CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Today's interview is with Steveth45. When did you hear about CCN? What encouraged you to join? What's your job? Do you enjoy it? Can you tell us the titles of the games you have worked on (either on your own or for Pipeworks Software)? What languages do you program in? Are you learning any new ones? What operating system(s) do you normally use? Why do you use them? What other operating systems do you semi-frequently use? Why do you use them? What other things do you enjoy doing on a computer? What are the specs of your home and/or work computers? Do you have a game console? If so what is it and why did you buy it? Could you tell us what it's called and (if possible) what it's about? I'm working with a lot of really amazing people. One of the game designers is If you have a game console, what was your first? Do you touch the graphics field of computing very often (such as modeling, or 2D art, etc)? Do you have any opinions on net neutrality? Do you believe in freedom (primarily in software) the was the FSF believes in it? Do you have a favorite movie or TV show? What other non-computer hobbies do you have?
Previous Interviews: 1.SSquared 2. Lava 3. Steveth45 3.9 (Should be 4, but my interview numbers got off somewhere earlier this year) Crazyishone 4. Jestermax 5. InsanePoet 6. HanClinto 7. ArchAngel 8. Mene-Mene 9. Ereon 10. Zookey 11. Mack 12. Jari ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." "Socialism works great... if there are no people involved." -- Pastor David Ginter, Union Church of Guatemala. My Programming and Hacker/Geek related Blog [This message has been edited by CPUFreak91 (edited May 31, 2007).] [This message has been edited by CPUFreak91 (edited September 25, 2007).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Great read! It was a real honor to get to hang out with Steve and spend several days with him and his wife last month. He's a top-notch guy, and to hear how God has worked in his life with him getting into game development is really an amazingly cool story. Thanks for the interview! |
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
nice. keep it up, both of ya. ------------------ |
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Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Brewing beer - nice. And another good interview, CPU. |
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bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
w00t! ------------------ |
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crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Excellent interview, yet again. Cool to learn more about Steveth45 (Prison Break is awesome.) ------------------ |
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Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: *pine* I'm going to get a Wii just for this and have Steveth45 sign it! Great interview btw, looking forward to seeing more! [This message has been edited by Mack (edited March 21, 2007).] |
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SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Another fun read! Great job! | |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
Great interview ------------------ |
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ls_adam Member Posts: 20 From: Denver, CO Registered: 10-11-2007 |
quote: We're supposed to use our time wisely (Eph 5:15, Matt 25:14), yet there are thousands of Christian developers with similar learning curves. I'm curious what factors you found most helpful in accelerating your learning. For each factor, can you think of any way to reproduce it in the context of a virtual community? Heh. Starting a sentence with 'for each' means I need to go home. Ciao! [This message has been edited by ls_adam (edited October 11, 2007).] |
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steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: Here are the reasons I learned so much faster: By virtual community, I assume you mean a team that collaborates over the net. If you want people to learn fast, treat it like a job. ------------------ |
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SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
> I guess having a passion for what you are doing, will make you motivated. So true. When I'm passionate about something, I don't put it off or wait until later. That is some great advice and important, in light of all the volunteer opportunities we see here and elsewhere on the net. > I would just smile and pray, and start figuring it out. Yep. Don't let that attitude die. Part of what I so enjoy about my job are the constant challenges and learning. I often find myself at a complete loss on my own and need God to fill me with His Wisdom and the answer suddenly pops open before my eyes. I can't help but know God is there and I am able to give Him the Glory at work. |
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Super Angel Steve Member Posts: 212 From: Staten Island,Ny Registered: 05-10-2006 |
interview me next. ------------------ |
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CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
quote: You're on my list for 2008 ------------------ "Oh, bother," said the Borg. "We've assimilated Pooh." Any fool can know, the point is to understand. -- Albert Einstein |
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ls_adam Member Posts: 20 From: Denver, CO Registered: 10-11-2007 |
Steve and ssquared, I appreciate your thoughtful responses. I've been pondering your words for the last couple days. You helped to clarify a few ideas I've been batting around for a while. It seems so ineffective to spend years learning on our own when there are many other developers who can share experience. It's like we're not effectively working together as a body. I've been trying to figure out how to change that. To give you a bit of background: My undergrad was in psychology and I am most of the way through a masters in computer information systems. My focus areas are UI design, information visualization, usability, and knowledge management. I also appreciate your thoughts on passion. They echo my own. I never used to be passionate about much until God allowed all my worst fears in life to happen. Now I have nothing left to lose, and I am passionate about people. There is a great deal of suffering in this world. As a software developer, my goal is to fully use my talents to amplify the abilities of ministries actually doing something about it. As far as motivation goes, the fact that 30,000 people will die today from hunger today before I go to bed tends to make me work insane hours. But man I love my job. I walked away from standard employment back in June, and I now work full-time developing software for ministries. Unfortunately, building great software takes a lot of different skills, and there is only one of me. Tragedies like AIDS, poverty, corruption, and starvation are huge problems to deal with. What do you think about the idea of building a community that brings together experienced developers, new developers, and ministries to create software that globally spreads the gospel and has a real impact on the lives of millions of people? That would help ministries a great deal, look great on resumes, and provide structured environments for learning and distributed development. [This message has been edited by ls_adam (edited October 12, 2007).] |
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey ls_adam, I'm working late at work, so I'm not going to take a ton of time to write a response, but I've got a little bit of experience in writing software for ministries so I thought I'd throw in $0.02. For the past 4 years I worked as a software developer for HCJB Global (formerly HCJB World Radio) at their technology center in Indiana. There are about 40 missionary engineers there, including maybe half a dozen software engineers of varying degrees (both firmware and gui). As of this past summer, I'm not working there anymore (though my wife is) -- they do some pretty good work, and I bring it up as it's a great place where a bunch of engineers have gotten together to work on projects together, similar to what you're talking about. As far as other groups, if you haven't already, I would *highly* recommend checking out ICCM -- the International Conference for Computing and Mission. It's a fantastic gathering of people with hearts and minds similar to your own, and it's a great place to build contacts.
Take care, and very glad to see you here at CCN! In Christ, [This message has been edited by HanClinto (edited October 12, 2007).] |
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SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I think doing software for ministry is a terrific idea! As long as there is a need to be met and some software will improve the need, I say go for it! Clint, thanks for that ICCM link. I had never heard of that or known anything like it existed. It sort of led me along an ineresting rabbit trail. I am trying to learn TGB with a possible game in mind to help promote my friends who are currently preparing for a career in remote village missions. I don't have the game planned out yet, but I just want it to have something to do with missions. In addition, it will be something even kids can play so they can learn about what this family is doing and will introduce people to the challenges they will face as they enter into this new culture. |
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JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Steveth45, that's great insite. Thanks for it. Is_adam -- Being passionate also helps the volunteers on the team treat it "like a job." Also, treating yourself "like an owner" helps too. A great example of this is the Visions project. Sparkling (the proprietor) has been through a lot of ups and downs over the last 4+ years, but keeps on developing, recruiting, training, etc. She doesn't code and she can do some artwork, but through her persistance and just plain not giving up, she's attracted a lot of talent, including an entire development team. She's got a very strong team now, and she's a great leader--balanced in having fun and being disciplined. On working with others: a few years back, I was sitting in a room with 5 Christians, who had come together to pray over their needs. The first one said, "I'm an actor, and I need some devine intervention." The second one said "I'm a director and I really want to direct something." The third said "I'm a screenwriter, and I really want someone to make one of my movies." The fourth: "I'm a producer, and I really need some experience." I was the fifth and said, "This is amazing! God has answered our prayers even before we started praying." We had in the room enough talent and resources to create a full-length independent film. Sadly, no one had the humility to work with the others. There's lots of good christians working together, but we do need more. |
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ls_adam Member Posts: 20 From: Denver, CO Registered: 10-11-2007 |
Fellahs, Thanks for the encouragement and welcome HanClinto: I was at ICCM this June and met some awesome folks from HCJB. ssquared: Interesting Idea. Kind of like an "America's Army" for missions, with a bit more of an RPG slant to it? JeTSpice: No kidding on the value of persistence. Your reference to humility will likely be one of the challenges. The nice thing is that we've got something like... 300 missions organizations and 2000+ churches between Denver and CO Springs alone. Lots of people that can say no, but a virtually endless supply that can say yes. I've spent the last day writing an informal proposal with a lot more detail. To be considerate, I'm going to start a new post for it (here) [This message has been edited by ls_adam (edited October 13, 2007).] |
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SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Hoo boy! Definitely not "America's Army". I'm not looking to do 3D. It's just something simple to hand out to the church. It will definitely be 2D and geared towards both kids and adults. I'd like it to be a puzzle-oriented adventure type of game. Or...I may just decide to make some type of block pushing game, put the missionaries on the main characters and be happy. My main goal is to get something in the hands of the congregation which will remind them about this family. Though I would like the content to be related to mission's work, in the end, that is not my main goal. |