html and my IMDB page: ok..I think thats every thing LOL -LW ------------------ [This message has been edited by LordsWarrior (edited June 22, 2007).] |
LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
quote: Thanks...tho I cant really take all the credit. The main design credits are Weta Workshop who make amazing sculpts. I modeled it based off that. And modified as needed to work as a animatable CG creature. Creature TDs, Animation TDs, Texture TDs, Shader Writers all contributed to bring the model to life...so to speak. -LW ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! I had no idea "I, Robot" was Weta Digital. Amazingly, that's actually one of my favorite movies. Thanks for sharing the photos. |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Thats some pretty nifty stuff there LW. Now i can hire you to work for free on a game that won't make any money </badJoke> Do you have any experience with the shaders as well? or do you generally just leave that up to other guys? ------------------ |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: I don't think most people working on such projects earn ridiculous amounts of money, besides there are things which weight more than money. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
well, if you worked on LOTR (and with WETA), your l33tness has reached dangerous levels. ------------------ |
Jari Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
quote: That's gold right? (j/k) Not all that is gold glitters - look for things above not things on earth. ------------------ [VoHW] (Help needed) [Blog] (Contact) - Truedisciple (mp3) |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
@LW - If you can tell us...what software packages do you use the most when working on your models? |
Randall Member Posts: 44 From: Sacramento, California, USA Registered: 06-19-2007 |
Wow LW, I'm looking at those screenshots. Very nice stuff. Hey, you really are a lord. lol
A server quadcore or something? |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Sweet stuff! Welcome to CCN. I didn't know there was an extended version of King Kong. I'm really impressed to see a believer working with WETA. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: Dunno much about the hardware, but WETA, DreamWorks and some other studios that are big into CGI use Linux rendering farms. ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
The place i used to work at had a $2 million SGI render monster. THAT thing was cool ------------------ |
LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
quote: Sounds pretty close to me.. However, personally. I do almost everything 3d with Maya. Mudbox is great for the detailed stuff and extDsp maps. I havent done much textuirng myself, except for randomly using photoshop and a few 3d paint packages (like body paint). -LW ------------------ |
TallBill Member Posts: 298 From: St. Louis, MO Registered: 11-22-2002 |
Can you tell us your impressions of what working with PJ is really like? Would such a thing be "PJ Approved"? ------------------ "...prayer itself is an art which only the Holy Ghost can teach us. He is the giver of all prayer. Pray for prayer---pray till you can pray; pray to be helped to pray, and give not up praying because you cannot pray, for it is when you think you cannot pray that you are most praying. Sometimes when you have no sort of comfort in your supplications, it is then that your heart---all broken and cast down---is really wrestling and truly prevailing with the Most High." |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Wow, LordsWarrior. You've done some really awesome things! Do you think you'll come to CGDC this year? ------------------ |
LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
quote: HAHA..I cant really say anything here.
[This message has been edited by lordswarrior (edited June 25, 2007).] |
LordsWarrior Junior Member Posts: 9 From: Wellington, New Zealand Registered: 06-19-2007 |
quote: Hiya. Na, Im over in 'lil 'ole New Zealand. Its a bit of a swim to get over to CGDC. I'll need you guisy to fill me in one what happens there. -LW ------------------ |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
You bet! Your work is a GREAT inspiration ^^ ------------------ |