General Discussions

PAaticles – firemaker103

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
This is a small test of my mini-particle system.

I can get an FPS of 24 with over 8500 particles at a time with no signs of signifacant slowdown!

http://techknows.exsoftgames.com/paticletest.exe


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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

could make an MMORPG in three lines, given I had a single DLL with the entire thing in it programed in a different language :P

[This message has been edited by firemaker103 (edited October 21, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Tried to download it, but I'm getting a 404 for that link.

Did it move?

--clint

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http://www.includingjudas.com/christiangame.html

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
try now... *sigh*

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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

could make an MMORPG in three lines, given I had a single DLL with the entire thing in it programed in a different language :P

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
Not sure what you're doing but 12fps with only around 8500 quads isn't that efficient. As a comparison I have a scene with a dynamic light and several hundred thousand quads and it's running at 240fps.

[This message has been edited by Gump (edited October 21, 2005).]

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
Works good for me, but like Gump indicated, it would need to be optimized before being used in a game.

Once it hits ~8500 particles, it runs at only 8 fps on my machine (P4 3.0GHz with a Radeon X600).

Good job though, I haven't yet sat down and tried to write a particle generator.

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Brian

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
what machienes do you have!?

And I thought I had a bad PC..

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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

could make an MMORPG in three lines, given I had a single DLL with the entire thing in it programed in a different language :P

GUMP

Member

Posts: 1335
From: Melbourne, FL USA
Registered: 11-09-2002
3.4GHz Athlon 64
1GB PC3500
Radeon X850 XT PE

The slowness isn't due to the systems...

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
?

Blitz is sort of slow compared to C++.

I guess I should also get rid of the frame limiters... :P

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"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

could make an MMORPG in three lines, given I had a single DLL with the entire thing in it programed in a different language :P