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Who here is working on a game? – David Lancaster

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Would anyone share information about the project you're working on? How you're involved with it and what you hope will come of it? If you're willing to share, I'm really curious to see what part of this community is involved with the indie game dev side of things...Thanks!

[This message has been edited by David Lancaster (edited May 21, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I won't talk too much about it, but Xian_Lee and I are involved in working on some small minigames to work with Christian graphic novels. We hope to have something to show at this year's CGDC.

On a side note, me getting a "real job" has kindof cramped my style as far as how much time I have to put into game development. Still, I'm really thankful to be able to continue as much as I have.

--clint

[This message has been edited by HanClinto (edited May 21, 2007).]

Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
quote:
Originally posted by HanClinto:
I won't talk too much about it, but Xian_Lee and I are involved in working on some small minigames to work with Christian graphic novels. We hope to have something to show at this year's CGDC.

On a side note, me getting a "real job" has kindof cramped my style as far as how much time I have to put into game development. Still, I'm really thankful to be able to continue as much as I have.

--clint


I won't talk too much about it, but hanclinto and I are involved in working on some small minigames to work with Christian graphic novels. We hope to have something to show at this year's CGDC.

On a side note, my "real job" has kindof cramped my style as far as how much time I have to put into game development. Still, I'm really thankful to be able to continue as much as I have.

(Why say something original if it has been eloquently said already? )

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Portal with information on my programming projects and links to my other work

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Hey David,

I've been working on a fantasy based ORPG for some time now with some help from Crazyishone and LAVA. I'm using RealmCrafter and it's pretty fun to work with. I've recently obtained a new job and though the hours are much nicer I find myself spending the most of my time with my wife rather than my game developement.

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
I've just been feeling a little lonely developing lately. Maybe because I haven't logged into msn to chat with Mack.

I really want to comprehend the extent at which ya'll are involved with developing. I know I'm a limited resource with my 2nd job and development, which I hate and some other things going on in my life. It's always been something I've wanted to see, people working together in unity to create the same thing. Most people seem to be having a hard enough time of their own doing what they can with the limited resources they have to do the best they can. It's just kinda been a dream, to work with unity with others on the same thing. At this point in time I'm the only one who can really give to development on our team, and everyone else has other things going on.

I'll just email Clint, that'll make things better for a short while...

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Mastallamma you got a link where I can check out your project? Happen to have any screens? A thread on this forum I haven't seen yet?
MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
I've posted a few times in the "Weekly Updates" thread started by Clint. I don't really have anything public yet. I haven't talked to LAVA or Crazyishone in weeks either, so I'm not sure where they are on what they were working on. I'll be glad to let you in when we start testing thing though

here's some waaay early development stuff:
http://www.jeremysouthard.org/andwynn_online/images/
http://www.jeremysouthard.org/New%20Folder/

Also, I started working on http://www.ccn-downloader.com/ back in December but haven't found the time to finish it either.

Oh, and I'm working on a guild website for my guild in World of Warcraft:
http://www.jeremysouthard.org/GoD/ - mostly functionality right now, i'm pulling all the data from the World of Warcraft website, they use XML and I can parse!

[This message has been edited by mastallama (edited May 21, 2007).]

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
quote:
I've just been feeling a little lonely developing lately. Maybe because I haven't logged into msn to chat with Mack.

Alright, alright, I'll download skype.

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Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Well I've got about 4 different "Main" projects I'm working on.

1. Star Wars PNR II Helper
Basically keeps, manages, changes, makes and modifies character files. As well as a time calculator for movement in my document game.

2. The Well of Bethlehem
This is my biggest project, I'm getting close to the end of the concept. I've got about 1 level to make, 1 bug for now to fix, transitions, and view work. This is my most important project, but stalled due to a bug which I'm having trouble fixing.

3. Star Wars Force Revealed
This is a concept project for testing force powers. I've basically gotten most of the character design options worked out, and the terrain semi-set-up.

4. Star Wars Republic Strife 3d
This is my first 3d game, and I've gotten a few concept things worked out, like movement on floors. I've also gotten a male model. However I'm working on getting a team together.

BTW, if anyone wants to help, I'd love it.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

[This message has been edited by Mene-Mene (edited May 21, 2007).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Help sure would be great and while Lord has blessed with much help I still wonder sometimes should I just ask seek and knock to get more help. But most importantly I try to remember to listen God because His blessing gives the growth/progress in all things.

The largest project for me is VoHW game which is a non-violent adventure based MMORPG and I have been working on it a long time now.

The second project which has become quite serious from a side project that should have never even gotten this far is Darkening where believers in Christ battle against sin and find the light in God's grace. It's a 3D action based point and click with minor RPG elements.

Then there's couple games in idea stages. The one worth to mention is perhaps a game based on Darkening's engine that is aimed more towards secular audience since it's allegory of man's strive for enlightment and hope in better.

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Psa 32:5 I acknowledged my sin unto thee, and mine iniquity have I not hid. I said, I will confess my transgressions unto the LORD; and thou forgavest the iniquity of my sin. Selah.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

zookey

Member

Posts: 1902
From: Great Falls, Montana, USA
Registered: 04-28-2002
Cool!

I am Lead Game Designer at Team KAIZEN (www.teamkaizengames.com)

We signed a 'Strategic Alliance' deal with Fortitude Entertainment Group (www.fortitudeentertainment.com) for them to gather funding and publish our first title, a fighting game called Shattered Soul (http://shatteredsoul.teamkaizengames.com). We are currently trying to pitch our game to Sony for PS3 development

I hope to have more info soon on all our stuff--but things have been linin' up for us so it has been kind of hectic hehe!

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Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
Sure, Iíve posted some screens/video around here about it, though those are outdated at this point since the rendering engine switch which is not quite finished yet. Name and website is still TBA but it is certainly a Christian themed mmorpg which is set in the near future, not really confined to the aspects of this world around us, it has more of a spiritual fantasy element to it, almost to the point of leading it off with the quote ďIn the similitude of a dreamĒ.

Other than that I am working on a smaller game using the same licensed game engine, this is to help me work out server issues and such so I can iron out any problems before I release my primary project. The game has spiritual elements but is not a Christian themed game, itís set before the coming of Christ though it is a world (this one) where God is in control.

I donít really have any staff at this point and am not looking for any, Iím doing quite fine. I have quite a bit of help mostly from people that Iíve helped with their projects. Other than making, licensing or contracting, later Iíll have some volunteers mainly for quest writing and mostly from my Church. Hope to have it all ready in 2008, and the test game this year up on a server in a data center.

Other than that, not much else, that takes most of my time IĎm sure you can imagine. Iím working a few hours a week on another mmorpg in a team mainly as a modeller and texture artist, they supply me with the concept art and I push out finished work from that. Thatís pretty much how I do it, unless Iím provided concept art I just wont do the work (that's just how it's done) unless itís something I design myselfÖ and I always start with concept art and then model from that. Maybe when I get through the test game and this team project I may start working on a puzzle adventure game (e.g. myst, zork etc.), itís something Iím considering and have been working out concepts for.

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by mastallama:

http://www.jeremysouthard.org/andwynn_online/images/


Oh yeah, the l3dt shots, too bad there is no b3d pipeline to get them into rc with; looking like that at least. Hmm I recall sending you a pm some time back, went unanswered.

bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
no games here. but i am working on a project i hope to share soon.

however, i have been getting into mapping for america's army.

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~~~boogie woogie woogie~~~
Jesus didn't come to save the saints.

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Hey Jeremy, can I call you Jeremy? is it Jeremy?

Your stuff is looking good! Thanks for sharing Do you hope anything will come of your game dev ventures? Do you believe your project will come to completion? Have you run into any problems? Lacking any resources?

Hi Jari, VoHW looks like a very cool project. How long have you been working on it? How long do you think it'd take for you to complete it? Do you believe you will complete it? What do you expect and hope to come of it?

Faith warrior, are you able to show any screens or progress of your project? Anywhere I can check out some of your modelling work?

bwoogie have you been able to finish most of a map for AA? Got any screens of your work?

Hey Zookey, I forgot your name :S I know team kaizen have been around for a while now. How are things going? Have you run into any issues you're willing to share?

A general question for anyone who is interested. How do you believe God is involved in the games you develop and work on? Why do you believe he is calling you to do this? Do you find it hard sometimes and find it easy to doubt? How do you stay motivated to keep moving foward despite the disappointments and problems you may run into?

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by David Lancaster:

Faith warrior, are you able to show any screens or progress of your project? Anywhere I can check out some of your modelling work?

Sure, I keep a small log here on this project though it may be a little confusing with the recent updates Iíve done this year. I wiped it at the end of last year but it's piling up again http://www.christianforums.com/~Faith_Warrior

One of these days I'm going to get around to making a blog site with some of my various modelling/rendering/video/music work, either that or a themed 3d art site.

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
You've hooked up irrlicts rendering system with blitz basic? So can you script gameplay mechanics with blitz script? Are your levels mesh or bsp? The lightmapping seems to work great, did you have to use giles or something?

Thanks!

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
quote:
Hey Jeremy, can I call you Jeremy? is it Jeremy?

If you're talking about me, I'm not Jeremy.

quote:
A general question for anyone who is interested. How do you believe God is involved in the games you develop and work on? Why do you believe he is calling you to do this? Do you find it hard sometimes and find it easy to doubt? How do you stay motivated to keep moving forward despite the disappointments and problems you may run into?

How do I believe God is involved? 3 things, firstly faith because I know its according to his will that Christians should have an output/input, and non should have an input. 2nd, I believe because I see action, when I pray, I see action this convinces me further. 3rd, I believe by the same way that pastors, and outreachers believe that witnessing is the right thing to do. Just like tracts are different from talking, we're handing out digital tracts.

Why do I believe God calls me to do this? I'm not so sure this is my calling exactly. But why would God want me to do this? Same reason he wants others to witness, we're spreading the gospel in a popular, digital way with entertainment.

Do I find it hard and easy to doubt? I find it hard to focus, and that God wants ME to do this. Not so much as easy to doubt that God wants this to happen.

How do I stay motivated? 1, I pray, and that helps. 2. I go back to my morals, and whys when I lose concentration. 3. I ask myself game-purpose-evalutaion to convince myself. 4. This is fun! 5. I take a break every so often.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

I reserve the full right to change my views/theories at any time.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Mene-Mene:
If you're talking about me, I'm not Jeremy.

Mastallama's name is Jeremy Southard (note the domain name he posted links to) -- I'm guessing that's who he was talking about.

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:
Originally posted by Faith_Warrior:
[QUOTE]Originally posted by mastallama:

http://www.jeremysouthard.org/andwynn_online/images/


Oh yeah, the l3dt shots, too bad there is no b3d pipeline to get them into rc with; looking like that at least. Hmm I recall sending you a pm some time back, went unanswered.

[/QUOTE]

Sorry man, I don't see one from ya. RC2 is supposed to support tons of other formats besides b3d but with l3dt I can create heightmaps and that's what I've been using

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"Bell, I have something to show you, but first, you have to close your eyes, it's a surprise." - The Beast

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
quote:

Hey Jeremy, can I call you Jeremy? is it Jeremy?

Hey...uh..sure, yup, that's me.

[QUOTE]
Your stuff is looking good! Thanks for sharing Do you hope anything will come of your game dev ventures? Do you believe your project will come to completion? Have you run into any problems? Lacking any resources?
[\QUOTE]

Thanks for the compliment Well, I hope to finish the game. So far it's been a learning experience. I think it will be finished, I'm reworking some of the stuff and have been thinking about releasing it in stages. The only problems I've run into is the lack of decent 3d models. I can model and I took several classes on it but organics just don't model well for me.

But other than that, there haven't been many problems.

[This message has been edited by mastallama (edited May 22, 2007).]

[This message has been edited by mastallama (edited May 22, 2007).]

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
@ David -Itís not finished yet, still has more work needed before itís finished, and itĎs not BSP. As for the video and screenshots thatís not from the irrlicht engine yet, like I said they are older screenshots (almost a year old, nda). The screenshots up top of the building at night were done in DeleD as well as the interior screenshot; all lightmapped with DeleD. The video is the b3d rendering engine and the rest of the screens. The new engine is BlitzPlus and irrlicht, yes.

@ llama Actually they are making l3dt compatible with Ogre for the most part, I talked to the programmer for l3dt and they had no plans to make a b3d, 3ds or DirectX pipeline. I have l3dt, itís ok but itís not a terrain editor, itís a terrain generator; very little control over shaping the terrain. Looks nice in the accompanied viewer though, but for some reason the image exports (color map mainly) are so blotchy and color splattered around as it does. In time Iím sure he will get l3dt to look very nice. What, that pm never showed up? Iíll send another.

Faith_Warrior

Member

Posts: 490
From: So.Cal.
Registered: 09-05-2006
quote:
Originally posted by David Lancaster:
A general question for anyone who is interested. How do you believe God is involved in the games you develop and work on?

I think itís less of a matter of God being involved but of me being involved. God is involved in everything in a believers life, but do we choose to submit to His will in all things? Itís quite possible not to.
quote:
Originally posted by David Lancaster:
Why do you believe he is calling you to do this?

Because you do it.
quote:
Originally posted by David Lancaster:
Do you find it hard sometimes and find it easy to doubt?

I donít know, you just do it, if itís done than thatís what you did. If youíre doing it than that is what you are doing.
quote:
Originally posted by David Lancaster:
How do you stay motivated to keep moving foward despite the disappointments and problems you may run into?

Well if you donít than itís not what you should be doing, or unwilling to do.

Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
At GG I'm unfortunately not working on a game... though I do enjoy what I do (as it is related to games).

On my personal time (whenever I can squeeze some out) I'm working on a basic puzzle game and a platformer. I've also been having D&D sessions with co-workers for the last few months and have slowly been getting inspired to start work on a tabletop system (with full networking support) that allows you to simulate the tabletop experience with a visual computer app... I then would create an example RP system using biblical inspiration (been itching to do a biblical RPG with plenty of action as well as plenty of Christ).

ADD: btw there is a L3DT pipeline for TGEA

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Matthew Langley
Lead Documentation Engineer
GarageGames

[This message has been edited by Matt Langley (edited May 22, 2007).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by mastallama:
I've posted a few times in the "Weekly Updates" thread started by Clint. I don't really have anything public yet. I haven't talked to LAVA or Crazyishone in weeks either, so I'm not sure where they are on what they were working on. I'll be glad to let you in when we start testing thing though

Mainly because I haven't seen your on AIM for weeks. Last time we talked was when we changed our deadline for the demo.

I admit there was a hiatus when I didn't feel like going on AIM, but I've been going online now almost everyday for the past 2 weeks or so.

[This message has been edited by LAVA (edited May 22, 2007).]

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
quote:

Would anyone share information about the project you're working on? How you're involved with it and what you hope will come of it? If you're willing to share, I'm really curious to see what part of this community is involved with the indie game dev side of things...Thanks!

I'm working on a card game based on Hockey. It's coming along really good - the game-play is done, and I'm just tweaking the menus and adding some "bells and whistles". It's almost ready for a private demo (for potential investors and publishers, as we have a few interested (and well-known!) parties), and a public Beta release should follow not too long after that. I'm currently doing everything technical (programming, graphics, sound, etc.) but if the private demo results in an investor and we get some funding, we might take on another programmer or hire someone to improve the graphics. Some (semi-outdated) info at http://www.tegarttech.com/cardhockey

As this project winds down for me, I will be winding up on my own 3D project (non-game, and probably using Torque's TGEA), and a first-person 3D game with Trinity Powered Games although no programming work has begun on the latter yet.

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Brian

"OOP programmers have a lot of class"

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