O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Hi, I was looking in one of your forums today about MMORPG makers and i need a little help. I have tried eclipse but, too many errors+made by "God created death productions" arn't we christians here? I have been looking at Worldforge but i don't know if 1 person can make a game and get it running without alot of work. (Has awesome graphics though ) I'm looking for a maker that can make a game without any programming, without alot of work,not many errors/none and i suppose has fairly good graphics. Thanks guys, hope you can help. Cheers, -Tim |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Howdy, Tim! First off, let me give you a hearty welcome to CCN! We're happy to see you here.
quote: Most people here are Christians, but certainly not all of us. There is a self-proclaimed Atheist or two, and people within the church from just about every group I can think of, Orthodox, Catholic, Protestant, even a Mormon or two have shown up here over the past couple years that I've been here. It's a pretty diverse mix, and so while most of us proclaim to be Christians here (I certainly do), it's not something that one can blanketly assume. But yeah, it's a forum *primarily* for Christians, (though most of us really enjoy having the other people around too -- it certainly can lead to some lively discussion at times. ). Sorry for the long explanation, I hope I didn't overwhelm you, but I just wanted to explain how it is here.
quote: Yeah, it's extremely hard for any one person to make any kind of game that is fun. Pretty much for every 1 hour of quests/gameplay that you want your players to enjoy, I would say a good rule of thumb would be around 10 man-hours to write, impelement, test, and refine that quest/level (unless you're going to make "kill 100 rats" kinds of quests, but since when were endless series of those kinds of quests ever fun?). So you can download and play with quests that other people have made, but then did you really make that game, or are you just running a server that someone else built? That's one reason why so many people have joined together here on CCN to work on projects together -- because very rarely has one person made a game of any note all by themselves (Pixel would be one notable exception, but he is exactly that -- an exception). So some one of my biggest pieces of advice to budding game designers is to *start with a reasonable chunk*. Start small -- whether it is with making Pong, or if you want to work on a larger project, to write a few quests as part of a larger project that other people are already working on and are going somewhere with. If you're interested in MMORPGs, the two that I would recommend are Voice of His Word that Jari here on CCN has been working on for a while (by himself I might add -- but he's put in a *ton* of work and has made some wonderful progress), and another effort that I would recommend checking out is Visions -- it has a much larger development base than VoHW (around 20-30 I think), and still has room and need for everyone from graphical artists to quest-writers. Both are Christian-based MMORPGs, both have made significant progress in the past year, and both could use help.
quote: If your goal is to make an MMO without much effort -- I'm honestly not sure that's a real possibility. I've only seen one game creator that honestly looked like it could quickly and easily create a somewhat unique game without much effort, and that was a FPS creator -- but even that requires effort if you want to make something that hasn't already been done 100 times before (and so would be interesting to play). Playing games is easy -- but think about it -- if even running a successful guild (or for that matter, even organizing a successful *raid*) takes work -- how much more so would it take effort to design and build a game? It's almost never "easy" to design and build games, especially not MMORPGs -- those are some of the most complex games to build nowadays. If you've never created a game before, as a Christian brother, I *highly* recommend that you step back, reconsider, and start small -- even overly small, and work up from there.
quote: I hope I've been of some help. I know I didn't answer the question you asked, but I hope I've given you some stuff that you can chew on. Please keep us posted with what you find and what you decide to do. Cheers! In Christ, |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Thanks Clint, I have made a few games before, (Not MMORPG) so i have some experience. When i say not much effort i mean like not 50hours. I am fine with putting in a little effort lol So thanks for that. I hope i can make a good game with one of those programs. I'm going to check them out now. Cheers -Tim Oh and worldforge is 3d right? I've read like their whole webpage...Is it for individuals to make games or to help <i>them</i> make a game? |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
What about something like Realm Crafter? ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey O Tim O, BYOND is great for MMORPGs if you don't mind having 2D tile graphics. =D lol. http://developer.byond.com/start/ that's an explanation of what it is. ------------------
RADIOACTIVE IE AHEAD! int name() |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Thanks Guys, But is Realm Crafter free? and easy to use? |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
THE CONCLUSION I have throughly looked through all those programs. I think i might help out "voice of his word" but i would also like a MMORPG game i could gradually make myself. A game that requires no programming, easy to get running and free. "World Forge" had taken my intrest but is it hard to use and get up and running? I have been told "playerworlds" is good but i can't seem to get onto their website. "Byond" also looks good but i think you need programming knoledge. "Realm Crafter" isn't free so i can't use that. So if anyone knows the ideal program for me...that would be awesome if you told me. |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
BYOND is great, you need to learn the language. but i can do a fully graphical maze game in 20 mins once i learn how to. and the language is really easy to learn. if you're not willing/able to learn this, then game programming is not for you. unless it's because you don't like tile-based gfx. he he. lol. ------------------
RADIOACTIVE IE AHEAD! int name() |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Thanks man, If i need some help with it would you lend a hand? Just tell me how do things if i don't know. |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Does anyone know what http://kronia.net/ was made with? |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
You'd have to check in the forums over there to be sure, but considering their bug/feature history, and the "Programmed by Bradyok" on the screenshots, I'm going to guess that it was custom-coded for that game. No idea what it was coded in though. |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
i would love to help... are you considering it then? ------------------
RADIOACTIVE IE AHEAD! int name() |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
BTW, Death is under God's control, but man brought death upon himself when he sinned. God did not create death, rather man rejected life. |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
wha? ------------------
RADIOACTIVE IE AHEAD! int name() |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
Eclipse(not the IDE) is not made by "God created Death productions." it's made by "Touch of Death productions." http://www.touchofdeathproductions.com/ I'm actually gonna check it out. looks kinda cool. frankly, Tim, your asking for a lot. if you don't want to do alot of work and coding, you're going to get a cookie-cutter game. I'm gonna be blunt here, if you don't want to do alot of work, don't bother. I say this out of personal experience. You're wasting your time. ------------------ |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
exactly. BYOND, however, is really easy. and it's got power, despite some of the lowtech stuff like it can only do 2D. but that's pretty much the only drawback. that and it needs the software to run as far as i can tell. ------------------
RADIOACTIVE IE AHEAD! int name() |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
So Buddy, Does Byond require programming skills? (To everyone that says it will require alot of work, im prepared to do alot now.) |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Playerworlds looks pretty good though. I might use that. What are the features in Byond? Can you trade? |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Archangle...Eclipse...really buggy!!! |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
yeah, I'll see how it runs on my computer. it probably is buggy, but I'm not spending a cent on it. ------------------ |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
O Tim o, I'm re-affirming ArchAngel's and HanClinto's stance. I just got Torque2D, which is great and a person can make a game with it. But to do anything original, I'm going to have to do some scripting. Make yourself a design document which is just a bunch of details about all the aspects of the game (I'll email you one if you want, so you can see what details it talks about). Then you can join with a technically-skilled person--a programmer or scripter or somebody--like buddboy--and use whatever engine is best for your game, according to your design document. And then you get an artist and off you go. But before you start working on the big game, do a little game first so everybody gets to know how to work as a team, and you figure out all the pitfalls, and it doesn't really matter because it's just a little game. Make the little game kindof like the big game, so you everything you use in the little game can be used in the big game. |
buddboy Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
ok sorry O Tim o, i was gone for a few days. you need somewhat of programming skills. BYOND has its own language and a plethora of tutorials, so it is in fact a good way to start. it is basically an engine, because you do the graphics inside the IDE/engine, and you create the maps there too. it's all 2D, so that is one drawback. features? here's a link to a good page that tells all about the features depending on what kind of a game you want. http://developer.byond.com/start/ BTW the one you'll probably be looking at is the RPG/MUD one. ------------------
RADIOACTIVE IE AHEAD! int name() |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Thanks Jetspice and buddy, But i don't any scripting or programming skills. This is basically what i want in my game: Be able to walk around, talk, trade items, buy houses, make items;mine,smith, fish, fight, sail in ships and do a few more things. Why can't MMORPG games be created like RM2K?!!! (Rpg maker 2000) no programming skills, do lots of things. |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
er...RM2K doesn't let you do alot of things. it's pretty cookie cutter. I can smell a rm2k game a mile away.
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O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Thanks for all your help guys, I think im gonna go with Playerworlds...looks promising. Easy to use and looks easy to get up and running... Has anyone skilled in PW and would be able to help with a few questions? |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Ok, well you can't do all that much in PW. Can you paperdoll in Byond Buddboy? Like when you equip a sword it appears up on your sprite? |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Ok, I've decided to download Byond. So i might need some help Buddboy. (Sorry for calling you buddy in the other posts, misread) |
O Tim O Member Posts: 14 From: Registered: 06-26-2006 |
Well, no body is replying so ill just say I found Playerworlds and it looks like the best for me. Thankyou for all those who helped. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Glad to hear you found something that you seem to like. I hope it works out well for you! --clint |