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XNA Launch – D-SIPL

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
I expect most of you have heard a lot about XNA recently and it's recent launch. If not check out http://msdn.microsoft.com/directx/XNA/default.aspx

As a trip for us studying a Game Development degree at our uni, they took us to the UK launch of XNA. It was a really good and interesting day.

On arrival they gave us each a number and at the end of each seminar they gave away an XBox 360 by calling out a randomly picked number from a hat! Unfortunately I didn't get one... but I did get a bunch of freebies

They gave us a very good overview and demo of XNA as well as writing a few quick games in front of us to show how simple it was. What impressed me was that they compiled and run the game on the PC and then transferred it to the XBox wirelessly, in about 30 secs. No code changes at all!

I came away from the day really inspired having heard how many had made their break into the games industry.

Having been a Linux only user for around 14 years, my wife was baffled and surprised when I walked through the door with a Microsoft bag full of goodies and wearing a Microsoft XNA t-shirt

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MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
That sounds awesome! I'm glad you had a good time and got some free stuff. Are you thinking of trying out some programming for the xbox 360 now?

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"Bell, I have something to show you, but first, you have to close your eyes, it's a surprise." - The Beast

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
that's great that it's(xna) based on c#, it gives me even more incentive to continue learning it. what's the professional version of xna, or i mean, what's something the professional developers use for xbox programming?(i'm just curious). i heard microsoft gives away all kinds of freebies at their events, one of these days i'll get to go to one...maybe.

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D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
They are handing out a bunch of Creator Club subscriptions to Universities so hopefully I should have mine through soon. I have started writing some stuff in it, i'm really shocked how easy it is.

They give you a couple of starter projects (Spacewar for XBox360 and PC). There are a lot of pro's using XNA already from what they said. Lionhead are using it as well as Rare (they were both represented there). Rare have only had it for 2 weeks and have made some awesome demo's with it. The graphics pipeline is very very good.

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler
"I believe in freedom... not freedom like America, freedom like a shopping cart"

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Wow! Glad you liked the conference.

Can't wait to try XNA 1.0. They have resolved several of my issues from the beta.

Don't forget to download TorqueX from GarageGames too!!! If you like XNA, you will like it even better with TorqueX. It's a FREE download. Check out my post elsewhere regarding this release. And if you already have Torque Game Builder, TorqueX is a terrific complement.

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
as soon as you release something i'll transfer it to my xbox 360 and try it there :-)

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"Bell, I have something to show you, but first, you have to close your eyes, it's a surprise." - The Beast




Posts:
From:
Registered:
Maybe I am not hearing it right...
So David's game axis can go on the Xbox360 easily? within 30 seconds?

I must be not hearing it right. lol

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Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
The XNA Launch is awesome...

We (GarageGames) have launched TorqueX Open Beta at the same time as XNA (see details here).

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Matthew Langley
Lead Documentation Engineer
GarageGames

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Call me a party pooper, but I'm not that excited about the XNA hype.

In all fairness, I'm not that excited about Vista, and I plan on hanging back with XP as long as I can. I don't own an XBox, and while I play some games on Windows, my wife games on Mac, and I plan to make my next computer purchase a Mac as well.

I also like supporting gaming on Linux.

So what does XNA get me? Distribution on the Xbox 360?

*shrug*

Sounds cool I guess, but I'm not really into that market.

The biggest thing is, if Microsoft can't make it cross-platform, then I'm really not that interested.

I'd rather spend my time and money on something like Irrlicht, Unity or Torque.

[This message has been edited by HanClinto (edited December 15, 2006).]

steve_ancell

Member

Posts: 37
From: Brighton, East Sussex, Southern England, United Kingdom.
Registered: 09-16-2006
I don't like the idea of Microsoft charging people to put there creations onto the XNA network, without the artists being able to make a bit of cash from it.

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bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
so you can make games for your xbox 360, but you can't sell that game to anyone for some $$$?

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proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs

Matt Langley
Member

Posts: 247
From: Eugene, OR, USA
Registered: 08-31-2006
quote:
I don't like the idea of Microsoft charging people to put there creations onto the XNA network, without the artists being able to make a bit of cash from it.

quote:
so you can make games for your xbox 360, but you can't sell that game to anyone for some $$$?


Keep in mind this is simply the first step. XNA has a lot of plans for the future and a lot of largely depends on how well things go now. They have a ton (of amazing) plans and hopes that they will then take this a step further and provide a sharing platform thats a lot easier to share your games. Then the next step would obviously be allowing people to sell the Xbox 360 versions (you can sell the Windows versions). Everything has to be taken step by step though, they just barely got to the first official release step so give it some time. It's a growing system that has a long way to go

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Matthew Langley
Lead Documentation Engineer
GarageGames

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Clint, you have reminded me of some of my issues with XNA. I really don't care about the Xbox feature, and XNA seems heavily geared towards Xbox development. When working with XNA, I had to take a step back from some of the cool features of C# and .NET, as XNA is not based on the Forms namespace (since Forms do not exist on Xbox). An XNA game is based on constant polling for the mouse, keyboard, etc., rather than something like events.

I'll mention it again, I hate to keep harping on it, but it's frustrating...XNA is bitmap based which is lame when wanting to write text on the screen. For console development, this is probably normal, but I want to use some simple TextOut type of call.

But as I started seeing what people were creating and writing with XNA, I was blown away. Someone wrote helpful classes to make writing text much easier. It may now be integrated into 1.0. People have been creating some really great classes and games.

Another point regarding XNA. It is not just an API or extension to C#. It is an environment. Do a search for 'XNA content pipeline' or 'XNA Build' to find some good information regarding this. It really helps in maintaining, adding, and using your game assests. I think it also takes a lot of headache off your artists.

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
quote:
Originally posted by Matt Langley:

Keep in mind this is simply the first step. XNA has a lot of plans for the future and a lot of largely depends on how well things go now. They have a ton (of amazing) plans and hopes that they will then take this a step further and provide a sharing platform thats a lot easier to share your games. Then the next step would obviously be allowing people to sell the Xbox 360 versions (you can sell the Windows versions). Everything has to be taken step by step though, they just barely got to the first official release step so give it some time. It's a growing system that has a long way to go


ok. i wasn't thinking about it like that. thanks for clearing that up for me.

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proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs