firemaker103 Member Posts: 643 From: Registered: 07-13-2005 |
This is a small test of my mini-particle system. I can get an FPS of 24 with over 8500 particles at a time with no signs of signifacant slowdown! http://techknows.exsoftgames.com/paticletest.exe
[This message has been edited by firemaker103 (edited October 21, 2005).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Tried to download it, but I'm getting a 404 for that link. Did it move? --clint ------------------ |
firemaker103 Member Posts: 643 From: Registered: 07-13-2005 |
try now... *sigh* ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Not sure what you're doing but 12fps with only around 8500 quads isn't that efficient. As a comparison I have a scene with a dynamic light and several hundred thousand quads and it's running at 240fps. [This message has been edited by Gump (edited October 21, 2005).] |
Briant Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
Works good for me, but like Gump indicated, it would need to be optimized before being used in a game. Once it hits ~8500 particles, it runs at only 8 fps on my machine (P4 3.0GHz with a Radeon X600). Good job though, I haven't yet sat down and tried to write a particle generator. |
firemaker103 Member Posts: 643 From: Registered: 07-13-2005 |
what machienes do you have!? And I thought I had a bad PC.. ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
3.4GHz Athlon 64 1GB PC3500 Radeon X850 XT PE The slowness isn't due to the systems... |
firemaker103 Member Posts: 643 From: Registered: 07-13-2005 |
? Blitz is sort of slow compared to C++. I guess I should also get rid of the frame limiters... :P ------------------ |