Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Well Mack, I just finished DLing EW(dialup sucks, big time. Took about 7 hours) and the trailer was very cool! The music would make my Mom's ears tingle with horror I'm afraid :P , but it was very interesting to watch. If for no other reason than this prize I'm glad I entered the competition. Lazarus |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Lol, then their eyes might tingle at the gameplay. Very dark and gritty, at least for my tastes ------------------ Portia The Merchant of Venice |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Yeah, and Mike's ponytail would have them up in arms as well. I like the gameplay except for not being able to move sideways. Most other fps's I've played had that so I've gotten used to it and keep getting killed by that demon with the fireballs. Lazarus |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Just adjust the keybinds in the options and you'll be all set. I rearranged my keys to the classic WSAD keys just for old times sake . Maybe we can get together some time and do some coop or something Lazarus, do you have an IM like Yahoo or something? ------------------ Portia The Merchant of Venice |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
I have AIM and ICQ (Lazarus 100th and 319-322-719 respectively) So there are keys that slide you sideways? I better add those. Lazarus |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: I have AIM too, BlueblurNNL. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Ok, I got an ICQ and sent an invite Lazarus. Hey, get on Yahoo later lava and maybe we can set up a coop match . ------------------ Portia The Merchant of Venice |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
You did? I don't seem to have received it. Lazarus |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Well, call me crazy, but I took those 3 music files and spliced them together to listen to on my computer . Nice music. Is there any more of it, Mack? Lazarus |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, bought it a while back. it's an awesome game. we'll need to get some CCN matches going. ------------------ |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Glad you guys are enjoying the game, it was a 9 month love child of blood, sweat and stress. The default strafe keys are < and > but you can set them to whatever you want in the options. All the tunes that are with the game are it, however you can download some of the work in progress tunes being used in Eternal War: Nightmares at our MySpace: www.myspace.com/xrucifix |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Hey Mack, are we allowed to make maps and such for the game? And do you know any easier ways to connect with people for coop and flood maps? ------------------ Portia The Merchant of Venice |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
How do I turn the status text back on? Like the part that tells health, ammo, etc. because I seem to have inadvertently turned it off in the options and can't find what turns it back on. Laz |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
uuuhhhhh....not sure ------------------ Portia The Merchant of Venice |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Mack probly knows. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Try checking your display area or something like that, there's not that many options I don't think. ------------------ Portia The Merchant of Venice |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: EW: SOL runs off of a modified Quake 1 engine, it can load and play any Quake 1 maps and you can build maps using any Quake 1 map editor. So just build your map for Quake 1 and use the ew.wad for the graphics: http://www.xrucifix.com/ewsol/ewwad.zip During and after release for several years I pitched to various server browsers (GameSpy, ASE, Qtracker, etc.) but no one picked it up. So right now there isn't really any 'easy' way to connect to games and there probably won't be until a browser picks it up. The multiplayer bots are really good however.
quote: Press - (minus) |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Thanks. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Is there a particular Quake 1 map editor that you would suggest Mack? I'm toying with the idea of making some new maps of EW as practice for my level design skills and such, especially now that we have some people in the community who have the game and can play it with each other. ------------------ Portia The Merchant of Venice |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
quote: Really? Didn't you have to pay iD Software like all kinds of money to use it?
quote: I think Quark would be a good tool for ediiting Quake levels ------------------ [This message has been edited by LAVA (edited October 17, 2006).] |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: The Quake 1, Quake 2 and now Quake 3 engines are all under the GPL. Meaning you can develop and sell a game based on those engines without paying iD a penny, as long as you release your source code for free. If you don't want to release the source code you pay.
quote: I've played in Quark and Radiant, they're both pretty good. [This message has been edited by Mack (edited October 17, 2006).] |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
quote: At one point, iD freely released the source code. As mentioned earlier, Xcrucifix has done the same thing. You can download the EW source code and make updates. It is a fun game. I bought it directly from the hands of Mack a few years back. Never played multi-player though. Might be fun to set up a game. |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: Way back at CGDC04, poor SSquared, Pat and I would bug him to no end because he looked so much like the famous comedian Rick Moranis. Not sure if he still looks like that. :) [This message has been edited by Mack (edited October 17, 2006).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
see! I'm not the only one who thought that! haha. wasn't there a thread on CCGR about how s^2 looked like him? ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
I think the thread was on here, but linked to my photo over on CCGR. We no longer have that version of CCGR anymore, so alas...no photo. I've basically heard it over the last 20+ years, so I assume there is no change in the last 2 years. I wish I could get some stand-in part for a movie. Or perhaps someone is working on a game requiring the likeness of Rick Moranis. Anyone? Dark Helmet perhaps? Wow! I didn't realize Quake 2 and 3 are also GPL'd. |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Of those two Mack which has the shallowest learning curve and which is most easily compataible without having to, say, go buy Quake as Quark apparently requires? ------------------ Portia The Merchant of Venice |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
quote: I fear I'll have tomatoes thrown at me because of all the Quark lovers here but I personally liked Radiant a bit more. Also, you should be able to redirect any files that any editor needs to Eternal War. So if it needs the quake.exe then redirect it to eternalwar.exe, if it needs quake.wad direct it to ew.wad. At least that's what I did back in the day. |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i wanna get both EW:SOL and Nightmares when Nightmares comes out. both look awesome, sound awesome... you guys have done a phenomenal thing with those. can't wait. ------------------ | |
Mack Administrator Posts: 2779 From: Registered: 01-20-2001 |
Thanks for your support guys, we really appreciate it. I'm not sure if anyone noticed but I updated the pictures on the website for the Nightmares rotation, showing off some new concept art. Enjoy. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Nightmares concept art has a special place in my heart, next to Mountain Dew and Nachos. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
lol!!! no kidding. Dew. Nachos. Nightmares. ------------------ | |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Nightmares actually goes before nachos. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
ah i see. List, Revised Version: Dew. Nightmares. Nachos. there, happy? hey, my list is almost the same except replace Dew with Sobe. I like dew, its just Sobe is better. ------------------ | |