General Discussions

MFRPG Narnia style – Mene-Mene

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Ok, you know how it goes (mostly) You only get 1 weapon, its ammo is your energy (E) You pick a name, and species, and pick your weapon! When you rest you regain 5 HP, and 10 E.

Giant:
HP: 250/250
E: 100/100
S: 1
Weapons:
+ 20 Damage Bonus
+ 5 Energy Penalty
Max Carry:
1 Mellee or 1 Ranged
1 Heal

Centaur:
HP: 150/150
E: 120/120
S: 2
Weapons:
+ 20 Damage Bonus
+ 10 Defence Penalty
Max Carry:
2 Mellee/Ranged (Any Combination)
2 Heal

Faun/Satyr:
HP: 80/80
E: 80/80
S: 3
Armor: 30%
Weapons:
+ 10 Defence Bonus
Max Carry:
1 Mellee
2 Heal

Naiad:
HP: 170/170
E: 40/40
S: 2
Weapons:
+ 10 Damage Penalty
- 1 Max Block
Max Carry:
1 Ranged
3 Heal

Man:
HP: 100/100
E: 60/60
S: 4
Weapons:
+ 10 Defence Bonus
Max Carry:
1 Mellee
1 Ranged
3 Heal

Talking Mouse:
HP: 25/25
E: 200/200
S: 6
Weapons:
+ 5 Damage Penalty
- 1 Block Regen
Max Carry:
1 Mellee
1 Ranged
1 Heal

Weapons:
Sword/Rapier:
10 Damage
10 Energy Penalty
A: +/+

Axe:
20 Damage
15 Energy Penalty
2 Life Penalty
A: +/+

Club:
30 Damage
30 Energy Penalty
A: +/+

Bow & Arrow:
10 Damage
5 Energy Penalty
Delayed
A: 50/50

Broad Sword:
5 Damage
5 Energy Penalty
10 % Defence
A: +/+
Block: 3/3

Healing Apple:
Repair: 20
Delayed
A: 2/2

Magic Apple:
Makes Healing Apples
Regen: 10/10
HP: 10/10

Refreshing Well Water:
Refresh: 30
Delayed
A: 3/3

Current Characters:
Current People:

Sir Armnos (Ahm-nos) - Mene-Mene:
Species; Faun
HP: 80/80
E: 80/80
S: 3
Armor: 40%

Weapons:

Broad Sword:
Damage: 5
E Penalty: 5
A: +/+
Block: 3/3

Magic Apple:
Makes Healing Apples
Regen: 10/10
HP: 10/10

Healing Apple:
Repair: 20
Delayed
A: 2/2

Any questions, Ask!

Notes: This first round will be friendly, and there may be renovations during gameplay that may play to your disadvantage

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

[This message has been edited by Mene-Mene (edited January 02, 2007).]

[This message has been edited by Mene-Mene (edited January 09, 2007).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Talking mouse? Aww man, it should've been a beaver!

I think you should also have more variety in your wepaons, not just ranged energy based ones, but like a bow\arrow. Maybe the giant could have boulders?

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[This message has been edited by LAVA (edited November 14, 2006).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Thanks for the suggestions, the "Creature" is a mouse by default, but you may rename for your wishes. You may aditionally add a Bow, and Arrow for 50 initial Energy points lost.

My Character
Name: Sir Jeepicheep
Species: Talking Mouse (With a tail)
Weapons: Sword/Rapier, Bow & Arrow
HP: 25/25
E: 150/200
S: 6

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

[This message has been edited by Mene-Mene (edited November 14, 2006).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
what's S?

what about rules?
double posting?
teaming up or dueling?
1 swing per post?

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Yes, I'm still better than you
Soterion Studios

Dyreck

Member

Posts: 20
From:
Registered: 12-17-2002
is this a forum game? It sounds cool. Do you think you'll add more species and weapons eventually likes fawns and spears or even more spacific weapons like broad swords and long swords? Will rules be posted? If you couldn't tell, I'm very courious...
Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Giant: Grimbor
HP: 200/200
E: 100/100
S: 1
Weapons:
Club:
30 Damage
30 Energy Penalty


+ 10 Damage Bonus
+ 5 Energy Penalty

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Wow! So quick! Interest!

As for teaming up, for now I would say, Total Amount of Alive Players > Players in team + 2 (1, if there is too little players. If your team started valid, but is now invalid, you must either boot, or be disbanded.

I'm not sure what you mean by duelling.

You may of course have all your attacks be focused on 1 character, but again, fear my wrath! jk

ArchAngel:
Rules will be continued to be edited as we go along, thank you for mentioning that. This will play a lot like Smiley war.
Double Posting: Doesn't really matter, If you start getting into Quadrouple posting, I'll get angry.

S is speed, that is how many actions you can take, before death however you are allowed 1 extra move of revenge, or healing.

Dyreck: Yes this is a forum game, my first infact. I do think I will eventually, add new things, probably not broad swords, and long swords, but rapiers, and swords ext. yes.

There will not be official "Rules" but there will be guidelines as above.

Lazarus: Looks cool! The species bonuses are added in, look above for reference.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

Dyreck

Member

Posts: 20
From:
Registered: 12-17-2002
Here goes nothing...


Centaur: Gidieon Swift
HP: 150/150
E: 120/120
S: 2
Weapons:
Axe:
20 Damage
15 Energy Penalty
2 Life Penalty
A: +/+

+ 20 Damage Bonus
+ 10 Defence Penalty

**What does the A: +/+ mean in the weapon discription?**
**and how will the turn rules work out? **

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
having created and managed 2 forum games, I highly suggest you lay out all the rules and the features in the game, along with forbidding double posting. a time limit between posts is advisable (more imperative for team games than free-for-alls, being that they become more intense).
so, the number in speed indicates the number of actions in a post?
what is A/A?

also, pay attention to balancing. consider, for example, that Reepacheap dies with one strike from a club. (or any attack from a centaur)
balancing a multiplayer game is unbelievably hard. for the forum game on my forum, a friend and I spent hours trying to balance the game and still, there emerged an over-powered class and race. and believe me, some people don't like finding out their class isn't as powerful as they hoped.

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Yes, I'm still better than you
Soterion Studios

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
The professor absent-mindedly chews on an apple core while browsing through the stacks of parchment in his office. Humming a dryad tune he takes a glance at the sky and notices how the low evening sun shines past the northwest tower of Cair Paravel. He pushes his lenses further up on his thin and shiny nose. Even though he struggles to remember the month and the day, he readily knows that it is mid-autumn because of the solar azimuth.

"Maybe I should get a calendar..." he muses, but then shakes it off with a slight laugh that makes his tail swish. He's tried using calendars, but it never seems to help him remember anything. Even just last week he nearly missed signups for the tournament (which had been posted months in advance) because he had gotten caught up preparing extra star charts for his students.

"Frogs and fawns!" he exclaims. "The tournament!"

Quickly, he gathers is class notes and gallops out of the office, only to return a moment later and cast his notes back on his desk and fumble around for his battle gear. He wheels about again and clatters down the conservatory hallway, his hooves skittering on the cobblestones.

Name: Prof. Whinneynoodle
Race: Centaur
HP: 150/150 (-10 defense)
E: 85/120 (120 - 5 - 30)
S: 2
Weapons:
Bow & Arrow:
30 Damage (30 + 20)
5 Energy Penalty
Delayed
A: 50/50

Club:
50 Damage (30 + 20)
30 Energy Penalty
A: +/+


On a side note, what does the A thing mean? And is the energy penalty for every move that I use it, or just initial?

Edit: Aaaah, okay. S is speed. Hrm. So that means mice can do 6 attacks per turn? Phew. Okay, from my initial checkout, maybe I should have picked a son of Adam then -- they look pretty beefy and quick too.

Edit #2: You said that you can only have one weapon, but your mouse has 2? Did you mean you can only use one weapon per turn?

[This message has been edited by HanClinto (edited November 14, 2006).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Dyreck: A is Ammo, the + sign stands for infinite. Like a said before, turn rules are you may separate your turn as you want into posts. Looking a the Smiley Competition, I think it might be nice to take turns. This would be in the order of which you joined.

ArchAngel: I just read your post so things may change. I'll post a set of rules later, your right about Talking Mouse, and but I haven't brought in blocking yet, not have I gotten around to getting in healing. I'll try and take your advice.

Yes Speed dictates your Actions. A = Ammo.

HanClinto: Great story! The Energy penalty is acted when you use your weapon. Its for every move. A is ammo, or times allowed to use.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Blocking subtracts the Weapon's Damage, from the Enemy's weapon's damage. Ex. If I block Lava's Club with my Sword, I still lose 20 damage. (30 Starting - 10 Sword) If Lava blocks my sword with his club, nothing happens. (10 Starting - 30 Club = -20 Cancelled) It requires regenerating for each weapon.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
regenerating?

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Yes, I'm still better than you
Soterion Studios

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Aah! I need to go to Martial Arts!

HanClinto: Thanks I guess I was contradictory. Hmm, I was thinking since a bow was light weight you could add that. Since the tournament hasn't started yet I'm sure the professor could change his Battle equipment. As I said rules will change. The carry ability will be unique to each character. I will need to change the Giant especially.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, thanks for answering my questions, Mene-Mene. This looks like fun -- I look forward to playtesting it and seeing how it goes.

--clint

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Could someone here, (Must be able to be pretty often) keep us updated with everyone? Block regen, ext.

HanClinto: I hope it is!

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Someone needs to design something in Java of PHP to govern these things automatically, I personally find it a miracle that so many of them have gone through without to many hitches and without the people running it pulling their scalp off by the roots

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How far that little candle throws its beams; So shines a good deed in a naughty world.

Portia The Merchant of Venice

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Missed you Arch.
Arch: Regenerating, in other words say you have your sword's block at 1/3 at the end of your turn, the next turn it will be at 2/3.

Current People:

Top now shows this.

Peacekeepers: Keep in mind that I have my own system for keeping peace, that any acts which are condemned. (Ex. Teaming up with the maximum against 1 weak player, Ex2. Hurting a player worse than he can respond. Hanclinto attacking Jeepicheep with enough points to over come my defense, and my apple without giving me a chance to defend) will be condemned by Aslan. But those who are helpful will be rewarded in their time of need.


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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

[This message has been edited by Mene-Mene (edited November 15, 2006).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Ereon: Huh? You mean make a program that automates the updating process?

Everyone: Ok, I've gotten the rules.

Rules:

This game is done over CCN.com only, and is forbidden from being used elsewhere without expressed permission.

To prevent heavy assaults on persons this will be held in turn order, starting with the first person to enter, and ending with the last.

You will be allowed to create your own storyline within the already given, and tell your story, and are encouraged to do so.

You will take your turn by first responding to attack/gifts that impact you, then heal yourself (If wanted, and applicable), then attack/give to others.

Double posting should be done within these guidelines. You may have 1 post for all your actions, 1 post for your storyline (In some cases off topic instead), and 1 post to update (If you’re the assigned person for this task). Quadrouple posting is unnecessary, and will not be tolerated upon multiple offences.

Flaming/Trolling will is NOT tolerated, playful banter is.

You are given 24 hours to respond, less may be used, and is encouraged.

You may only use the actions of your speed on your turn, this includes healing, and attacking. (Defence, receiving, and giving is not counted)

Attacking relentlessly, and ruthlessly will be in game punished, with attacks from “Aslan”. Gifts may also be rewarded in game in your time of need.

You are allowed to use healing after your HP runs out.

If you miss the deadline, unless countered by the founder, you are out wait for the next round.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
Someone needs to design something in Java of PHP to govern these things automatically, I personally find it a miracle that so many of them have gone through without to many hitches and without the people running it pulling their scalp off by the roots

one's in development. but you probably won't like it.

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Yes, I'm still better than you
Soterion Studios

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Ereon, is your opinion like Lava's in regard to magic in games?

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
It depends for me personally on magic in games. If it is God kinda magic, then I don't have a problem with it. If its Black/White Magic, then I do.

One thing to look out for though, is making God Kinda magic a can dispenser in which you can force such happenings.
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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

[This message has been edited by Mene-Mene (edited November 15, 2006).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I was wondering what you guys thought about Victory bonuses, like when you defeat another player as a Giant you get 10 more HP (Max, and current), and get 10 more arrows.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
quote:

This game is done over CCN.com only, and is forbidden from being used elsewhere without expressed permission.

surly, it is up to me whether I let other people use it else where, since I am the founder of the MFRPG (forum war)
bare in mind, if I wanted to, I could withhold all copyright to me, so only people with my express permission could use the consept.

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Kiwee Stuff Website:
http://kiwee.gibbering.net

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Narnia is copyrighted.

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[This message has been edited by LAVA (edited November 15, 2006).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by Lazarus:
Ereon, is your opinion like Lava's in regard to magic in games?


It all depends with me. Magic can be just another name. Casting spells on the other hand is what I have more problem with.

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Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Ah, I see.

Mene, about Victory bonuses. How about if you kill someone, you get whatever weapons and arrows they had?

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Alright there seems to be some problems here. Firstly I was only thinking of this game, and/or MY games.

Kiwee: I give you credit for instigating the idea in me, but lets just say you're not the only one. I've seen FRPGs elsewhere. Secondly you said MMOFRPG, not MFRPG. What I'm protecting against is someone copying, and pasteing this into another forum.

Lava: It was high under my knowing that Narnia is copyrighted, so here is a disclaimer for you.

I do not own Narnia, or any of its Mytholigical Characters and concepts, and am only using these for a free game.

Lazarus: It is optionable, if you wish you may obtain their weapons/healing objects up unto your maximum carry. As for Arrows, you get it up to your maximum Arrows. I was thinking this as if you are getting more experienced, and better.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
this copyright issue gets sticky, because none of us really claimed it, nor has it been specified.
Frankly, games copy off eachother. they always been doing it. when somebody comes out with a good idea, others will follow. Styles and genres generally aren't copyrighted, but themes are. Narnia can be copyrighted, although, I think for non-profit projects, it might be okay... in the area of fanfiction, etc.
that and pretty much all of the mythological creatures in Narnia are taken from oldskool mythology.

but, what I question is the wisdom of copyrighting this game idea. what do you have to gain from preventing others from using it? Your not making money, for sure. it spreading is in your benefit. Creating a name for yourself in the development world is extremely important.

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Yes, I'm still better than you
Soterion Studios

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Here's my dude.

Raul Hernandez (Centaur)
HP: 150/150
E: 120/120
S: 2
Weapons:
+ 20 Damage Bonus
+ 10 Defence Penalty
Weapons:
1 Club, 1 Axe
1 Magic Apple, 1 Healing Apple

EDIT: Ok, changing to healing apple and magic apple.

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited November 15, 2006).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
CPU: Cool! Magic Apples generate healing apples, this happens over a period of time, they have not immediate effect, the healing apple still takes up space though. Centaurs may have 2 Mellee Weapons & 2 Healing Objects (Magic Apples,Healing Apples) So yes you can have 2 magic apples, however unless you dropped one of your magic apples, you couldn't use the healing apples for yourself.

Arch: I'm not copyrighting the genre, I'm protecting other people from using my work, (Centaur having 150/150 HP) that isn't coincidental from using it elsewhere without my permission. I don't want someone taking my work without permission, and using it as their own.

I was responding to Kiwee's thing about it being his.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
quote:
Originally posted by Arch:

what do you have to gain from preventing others from using it?


This baffles me too, because I don't understand why you feel the need to copyright it?

Lazarus

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I want control over who uses it for their own purposes, and that I'll recieve proper credit for it.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
quote:
I'm not copyrighting the genre, I'm protecting other people from using my work, (Centaur having 150/150 HP) that isn't coincidental from using it elsewhere without my permission. I don't want someone taking my work without permission, and using it as their own.

I wasn't referring more to kiwee's claim, albiet I give him credit for any forum game similar to his smiley wars I made.

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Yes, I'm still better than you
Soterion Studios

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Arch, Kiwee, RM, FM, BuddBoy, do you want to enter? Arch, do you have an entry? Would anyone like to pair up with me?

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
sry, gonna sit this one out. I honestly don't have a clear understanding of the rules or gameplay.

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Yes, I'm still better than you
Soterion Studios

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
K

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.

Dyreck

Member

Posts: 20
From:
Registered: 12-17-2002
Hey, I'm gonna have to sit this one out. Sorry to start something and not be able finish it, but I think I'll just watch how it goes. Here's to a good game.
Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Ok, Dyreck. I just hope we have enough to have a semi-big battle.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Are you kidding? The game will be over in five minutes! Here's how it'll go:

Turn 1:

Grimbor smashes Jeepicheep with his club.
The Professor and Raul shoot arrows at Grimbor that bounce off his tough hide.

Turn 2:
Grimbor crushes the Professor with one blow, then takes his bow and shoots Raul full of holes.

Raul uses a magic apple to heal some of his many wounds.

Turn 3:
Grimbor steps on Jeepicheep's rapier and cuts his foot. In a rage he throws the mouse into the Centaur Raul's face and then bashes him in the stomach with his club.

As Raul realizes in horror that he has permanent gastralgia, the turn ends.

Turn 4:

Grimbor busts Raul's bow and arrows in a million pieces and then throws him into a tree.

"Grimbor is angrrrrrrry!" he bellows as Raul is fitted for a neck brace and a cast is put on his broken nose.
"Watch it with that cast, Doc, I'm tryin' to eat an apple."

Turn 5:

As Raul aims a blow of his axe at Grimbor, the giant smacks his club full on into the axe, rebounding the blade backwards into Raul's face, and killing him.

"Grimbor is victorious!" he bellows, shaking his club at the sky.

Turn 6: Lazarus receives a million dollars from Mene for winning.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Highly unlikely. I will block some of your attack, but seeing as I go first, I will attack first! MUahaha. Not to mention Grimbor won't stand a chance against Aslan. But I'm hoping to atleast get BuddBoy, and RM to come.

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Alright, I've decided to put in Victory Additions.

Following victory the player will receive to his stats these points.

Giant:
+ 10 HP

Centaur:
+ 5 Damage

Faun/Satyr:
+ 10 Defence

Naiad:
+ 1 Heal Max Carry

Man:
+ 10 E

Talking Mouse/Rodent:
- 1 Block Regen (If all becomes 1/1 + 1 Max Carry Mellee

What do you think?

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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Those victory conditions sound okay to me.

But what do you mean I wouldn't win?

Jeepicheep might inflict a few wounds with his two inch long rapier, and Grimbor would just laugh and step on him.

As for Aslan... psh. He'd go down in about five seconds under Grimbor's club.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
alright, well, going over the rules again.. I think I'll enter, under one condition:
if you can answer my questions.

What is your name?
What is your quest?
what is your favorite color?


well, no, those aren't my questions.
you talk about block regen, but I don't see the counts for blocks or the regen amounts. all I see is that the mouse gets -1 block regen. can you elaborate? enlighten me.
then for his victory condition, he loses block regen... ArchAngel no comprende.

oh, are these victory conditions permanent? when a giant kills, he gets +10 to max health?

what does "If all becomes 1/1 + 1 Max Carry Melee" mean?

also is there energy regen?

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Yes, I'm still better than you
Soterion Studios

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Lazarus: Insult a mouse all you want, all you'll get is skewers going through your legs, but Aslan, watch it boy, or I'll get you in REAL trouble.

ArchAngel: Yay! Questions!

Easiest first, Energy regenerates every turn. If you look at the top, it says 5 HP, 10 Energy.

Second easiest next, Victory conditions. Yes, they are permanent, he gets + 10 to maximum health, that way it shows he's gotten to be a stronger, and more durable giant after he's shown that he's gotten better.

Next, "If all becomes 1/1 + 1 Max Carry Mellee". That means, that because the mouse after his kills will lose maximum regeneration requirement, then he is bound to come to being able to block every turn.

Like they say, once you are at the top, you can't go any higher. Once you get to block everyturn, and you eliminate another player, what do you do? It can't go to 0. Instead it allows you to take 1 more mellee weapon, starting at the regular high, and work on that until the previous comes into effect.

Now for the hard part. For block regeneration maximum, up is down. The number on the left is his ability to block, the number on the right is the number of his ability required to block.

In order for you to perform a block, you must have the left num = the right num.

Ex.
Sir Jeepicheep has a 1/2 regen at the end of his last turn. Giant Grimbor attacks, Sir Jeepicheep's current ability is lower than the required, he can't block, and so his block defense is not subtracted from the attack.

The next turn it goes to 2/2, he attacks Grimbor, then ends his turn. Grimbor attacks him again. Because his block is at 2/2, he can block. Automatically he does so, and it goes down the required (2), and so now its 0/2.

The next turn Sir Jeepicheep uses all his attacks against the Giant and the Giant is now down to - 25 HP. The giant declares that he can't survive the attack, and is defeated.

The next turn Sir Jeepicheep gets the victory condition which lowers his required down to 1. He also gets his regenerating of 1, making him able to block again of a block regen of 1/1.

End Ex.

Its the required that goes down 1. If Sir Jeepicheep were to defeat another character, it couldn't go down to 1/0. So he would still have 1/1 on his sword. But could carry another sword/axe/club, and when he obtained it, it would start at 3/3(or 5/5 or 10/10 depending) and he with each victory would lower the required by 1.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I like the new additions! You say that Fauns have 30% armor -- I take it armor is a 30% damage reduction, in addition to their +10 defense bonus. So for example, I shoot a faun for 30 base damage (10 base +20 bonus), he has 30% armor which reduces the attack to 20 damage, then his defense takes it down another 10 so that the final effective damage (before any blocking) is 10.

Also, I noticed an issue with the Naiad species:

quote:
Originally posted by Mene-Mene:
Naiad:
HP: 170/170
E: 40/40
S: 2
Weapons:
+ 10 Damage Penalty
- 1 Max Block
Max Carry:
1 Ranged
3 Heal

They can only carry a ranged weapon, and I didn't think that had any block anyways? What's the point of -1 max block then?

Also, if they have -10 to damage, and they're only allowed to carry bows, bows only do 10 damage. So that means that they can't do any better than 0 damage (which doesn't seem very good to me).

Just thinking out loud -- despite any balancing issues this game might have, I don't think we need to get it perfect on the first try -- I think we can just roll with it and have fun. I'm a little scared of the mice being so much faster than everyone else without having any damage penalties, but I think it can work -- I'm looking forward to seeing how it plays out.

Thanks!

--clint

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
alright, well, I'll enter:


Centaur: Haeuoothaere Kuttdetout

HP: 150/150
E: 120/120
S: 2
Weapons:
+20 Damage Bonus
+10 Defence Penalty

Club:
50 damage
30 energy penalty
+/+
10/10 block

Bow and Arrow
30 damage
5 energy penalty
delayed
A: 50/50

Refreshing Well Water:
Refresh: 30
Delayed
3/3

oh, another question: what does delayed mean? doesn't come until next turn? action?

also, for regen, does it add after/before each action or turn?

------------------
Yes, I'm still better than you
Soterion Studios

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
HanClinto: The Defence bonus is for your blocking. Ex. Giant Grimbor attacks Faun with damage of 30. The faun's armor reduces that to 20. If he has a sword, and can block, (Sword's base block of 10 + Faun's Defence Bonus (10) = 20) which would eliminate it.

You're right about the mice ( I'm biased, I know. They now have a damage penalty of 5. I tried to balance it out with the low life also)

You're also right about the Naiad! I didn't catch that! I eliminated the penalty, and instead made it harder for them to block. This is because of their peaceful nature (actually quite active, and more interested in dancing, and isn't afraid of war, but for my purposes, they worked.)

Thanks for the feedback!

ArchAngel: Yay you joined, I'll get around to entering in your stats when I can. A question, why did you pick your name that way? (Glenstorm is a real centaur name example)

Delayed means it doesn't activate until the next turn. Ex.
Sir Jeepicheep is defeated, but on his final post fires his bow at Giant Grimbor (Sorry Lazarus! I just remember yours the best. Besides with your HP, you should be able to survive my merciless examples) for 5 damage (Base of 10, but with a penalty of 5 = 5) The fine knight then ends his turn, and the Giant finishes him, but before his victory conditions can be met, on the next (dead) turn of Sir Jeepicheep, the arrow strikes the giant, and defeats him also.

This is special to the bow, but for say a healing apple. Same conditions:
The giant defeats Sir Jeepicheep, and on the Sir's final turn, he eats an apple. But the effects do not work after, because he is dead. Had it been on the turn of which he was defeated, his final post would have had the apple, and resurrected him.

Regeneration adds at the beginning of the turn.


P.S. Han, do you like my new siggy?
P.P.S. Arch, should I add Mindworm boils? jk! Yes I play it too.
------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

[This message has been edited by Mene-Mene (edited November 17, 2006).]

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
I can guess:

So we'd not attack him often because of having to type that weird name.

(ignores the obvious solution of cutting and pasting and comes up with a weird reason Arch did it...)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Mene-x2 would you post a final post with all the rules and stuff before the game starts? This is starting to get confusing.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
I would love to play but I just don't have enough time. what with school, and we're moving TOMORROW, I can't play at all.

plus I just don't have enough patience right now for another forum game.

------------------
that post was really cool ^
|
[|=D) <---|| me

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
CPUFreak: Sure!

Lazarus: Rolls eyes.

BuddBoy: Thats fine, I just wanted to arise awareness in you, (Seeing as how well you've done in the others) and maybe get you on my team. hehe.

I'm just waiting to get something from RM, and then we can go over the rules, and features, and form teams/partnerships.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
quote:
Originally posted by Mene-Mene:

P.P.S. Arch, should I add Mindworm boils? jk! Yes I play it too.[/B]


What are you referring to here?

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Lazarus: It says Arch is from Alpha Centauri which is a game, and I was making a joke off of the game.

Everyone: Ok, Draft 2 of the Features and Rules

I: Rules
A: Availability
B: Game Flow
C: Creative Writing
D: Order of Actions
E: Posting Rules
1: Posting Numbers
2: Flaming/Trolling
3: Time
F: Action
1: Number of Actions Allowed
2: Discipline
3: Special
a: After HP rules
b: Delayment rules
G: Deadline
II: Features
A: Summary
B: Actions
1: Attacking
2: Giving
3: Blocking
4: Activating Items
C: Victory Conditions
D: Species
1: Giant
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
2: Centaur
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
3:Faun/Satyr
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
4: Naiad
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
5: Man
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
6: Talking Mouse/Talking Rodent
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
E: Abbreviations


I: Rules:
A: Availability
This game is done over CCN.com only, and is forbidden from being used elsewhere without expressed permission.
B: Game flow
To prevent heavy assaults on persons this will be held in turn order, starting with the first person to enter, and ending with the last.
C: Creative Writing
You will be allowed to create your own storyline within the already given, and tell your story, and are encouraged to do so.
D: Order of Actions
You will take your turn by first responding to attack/gifts that impact you, then heal yourself (If wanted, and applicable), then attack/give to others.
E: Posting Rules
1: Posting numbers
Double posting should be done within these guidelines. You may have 1 post for all your actions, 1 post for your storyline (In some cases off topic instead), and 1 post to update (If you’re the assigned person for this task). Quadruple posting is unnecessary, and will not be tolerated upon multiple offences.
2: Flaming/Trolling
Flaming/Trolling is NOT tolerated, playful banter is.
3: Time
You are given 24 hours to respond, less may be used, and is encouraged. If not followed, then your turn will be skipped.
F: Action
1: Number of Actions allowed
You may only use the actions of your speed on your turn; this includes healing, and attacking. (Defense, receiving, and giving is not counted)
2: Discipline
Attacking relentlessly and ruthlessly will be in game punished, with attacks from “Aslan”. Gifts may also be rewarded in game in your time of need.
3: Special
a: After HP rules
After you have been defeated, and your HP goes to 0 or is negative, you are allowed 1 additional turn.
b: Delayment rules
If you use an object which had “delayed” on it, then it will not be activated until the next turn. If you use healing on your After HP turn, then it will not be valid, before then, it will be added on your next turn.
Weapons used on the After HP Turn will be valid.
G: Deadline
If you miss the deadline, unless countered by the founder, you are out wait for the next round.

II: Features

A: Summary
Within this game you are allowed to role-play the actions of a Narnian character of your making and choose his/her actions. See rules for turn information, and game-flow. The available actions are: Attacking, Giving, Blocking, and Activating Items. See further down for more details.

In this game you will be given a situation by the Game Master, and will act accordingly. You may add in your own story to it as well, but tell ONLY your story, and not the actions of anyone else. (In some-cases not even a non-player controlled other person)

B: Actions

1: Attacking
This is when you choose to attack another entity. It will subtract a certain amount of HP from the other entity. It will also subtract some Energy from you. The HP subtracted from the enemy is: The Weapon used Damage +/- Species Bonuses/Penalties – Armor % - Block.

2: Giving
This is when you show kindness to another Player, and give him one of your items. This will simply subtract the item from your inventory, and add it to the other players. This may be done with an enemy as well to gain favor.

3: Blocking
This is when you have been attacked by another entity, and you wish to subtract from its attack. The amount subtracted from the attack is: The weapon used Damage + Species Bonuses/Penalties. This is subtracted from the enemy’s attack.

This requires regeneration in order to block, which is displayed by Block Regeneration. At the beginning of each turn your player regenerated 1 Block regeneration. When he blocks, he subtracts the required amount from the current amount. This cannot go over the required (except in the Talking Mouse exception).

4: Activating Items
This is when you use an item. Items can be destroyed by warfare, or may simply be destroyed by use. See rules for more information about delayed items.

C: Victory Conditions
When one entity defeats another in combat, then it adds certain stats to itself. These stats which it adds are specific to each species. See each Species in the Species section for the specifics.

D: Species

1: Giant
a: Description
This is a very powerful large creature that is rather dim-witted, and slow. Is very hard to destroy and lasts long.

b: Skills

i: Basics
HP: 250/250
E: 100/100
S: 1

ii: Bonuses/Penalties
+ 20 D bonus
+ 5 E Penalty

iii: Maximum Carry
1 Melee or Ranged
1 Heal
c: Victory Conditions
+ 10 HP

2: Centaur
a: Description
Half Horse, Half Man, this is a very powerful, and warlike creature. It is often silent, and they watch the stars. They are skilled with the use of weapons.
b: Skills

i: Basics
HP: 150/150
E: 120/120
S: 2

ii: Bonuses/Penalties
+ 20 D Bonus
+ 10 Defense Penalty
iii: Max Carry
2 Melee/Ranged (Any Combination)
2 Heal
c: Victory Conditions
+ 5 D

3: Faun/Satyr
a: Description
Half Goat, Half Man, this can be a very odd creature. Skilled with defense, and having quick legs, and an awesome balance, this creature can last quite long.
b: Skills

i: Basics
HP: 80/80
E: 80/80
S: 3
Armor: 30%

ii: Bonuses/Penalties
+ 10 Defense Bonus

iii: Max Carry
1 Melee
2 Heal
c: Victory Conditions
+ 10 Defense
4: Naiad
a: Description
A Nymph which lives within the wells, and is of water. They are considered to be very beautiful. They enjoy dancing far more than war.
b: Skills

i: Basics
HP: 170/170
E: 40/40
S: 2

ii: Bonuses/Penalties
+ 1 Required Block

iii: Max Carry
1 Ranged
3 Heal
c: Victory Conditions
+ 1 Heal Max Carry
5: Son of Adam/Daughter of Eve
a: Description
Coming from the world of men, these are well balanced, and considered to be the standard. There are also the few that stand out and can defeat most any of the other creatures.
b: Skills

i: Basics
HP: 100/100
E: 60/60
S: 4

ii: Bonuses/Penalties
+ 10 Defense Bonus

iii: Max Carry
1 Melee
1 Ranged
3 Heal
c: Victory Conditions
+ 10 E
6: Talking Mouse/Talking Rodent
a: Description
These Mice became talking when they rescued Aslan from his bonds after his death from the White Witch. These are by far the bravest in the entire army, and guard their honor strongly. Armed with rapiers, dashing between your legs, these can be an annoying, and deadly enemy.
b: Skills

i: Basics
HP: 25/25
E: 200/200
S: 6

ii: Bonuses/Penalties
+ 5 D Penalty
- 1 Required Block Regeneration


iii: Max Carry
1 Melee
1 Ranged
1 Heal

c: Victory Conditions
- 1 Required Block Regeneration (If Block Regeneration becomes 1/1, adds 1 Melee to Max carry at base Block, and continues effects)


E: Abbreviations
HP = Hit Points (or Life)
D = Damage (or Attack)
E = Energy
A = Ammo

This took a lot of work to work out BTW, so enjoy!

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

[This message has been edited by Mene-Mene (edited November 17, 2006).]

Lazarus

Member

Posts: 1668
From: USA
Registered: 06-06-2006
Oh yeah, Alpha Centauri... I love that game... and Alien Crossfire was even better...

Do you have the expansion too, Mene?

*"Mindworms on the right, spore launchers on the left! Chairman Yang's bloodthirsty minions have Chaos guns spitting purple fire on our flanks also, sir!"

"Blast! Very well then, I didn't want to do this. Ready the Planet Buster silos! "

The huge quasinuclear missiles aimed into the sky...

"Fire one!" BOOM!
"Fire two!" BOOM!
"Fire three!" BOOM!

I sat back in the Academician's chair, an evil smile on my face. "Yang's capital city and two others will be wiped out in a few minutes." I thought gleefully.

...

"Sir, we've detected Planet Busters incoming!" a technician screamed in a panic.
Yang's eyes widened in rage. "That fool Zakharov!"

Before he could say another word the entire city was obliterated by a gigantic explosion.

Zhakarov turned to his chief officer. "Order our Tachyon Needlejets to begin bombing runs on Sparta Command. Tell the Navy to send it's second attack force against Svensgaard's closest sea colonies."
"Yes, sir."
"Make sure they've got plenty of silksteel marines and shard interceptors along in case of an attack." Zakharov added.
"Oh, and send three Locusts of Chiron around behind the attack forces. That should give them something to deal with." he smirked evilly.

...

oops, got a little carried away there.

The updated rules sound okay to me, Mene.

[This message has been edited by Lazarus (edited November 17, 2006).]

[This message has been edited by Lazarus (edited November 17, 2006).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
haha, yeah, Alpha Centauri is really fun. (have Alien Crossfire too).
I'm just annoyed that it doesn't play on my computer (incompatible CPU).
anyhow, I have Master of Orion 2 to keep my company (greatest turn based strategy EVER)


oh about my name, try to pronounce it. try a couple times until you understand.

------------------
Yes, I'm still better than you
Soterion Studios

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Lazarus: I'm not sure, about the expansion. Anyway, I've gotten response from RM. Watch for Threads named "Tournament of Burena".

Arch: I'm not sure what you mean, about your name. I know an Archangel is a leader of God's Angels. It could also be a Arch Angle. (hehe)

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

CheeseStorm
Member

Posts: 521
From:
Registered: 11-28-2004
Not his account name, his centaur's name.
Hey there, Haeuoothaere Kuttdetout!

Details on rules are a bit hazy to me, but I think I'd like to join in too. Oh-so-many dirty centaurs, someone has to clean up this mess.

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Ok, Ok, I get his first name. not his last though... Anyway, A new thread to join will be posted.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
I made the sign-up thread! See it at Link

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yeah... alright. let me make it easy.


Haeoothare Kuttdetout

Hae-yoo-thare Kutt-det-out

------------------
Yes, I'm still better than you
Soterion Studios

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Edited Rules: I deleted the part about Aslan's Intervention, and spaced somemore.
quote:

Quote from the new rules:
I: Rules
A: Availability
B: Game Flow
C: Creative Writing
D: Order of Actions
E: Posting Rules
1: Posting Numbers
2: Flaming/Trolling
3: Time
F: Action
1: Number of Actions Allowed
2: Discipline
3: Special
a: After HP rules
b: Delayment rules
G: Deadline
II: Features
A: Summary
B: Actions
1: Attacking
2: Giving
3: Blocking
4: Activating Items
C: Victory Conditions
D: Species
1: Giant
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
2: Centaur
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
3:Faun/Satyr
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
4: Naiad
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
5: Man
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
6: Talking Mouse/Talking Rodent
a: Description
b Skills
i: Basics
ii: Bonuses/Penalties
iii: Maximum Carry
c: Victory Conditions
E: Abbreviations

I: Rules:
A: Availability
This game is done over CCN.com only, and is forbidden from being used elsewhere without expressed permission.

B: Game flow
To prevent heavy assaults on persons this will be held in turn order, starting with the first person to enter, and ending with the last.

C: Creative Writing
You will be allowed to create your own storyline within the already given, and tell your story, and are encouraged to do so.

D: Order of Actions
You will take your turn by first responding to attack/gifts that impact you, then heal yourself (If wanted, and applicable), then attack/give to others.

E: Posting Rules
1: Posting numbers
Double posting should be done within these guidelines. You may have 1 post for all your actions, 1 post for your storyline (In some cases off topic instead), and 1 post to update (If you’re the assigned person for this task). Quadruple posting is unnecessary, and will not be tolerated upon multiple offences.

2: Flaming/Trolling
Flaming/Trolling is NOT tolerated, playful banter is.

3: Time
You are given 24 hours to respond, less may be used, and is encouraged. If not followed, then your turn will be skipped.

F: Action
1: Number of Actions allowed
You may only use the actions of your speed on your turn; this includes healing, and attacking. (Defense, receiving, and giving is not counted)

2: Special
a: After HP rules
After you have been defeated, and your HP goes to 0 or is negative, you are allowed 1 additional turn.
b: Delayment rules
If you use an object which had “delayed” on it, then it will not be activated until the next turn. If you use healing on your After HP turn, then it will not be valid, before then, it will be added on your next turn.
Weapons used on the After HP Turn will be valid.

G: Deadline
If you miss the deadline, unless countered by the founder, you are out wait for the next round.
II: Features
A: Summary
Within this game you are allowed to role-play the actions of a Narnian character of your making and choose his/her actions. See rules for turn information, and game-flow. The available actions are: Attacking, Giving, Blocking, and Activating Items. See further down for more details.
In this game you will be given a situation by the Game Master, and will act accordingly. You may add in your own story to it as well, but tell ONLY your story, and not the actions of anyone else. (In some-cases not even a non-player controlled other person)
B: Actions
1: Attacking
This is when you choose to attack another entity. It will subtract a certain amount of HP from the other entity. It will also subtract some Energy from you. The HP subtracted from the enemy is: The Weapon used Damage +/- Species Bonuses/Penalties – Armor % - Block.
2: Giving
This is when you show kindness to another Player, and give him one of your items. This will simply subtract the item from your inventory, and add it to the other players. This may be done with an enemy as well to gain favor.
3: Blocking
This is when you have been attacked by another entity, and you wish to subtract from its attack. The amount subtracted from the attack is: The weapon used Damage + Species Bonuses/Penalties. This is subtracted from the enemy’s attack.
This requires regeneration in order to block, which is displayed by Block Regeneration. At the beginning of each turn your player regenerated 1 Block regeneration. When he blocks, he subtracts the required amount from the current amount. This cannot go over the required (except in the Talking Mouse exception).
4: Activating Items
This is when you use an item. Items can be destroyed by warfare, or may simply be destroyed by use. See rules for more information about delayed items.
C: Victory Conditions
When one entity defeats another in combat, then it adds certain stats to itself. These stats which it adds are specific to each species. See each Species in the Species section for the specifics.
D: Species
1: Giant
a: Description
This is a very powerful large creature that is rather dim-witted, and slow. Is very hard to destroy and lasts long.
b: Skills
i: Basics
HP: 300/300
E: 100/100
S: 1
ii: Bonuses/Penalties
+ 5 D bonus
+ 5 E Penalty

iii: Maximum Carry
1 Melee or Ranged
1 Heal
c: Victory Conditions
+ 10 HP
2: Centaur
a: Description
Half Horse, Half Man, this is a very powerful, and warlike creature. It is often silent, and they watch the stars. They are skilled with the use of weapons.
b: Skills
i: Basics
HP: 150/150
E: 120/120
S: 2

ii: Bonuses/Penalties
+ 10 D Bonus
+ 5 Defense Penalty

iii: Max Carry
2 Melee/Ranged (Any Combination)
2 Heal
c: Victory Conditions
+ 5 D
3: Faun/Satyr

a: Description
Half Goat, Half Man, this can be a very odd creature. Skilled with defense, and having quick legs, and an awesome balance, this creature can last quite long.
b: Skills
i: Basics
HP: 80/80
E: 80/80
S: 3
Armor: 30%

ii: Bonuses/Penalties
+ 10 Defense Bonus
iii: Max Carry
1 Melee
2 Heal

c: Victory Conditions
+ 10 Defense

4: Naiad

a: Description
A Nymph which lives within the wells, and is of water. They are considered to be very beautiful. They enjoy dancing far more than war.

b: Skills
i: Basics
HP: 170/170
E: 40/40
S: 2
ii: Bonuses/Penalties
+ 1 Required Block
iii: Max Carry
1 Ranged
3 Heal
c: Victory Conditions
+ 1 Heal Max Carry

5: Son of Adam/Daughter of Eve

a: Description
Coming from the world of men, these are well balanced, and considered to be the standard. There are also the few that stand out and can defeat most any of the other creatures.

b: Skills
i: Basics
HP: 100/100
E: 60/60
S: 4
ii: Bonuses/Penalties
+ 10 Defense Bonus
iii: Max Carry
1 Melee
1 Ranged
3 Heal
c: Victory Conditions
+ 10 E

6: Talking Mouse/Talking Rodent

a: Description
These Mice became talking when they rescued Aslan from his bonds after his death from the White Witch. These are by far the bravest in the entire army, and guard their honor strongly. Armed with rapiers, dashing between your legs, these can be an annoying, and deadly enemy.

b: Skills
i: Basics
HP: 25/25
E: 200/200
S: 6
ii: Bonuses/Penalties
+ 5 D Penalty
- 1 Required Block Regeneration

iii: Max Carry
1 Melee
1 Ranged
1 Heal
c: Victory Conditions
- 1 Required Block Regeneration (If Block Regeneration becomes 1/1, adds 1 Melee to Max carry at base Block, and continues effects)

E: Abbreviations
HP = Hit Points (or Life)
D = Damage (or Attack)
E = Energy
A = Ammo


These will take into effect for the next tournament, IF there is one. (Which I hope there is)


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MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

[This message has been edited by Mene-Mene (edited December 02, 2006).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
New Weapon Added. I'm also thinking of another tournament shortly, if it appeases the crowd.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
here: http://www.jeremysouthard.org/ccn/mene-mene.html

The bookmark links don't work nor is the spacing correct, but I at least started them. I see about finishing it up for you soon! (or you can save the source and finish it yourself...either way works for me )

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"Bell, I have something to show you, but first, you have to close your eyes, it's a surprise." - The Beast

[This message has been edited by mastallama (edited December 07, 2006).]

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
It took me a while to see what you meant. Its very cool! Though I don't know the language, I think I'll look at it and copy.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

Mene-Mene

Member

Posts: 1398
From: Fort Wayne, IN, USA
Registered: 10-23-2006
Who wants to start the Tournament of Beaversdam soon? (Sign-ups start in a day or so, if agreeable)

BTW, The Broad Sword Armor addition has been raised to 10% to keep the armor in 10s.

------------------
MM out-
Thought travels much faster than sound, it is better to think something twice, and say it once, than to think something once, and have to say it twice.
"Frogs and Fauns! The tournament!" - Professor Winneynoodle/HanClinto

[This message has been edited by Mene-Mene (edited January 02, 2007).]