buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey MM I can't reply to your PM. so here's my reply (tried to email you, but I don't know your email.) wow wish i could but school keeps me so busy that I can't. sounds awesome, however. if you can wait until either spring break, or the end of this nine weeks, which should be over in a few weeks, I *might* be able to help you, but it's kind of doubtful. sorry. I can see a lot of talent in you as a game designer/creator. wish I could do it. if I end up being able to, I'll let you know in this topic. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Hmm... *attempts to hack into the PM system and find out what's going on* |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I'm guessing Mene-Mene probably asked him for help on a project, or he's asking if he could co-develop it with him. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Guesses, Pah. I prefer the original text. *continues hacking through port 050* |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I would tell you as I don't care who helps me, but its so much fun seeing you guys in the dark. Here's a description: Movement is very much either 3rd person or occasional 1st person. Combat is a mix of turn-based, and action. It originally plays out very much like the original, and all regular RPGs in turn-based. But at the end of the battle, it takes all the commands and the results, and simulates them into a battle video. (I'd like to make this saveable) One quality is added to the mix, which is Quickness. Say you have 2.0 quickness, while your enemy has 1.0, you can do 2 moves. Even if I don't get this to the 3d stage, I think it still would be nice to see it expanded. I also realize how unplausible these Ideas are, but hope I have the capability. Right now I only have the demo of B3d, so if it was done in blitz, I couldn't compile it. Doing C++ would be a major step for me, although I know a little (VERY little), I know a tiny bit of HTML, (Not that that would help), but any other language I"d have to learn. ------------------ I reserve the full right to change my views/theories at any time. |
goop2 Member Posts: 1059 From: Registered: 06-30-2004 |
I would bump that down to 120 for a little more realism. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
120 is realistic, but 180 is the REAL area of vision the player playing the game will see. ------------------ I reserve the full right to change my views/theories at any time. |