Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
http://www.mydreamrpg.com/community/forumdisplay.php?f=66 Yep, torque is holding a 90 day mmorpg game building contest. Nice thing is you don't need to build the mmorpg with torque! ...they just say you need to own a torque license. So, you can build an mmo with any middleware package or even from scratch if you/your team can manage to do that in lol 90 days... Wow! 90 entire days!! |
penny Member Posts: 101 From: Registered: 08-15-2006 |
thats sounds crazy! it must take quite a team to pull that off! ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote: No one will have a completed game, there is just no way, not in 90 days. Torque may be at a greater disadvantage because their mmorpg tool is new and there are no existing teams that have the expertise to complete such a project… well unless they had gotten experience elsewhere and just had to adapt. There are other middleware tools with teams out there that may have a chance of doing torque some serious damage, Heroengine, Realm Crafter and Multiverse to name a few. Thing is, it doesn’t need to be finished, it just needs to beat out the competition with some game play. Making a playable game in 90 days is very possible, and for a team it’s pretty much a certain thing if they are used to being a team at least. I’m not sure about the agreement to sell the game though, chances are it wont be a complete game after 90 days and they did not state what their royalties will be set at. With torque judges and a possible royalties deal, torque seems to be setting themselves up for a win-win marketing campaign. Hah, no plans to submit my sci-fi mmog, it won’t be ready by then and I’d prefer to run it through 9 or 12 months of easy going beta testing and development anyway, I’m not even setting up my co-location dev server for it until December. Sounds like fun though [This message has been edited by Faith_Warrior (edited September 27, 2006).] |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Hmm... You gotta drop $198 on TGE and the MMOKIT to even enter this competition. If I were to kill myself (figuratively) for 3 months to make an MMORPG, and assuming I actually got something working in that time, $1000 is a paltry sum for first place. It doesn't sound like much fun to me. ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
True, but a lot of people that do this stuff may already have torque. As long as you have someone on your team that has it (the one that registers the project), I think that would be adequate. Personally, I find the torque EULA too restrictive to buy it, but some here have it from what I’ve gathered and I know quite a few people in other dev forums that have it. No, not a thing I would run out and buy so I could be in a competition, I have plenty of things I need that are breaking my budget already. |
shadowpather Junior Member Posts: 2 From: princeton,IN,usa Registered: 09-06-2006 |
I don't know about that college students have that have the time to review the program can probably pick it up and run with it in time to get one done with a small team of freinds doing the same thing. |
jestermax Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Faith Warrior said that you don't HAVE to use TGE. And also, if you win the competition then they'll sell your game on their store. That alone is a big thing (marketing is generally expensive/hard to get) |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
Just one person who is leading the team needs their software package, but it does not need to be used to actually make the game. Torque has been around for some time, just the mmorpg module is new, but I have no idea on the learning curve for this module since I don’t use torque. As far as for team makeup, I think only the coders and maybe level designers need to have torque and the module if a team is using the torque editors for the game. Modellers, animators, 2D artists, musicians, writers and others probably will have no need to use torque in any way. The marketing deal for the winner is interesting, it does turn out that it is not an agreement but an offer that can be turned down. The royalties are for paying download bandwidth and all that, and I’m really doubting it will be offered anyplace else other than from a website download or direct shipping, won’t be at your local BestBuy. Generally though, distributing an mmorpg client is very easy and cheap, even many large companies such as SOE or Funcom offer the software simply through download and maybe for free in some cases. Anyway, for an Indie Developer, it’s probably much better to distribute the actual client for free and focus your fees on the subscription side. |
Posts: From: Registered: |
lol that’s is funny or they are smoking something lol I won close to $100,000 to be used to make a full game in another contest. ConTests are mostly just that CONS. Some ask for people to make something so they can steal ideas and use it for themselves. So people have to watch out. Also did anyone see Southpark how they made fun of people that play world of warcraft saying that people that play that have no life and showing the people in the company that make it do not play it but sell it since they have a life. Kind of like a drug dealer that sells the crap more than using it, of an infomercial selling crap which they know their product is not good lol. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
Haha warsong, are you not aware that Blizzard and the south park guys were in cooperation on that one? Yeah, they advertised it on the WoW site, and almost all the people playing while I was online stopped in their tracks to watch that episode. Hmm, Blizzard gets publicity, that showing of south park got a few million extra viewers... kinda puts a different spin on that doesn't it, oh wise one? Also, the show had all kinds of inaccurate things in it just to mess with the WoW players. Like human hunter, with a shield, or the fact that there wasn't a single "horde faction" character in the whole show. It was fun, cross-promotion. ------------------ |
Faith_Warrior Member Posts: 490 From: So.Cal. Registered: 09-05-2006 |
quote:
[This message has been edited by Faith_Warrior (edited October 05, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Crazyishone and Faith_Warrior, your disagreement with Warsong clearly shows your ignorance. And Faith_Warrior you are not a good Christian because you disagree with Warsong's priest who watches South Park eagerly and knows of the wealth of information retained in the show. Just kidding, haha ------------------ [This message has been edited by Lava (edited October 05, 2006).] |
Lazarus Member Posts: 1668 From: USA Registered: 06-06-2006 |
Lol, Lava you had me going for a minute there (Well, a millisecond actually) Now let me interject to warsong about the drug dealers. Plus, you gotta be kidding. Being a good game designer has one huge prerequisite: you gotta like playing games and play lots of them. And that's the way most if not all are. Doggone it, I contradicted Warsong's priest again. Did this sound faintly sarcastic to anyone? Well if it did I hope I didn't offend anyone. None of the above customs are biblical though so you can't really jump on me. Lazarus |
Posts: From: Registered: |
crazy Obviously they worked with them since I would guess they needed permission to use many of the things they referenced. It does help cross promote but it’s still an insult which Blizzard knows it and made themselves look good and the addicted played bad. But what about the people that have no life and are at level 1million or however the level system works on those games? Those online games a very addicting and a lot of online gamers play them for far over 20-30 hours a week as one report I read once said which seems like they have too much time on their hands. I would guess it is also a strategy for Blizzard to insult people that play so much since they don’t want to get sued anymore since many are being sued because of the game. Even china wants to ban wow or wants to put a limit on how many hours people can play since some deaths have been attributed to the game because some people die in the game and they feel so depressed they kill themselves. So in the end Blizzard gets its monthly fee and they can discourage addicts so they won’t get sued for addiction. It benefits both ways I see it. I think online games should have a limit of how many hours to play in a month, maybe 20 hours a month and not 20 hours a week. If people play 1 hour a month or 1000 hours a month I would guess Blizzard still gets paid the same flat monthly fee unless they charge by the hour then I would not get the Southpark episode, but if they do then its better to discourage than to encourage on the majority of the players.
As for the contest will the person that makes the game get royalties and a % of the sales or just $1,000? So if they sell it and it does well wont they get the money and player subscriptions profit? But anyway such limited time the game will not be so good I feel since good games take a long time to plan, code, test, and do the art. Unless the games theme is simple to code and the art is simple then maybe. ------------------ |
crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
You've been misinformed then warsong, and you're making generalizations. In WoW, if you die you just run back to where you died. No life-ending depression there. If you're going to insult 7 million people, do it right. And remember that many people who play are not addicted. I can't count how many times I've been in the middle of some quest or something with a person who suddenly says "oh I'm sorry, I have to go pick my son up from soccer practice." or "I need to make my family dinner". I know of some guys or women who can only play a bit every week because they would rather spend time with their family. The point is, it has grown beyond the "hardcore mmo players" who develop some sort of pathological addiction. Concerning deaths in asia: There have been alot of occurrences of people dying or killing over video games over in Korea, Japan, and China. If anyone here is asian, correct me if I'm wrong, but typically asian people find something to care about then dedicate a large amount of their life to it. For many it is education- I hear stories of kids who almost never go anywhere but their desk at home and their desk at school. "Addiction" is a weird word to use for cases like this where they focus alot on a single game... its more like extreme devotion. When they find a cause they make it their sole priority. You see this less in the western world. I'm not even going to bother speculating as to why, but the point remains. ------------------ |
Posts: From: Registered: |
Lol why do u bother me lol Those online games seem mainly for hardcore gamers. It’s the same everywhere and not just Asia. “10 people in South Korea -- mostly teenagers and young adults -- died last year from game-addiction” When I look online now it seems I was wrong since they make it seem worse that what I said it was lol. Maybe I am too lenient. lol You can’t be a casual gamer when the game is intended to be addicting since it needs to be so that you sign up every month. Don’t people have better things to do? It’s better to make money than for you to have another make money. Over 85% of Americans are in debt and for people to drown themselves in these addicting game is not helping. There are places for rehab when people take drugs but maybe they might make a place soon for video games. lol ------------------ |
CheeseStorm Member Posts: 521 From: Registered: 11-28-2004 |
VERY interesting discussion (I hate it when you guys throw Bible verses at each other ). Games are definitely becoming more addictive. Within our lifetimes we should have virtual reality - imagine an MSN convo where you're "really" sitting in the same room with the other people. Why would you ever leave your house to go talk with them in person? I love almost all of Blizzard's games; the most fun I've ever had has been playing them with friends. It's easy to get hooked, but it's all good if you balance your life with other (hopefully productive) stuff. It used to get pretty bad on summer holidays when I had no homework to distract me. Everything to moderation though chums, that's the key. |