General Discussions

What are your coding aspirations? – David Lancaster

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
What career do you hope to get into? What do you hope to achieve?

Is there anyone here specifically wanting to get into developing Christian Computer/Video Games?

Is there anyone that has worked with some indie game engines, feel that they haven't broken through to the commercial quality level in regards to the quality of the work you produce?

I have been using 3DGS for 5 and a half years, and for a long time made really really really bad games, and always wanted to make video games that would go to market yet kept feeling like I was miles away from that or I would never achieve it. Find a low quality indie game you've made and I've made one with the same quality or worse. If anyone else is feeling that way or a little discouraged, if you're after some advice or encouragement, ask, or just let us know how you've been handling it all. I assume alot of people have shared alot of the same experiences in different ways.

TwoBrothersSoftware

Member

Posts: 141
From: Janesville, Wi USA`
Registered: 08-05-2006
quote:
Originally posted by David Lancaster:
What career do you hope to get into? What do you hope to achieve?

Right now I work in a customer service department of about 40 - just about everything IT related that is done in the department comes by me.

While IT is in a hiring freeze - I'm actually writing and documenting code at work (and have a very free hand and flexibility at work)

With twobrotherssoftware - we met our goal last year pay our bills (and then some)

our guess is in 2-4 years it will be a nice side income. This year it should be pay the bills and provide some hardware upgrades.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
As a teenager I was sure I was destined to make video games. And then life and marriage hit. And now I'm settled into a career doing government R&D coding, but my idea has always been that careers are fuel for ministry. My goal in life has been to get myself into a job with really flexible work hours so I can minister quickly whenever the Lord leads.

As for game programming, aside from the fact that the company I work for may be awarded a government contract on "serious games", games are pretty much a hobby for me now, not a career. But hey, I'm starting to settle into life since I'm 33 now. I don't have as much reckless abandon as I did when I was younger.

About game though, I feel my biggest hang-up right now is creating graphics. I hate making ugly things, and that, its seems, is all I can muster in the realm of graphics. Modern games are so VERY visually heavy. Not just graphics but lighting, effects, etc.

I have a good friend who is blind and that has me mentally toying with the idea of audio games for the blind. Maybe its just a graphics cop-out tho

Anyhoo.. I guess that is where I am at.

------------------
Sam Washburn

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
i'm heading for a career in game development (hopefully) but i'd be happy with general software development as well i guess.
it'd be nice to get into christian game dev, but where i am, i think it's hard pressed. There isn't that many secular game companies so my options are limited. Right now i'm hoping to hook up with Silicon Knights during or after i get my degree.
As for game engines, i've only build my own 2D game engines, and right now i'm using Ogre3D (not a game engine). So yeah, nothing i've made is commercial-grade but i think it's safe to say that if i had a non-first time dev team like most commercial projects do then that would change .
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
I plan to major in computer science in college so I want to be working in Robotics, Operating Systems/Programming, Games, or Artificial Intelligence.

I'm also considering a minor in journalism.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
My goal was to get a job in the industry and have an influence from the inside--first the people, then the games. Now, I have a job at a commercial studio as a Junior Programmer.

I have no desire to develop Christian games.

I don't know how an indie developer expects to "break through" to commercial quality games. Let me use an analogy. On one side of a street is a team of professional contractors and construction workers working full time to build a mansion. They are all paid well, have proper equipment, and have been doing this for years. On the other side of the street is a ragtag team of 3 guys who come there in the evening after they've done their day jobs with the goal of building a mansion together. They don't have the proper tools, or training, or experience, or funding. The blue print is just a poorly done sketch of the outside of the building. The first team of contractors and construction workers represents a commercial game studio with several shipped titles. The second team represents your average indie development team, trying to put together a commercial quality game.

No game engine is a magic pill allowing an indie team to magically produce the work of a much larger professional team.

------------------
+---------+
|steveth45|
+---------+

[This message has been edited by steveth45 (edited February 03, 2007).]

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
My heart is with application development. I really enjoy creating/designing applications for productivity. I like client/server development with database backend (although my database skills are, personally, not where I want them to be). Remoting and distributed computing are all icing for me!

I have a few ideas for productivity software I'd like to write, but I'm a little lazy in getting going. I have started them a few times, but stopped early on. They are apps I think will be useful for people, but are also meant as learning projects for myself.

I have no desire to work specifically in the gaming industry. Tools, UI, and the like could interest me, but not the actual game itself.

Regarding indie and commercial, I guess a definition is in order. What is the definition of both? There are certainly indie games which are fantastic and commercial games which are awful. Think Tank from BraveTree was pretty cool. Kind of commercial quality but developed by what...three or four developers? So, were they indie or commercial?

Is commercial based on how much money is available? Quality? Marketing available?

steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
quote:
Originally posted by ssquared:

Is commercial based on how much money is available? Quality? Marketing available?

I think the "indie" part refers to independence from corporate or publisher control. Indie developers will often self-publish or use online publishing designed for indies like Garage Games.

A commercial studio would be one that negotiates a game contract with a publisher like Atari or EA. The publisher gives them money for development, which is usually in the form of royalty advances, and then takes care of marketing and publishing and distributing the game. Many studios are owned outright by publishers. These studios are not independent or "indie" because they are basically working for hire, and are beholden to the publishers.

I would define commercial quality as that which a publisher would consider to be of high enough quality to meet their standards for wide distribution. Console games also have to meet the standards of the console creator to receive licensing.

Online publishing does give indie developers a chance to have some success.

Many famous game studios started out as independent developers, released some promising games, and then with the financial and marketing backing of a large publisher, made the blockbuster games that made them famous.

The studio I work for is small, and fairly young, but I would not consider it indie because we are part of a larger company, and we go through large publishers to get the games funded, marketed and distributed.

------------------
+---------+
|steveth45|
+---------+

Brandon

Member

Posts: 594
From: Kansas City, Mo, USA
Registered: 02-02-2004
First off. No matter what career I dream of getting into. I have to always remember that ministry, and the needs of others is more important than comfort and pleasure! Okaay... my dream is to work at Pixar or Blue Sky Studios one day, and then after a few years of gaining experience I'd like to launch my own, Christian themed company that does those same style movies, and games, but will be based on the vision that God gives for it. Man... I'm 25 and have a long way to go! Pray for me PLEASE!

EDIT:
Just realized that this topic was about coding! As for coding aspirations, I'd like to design some different styles of gameplay which are unique and fun, for different genres of games ^^ Not to necessarily code it all myself, but come up with the general idea and perhaps prototype it, but then let a programming genius like David polish it up and handle the rest


------------------
They will know that we are Christians by our love.

[This message has been edited by brandon (edited February 04, 2007).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
You probably will think I'm crazy, but, I want to be a business owner, not neccesarily coding. My dream would be to own a successful game programming business while toying with the code for fun, and supporting my dad's and sister's ministry. (This would NOT be a self-employed business)

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
quote:
Originally posted by Mene-Mene:
My dream would be to own a successful game programming business while toying with the code for fun, and supporting my dad's and sister's ministry.

Awesome, that's a great goal. Game studios can evolve from indie projects, or even volunteer-based projects. One thing that many small projects lack is decent leadership. It's not necessary that person in charge is a great coder, or artist, or designer. The person in charge needs to be a good manager of people. If you have somebody that can recruit artists/programmers/writers/designers, keep them working on the project and keep things coordinated with good communication, then you can have a successful project.

If you have it in you to manage a game studio, I say go for it.

------------------
+---------+
|steveth45|
+---------+

Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
My long term goal is to make successful RTS games.
I was planing like everyone else to start small and work my way up. I started to invest a lot of time in several projects, recently I realized I'm not getting the response I was hopping for and the gap there is between getting some game features working and getting a game finished. I started to look for a publisher what would help us stick to our goals.

[This message has been edited by Calin (edited February 06, 2007).]

David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Those are really awesome posts! You guys are great