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is this OUR Hanclinto? – mastallama

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
Ok, waaay back in the day I found a site called ASDF.com. For some odd reason I went there again tonight and ran across this little tid-bit:

http://www.asdf.com/asdfstory.html

Clint - what is your last name??? What was airlocked.com???

quote:

You must rally the people! To the top of Mount Sinai! We shall stop them yet! ARMAGEDDON HAS BEGUN!!!!!

InsanePoet

Member

Posts: 638
From: Vermont, USA
Registered: 03-12-2003
yes I believe that is. The proper name on the site matches my knowledge of Hanclinto's real name.

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
That's ol' clinto.

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D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
quote:
Originally posted by mastallama:
Ok, waaay back in the day I found a site called ASDF.com. For some odd reason I went there again tonight and ran across this little tid-bit:

http://www.asdf.com/asdfstory.html

Clint - what is your last name??? What was airlocked.com???

[QUOTE]
You must rally the people! To the top of Mount Sinai! We shall stop them yet! ARMAGEDDON HAS BEGUN!!!!!


[/QUOTE]
Are you sure this is not a new form of cyber stalking?

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Nomad
Member

Posts: 63
From:
Registered: 06-29-2004
Is that "aleph vav daleth samekh" the conversion of 1090, and not ASDF (which would be "aleph samekh (or shin) daleth pe")?

"All of some excited lith pie" (a clever derivation from the phonetics, some vowel swapping: might take Ford off the hook from starting Armageddon).

It might even, with patience, be transmuted to "I love some excellent pie". Mostly harmless, but surely the inventor of the keyboard had a thing for pie.

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Hahaha. That's hilarious.

Clint, you were quite the comedian back then.

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
quote:

I just thought your site was kickin'.


It sounds like a more youthful version of Clint, before the weight of the world destroyed his spirit

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Yarr! I am found out!

Yes, that was me. I wrote that about 8 years ago when I was a senior in high school. I never expected them to post that letter -- I just wrote it in an afternoon and sent it to them, hoping that it would give them a smile. Their only reply was by posting the letter in its entirety (along with my contact info). It's amazing how much mail I've gotten from that over the years -- people telling me how crazy I was and yelling at me, to people correcting my poor Hebrew (*raises a suspicious eyebrow at Nomad, and wonders if he's taking a bribe from Ford to say that*), to people telling me how I made them laugh out loud and how it brightened up their day.

It's so crazy to me to see where that letter pops up. I even saw it posted on a "free essay" site once -- I have no idea why. The coolest ones to me are from postings on blogs in other languages. I found it posted on a Japanese blog once (I can't find the link now) -- it's just crazy to see how a casual letter written in high-school can make someone halfway across the world smile 8 years later. That's just so cool to me.

A reference to it I just found is particularly interesting, since someone referenced my story in a way I hadn't seen before. (For reference, this is from a forum thread where people were wondering if game developers from Doom 3 put creepy things in video games that weren't intended to be there. People ridiculed this in various ways, saying that *of course* Doom 3 has intentionally creepy things in there -- it's a horror game. One of the posts making this point was the following):

quote:
Originally posted by Ransom Arceihn
Oh good god, it's a conspiracy, all the ghosts of dead president's pet hamsters are putting strange things in our games! I know because I just realised Freespace has space ships in it

QUICK MY BROTHERS! TO THE TOP OF MOUNT SINAI! WE SHALL STOP THEM YET!!



So yeah, that was a little odd and cool, to see people using my last line as memorable referential humor. Crazy.


Mastallama: Yes, that is my last name. Airlocked.com was an old site that I had, which chronicled the development of a space MMORPG that I was trying to develop as my first serious foray into game development. It was intended to be a multiplayer game of an old Mac game called Escape Velocity. Here's a quote from the main page of my old site:

quote:
....The air is cold and stale... you can almost taste how long it's been since this air was last breathed... you look around you... all your senses tingling with excitement... is this freighter just an abandoned derilict... or is it a trap... an alarm rings in your helmet... jolting you from your thoughts... "They're everywhere sir!" *chk* "I can't get him off my tail! Get him off!" *chk* "Pirate bogie 12 o'clock! They came from behind the asteroid field!"... diving back through the airlock you seal the doors and take command from your captain's chair... "Johnson, scramble your fighters! It's time these star jocks earned their keep!"... as you bring your ship to bear... you think about what this world has come to... men flying around in the fabric of space... trying to eat... trying to live... trying just to... breathe.... everyone is trapped inside their metal shells... keeping in the one thing that allows them to survive... oxygen... not that there is a shortage of oxygen... there are deposits of ice all over the universe... but yet... we are still... air locked..........

It was sortof my pet project throughout middle school and high-school that I used to learn programming. It was rewritten at least 3 times in various languages and graphics APIs, starting out in Delphi, then moving to Visual Basic. The first version did graphics with moving picture boxes, then later I used the VB drawing API. Afterwards, I upgraded to BitBlt, then I just went whole-hog and learned DirectX. Through all of this, I also learned how to do network programming, and at the end of the BitBlt version I had a server that players could log on and chat and see each other flying around -- it was getting pretty cool. I was in the middle of the DirectX rewrite and getting ready to put multiplayer in, when I had to go off to my first year of college. In the middle of my freshman year, my dad called me to tell me that he accidentally wiped my drive, and all of my source code was lost, without a backup. The only thing I had was the compiled version up on the website. It was truly a nauseating feeling, to know that all of my source was lost.

So with that, I got disheartened, and stopped development. I uploaded an old version of the source to the Air Locked website, posted about what happened, and then forgot about the website (maybe this is the crushing of the spirit that Jestermax was referring to. ). The domain slipped away when I failed to renew it, and I haven't been able to get it back since (though I would really love to have it). Every once in a while now, I revisit the Air Locked universe in my game development, and develop little games to test out various concepts for the project. I'd still like to return to develop the game at some point, but it's pretty happy just being my little test bed for now.

My first test-bed project where I resurrected it after college is one written in C# with SDL.Net that I wrote a couple of years ago to test a skill-based minigame centered around welding ([url=]screenshot). The latest incarnation of Air Locked has been my cooperative multiplayer space game that I was posting about early on in the "Weekly Updates" thread. Last week I got an idea for another educational minigame along the lines of the welding game that I want to incorporate into the next version of Air Locked. Maybe I'll post the idea here sometime soon to see what people think.

So yeah, that's a long post, and it pretty much sums up my entire programming history. It's funny to me how much my life in computer science seems to center around Air Locked -- it's really crazy for me to dig back into Archive.org and read all of my old news updates for the game -- wow. I used a lot of smiley faces back then.

So yeah, thanks for the blast from the past Mastallama -- it's fun remembering all of this and writing it down for posterity.

--clint

[This message has been edited by HanClinto (edited May 04, 2007).]

RA Games

Member

Posts: 93
From: Sacramento, Ca., USA
Registered: 05-22-2006
quote:
you get the binary number of 010001000010, which is 1090 in decimal.

Yes, but you also get a value of "442" in Hex.
Maybe that means something? lol

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jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
quote:
Originally posted by HanClinto:
the development of a space MMORPG that I was trying to develop as my first serious foray into game development.

hahaha, i think thats kind of funny i think you'll all agree with me that a large amount of people that join CCN make posts that they want to make "the world's best MMORPG" (aka. Runescape with 3 new sword skins).....but maybe thats just me

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David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Another Han Clinto thread!

http://en.wikipedia.org/wiki/User:HanClinto

Oh man, NOW THIS IS SCARY! Type 'Clint Harran' into your google search. It's scary...

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
I thought his last name was Herron...
InsanePoet

Member

Posts: 638
From: Vermont, USA
Registered: 03-12-2003
"Mastallama: Yes, that is my last name. Airlocked.com was an old site that I had, which chronicled the development of a space MMORPG that I was trying to develop as my first serious foray into game development. It was intended to be a multiplayer game of an old Mac game called Escape Velocity. Here's a quote from the main page of my old site:"

YES! Escape Velocity was THE GAME. I actually wanted to make a multiplayer version of it myself.

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-C. S. Lewis

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
http://www.greatgamesexperiment.com/user/HanClinto

found that on google by searching:

escape velocity, clint

its was the third link i think.

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