David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Especially that really good looking bloke in the third pic I love Axys |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
------------------ [This message has been edited by dartsman (edited November 26, 2006).] |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Dartsman is the best! He's so good that I personally signed his copy of Axys: "To Jon The Best QA Tester and Coder there is, period! David Lancaster Lead Developer" |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
hehe, awww... thanks David... well I'm working on becoming a good coder :P I'm amazed at how detailed Axys Adventures is for an Indie game, and for the small team and timeline. Really a blessed game and a very blessed person David YOU ROCK I sooo totally can't wait for Orion.. and the *other* projects to come ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
played some of the game, and I was pleasantly surprised. I just liked seeing axys run around with the shield and sword on his back. I'm still waiting for Orion, you know... had an eye on that thing for years. years, I say. ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
quote: I've got a knack that if you post a picture of yourself holding a copy of Axys that you may end up playing Orion sooner than you think :P :P :P |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
I really need to shave and get some sleep. :P |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
is there a place I can download a demo? ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
should be a link right on the CCN showcase. EDIT: a pic of me and axys... orion...hmmmm...
[This message has been edited by ArchAngel (edited November 26, 2006).] |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: I am very scared now--the esurance chick is one thing--but mack??? ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Also a link on RPC homepage: http://www.rebelplanetcreations.com/ Which is this link: http://dev.rebelplanetcreations.com/downloads/AxysDemoInstall.exe Team Kaizen owns all! |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
quote: HECK YES!!!!!!!!!!!! LOL thanks for the link David I am downloading it right now! ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: lol
quote: lol You guys are nuts |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
quote: It would make my day |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
Hey David! I played the demo a little bit (ran around, goofed off, chopped things)---VERY high production values dude good job--very Zelda ish----not necessarily my thing (I am not a big Zelda person) but still very well done--good music--good textures and models and no frame rate problems---looks very professional for an indie game dude good job! I like how you can chop behind yourself!! Actually the game looks like a really high quality DreamCast game (which isn't as dated as that might sound) so it actually looks very advanced for being indie---so did I hear from Mack right that you made that pretty much by yourself? That is incredible dude ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Haha, Dreamcast wuz teh bomb. But seriously, it was a great console, sad to see it end ------------------ [This message has been edited by LAVA (edited November 27, 2006).] |
zookey Member Posts: 1902 From: Great Falls, Montana, USA Registered: 04-28-2002 |
Hehe I didn't own a DreamCast--but I got PowerStone for the PSP and I am addicted to that--had to get it since everytime I describe Shattered Soul to people they inevitably compare it to PS--I wrote a blog on it on our site at www.teamkaizengames.com saying how it will be soimilar but not completely the same-----and, when I owned a XBOX, I played Shenmue 2 all the way through--loved that game and still upset at no new signs of Shenmue 3 ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
while I'm primarily a PC gamer, I do own a Dreamcast. no xbox. no sonys. no nintendos. just the Dreamcast and the Genesis. ... I like sega, okay? ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Same here, I am a sega fanboy, 2 out of 3 of my consoles were sega, and the primary reason I got gamecube was because it (at the time) had the most Sonic games on it. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Oh boy! I want to be on the Axys bandwagon! Do you know if they are they supposed to be at Family Christian yet? |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Acne. Hilarious. So... what is that game anyway? (And Don't throw me off a cliff for not knowing what it is, I game on consoles being that my PC is a POC) ------------------
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David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
quote: Yes, the game is currently available at Family Christian, Parable Group, Berean, Munce Group and Northwestern bookstores. Just remember Clint, take a photo of you and the game! |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
did anyone notice those horns above Mack's head? sort of made him seem even more scary hehe ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
haha! no kidding. that's actually a demon hunter poster, I believe. that band rocks. hey! played the demo. looks pretty fun. I've been wanting to get the game. Do you know if there is a place where you can buy it online? ------------------ |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Online? what are we all, anti-social? Just go to a store (Unless there arn't any, then look on Amazon, and if they don't have it start a nation-wide boycott and get them to sell it) Seems like a good plan, eh? (No, I'm not Canadaian (Too many a's?)) ------------------
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David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
online... Rebel Planet Cactus Game design There's more I just can't remember |
Posts: From: Registered: |
Sorry to say this but this game is not good in my opinion, so I don't know what the hype is about. I don't see much comment in this post on what's so great about it anyway. Here is a bit of constructive criticism. One main problem out of many other things with it is the camera and if played long enough the player will get motion sickness. It would be good to have a fixed camera or let the camera not move around so quickly. The controls were another issue. Did the control pad go out of style? Honestly I got annoyed. At least the art was fine to show off on the box art. [This message has been edited by warsong (edited December 01, 2006).] |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
That's fine Warsong, information isn't new to me, fully aware the game doesn't compare to commercial titles out there, in comparison it is a bad game. So you gonna post a picture of yourself holding a copy? :P Yeah I hope those 100s of people who made it get their money back too |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
quote: If you have a XBox 360 Controller for Windows try using this joystick profile I made for Axys: |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
hmm... warsong, do you play many 3rd person platformers?? I was one of the beta testers on Axys (hence for the picture of me), and found it relatively similar to all other PC platformers controller wise. A fixed camera scheme would make it rather difficult to do a lot of the platforming action :P I made up that whole 'platforming action' part The only issue I had with the movement (through playing it for 15 hrs (guess how they figured out the game time for the game??)) was not being able to guide (control) the character in mid flight. (BTW, please nobody say "but you can't do that in real life", real life doesn't always work too well for games. I'd say the camera was fine.) I believe that the hype is all about someone coming in from left field and releasing a pretty decent christian game. Sure, compared to the Next-Gen current platformers it might be down on graphics (however still pretty awesome graphics in my opinion), the gameplay is soo close to being all there. All in all, a good game. Definately not my cup of tea either. I hope David and the rest of RPC get a wad of cash from it To make better and better games Ps. David, you already know this but, if you need me for anything let me know (preferably coding... lol). ------------------ |
Posts: From: Registered: |
David I just got the demo to see how it was. Obviously the commercial titles are better made but this game is not about things that can’t be done that need “commercial” finance but messes up in simple basic things and design. Simple things like being able to control/reposition the camera control, to set your own controls, dialogue, etc. The main thing I have a gripe about is the basic things that are messed up. I think it could have been done far better if you did many simple things. Maybe you should have given a very small demo for everyone here to try it out before making it official, but knowing some here they will not be good for you since they will not say the truth to help you but lie to make you happy which hurt you in the end. I hope you next game you let people that want to attack it should test it , maybe they might be a better help since sometimes friend want to only say nice things. Even I am being nice and holding back comments since I want to be wrong and hope you do well but I know that nice words won’t help. I am making a game although not Christian, I give the programmer like 3 pages worth of suggestions and constructive criticism to help and that was just for the first demo. I was impressed with many things in the game that many other 3d games don’t do but those cool things were not enough for me to play it because of the bad things. Do you honestly say it controls and feels just as good as the older 3d games like Mario or Zelda? I feel it does not. In the end I am curious to know how well it does. Darts ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Haven't had time to finish it yet but so far the controls are fine when I use the X360 controller (I never bothered with Mouse & Keyboard). Besides, even pro development studios make minor errors like that. For example, in Gears of War by Epic the third person camera isn't adjustable at all. The camera is almost always positioned to the right of the character, which makes it difficult to see things in certain circumstances. They could have easily made it so that pushing down the left analog stick switched the camera to the left. [This message has been edited by Gump (edited December 02, 2006).] |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
warsong Just because I tested it (Beta Tested), didn't mean I had any influence on the game. I did actually raise some issues, but it was Beta Stage, and major refactoring of such a vital component was not up to me. Sure, you can have fixed placement camera systems (and plenty of examples of games out there which do), however there a plenty of console games which don't, and their counter parts on the PC. Games like GTA (3d versions), Max Payne, WoW, Gothic Series, Elder Scrolls, Psychonauts, Jak and Daxter, Rayman, Ty, and more all have the 3rd person camera, let alone all the console games. Do you even know how many people worked on the game code for Axys? And no, I didn't actually suggest having an option to reposition the camera (it was fine). And yeah, there is always things you can critic about games (every game actually), but when I'm told to test specific things I will test those, or to move on when told to. Features or updates to a game have to be stopped at one point or a rather, and there will always be things that 'could have been done better' or 'could have added this or that'. And no, I didn't 'love' the game. There were many a times when I had to walk away from it as it got pretty hard (there was no difficultly setting in the beta). I just think that there was a lot of good stuff actually done in the game. Also that just because you think you might get sick from the camera movement, you shouldn't be so harsh. I had no worries, and I'm pretty certain that no-one (unless they have problems with motion sickness) would actually feel sick from the camera movement. Beta Testing is different from QA Testing. QA comes on a lot earlier then Beta I actually applied for a QA job at Auran (on the Fury project), I didn't end up getting the job, although would have if another person didn't accept (the manager actually told me that). Who ever said it's controls were ment to 'feel as good' as Mario or Zelda? Gump ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: It's not without it's problems, no game is, Mario Sunshine isn't, and it redid 64's problems. Camera and control problems are something every platformer developer deals with, I know this from working on Joe 3D Beta. To me, I think it's cool to see a high quality Christian game, that it's proof that Christian gaming is progressing. When you start out with hacked games like Spiritual Warfare for the NES and Noah's Ark 3D for SNES, you tend to be a little more thankful for games like Axys. ------------------ [This message has been edited by LAVA (edited December 02, 2006).] |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
quote: Do you mean like moving/rotating the camera with your mouse? I thought the control with the camera by using WSAD and the mouse was fine...How do you think it could have been improved? You haven't mentioned anything yet that wasn't mentioned by anyone before. I'm probably the game's worst silent critic, I can see a billion things that could have been done better. That's what you learn from and try to do better, with limited resources it's not always possible...If you believe anything needs to be said say it, I doubt you would be capable of shocking me if you can honestly look at the game and point out what could be improved. The only thing is, good luck pointing out something I don't already know :P |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
I didn't really see a problem with the camera. I like the chase camera alot. frankly, the Prince of Persia camera was more problematic for me. I like it simple and straightforward.
------------------ |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
A good example of why fixed cameras can really suck... "Lego Starwars 2" for the DS. Man, there are issues. I really don't see what the issue is. I'm only taking it as your view, and thats your 'style' of games you like to play. Really, there are no issues with the camera system and movement. David is even nice enough to make your character transparent when it starts to obstruct :| Good Work there David ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I just realized that that's your own game. Looks real good there. Lego Star Wars does have some problems with 2 player camera, but it still was pretty good. Although a too mobile camera can be frustrating also, like the Greeks, "Everything in Moderation". ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: It's the best Christian game released within the last 2 years. I enjoy the playful graphics, characters, music, voice acting and that it has some action involved. |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
Warsong has played too much WoW or something. I think it looks great, and If I had an even mildy crappy comp I would get it! ------------------
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: I'd have to second that. ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
I thought this movie was hilarious!!! http://www.youtube.com/watch?v=1OiiLqjcYfQ&eurl= Who ever made that is a genius of all geniuses! Masterpiece |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Rofl! That was a good one! |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
The amazing Nick known as our Lava made it! Very awesome |
Posts: From: Registered: |
If some people like it a lot then enjoy, but I am just presenting another side. It may be the best game out in 2 years but it still needed a lot of tweaking. I don’t know if you read my post about how to make a game addicting to be more compelling and fun but it sure needed some things. How long did the game take to be made? Well one thing I should ask since people bring up this excuse is what do big budget games offer that you guys couldn’t do unlike a big company? Sure some games have bad cameras but non are as bad as this one. Maybe unreal tournament when it doesn’t have enough power to play it goes choppy which can cause motion sickness as well but that only needs a better computer to prevent that. Ok some tips would be to look at other games and as bad as super Mario 64 say it is, it is still far better. To put a zoom in and out would help since the camera is too close to the character, have it that you can rotate the camera around the person to reposition it. if some people don’t like it good for them but at least it gives an option for others since not everyone will love the default view. And even if the camera is considered the best view by some then fine but at least have it that there is a delay in moving so that it doesn’t move abruptly but smoothly or slower. Do you move your video camera that quickly when when turning or do you see that kind of abrupt movement on TV, movies, or other peoples video? Try moving your head that fast in real life all the time and your neck will hurt or get a headache lol. Maybe you wanted it that way to feel like action but you could have done some other thing to make it feel more action by other little things to make cutting the grass in the game more fun. So in other words the camera is spastic and very loose. Tweaking the game can be just as important as the game itself. So in the end if people like it or not its best to give people an option and that fixed view and fixed controls. Maybe Gump is right to be able to use a controller but that option should in the game or at least with the game than for people to look for it. Also you have to be your harshest critic to see big or small issues early on. Good luck [This message has been edited by warsong (edited December 03, 2006).] |
fearless Member Posts: 91 From: Romania, Tg Mures Registered: 11-26-2005 |
quote: Really? That's impressive. ------------------ My projects page: [This message has been edited by fearless (edited December 03, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
looking at what warsong said, having kind of a fluid motion to the camera could definitely up it's professional feel. more programming, but, I think it's do-able. sometimes it's these little things that can make or break a game. ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Sorry warsong your response makes no sense to me at all, if you want to help me understand what you're trying to say please answer my questions I had asked you above. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote:
quote:
quote:
quote: Thanks guys! I appreciate this, I am truly honored ------------------ [This message has been edited by LAVA (edited December 03, 2006).] |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
You do claymation lava?!?! ------------------
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Posts: From: Registered: |
LOL I thought I did answer you David. In general the movement was too lose and didn’t have a fluid motion. And in short, have a zoom in and out of the character. Have the camera move slower, or accelerate slower and then go fast in the movement, or delay to give it a fluid motion. Have the controls next to each other and not far apart. Have a control option screen for people to select what they want the control to be repositioned.
I have no more comments since it’s been 2 days since I tried it out and I forget most things in the game. Lol [This message has been edited by warsong (edited December 03, 2006).] |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Thanks for your input warsong I was curious about which controls you're using, if you use the mouse the speed at which the camera moves is based on how quickly you move the mouse so I don't see how the camera movement could be made slower when the player uses the mouse. If you use the cursor keys to turn the player it is sickening but you're meant to use the mouse. So I'm at a loss to see how that sort of camera is sickening if you're using the mouse and not the cursor keys...Also the speed at which the camera turns and the speed at which the player turns with the cursor keys is all controlled with the mouse sensitivity value in options. You can control the zoom of the camera by using home/end, and backspace for default. Try the camera in this demo: By all means if there is anyway you could contribute some camera/movement code which has the smoothness you speak of it would be greatly appreciated. |
Posts: From: Registered: |
? lol I see you are defending it, ok. As I said the controls was all over the place. I can't use the mouse and move forward and jump at the same time comfortable and smoothly. So you say move the camera/player direction with the mouse (use right hand), move the character forward with they keyboard (use left hand), make the character jump by pressing space bar or whatever the button was (use left foot) lol. Also I don't remember now but maybe you had it but did your character have stride sideways, to be able to stride and turning around an object while always facing it? As for example try out some other 3d games with that view and see the difference. Other 3d games have it that you have reset camera button that positions the camera behind the player, and when you face the opposite way the camera does not jump behind the place but faces him. If the player turn left and right it smoothly turns. No I don’t have code but how long would it have taken you anyway? As they say first impression counts and for me to fumble with the controls or the non existent controls is not a good first impression. ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
quote: If you're up for it take a photo of some clay dudes, one named Mr Twinkly the other Sir Sparkles and make them argue over something minuscule whilst a copy of Axys sits in the background!!!!! :P :P :P Then later you can take a photo of yourself holding Axys how cool would that be??!!?? :P I'm jk |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
I think Warsong wants a camera that is independent of character directionality. Like Splinter Cell or pretty much any new Mario game. |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
Hey all, I downloaded the demo and played through it today. I really enjoyed what I was playing, here's some comments from me: 1. I liked the control placement on the keyboard (WASD, Space and Ctrl) although if I were left handed it would seem awkward trying to reach the spacebar. Not that you asked for anyone to test the game nor my personal opinion, but here it is |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
quote: No offense, but if you can't handle a mouse and the keyboard, thats not the games fault... You would most definately have issues with games which use the same control scheme... ------------------ |
Posts: From: Registered: |
If you like the control dartman great, but you have to acknowledge that some will not. Like the saying goes “all thumbs” lol Who plays with their thumbs in an action game? Here is an example of a better control on the keyboard to use the number pad and use button 1 and 3 to stride left and right and 4 and 6 to turn. If someone puts that in to use a controller then their should be more buttons like how most games use at least 10 buttons for a modern day game and had in sue for the last 10 years. Well its good that the game got reviewed well, and David should post in other Christian sites to get some more people and help and put some adds up when they get more money since Christmas is coming up and he better act soon. I would not get it but he should not feel bad since I don’t like most games anyway and am a harsh critic lol. But I don understand why some games sell well and some do not since there are many basic small things that are missing. Kind of like a door handle to a car is not the main reason you buy a car but if there is no handle at all then no one will buy it since they can’t get in the car. Lol All in all I think the game is in a good direction and I can’t wait to see the next few games that come out. ------------------ |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
quote: dude, first of LOL... arrow keys... are you in the dark ages?? FPS's use WASD and mouse.. similar to pretty much every 3rd person game! People actually use the mouse now days. Do you play FPS's? Do you know what FPS stands for? Oh sure, some people might not like it, but then I wonder what other games of the exact same controller scheme they don't like. There are plenty of Top Named Games which use the similar, if not the same, control scheme.
quote: Me, on the Nintendo DS, Playstation, pretty much all consoles?! The controllers are setup so that you play using your thumbs... Sure, figure of speech, but have you ever played a Console game before?? LOL I'd like to see you do something better!? have you ever worked on any released game? Christian or non christian. It sounds like we should be taking your advise, especially David, and making the game because you have some 'all knowing' experience or the like. Possibly try get off your 'high horse' and make a christian game which is published, and up to the standard which David HAS!! Whatever your issue is, I think you should drop it while you are behind! Sure there are some things that could have been done better, but that happens in ALL games. But really, since you've posted you have brought this thread down. It was just about us who have a copy of the game having fun and promoting Axys Adventures!
quote: How about trying not to critic a game?? Maybe you might find some enjoyment from it...
quote: Timelines, schedules, deadlines... A game must be stopped and the release is normally always set in stone. It's a big thing to move the release date of a game.
quote: Except I fear that you'd complain about the steering wheel... Just because it wasn't what 'your' used to.
quote: 'Good direction'... err.. right... anywho, yeah, I can't wait for the other games either ------------------ |
Posts: From: Registered: |
Dart You are starting to get annoying. lol Do you want to challenge me is that it, then I challenge you to a game of chess. But if you know of a free online action game where I can take you on then ok to that too lol kidding :P If you like the game keep playing it, I am not stopping you. Or do you want me to? lol But I will not challenge you in a game of darts since I get the feeling you might be good in that. lol Using your thumbs on a keyboard for an action game is one thing using it for a controler is another. :P You say all games have wasd for a control but not all and they all have it that you can set your own control, which this game forbids you to do. Maybe I should have hacked the game to change the controls lol. Also name one game that uses that exact kind of camera view and control on a console like PSX or N64? I know that GTA, tomb raider, Zelda didn't have it. The camera is almost like a 1st person view movement even though it's 3rd person. Just because I don't like it does not mean others will not, but it does mean that their are others that will not. But in general I think David did a good even though I wont play it. Price of person sands of time has decent controls and camera to be able to run on walls to jump off and bounce on the wall to then grab a pole to do few spin flips on a more poles to land and balance yourself on a spank and keep steady while jumping over enemy attacks and falling down to grab on the ledge to grab more enemies. Could be more action packed and challenging but that's my type of games and I don't get easily amused. they should have put more in it to use the time option better like fast forward, pause, etc. Well in the end I think people should try before they buy, just like every game that is out. I wonder if the game will get good reviews on sites like EGM, gamespot, etc. ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Gears of War uses that type of camera system... So your largest complaint isn't so much the buttons but the camera system. Perhaps for the sequel David could add the option to switch between camera modes. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: Way to be constructive and non-insulting, Warsong. |
dartsman Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
quote: Same said about you... although you have already annoyed me. Why would I want to challenge you?? So far you sound like a 12 year old newbie (immediately saying things like 'do you want to challenge me', then onto 'maybe I should have hacked the game', relatively childish..)... Darts, names can be deceiving. Warsong, does that mean you like war songs??
quote: Maybe next time you could be a bit clearer??
quote: None... because the Camera in Axy was controlled by the mouse, you can actually get a mouse for the PSX, but people only use it for RTS type games (Such as C&C Red Alert). HOWEVER, for the camera scheme, Ratchet and Clank, Ty the Tasmanian Tiger, GTA (except for console they included lock-on), Resident Evil, most car games use a 'chase' camera, they also have other options for other views such as front bumper, cabin, and a more distant chase camera. It's called a 3rd person 'chase' camera, if you didn't already know. It's a very common camera scheme which is used for 3rd person games. Sometimes people add a 'drift' to it as well, so that it smoothly glides to the 'destination' spot (where the mouse thinks it is at). I've created several for different projects, a similar style one even for an Internship I had at Auran as a Programmer, also one for my final game project at College.
quote: The Axys Adventures one?? How long did you play it?? Did you talk up to a walk and notice how it scaled back? Did you notice how the player actually starts fading out when the player is obstructing the view (due to the distance from the player to the camera)?? Do you even know how to make a camera system? Would you have the faintest clue as to what a Quaternion is? Or why you would use a Quaternion over Euler Angles or a Matrix?? Sure, it is a bit quick, but there is still a bit of a drift (if I recall correctly). Did you know you can actually change the speed of your mouse (on your system). As you might find that you've setup your mouse speed too fast, and then the camera might seem erratic or too fast for you...
quote: Could you really 'hack' the game? Or is that a script kiddie talking?? I'm guessing you don't have too much 'experience' in that sort of stuff... am I wrong? BTW, pretty much all FPS's (to which I directed to comment) use the WASD controls. And also a _LOT_ of 3rd person. A lot or really lame ones have tried to use the Arrow keys, but when combined with the mouse controlling the camera, you can't 'effectively' use the Arrow Keys (especially when there are things such as shooting or jumping (as with shooting normally requires reloading, and so that is typically 'R', it 'fits in' with the WASD controls, and jumping is typically the Space Bar)).
quote: Do you mean Prince of Persia? Anywho, yeah sure, it seems pretty cool. Never played it, just don't have the time. 'They should have put more in it'... And there’s the winner, are you actually ever content with any game? Have you played through a game and thought, "wow, that was a pretty good game", and not turned back around saying 'they should have done this' or 'they should have done that'? You will realize very quickly if and when you get into the games industry that features are cut, games have normally been in development for a long time and have progressed through many stages. For me the GTA series was pretty cool. Especially the last one (for PC, San Andreas). I could really see that it was pretty much everything that they had wanted ever since GTA 1. Commandos BTCOD and BEL (old 2d strategy games) which were some others I found as absolutely brilliant game. Oh and Codename Eagle (old 3d game), that was pretty cool too... Sort of like the original Battlefield really, you had planes and boats you could hop into and control.
quote: Right… anywho, have a good read… ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Darts: That was perfectly insulting to Warsong, that could even be considered flaming, calling him a baby, regardless of what he said (I don't really see anything) it wasn't flaming, and nor did it deserve flaming like that. So what if its in his nature to be a critic, true he went against the trend of this particular thread, but without those who go against (I am one myself) life would be boreing. (thats not to the point I know) I'm just frustrated seeing you write the inflamatory post against someone who seems to be trying so much harder to be inflamatory. Warsong: Personally I prefer the arrow keys, and wsad is difficult for me, but I am perfectly happy to adapt to any system as long as its a quality game. I'm fine if you don't like the game, and if David is aiming for professional grade it would be good to add in a control adapter. Rant is over. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Warsong, why do you have to do things like this? I mean, sheesh. Every single post. Mene, I really didn't see anything wrong with Dartsman's post. Whereas I couldn't even understand parts of warsong's, and they were quite insulting and critical. A man once went to his pastor and asked him what he should do with his life. So true... |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I wouldn't say that, true some parts were pure critiszm, but others were constructive critisizm. A critic can tell you whats wrong, without them, our games would be sloppy, and our life too. ------------------ |
Posts: From: Registered: |
Dart I am not reading that. And I know if I do it will never end lol. If you feel better being hypocritical then what can I tell you but enjoy. Gump Mene Laz ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Yes, but isn't there a reason to deal out criticisim with extra baggage like sarcasim? There is, it's called tact. I think people more have a problem with the *atttitude* in which you present your critcisim. I could taste Laz's cake, tell him "that tastes like mud" or say it really sarcastically and say "Nice cake pal!" in which delivers a totally unnessicary blow that he will be offended enough not to accept my criticisim. So I leave the sarcasim out, because isn't that the point? To help people people do better? [sarcasim] Or are you merely giving criticsim to make you look better? [/sarcasim] Now tell me, which part of my post dealt criticisim better? Before or after the sarcasim? ------------------ [This message has been edited by LAVA (edited December 07, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Warsong, you know I hate being PC.(I hope) I was referring to you calling Dartsman's reply "silly" - which isn't exactly heartwarming. |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
wow warsong. way to 1) start a flame topic (boy, i was surprised who started it =P) and 2) rag on a great game. don't see what issue you have with this game. btw we're not just being 'nice' cuz we're 'friends'. sheesh, if you guys ever start just being 'nice', first i would revel in for just the tiniest amount of time, then i'd wonder what happened with you guys. then i'd pester you until you told me the truth. funny how you said 'im just telling the truth', when we're telling the truth. and you're not. of course, beauty is in the eye of the beholder, so you can have your opinion, but you're just being harsh to be harsh. so what if it isn't his type of game? it's someone else's type of game, and maybe, just flippin' maybe, what do you know, it might be trying to appeal to those 'freaks of nature' that *like* this type of game. i wonder.... seemed pretty similar to those games to me. have you *played* a third person game for the pc, ever? those controls were the only ones i've really ever seen. yes, you *can* be kind. of course, maybe *you* can't. it seems logical to me. ------------------ |
Posts: From: Registered: |
Lava If he wanted to play I would play why are you jealous I didn’t offer you a change to go against me in chess? Fine I challenge you then. Your post was fine. And I was being nice in this post. :P Even my game has the same camera view and I want it changed to be more flexible. laz Bud I didn’t say everything I didn’t like about the game but about basic things that most would have an issue with. Even David knew there is a list of wrong things. I would have posted once and that it but people kept asking questions or putting words in my mouth which is not true. I played every type of game and no 3rd person game moves like this, but it does move more like a 1st person view game in its movement. This post is over. ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Anyone got a pic of themselves and a copy of Axys? Anyone in this thread own a copy that hasn't posted a pic? It would pleasantly make my day |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Wow this guy looks pretty intense, he must REALLY love Axys
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Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Is that Dartsman? |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Nope, that'd be David on his usual sugar high. |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Ah. You'd need a sword like Axys's to cut that wild mop... j/k |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
David likes to: A) say how cool people are B) refer to himself in the third person C) kick it with the Axys D) All of the Above ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Why thank you Arch Angel, you really are the coolest person to exist on the entire planet I think Mr Twinkly and Sir Sparkles share your interests with world domination |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
shweeeeeett ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
This is what ya do
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Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
Man, I've got to get a picture with Axys uploaded! Who's pic is that above? ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
David when he hasn't shaved ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Hey Lava you know that isn't me :P It's Axys' modeller Bruno Camousete Montolivo, he's in Axys credits. |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Brandon if you can get a picture that'd be so cool |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
When cute 3 year old toddlers play Axys! http://www.churness.com/caleb/ Caleb rocks! |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Oh my goodness! David, I think Caleb is better at Axys than I am! I thought it was a setup sort of joke until I saw that he really was the one pressing the keys in proper time. That's incredible. I had such a tough time with that level. --clint |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Everyone says he plays better than them, and I think he does ^^ Some awesome vids: *huge spoiler warning* Axys Message 1 (God's forgiveness, salvation and love) Axys Battle Vs Prince Reigus |
CobraA1 Member Posts: 926 From: MN Registered: 02-19-2001 |
Cool, I'll give the demo a spin . ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Hey Cobra! I noticed you live in MN! That's were Rebel Planet's head office is Probably not likely, do you know of or have you met Peter Churness? |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
quote: That's the same thing that I said! Now after watching Caleb play, I'll do things the way that he did! ^^ ------------------ |
David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Brandon went to heaven and got a gift from God :O
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David Lancaster Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
But it's BRANDON! You know Brandon! 3rd day studios, he's like another version of Clint, he's really cool you all know Brandon |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
pretty good game. it did seem like it had to load a lot, but other than that its pretty good. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Brandon is teh r0x0r5. ------------------ |