Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Ok, you know how it goes (mostly) You only get 1 weapon, its ammo is your energy (E) You pick a name, and species, and pick your weapon! When you rest you regain 5 HP, and 10 E. Giant: Centaur: Faun/Satyr: Naiad: Man: Talking Mouse: Weapons: Axe: Club: Bow & Arrow: Broad Sword: Healing Apple: Magic Apple: Refreshing Well Water: Current Characters: Sir Armnos (Ahm-nos) - Mene-Mene: Weapons: Broad Sword: Magic Apple: Healing Apple: Any questions, Ask! Notes: This first round will be friendly, and there may be renovations during gameplay that may play to your disadvantage ------------------ [This message has been edited by Mene-Mene (edited January 02, 2007).] [This message has been edited by Mene-Mene (edited January 09, 2007).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Talking mouse? Aww man, it should've been a beaver! I think you should also have more variety in your wepaons, not just ranged energy based ones, but like a bow\arrow. Maybe the giant could have boulders? ------------------ [This message has been edited by LAVA (edited November 14, 2006).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Thanks for the suggestions, the "Creature" is a mouse by default, but you may rename for your wishes. You may aditionally add a Bow, and Arrow for 50 initial Energy points lost. My Character ------------------ [This message has been edited by Mene-Mene (edited November 14, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
what's S? what about rules? ------------------ |
Dyreck Member Posts: 20 From: Registered: 12-17-2002 |
is this a forum game? It sounds cool. Do you think you'll add more species and weapons eventually likes fawns and spears or even more spacific weapons like broad swords and long swords? Will rules be posted? If you couldn't tell, I'm very courious... |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Giant: Grimbor HP: 200/200 E: 100/100 S: 1 Weapons: Club: 30 Damage 30 Energy Penalty
|
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Wow! So quick! Interest! As for teaming up, for now I would say, Total Amount of Alive Players > Players in team + 2 (1, if there is too little players. If your team started valid, but is now invalid, you must either boot, or be disbanded. I'm not sure what you mean by duelling. You may of course have all your attacks be focused on 1 character, but again, fear my wrath! jk ArchAngel: S is speed, that is how many actions you can take, before death however you are allowed 1 extra move of revenge, or healing. Dyreck: Yes this is a forum game, my first infact. I do think I will eventually, add new things, probably not broad swords, and long swords, but rapiers, and swords ext. yes. There will not be official "Rules" but there will be guidelines as above. Lazarus: Looks cool! The species bonuses are added in, look above for reference. ------------------ |
Dyreck Member Posts: 20 From: Registered: 12-17-2002 |
Here goes nothing...
+ 20 Damage Bonus **What does the A: +/+ mean in the weapon discription?** |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
having created and managed 2 forum games, I highly suggest you lay out all the rules and the features in the game, along with forbidding double posting. a time limit between posts is advisable (more imperative for team games than free-for-alls, being that they become more intense). so, the number in speed indicates the number of actions in a post? what is A/A? also, pay attention to balancing. consider, for example, that Reepacheap dies with one strike from a club. (or any attack from a centaur) ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
The professor absent-mindedly chews on an apple core while browsing through the stacks of parchment in his office. Humming a dryad tune he takes a glance at the sky and notices how the low evening sun shines past the northwest tower of Cair Paravel. He pushes his lenses further up on his thin and shiny nose. Even though he struggles to remember the month and the day, he readily knows that it is mid-autumn because of the solar azimuth. "Maybe I should get a calendar..." he muses, but then shakes it off with a slight laugh that makes his tail swish. He's tried using calendars, but it never seems to help him remember anything. Even just last week he nearly missed signups for the tournament (which had been posted months in advance) because he had gotten caught up preparing extra star charts for his students. "Frogs and fawns!" he exclaims. "The tournament!" Quickly, he gathers is class notes and gallops out of the office, only to return a moment later and cast his notes back on his desk and fumble around for his battle gear. He wheels about again and clatters down the conservatory hallway, his hooves skittering on the cobblestones. Name: Prof. Whinneynoodle Club:
Edit: Aaaah, okay. S is speed. Hrm. So that means mice can do 6 attacks per turn? Phew. Okay, from my initial checkout, maybe I should have picked a son of Adam then -- they look pretty beefy and quick too. Edit #2: You said that you can only have one weapon, but your mouse has 2? Did you mean you can only use one weapon per turn? [This message has been edited by HanClinto (edited November 14, 2006).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Dyreck: A is Ammo, the + sign stands for infinite. Like a said before, turn rules are you may separate your turn as you want into posts. Looking a the Smiley Competition, I think it might be nice to take turns. This would be in the order of which you joined. ArchAngel: I just read your post so things may change. I'll post a set of rules later, your right about Talking Mouse, and but I haven't brought in blocking yet, not have I gotten around to getting in healing. I'll try and take your advice. Yes Speed dictates your Actions. A = Ammo. HanClinto: Great story! The Energy penalty is acted when you use your weapon. Its for every move. A is ammo, or times allowed to use. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Blocking subtracts the Weapon's Damage, from the Enemy's weapon's damage. Ex. If I block Lava's Club with my Sword, I still lose 20 damage. (30 Starting - 10 Sword) If Lava blocks my sword with his club, nothing happens. (10 Starting - 30 Club = -20 Cancelled) It requires regenerating for each weapon. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
regenerating? ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Aah! I need to go to Martial Arts! HanClinto: Thanks I guess I was contradictory. Hmm, I was thinking since a bow was light weight you could add that. Since the tournament hasn't started yet I'm sure the professor could change his Battle equipment. As I said rules will change. The carry ability will be unique to each character. I will need to change the Giant especially. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, thanks for answering my questions, Mene-Mene. This looks like fun -- I look forward to playtesting it and seeing how it goes. --clint |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Could someone here, (Must be able to be pretty often) keep us updated with everyone? Block regen, ext. HanClinto: I hope it is! ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Someone needs to design something in Java of PHP to govern these things automatically, I personally find it a miracle that so many of them have gone through without to many hitches and without the people running it pulling their scalp off by the roots ------------------ Portia The Merchant of Venice |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Missed you Arch. Arch: Regenerating, in other words say you have your sword's block at 1/3 at the end of your turn, the next turn it will be at 2/3. Current People: Top now shows this. Peacekeepers: Keep in mind that I have my own system for keeping peace, that any acts which are condemned. (Ex. Teaming up with the maximum against 1 weak player, Ex2. Hurting a player worse than he can respond. Hanclinto attacking Jeepicheep with enough points to over come my defense, and my apple without giving me a chance to defend) will be condemned by Aslan. But those who are helpful will be rewarded in their time of need.
[This message has been edited by Mene-Mene (edited November 15, 2006).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Ereon: Huh? You mean make a program that automates the updating process? Everyone: Ok, I've gotten the rules. Rules: This game is done over CCN.com only, and is forbidden from being used elsewhere without expressed permission. To prevent heavy assaults on persons this will be held in turn order, starting with the first person to enter, and ending with the last. You will be allowed to create your own storyline within the already given, and tell your story, and are encouraged to do so. You will take your turn by first responding to attack/gifts that impact you, then heal yourself (If wanted, and applicable), then attack/give to others. Double posting should be done within these guidelines. You may have 1 post for all your actions, 1 post for your storyline (In some cases off topic instead), and 1 post to update (If you’re the assigned person for this task). Quadrouple posting is unnecessary, and will not be tolerated upon multiple offences. Flaming/Trolling will is NOT tolerated, playful banter is. You are given 24 hours to respond, less may be used, and is encouraged. You may only use the actions of your speed on your turn, this includes healing, and attacking. (Defence, receiving, and giving is not counted) Attacking relentlessly, and ruthlessly will be in game punished, with attacks from “Aslan”. Gifts may also be rewarded in game in your time of need. You are allowed to use healing after your HP runs out. If you miss the deadline, unless countered by the founder, you are out wait for the next round. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: one's in development. but you probably won't like it. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Ereon, is your opinion like Lava's in regard to magic in games? |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
It depends for me personally on magic in games. If it is God kinda magic, then I don't have a problem with it. If its Black/White Magic, then I do. One thing to look out for though, is making God Kinda magic a can dispenser in which you can force such happenings. [This message has been edited by Mene-Mene (edited November 15, 2006).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I was wondering what you guys thought about Victory bonuses, like when you defeat another player as a Giant you get 10 more HP (Max, and current), and get 10 more arrows. ------------------ |
kiwee Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
quote: surly, it is up to me whether I let other people use it else where, since I am the founder of the MFRPG (forum war) ------------------ |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Narnia is copyrighted. ------------------ [This message has been edited by LAVA (edited November 15, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: It all depends with me. Magic can be just another name. Casting spells on the other hand is what I have more problem with. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Ah, I see. Mene, about Victory bonuses. How about if you kill someone, you get whatever weapons and arrows they had? |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Alright there seems to be some problems here. Firstly I was only thinking of this game, and/or MY games. Kiwee: I give you credit for instigating the idea in me, but lets just say you're not the only one. I've seen FRPGs elsewhere. Secondly you said MMOFRPG, not MFRPG. What I'm protecting against is someone copying, and pasteing this into another forum. Lava: It was high under my knowing that Narnia is copyrighted, so here is a disclaimer for you. I do not own Narnia, or any of its Mytholigical Characters and concepts, and am only using these for a free game. Lazarus: It is optionable, if you wish you may obtain their weapons/healing objects up unto your maximum carry. As for Arrows, you get it up to your maximum Arrows. I was thinking this as if you are getting more experienced, and better. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
this copyright issue gets sticky, because none of us really claimed it, nor has it been specified. Frankly, games copy off eachother. they always been doing it. when somebody comes out with a good idea, others will follow. Styles and genres generally aren't copyrighted, but themes are. Narnia can be copyrighted, although, I think for non-profit projects, it might be okay... in the area of fanfiction, etc. that and pretty much all of the mythological creatures in Narnia are taken from oldskool mythology. but, what I question is the wisdom of copyrighting this game idea. what do you have to gain from preventing others from using it? Your not making money, for sure. it spreading is in your benefit. Creating a name for yourself in the development world is extremely important. ------------------ |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Here's my dude. Raul Hernandez (Centaur) EDIT: Ok, changing to healing apple and magic apple. ------------------ [This message has been edited by CPUFreak91 (edited November 15, 2006).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
CPU: Cool! Magic Apples generate healing apples, this happens over a period of time, they have not immediate effect, the healing apple still takes up space though. Centaurs may have 2 Mellee Weapons & 2 Healing Objects (Magic Apples,Healing Apples) So yes you can have 2 magic apples, however unless you dropped one of your magic apples, you couldn't use the healing apples for yourself. Arch: I'm not copyrighting the genre, I'm protecting other people from using my work, (Centaur having 150/150 HP) that isn't coincidental from using it elsewhere without my permission. I don't want someone taking my work without permission, and using it as their own. I was responding to Kiwee's thing about it being his. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: This baffles me too, because I don't understand why you feel the need to copyright it? Lazarus |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I want control over who uses it for their own purposes, and that I'll recieve proper credit for it. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
quote: I wasn't referring more to kiwee's claim, albiet I give him credit for any forum game similar to his smiley wars I made. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Arch, Kiwee, RM, FM, BuddBoy, do you want to enter? Arch, do you have an entry? Would anyone like to pair up with me? ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
sry, gonna sit this one out. I honestly don't have a clear understanding of the rules or gameplay. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
K ------------------ |
Dyreck Member Posts: 20 From: Registered: 12-17-2002 |
Hey, I'm gonna have to sit this one out. Sorry to start something and not be able finish it, but I think I'll just watch how it goes. Here's to a good game. |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Ok, Dyreck. I just hope we have enough to have a semi-big battle. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Are you kidding? The game will be over in five minutes! Here's how it'll go: Turn 1: Grimbor smashes Jeepicheep with his club. Turn 2: Raul uses a magic apple to heal some of his many wounds. Turn 3: As Raul realizes in horror that he has permanent gastralgia, the turn ends. Turn 4: Grimbor busts Raul's bow and arrows in a million pieces and then throws him into a tree. "Grimbor is angrrrrrrry!" he bellows as Raul is fitted for a neck brace and a cast is put on his broken nose. Turn 5: As Raul aims a blow of his axe at Grimbor, the giant smacks his club full on into the axe, rebounding the blade backwards into Raul's face, and killing him. "Grimbor is victorious!" he bellows, shaking his club at the sky. Turn 6: Lazarus receives a million dollars from Mene for winning. |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Highly unlikely. I will block some of your attack, but seeing as I go first, I will attack first! MUahaha. Not to mention Grimbor won't stand a chance against Aslan. But I'm hoping to atleast get BuddBoy, and RM to come. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Alright, I've decided to put in Victory Additions. Following victory the player will receive to his stats these points. Giant: Centaur: Faun/Satyr: Naiad: Man: Talking Mouse/Rodent: What do you think? ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Those victory conditions sound okay to me. But what do you mean I wouldn't win? Jeepicheep might inflict a few wounds with his two inch long rapier, and Grimbor would just laugh and step on him. As for Aslan... psh. He'd go down in about five seconds under Grimbor's club. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
alright, well, going over the rules again.. I think I'll enter, under one condition: if you can answer my questions. What is your name?
oh, are these victory conditions permanent? when a giant kills, he gets +10 to max health? what does "If all becomes 1/1 + 1 Max Carry Melee" mean? also is there energy regen? ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Lazarus: Insult a mouse all you want, all you'll get is skewers going through your legs, but Aslan, watch it boy, or I'll get you in REAL trouble. ArchAngel: Yay! Questions! Easiest first, Energy regenerates every turn. If you look at the top, it says 5 HP, 10 Energy. Second easiest next, Victory conditions. Yes, they are permanent, he gets + 10 to maximum health, that way it shows he's gotten to be a stronger, and more durable giant after he's shown that he's gotten better. Next, "If all becomes 1/1 + 1 Max Carry Mellee". That means, that because the mouse after his kills will lose maximum regeneration requirement, then he is bound to come to being able to block every turn. Like they say, once you are at the top, you can't go any higher. Once you get to block everyturn, and you eliminate another player, what do you do? It can't go to 0. Instead it allows you to take 1 more mellee weapon, starting at the regular high, and work on that until the previous comes into effect. Now for the hard part. For block regeneration maximum, up is down. The number on the left is his ability to block, the number on the right is the number of his ability required to block. In order for you to perform a block, you must have the left num = the right num. Ex. The next turn it goes to 2/2, he attacks Grimbor, then ends his turn. Grimbor attacks him again. Because his block is at 2/2, he can block. Automatically he does so, and it goes down the required (2), and so now its 0/2. The next turn Sir Jeepicheep uses all his attacks against the Giant and the Giant is now down to - 25 HP. The giant declares that he can't survive the attack, and is defeated. The next turn Sir Jeepicheep gets the victory condition which lowers his required down to 1. He also gets his regenerating of 1, making him able to block again of a block regen of 1/1. End Ex. Its the required that goes down 1. If Sir Jeepicheep were to defeat another character, it couldn't go down to 1/0. So he would still have 1/1 on his sword. But could carry another sword/axe/club, and when he obtained it, it would start at 3/3(or 5/5 or 10/10 depending) and he with each victory would lower the required by 1. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
I like the new additions! You say that Fauns have 30% armor -- I take it armor is a 30% damage reduction, in addition to their +10 defense bonus. So for example, I shoot a faun for 30 base damage (10 base +20 bonus), he has 30% armor which reduces the attack to 20 damage, then his defense takes it down another 10 so that the final effective damage (before any blocking) is 10. Also, I noticed an issue with the Naiad species:
quote: They can only carry a ranged weapon, and I didn't think that had any block anyways? What's the point of -1 max block then? Also, if they have -10 to damage, and they're only allowed to carry bows, bows only do 10 damage. So that means that they can't do any better than 0 damage (which doesn't seem very good to me). Just thinking out loud -- despite any balancing issues this game might have, I don't think we need to get it perfect on the first try -- I think we can just roll with it and have fun. I'm a little scared of the mice being so much faster than everyone else without having any damage penalties, but I think it can work -- I'm looking forward to seeing how it plays out. Thanks! --clint |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
alright, well, I'll enter:
HP: 150/150 Club: Bow and Arrow Refreshing Well Water: oh, another question: what does delayed mean? doesn't come until next turn? action? also, for regen, does it add after/before each action or turn? ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
HanClinto: The Defence bonus is for your blocking. Ex. Giant Grimbor attacks Faun with damage of 30. The faun's armor reduces that to 20. If he has a sword, and can block, (Sword's base block of 10 + Faun's Defence Bonus (10) = 20) which would eliminate it. You're right about the mice ( I'm biased, I know. They now have a damage penalty of 5. I tried to balance it out with the low life also) You're also right about the Naiad! I didn't catch that! I eliminated the penalty, and instead made it harder for them to block. This is because of their peaceful nature (actually quite active, and more interested in dancing, and isn't afraid of war, but for my purposes, they worked.) Thanks for the feedback! ArchAngel: Yay you joined, I'll get around to entering in your stats when I can. A question, why did you pick your name that way? (Glenstorm is a real centaur name example) Delayed means it doesn't activate until the next turn. Ex. This is special to the bow, but for say a healing apple. Same conditions: Regeneration adds at the beginning of the turn.
[This message has been edited by Mene-Mene (edited November 17, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
I can guess: So we'd not attack him often because of having to type that weird name. (ignores the obvious solution of cutting and pasting and comes up with a weird reason Arch did it...) |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Mene-x2 would you post a final post with all the rules and stuff before the game starts? This is starting to get confusing. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
I would love to play but I just don't have enough time. what with school, and we're moving TOMORROW, I can't play at all. plus I just don't have enough patience right now for another forum game. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
CPUFreak: Sure! Lazarus: Rolls eyes. BuddBoy: Thats fine, I just wanted to arise awareness in you, (Seeing as how well you've done in the others) and maybe get you on my team. hehe. I'm just waiting to get something from RM, and then we can go over the rules, and features, and form teams/partnerships. ------------------ |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
quote: What are you referring to here? |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Lazarus: It says Arch is from Alpha Centauri which is a game, and I was making a joke off of the game. Everyone: Ok, Draft 2 of the Features and Rules I: Rules
II: Features A: Summary In this game you will be given a situation by the Game Master, and will act accordingly. You may add in your own story to it as well, but tell ONLY your story, and not the actions of anyone else. (In some-cases not even a non-player controlled other person) B: Actions 1: Attacking 2: Giving 3: Blocking This requires regeneration in order to block, which is displayed by Block Regeneration. At the beginning of each turn your player regenerated 1 Block regeneration. When he blocks, he subtracts the required amount from the current amount. This cannot go over the required (except in the Talking Mouse exception). 4: Activating Items C: Victory Conditions D: Species 1: Giant b: Skills i: Basics ii: Bonuses/Penalties 2: Centaur i: Basics 3: Faun/Satyr i: Basics iii: Max Carry i: Basics ii: Bonuses/Penalties iii: Max Carry i: Basics ii: Bonuses/Penalties iii: Max Carry i: Basics ii: Bonuses/Penalties
c: Victory Conditions
This took a lot of work to work out BTW, so enjoy! ------------------ [This message has been edited by Mene-Mene (edited November 17, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Oh yeah, Alpha Centauri... I love that game... and Alien Crossfire was even better... Do you have the expansion too, Mene? *"Mindworms on the right, spore launchers on the left! Chairman Yang's bloodthirsty minions have Chaos guns spitting purple fire on our flanks also, sir!" "Blast! Very well then, I didn't want to do this. Ready the Planet Buster silos! " The huge quasinuclear missiles aimed into the sky... "Fire one!" BOOM! I sat back in the Academician's chair, an evil smile on my face. "Yang's capital city and two others will be wiped out in a few minutes." I thought gleefully. ... "Sir, we've detected Planet Busters incoming!" a technician screamed in a panic. Before he could say another word the entire city was obliterated by a gigantic explosion. Zhakarov turned to his chief officer. "Order our Tachyon Needlejets to begin bombing runs on Sparta Command. Tell the Navy to send it's second attack force against Svensgaard's closest sea colonies." ... oops, got a little carried away there. The updated rules sound okay to me, Mene. [This message has been edited by Lazarus (edited November 17, 2006).] [This message has been edited by Lazarus (edited November 17, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
haha, yeah, Alpha Centauri is really fun. (have Alien Crossfire too). I'm just annoyed that it doesn't play on my computer (incompatible CPU). anyhow, I have Master of Orion 2 to keep my company (greatest turn based strategy EVER)
------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Lazarus: I'm not sure, about the expansion. Anyway, I've gotten response from RM. Watch for Threads named "Tournament of Burena". Arch: I'm not sure what you mean, about your name. I know an Archangel is a leader of God's Angels. It could also be a Arch Angle. (hehe) ------------------ |
CheeseStorm Member Posts: 521 From: Registered: 11-28-2004 |
Not his account name, his centaur's name. Hey there, Haeuoothaere Kuttdetout! Details on rules are a bit hazy to me, but I think I'd like to join in too. Oh-so-many dirty centaurs, someone has to clean up this mess. |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Ok, Ok, I get his first name. not his last though... Anyway, A new thread to join will be posted. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
I made the sign-up thread! See it at Link ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah... alright. let me make it easy.
Hae-yoo-thare Kutt-det-out ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Edited Rules: I deleted the part about Aslan's Intervention, and spaced somemore.quote: These will take into effect for the next tournament, IF there is one. (Which I hope there is)
[This message has been edited by Mene-Mene (edited December 02, 2006).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
New Weapon Added. I'm also thinking of another tournament shortly, if it appeases the crowd. ------------------ |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
here: http://www.jeremysouthard.org/ccn/mene-mene.html The bookmark links don't work nor is the spacing correct, but I at least started them. I see about finishing it up for you soon! (or you can save the source and finish it yourself...either way works for me ) ------------------ [This message has been edited by mastallama (edited December 07, 2006).] |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
It took me a while to see what you meant. Its very cool! Though I don't know the language, I think I'll look at it and copy. ------------------ |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
Who wants to start the Tournament of Beaversdam soon? (Sign-ups start in a day or so, if agreeable) BTW, The Broad Sword Armor addition has been raised to 10% to keep the armor in 10s. ------------------ [This message has been edited by Mene-Mene (edited January 02, 2007).] |