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A two month Game – CPUFreak91

CPUFreak91

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Ok. It's time for some community work here... before this site falls apart as I am prophesying now... I need artists, and coders and sound efects people and testers.

The first one month game failed... not enough time. This one has more time.

If you don't mind me butting in, I'd like to choose the leader (I need volunteers) so that they can push and pull us.
I'm thinking of a Christian Mario game. The time limit won't run out till the words: Get Coding! are spoken in QUOTE and B tags. (No realm dont even try!)
Now it's time to braind storm!

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bennythebear

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all i'm good for is testing, but i'll do that . i would keep with as simple of a game as possible.

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crazyishone

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sounds like a good idea. im not sure I can contribute much in the way of coding or art...I may be able to help lead or organize, but I am in the middle of my own project. :\
Im sure I can do something tho, because im never as busy as I view myself to buy, or as I can be.

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[This message has been edited by crazyishone (edited September 26, 2005).]

[This message has been edited by crazyishone (edited September 26, 2005).]

vincent

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Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Sooo... we need a main character right.. something like Noah in the Ark? Its a big ship The animals escaped and you have to capture them by jumping on their head, but some bite .

Or moses from Egypt to the Promised land, guiding God's people. Walking through the pyramids, and casles, jumping on the heads of Egyptions and other stuff, like crocodiles and snakes. Through the dessert... He has to clear each level so everyone can pass. At the end I guess Aaron has to take over in order to be biblical correct.

Well, so far for my creativity today

crazyishone

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very nice...
I think those would go well, but the Noah one would be alot better. I think this game will go alot further if we target it towards the under 13 "market".

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vincent

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Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Btw, I might help with coding, sound FX and/or graphics. What language did you have in mind? My only strong side in programming Java... so, I doubt if that would be much help .
Realm Master

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Posts: 1971
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hmmm, what language (try what? im insulted... i think) If its BlitzBasic(2d or 3d) im tottaly set, if its C++ i can't do too much, save some header files containing classes... if its java... well, i'll break open the books then.

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CoolJ

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Posts: 354
From: ny
Registered: 07-11-2004
I won't be in on this one!

I agree though keep it simple (no 2d in 3d crazy stuff like I was pushing for on the one month game!)

Also, I didn't like 3DGS much (for several reasons), but since your doing 2D you probably not going ot use it anyway.

Good luck!

Realm Master

Member

Posts: 1971
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Registered: 05-15-2005
im not impatien, i just don't want my post overlooked, what language is this in again?

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

firemaker103

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Posts: 643
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Registered: 07-13-2005
quote:
Originally posted by Realm Master:
im not impatien, i just don't want my post overlooked, what language is this in again?



ditto.


I'll help with music, testing, and maybe coding.....?

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Realm Master

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i can do headers, inheritance (to a point.. it seems to hate me...) and some other stuff in C++, i really really want to help, but i don't want to be a pain in the butt...

my (new)e-mail is 3rdKnight@comcast.net (my other e-mail is inaccessible... ??!)

ill check it regulary (i hope...)

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

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Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by coolj:
I won't be in on this one!

I agree though keep it simple (no 2d in 3d crazy stuff like I was pushing for on the one month game!)

Also, I didn't like 3DGS much (for several reasons), but since your doing 2D you probably not going ot use it anyway.

Good luck!


You forget to change your tab? Wrong thread man!

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en972

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From: NOT TELLING!
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Looks like the right thread to me..

Put me up for music

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Oh you program? Awsome! I try to get in a little....I spend most of my time debugging.

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Isn't there any platform game development environments out there. I think that would speed things up compared to say traditional programming languages. Usually they have graphics, music, sound and logic all included into one environment. If you want to make a game within two months its worth scouting for.
vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
This one looks promising:

http://gamedev.sourceforge.net/

Ofcourse, it takes all the fun out of programming, since it doesn't look like it needs much of that.

CPUFreak91

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Posts: 2337
From:
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quote:
Originally posted by vincent:
Btw, I might help with coding, sound FX and/or graphics. What language did you have in mind? My only strong side in programming Java... so, I doubt if that would be much help .

I think Jython and Python can work together...
C/C++ works with python... or we could download a game engine from source forge (and then I wouldn't be able to help )

Or better yet, we could write a tiny Mario game engine for one level of our mario game to see waht it's like.

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CPUFreak91

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quote:
Originally posted by en972:
Looks like the right thread to me..

Put me up for music


Alright... anyone want to lead? I'm up for it.
Oops I did post in the wrong thread about people posting int the right thread.

I'd say it would be best and more fun to hard core program it using a python base (since you can incorporate it into C/C++ and I'm pretty sure about Java [through Jython])

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CPUFreak91

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Wait! Scrap the whole thing! http://gamedev.sourceforge.net/
I like that idea. Let's just make a game, when we're better at programming and can work together better then we'll code. I can download this too!

Let's just use that game engine. http://gamedev.sourceforge.net/

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vincent

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From: Amersfoort, the Netherlands
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So, CPUFreak working on getting that ranking up? 3 posts in a row? Okay, okay, I just did two before.. but 2 is good... 2 is allowed... 3.. now 3 is too much Nah, kidding. I think actually... we should program the thing.. I mean whats the point of Christian CODERS if there isn't any coding involved.. not much I imagine. I think I could write the engine in Java, and then I could make it accessable through Jyton, so it can be scripted in Pyton, how about that?
Realm Master

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Posts: 1971
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sweet, c++ works with python?!? cool, but have we acutally decided on a language yet? I can do: C++, Bltiz Basic 3d (lol, not gonna use THAT), and i can learn java (many many many books)
( i guess if C++ works with python i could do some of that too (MAYBE... i dunno for sure...)

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God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

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Posts: 2337
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quote:
Originally posted by vincent:
So, CPUFreak working on getting that ranking up? 3 posts in a row? Okay, okay, I just did two before.. but 2 is good... 2 is allowed... 3.. now 3 is too much


You're very lucky I have a high tolerance for that kind of stuff.
Never thought of my ranking! Oh.. I see Realm has passed me.

quote:
Nah, kidding. I think actually... we should program the thing.. I mean whats the point of Christian CODERS if there isn't any coding involved.. not much I imagine. I think I could write the engine in Java, and then I could make it accessable through Jyton, so it can be scripted in Pyton, how about that?

Gotta do some research to see if it's really compatible with "pyton"...
Checking it out...

quote:
Originally posted by Realm Master:
sweet, c++ works with python?!?


Yep!
quote:
cool, but have we acutally decided on a language yet?


Nope!
quote:
I can do: C++, Bltiz Basic 3d (lol, not gonna use THAT), and i can learn java (many many many books)


Java ain't easy and I'm living proof!

quote:
( i guess if C++ works with python i could do some of that too (MAYBE... i dunno for sure...)

Your're better off sticking with C++ right now.

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[This message has been edited by CPUFreak91 (edited September 27, 2005).]

CPUFreak91

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Oops.. my bad. It will work with regular python (as I have interpreted it).
I'm asking if java embedding and c/c++ emebing can be in the same program as jython and java! This would mean the we'd all have to have JVM, Python, Jython and GCC (or Microsoft Visual C++)

[This message has been edited by CPUFreak91 (edited September 27, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by CPUFreak91:
Oops.. my bad. It will work with regular python (as I have interpreted it).
I'm asking if java embedding and c/c++ emebing can be in the same program as jython and java! This would mean the we'd all have to have JVM, Python, Jython and GCC (or Microsoft Visual C++)

2005).]



You want to embed Java in C++ and run python as jython to script C++ in a JVM using GCC or Visual C++?...

Well, I was thinking Jython is just the Python language run in a JVM... I could write an engine and export the API to Jython... then anyone knowing Python could script the game, and using Jython run it in Java in a JVM err... wait... did I write that right? - again... well, my work is development in Java, so I'm pretty familiar with it... so for me its a piece of cake... But I'm familiar with almost every language that is used these days, so I don't really mind in what language it is made. (though I prefer Java any time )

[This message has been edited by vincent (edited September 27, 2005).]

CPUFreak91

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Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by vincent:

You want to embed Java in C++ and run python as jython to script C++ in a JVM using GCC or Visual C++?...
2005).]

Yeah... won't know if I can do that till I geta response tho.

EDIT> Got response. Here's the results:
You can embed C in Java with JNI
I found out how to embedd python (ie: jython) into Java.
Here's some samble code:
import org.python.util.PythonInterpreter;
import org.python.core.*;

public class SimpleEmbedded {
public static void main(String []args)
throws PyException
{
PythonInterpreter interp =
new PythonInterpreter();

System.out.println("Hello, brave new world");
interp.exec("import sys");//python/jython code
interp.exec("print sys");//python/jython code

interp.set("a", new PyInteger(42));
interp.exec("print a");
interp.exec("x = 2+2");
PyObject x = interp.get("x");

System.out.println("x: "+x);
System.out.println("Goodbye, cruel world");
}
}

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[This message has been edited by CPUFreak91 (edited September 27, 2005).]

Realm Master

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Posts: 1971
From: USA
Registered: 05-15-2005
sometimes i wish God had made me a Child Prodigy like firemaker... it would make this all a whole lot easier...

when you decide a language, make a post in all Bold and Itallic so i will notice it right of the bat (i re-read all posts since i last posted, so thats not too much a worry, but just in case )

I would really like to help, though!

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

firemaker103

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aww... I like blitz3d. It's easy too.


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Realm Master

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Posts: 1971
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yes firemaker, but every programmer reaches a time in his life when he feels the need to become a Super Nerd A time where he has to rise up from the basic languages, and tackle the languages the gaming industry uses to create bigger better games. (a take of the "its time to become a man" speech. )

rats, was this one of those annoying posts again??

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
hey?

Blitz3d can make commerical games too you know(they are in the value games department ! Speaking of which, I saw pong for sale for pc....)

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Realm Master

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Posts: 1971
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( ) _ ( )

PONG?!?!? Firemaker, me and you can BOTH make our own pong, and millons of people can get it free, why in the world buy PONG?!?!?!??!???

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Brandon

Member

Posts: 594
From: Kansas City, Mo, USA
Registered: 02-02-2004
You can make a commercial quality game in almost any programming language or with just about any game development tool if you have the proper know how. I've seen a commercial quality RPG in Blitz3D before I would recommend Blitz, but it's not free and everyone here doesn't have it. I'm sure everyone is familiar with the RPG Toolkit? http://www.toolkitzone.com/ little to no coding is involved and it's still free I think...

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Realm Master

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Posts: 1971
From: USA
Registered: 05-15-2005
atch.. i need help wiht C++... specifically understanding and using gfx engine...

anyway, i can;t wait to get started! lets have some organization here!

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

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Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
anyway, i can;t wait to get started! lets have some organization here!

We will once we figure out the base language! I think C/C++ would be best (so that it can be a standalone) as Java required JVM and other junk and you can't embedd Java and C/C++ in Python.

What do you say? Vincent and all you others?
Oh, yeah, artist are needed and we're gonna have to decide on a character and gameplay.

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vincent

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From: Amersfoort, the Netherlands
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I think we should stick to one language. Suppose we build it in Java, you'll need a JVM. Then again, most PCs do these days using Java webstart or something... Using Jython everyone could in theory build the logic of the game in the Python language. But I guess thats not really useful.

If you program it in C++, I would have to pass, cause I am not that good at C++.... though I did get an A+ for it a while ago in College BASIC has been some time ago, but I guess I could get up to speed pretty fast.. even though I'm not very fond of it... then again. I could also just do something else, like sound FX, some graphics or edit some levels, I enjoy that too...

I'm open for anything. Maybe we should vote Or we should see who is willing to write the engine... and what language he/she uses.

I am willing to write it, but I'll use Java ...

[This message has been edited by vincent (edited September 28, 2005).]

CPUFreak91

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Even better yet. Why not just try python and pygame?

Heres how python works:
remove all {'s and }'s and ;'s at every line,
Clean up the syntax and voila! There's python.

Can you read this?

print "Hi, please try python!"
answer = raw_input("Enter your answer: ")
print answer
print answer + "Are you sure?"

if answer == "no":
print "Awwww!"
else:
print "Yes!!!!!"

Pygame is very easy to learn as is python (especially for you Vincent, python is very similar to Java. It even uses import!)

Realm. I think you'll like python once you try it. Especially since you can make C/C++ bindings for it or embedd python into C!

Please try it: www.python.org
www.pygame.org

With this I can help you, whereas if you did it in C that would be a complex language that two people (so far) don't know much about. Java is the same thing, only a little less complex.

Also with pygame we could hard code the game and it would be easier than a game engine.

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Lava
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Why do you need to have a biblical character? I could draw up a character really quick.

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Lava
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Posts: 1905
From:
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Oh yeah, question, is it going to be 3d or 2d?

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by CPUFreak91:
Even better yet. Why not just try python and pygame?

Heres how python works:
remove all {'s and }'s and ;'s at every line,
Clean up the syntax and voila! There's python.

Can you read this?

print "Hi, please try python!"
answer = raw_input("Enter your answer: ")
print answer
print answer + "Are you sure?"

if answer == "no":
print "Awwww!"
else:
print "Yes!!!!!"

Pygame is very easy to learn as is python (especially for you Vincent, python is very similar to Java. It even uses import!)

Realm. I think you'll like python once you try it. Especially since you can make C/C++ bindings for it or embedd python into C!

Please try it: www.python.org
www.pygame.org

With this I can help you, whereas if you did it in C that would be a complex language that two people (so far) don't know much about. Java is the same thing, only a little less complex.

Also with pygame we could hard code the game and it would be easier than a game engine.


AAAUGH! TOO MUCH INFO!! APOEFD:JPOESUFPPHHHDDD!!!

im doing BB3d, C++, soon JAva, and NOW PYTHON???! HOW MUCH CAN 1 GUY TAKE!

sure, i'll try it, but i have school now.


------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Jari

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Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
I haven't used pygame with python nor made anything with python except testing the language. It's ok in my opinion but the fact that it doesn't have brackets makes it bit odd if not difficult to follow.
Well I quess you just have to get used to it?

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Unless the LORD builds the house, they labor in vain who build it; unless the LORD keeps the city, the watchman stays awake in vain. - Psalms 127:1

CPUFreak91

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Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
It's ok in my opinion but the fact that it doesn't have brackets makes it bit odd if not difficult to follow.
Well I quess you just have to get used to it?

Well I find the brackets and colons hard to remember. Just leave them off. Yes, as in Java, the brackets take some getting used to.

quote:
Originally posted by lava:
Why do you need to have a biblical character? I could draw up a character really quick.


We don't have to have a biblical character. That was just an idea. Howabout we just have "a dude" or "a dudett"? Great! I'd like to see the character when you're finished!

quote:
Originally posted by lava:
Oh yeah, question, is it going to be 3d or 2d?

2D. No fancy 3D that would take too much time (more than 2 months!)

quote:
Originally posted by Realm Master:
im doing BB3d, C++, soon JAva, and NOW PYTHON???! HOW MUCH CAN 1 GUY TAKE!
sure, i'll try it, but i have school now.

A guy can take a lot! Just put the other's on halt or crawl for a little bit till the game is done. Just a suggestion.

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HeardTheWord

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Posts: 224
From: Des Moines, IA
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If you decide to use C++ try SDL. It sets up the window for you and has input, audio, and other nice features to get you started. www.libsdl.org
firemaker103

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Posts: 643
From:
Registered: 07-13-2005
quote:
Originally posted by Realm Master:
( ) _ ( )

PONG?!?!? Firemaker, me and you can BOTH make our own pong, and millons of people can get it free, why in the world buy PONG?!?!?!??!???




my point. If they can sell pong, they can sell a blitz game too!

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vincent

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So, who is willing to write the engine, and in what languages do you want to give it a go at... as soon as we know that we can select the greatest common divisor and select a team of programmers. Python is fine by me, it has been a while ago since I last used that...*thinks* 3 years or so. C++ is different, I don't think I'll be up to speed soon enough.
CPUFreak91

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Posts: 2337
From:
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quote:
Originally posted by vincent:
So, who is willing to write the engine, and in what languages do you want to give it a go at...

Well I'd suggest Python and pygame. With pygame we don't need to write a game engine... (it would also take longer than two months). Pygame handles the video, sound, gui, keyboard, mouse and other things that we would find a pain to have to wrtie from scratch.

So.. should we vote?
I vote:
Language: Python
Explanation: Very easy to use, pygame handles everything you'll need.

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vincent

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Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by CPUFreak91:
Well I'd suggest Python and pygame. With pygame we don't need to write a game engine... (it would also take longer than two months).

Language: Python
Explanation: Very easy to use, pygame handles everything you'll need.


Well, I wouldn't write the actual graphics/media engine in Java either, cause you have a lot of frameworks in Java that do that stuff too... but you'd still have to write the dynamics, jumping, loading levels etc...

I like Python too... so if CPU would write the core, I'd be willing to help, but because I have only a little experience in Python, I won't be able to do so much... then again, i'd be nice to expand my python skills.

CPUFreak91

Member

Posts: 2337
From:
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quote:
Originally posted by vincent:
I like Python too... so if CPU would write the core, I'd be willing to help, but because I have only a little experience in Python, I won't be able to do so much... then again, i'd be nice to expand my python skills.

How about this... I'll post the code on my site, you can download it and just play with it.. till you feel like you know what's going on.

Realm? What do you say?

EDIT> CCN 2 Month Game blog has been set up. (http://2month.blogspot.com/)

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[This message has been edited by CPUFreak91 (edited September 30, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by CPUFreak91:
How about this... I'll post the code on my site, you can download it and just play with it.. till you feel like you know what's going on.

Realm? What do you say?

EDIT> CCN 2 Month Game blog has been set up. (http://2month.blogspot.com/)


Sounds alright to me.

I got a 404 on that link.

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
eeh.... okay, ill see what i can do with it....

don't expect too much though...

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
don't leave me behind!
(my computer broke, that is why i haven't been here in a while)

i will do graphics, since that is all i can do :P

------------------
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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by kiwee:
i will do graphics, since that is all i can do :P


Good!

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firemaker103

Member

Posts: 643
From:
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so you're using what language again?

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by firemaker103:
so you're using what language again?



python has one vote...

------------------
And whatsoever ye do in word or deed, do all in the name of the Lord Jesus, giving thanks to God and the Father by him. - Col 3:17

Unless the LORD builds the house, they labor in vain who build it; unless the LORD keeps the city, the watchman stays awake in vain. - Psalms 127:1

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
dwat!

hmm... well, I did recently learn how to animate in paint... ooh, but wait, i got Adobe, ill go see what that can do!

(PLZZZ dont fail me that like stupid scanner taht only worked with windows 98, plz plz!!)

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here is the dude:

What do you guys think?

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
lol, cool

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
here's a bigger pic:

------------------

[This message has been edited by lava (edited October 01, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
i dub him "Dave"

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
so you're using what language again?


I guess Python. Cause there's only two votes and one for C. I don;t know blitz basic so....

quote:
Originally posted by Jari:

python has one vote...


No it has two... vincent says that he might be able to do it. (Ok fine 1 and 1/3 votes)

quote:
Originally posted by lava:
Here is the dude:

What do you guys think?


Nice!

quote:
Originally posted by Realm Master:
i dub him "Dave"


Dave and the giant pickle!! Err wait.. that's bean stalk.
Nice! Lets call him dave! Unless some one objects?

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Do you believe he will be final?

And if do you want me to make a sprite sheet?

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Oh. About dave, lava, could you have him with a foot in the air a bit? So I/we could make him walk? Also have him do the splits so that he can jump.
We'll need a big dave a super-dave and a regular dave.

All you other artists and volunteers... can we have: Sound (if you know of anything) and some bad guys... (ie: a ugly demon or something [he can't have horns though!!])

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
Do you believe he will be final?

And if do you want me to make a sprite sheet?


Well.. last chance: If no one else want's to lead, I'll be glad to do it.

Ah sprite sheet. Yes that would be great. I guess Dave is final, what do you guys think?

Oh I've been thinking and playing and I think I can make a game engine!
However you'll still have to program in Python (mainly calling functions) but it will be so easy that you really don have to learn Python.

Oh. When I do get this game engine finished the 2 month count down will start. I'm going to make it simple so that it won't take long.

Everyone who can make a level will be credited and will be considered a Developer.

Now to fix that blog.

Oh! An idea. For the bad guys (I'd say a square with feet) he can be a pixilated porn image! Just make a person but pixilate them and don't put any clothes on them. (Male or female).

I had this idea where you can switch characters and fight devils and demons as Jesus.. waddya think?

Here's the moved blog:
http://www.jqsoftware.com/2month/index.html

Please email (cpu. crazy [at] gmail.com) me or PM to be added to the team list. You will recevie an email and will prbably have to sign up.

Anyone can post a comment


------------------
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[This message has been edited by CPUFreak91 (edited October 01, 2005).]

[This message has been edited by CPUFreak91 (edited October 01, 2005).]

[This message has been edited by CPUFreak91 (edited October 01, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by CPUFreak91:
Well.. last chance: If no one else want's to lead, I'll be glad to do it.

Ah sprite sheet. Yes that would be great. I guess Dave is final, what do you guys think?

Oh I've been thinking and playing and I think I can make a game engine!
However you'll still have to program in Python (mainly calling functions) but it will be so easy that you really don have to learn Python.

Oh. When I do get this game engine finished the 2 month count down will start. I'm going to make it simple so that it won't take long.

Everyone who can make a level will be credited and will be considered a Developer.

Now to fix that blog.

Oh! An idea. For the bad guys (I'd say a square with feet) he can be a pixilated porn image! Just make a person but pixilate them and don't put any clothes on them. (Male or female).

I had this idea where you can switch characters and fight devils and demons as Jesus.. waddya think?

Here's the moved blog:
http://www.jqsoftware.com/2month/index.html

Please email (cpu. crazy [at] gmail.com) me or PM to be added to the team list. You will recevie an email and will prbably have to sign up.

Anyone can post a comment


I don't really like that idea about playing Jesus, and the porn image might be a little much, I think we should illustrate struggles a Christian goes through. And most of all show that it's not in our strength we overcome evil, and that we have to call upon God.

------------------

[This message has been edited by lava (edited October 01, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
hmm.. im with lava... i have to say i like the blocks with feet, but not pixilated porography...

WAIT! GENIUS IDEA!! (i hope)

dave is a guy who has travled to a far-off country to tell them about Jesus, but his plane was shot down by bad guys who didn't want Dave to come there. now he travels the country, collecting the bibles as power ups! At the end of the level, he reaches a village and gives the people the bibles! ooh, and there are still those evil guys with AKs, mayhaps a deamon or such, and other power ups would be: Water , Bread , and other people who are not evil, if you touch one, you lose a bible, but gain a person who travels with you to the next village, collecting bibles you miss.

wadya think, an okay idea?

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
well it sounds pretty innocent for one thing, and how aobut you can only overcome the demons with Bibles.

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Innocent = good (?)

yea, sure, tahts a good idea!

but did you mean my idea was good, bad, or mild? or that it just plain stank? :\

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Innocent = good (?)

yea, sure, tahts a good idea!

but did you mean my idea was good, bad, or mild? or that it just plain stank? :\

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I was referring to CPUfreak's porn pic idea, it was a joke. Your idea was good, and it was simple for a platform game, they don't require much of a story.

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
yay!

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
what should I do?

------------------
I Am God's Kid!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
hmm.. im with lava... i have to say i like the blocks with feet, but not pixilated porography...

Ok. It was just an idea.


quote:

dave is a guy who has travled to a far-off country to tell them about Jesus, but his plane was shot down by bad guys who didn't want Dave to come there. now he travels the country, collecting the bibles as power ups! At the end of the level, he reaches a village and gives the people the bibles! ooh, and there are still those evil guys with AKs, mayhaps a deamon or such, and other power ups would be: Water , Bread , and other people who are not evil, if you touch one, you lose a bible, but gain a person who travels with you to the next village, collecting bibles you miss.


I like that idea! Only this game engine will be limited sooo...

We'll have to remove:
The other people who aren't evil.
The Guy's with the AK's

Other than that yes, it's a guinus idea!

quote:
Originally posted by lava:
I don't really like that idea about playing Jesus,


Ok. Fine with me.

quote:
and the porn image might be a little much,


Ok, there's two. Case dissmised.

quote:

I think we should illustrate struggles a Christian goes through. And most of all show that it's not in our strength we overcome evil, and that we have to call upon God.

Great! I like that idea.

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Oh yeah... I'm planning on making hte game engine open source. What about the game? Any objections?

quote:
Originally posted by kiwee:
what should I do?


Join the blog as a member. I've sent you an email.

------------------
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[This message has been edited by CPUFreak91 (edited October 02, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
So, if I understand correctly, this guy 'dave' has to collect bibles, and get to the next town? So, what kind of enemies will he face, and will his plane crash in every level (I'd ask for a different plane )?

I like the plane crash idea, and with the bibles that are everywhere because of that.. its very original. Maybe he should throw verses at enemies or something... but if you use too many verses, you loose a bible or something, because you used the verses in it... You have to get as many bibles as possible to the end of the level... is that an idea? So the bibles are also the 'ammo'...

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by vincent:
So, if I understand correctly, this guy 'dave' has to collect bibles, and get to the next town? So, what kind of enemies will he face, and will his plane crash in every level (I'd ask for a different plane )?

I like the plane crash idea, and with the bibles that are everywhere because of that.. its very original. Maybe he should throw verses at enemies or something... but if you use too many verses, you loose a bible or something, because you used the verses in it... You have to get as many bibles as possible to the end of the level... is that an idea? So the bibles are also the 'ammo'...


http://www.jqsoftware.com/2month/index.html for the explanation.

We still need bad guys. en972? Kiwi? Lava?
Realm, I need you for story lines. Please join

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[This message has been edited by CPUFreak91 (edited October 02, 2005).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
How about collecting Bible's pages instead of Bibles..?
Then you could show verses as message.

Just a thought.

------------------
And whatsoever ye do in word or deed, do all in the name of the Lord Jesus, giving thanks to God and the Father by him. - Col 3:17

Unless the LORD builds the house, they labor in vain who build it; unless the LORD keeps the city, the watchman stays awake in vain. - Psalms 127:1

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
no, i think every time you collect a bible, it shows a random verse... well, then agian.. no, because he needs the bibles for the towns people, maybe in some leves some bibles are incomplete and you need a page or something... lets hang onto that idea.

wow, im so happy my idea is being used!! it was really USABLE, eh??
sweet.

Church now, got to go!

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Jari:
How about collecting Bible's pages instead of Bibles..?
Then you could show verses as message.

Just a thought.


How about we save that for the sequel? It kinda conflicts with Realms idea. However....

quote:
Originally posted by Realm Master:
no, i think every time you collect a bible, it shows a random verse... well, then agian.. no, because he needs the bibles for the towns people, maybe in some leves some bibles are incomplete and you need a page or something... lets hang onto that idea.


I think that a random verse would be great! But don't make any plans yet. I still can't get a character to move yet!!!

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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:
How about we save that for the sequel? It kinda conflicts with Realms idea. However....

Sounds good to me. And sorry I didn't realize it was realms idea because I read about it from the blog.

------------------
And whatsoever ye do in word or deed, do all in the name of the Lord Jesus, giving thanks to God and the Father by him. - Col 3:17

Unless the LORD builds the house, they labor in vain who build it; unless the LORD keeps the city, the watchman stays awake in vain. - Psalms 127:1

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004

hows that for the main char?

------------------
I Am God's Kid!!

[This message has been edited by kiwee (edited October 02, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by kiwee:

hows that for the main char?


Ahh.... no offense but I like Lava's character better...
No one has made bad guys yet, could you, Kiwi? Also any member can post on the Blog (I think), so feel free to.

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[This message has been edited by CPUFreak91 (edited October 02, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
im just happy my idea is being used, especially if i can't help any other way.

some enemies:

Muslums(no no nO! no certain religions, just guys with AKs who hate you! this is a christan game, no one race or religion is the bad people!!), deamons (a maybe, i like the idea that a bible dissapears from your stock everytime you fight one, good idea), and the block guys, just a random enemy (NO NO NO PIXILATED PORN! even pixilated it still gives me the heebie-jeebies, and its jsut sick...)

tahts all i got for now...

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
OT: Speaking of games, what ever happened to TTS realm?

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
lost in all the comptuer crap i had to go through. Midway i realized that it might be better as an RTS, and i screwed it up... My friends were all critizing me that at Stratagy Game wouldn't be fun, not even in Multiplayer, and that there were too many WWII stratagy games out there already... i just didn't have the heart to continue...

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Dave Sprite Sheet:

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
!

what else would we need? (anything? wait, i know, we need one of him jumping happily when he reaches a town (like "yaY! i made it!") )

now we need the forgin-countrymen (in the villages and along the way (remember, you touch one, lose a bible, but you score goes way up (you evangialized that guy, and he eiether A. follows you to the town or B. walks to the opposite side of the screen and dissapears? either way, you score goes way up, like it does when you enter a town) ) what should they look like?


------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by Realm Master:
!

what else would we need? (anything? wait, i know, we need one of him jumping happily when he reaches a town (like "yaY! i made it!") )


Ok, good idea, I was also thinking of making front and back views of him.

CPUFreak, are we still going to use a super and giant form of dave?

Let's also have no magic of any sort in this game.

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
yea, i wasn't thinking of any, just good 'ol Jesus helping Dave out!

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Guys, what if Dave also fought off wild animals?

Also will there be a 2 player feature?

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
not a bad idea: maybe a lion, (David, Samson, etc.) or snakes (you should all know where that comes from!) !!! oh, perhaps he can "ride" sheep? or there is one level where he heards sheep ( ) to gain a heckof a bunch of points and like 20 extra bibles the shepard collected! (he already got one for himself )

wait.. were just complicating matters here...

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

[This message has been edited by Realm Master (edited October 02, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
maybe he could venture from the jungle into mountains

also maybe he could do some idol smashing

------------------

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by CPUFreak91:
Ahh.... no offense but I like Lava's character better...
No one has made bad guys yet, could you, Kiwi? Also any member can post on the Blog (I think), so feel free to.


No offense, but I like kiwee's character better. It has more depth. Maybe kiwee and lava should work together? Kiwee, did you draw that yourself? Its good.

[This message has been edited by vincent (edited October 03, 2005).]

cwc

Member

Posts: 121
From: USA
Registered: 07-30-2005
Well, just putting my 2 cents in. I like kiwee's charater better myself,no offence, but if you are looking for more of a Mario type character I would go with lava'a character because it strikes me as being like one of the first Mario chacaters. Kiwee's character reminds me of when the 3D Mario came out, which I find to be very neat. Anyways, god bless you all.

[This message has been edited by cwc (edited October 03, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
Ok, good idea, I was also thinking of making front and back views of him.

CPUFreak, are we still going to use a super and giant form of dave?

Let's also have no magic of any sort in this game.


Well, maybe not... read on for my answer.

quote:
Originally posted by lava:
Guys, what if Dave also fought off wild animals?

Also will there be a 2 player feature?


Possibly in the future yes. Right now I'm making sidescroller (my game engine's name... unless you've got a better name for it) as simple as posible to finish it as soon as posible and to make it easy for other people to program for it.

quote:
Originally posted by vincent:
No offense, but I like kiwee's character better. It has more depth. Maybe kiwee and lava should work together? Kiwee, did you draw that yourself? Its good.

OK... we'll vote.

Voting Booth:
Dude/Dave Character: Lava's


quote:
Originally posted by cwc:
Well, just putting my 2 cents in. I like kiwee's charater better myself,no offence, but if you are looking for more of a Mario type character I would go with lava'a character because it strikes me as being like one of the first Mario chacaters. Kiwee's character reminds me of when the 3D Mario came out, which I find to be very neat. Anyways, god bless you all.

Well kiwi, you hear em, I'd suggest a sprite sheet. One big and one a little bit bigger than the first drawings...


EDIT> Oh yeah, could one of you team members post on the blog? I'd like to see if it works. (You can access all the images and future sounds [when I find some and upload them] @ my web site: www.jqsoftware.com/2month/data/
------------------
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Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 03, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I noticed about Kiwi's character is that it sorta uses a z-plane, it's not a completely flat image. So I think it should depend on what kind of game were doing, is it like Mario Bros 1 and 3, or like Commander Keen 4 and Donkey Kong Country?

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
I noticed about Kiwi's character is that it sorta uses a z-plane, it's not a completely flat image. So I think it should depend on what kind of game were doing, is it like Mario Bros 1 and 3, or like Commander Keen 4 and Donkey Kong Country?


I liked yours because it was a 2D image. Not a 2D made to look a little 3D.
Yes We'd be doing a Marion Bros 1 stlye game everything's kinda flat. (Never played it though).

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
exactly, so I think that's where the vote should go.

But here's an example of what we're talking about:

------------------

[This message has been edited by lava (edited October 03, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
exactly, so I think that's where the vote should go.

But here's an example of what we're talking about:


?? I still don't understand!
EDIT3> Ok now I understand with the updated images. Yes. Lava, to keep the game simpler, we must use yours. Otherwise I'll have a headache
Oh, btw... I can't use a sprite sheet. I need each image to be separate.
Also you you make them transparent and in png format?

EDIT> Hey, for a bad guy let's use vincent's avatar!! It looks cool.
EDIT2> Hey realm, are/would you do(ing) the story line? If not tell me so I can start.

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[This message has been edited by CPUFreak91 (edited October 03, 2005).]

[This message has been edited by CPUFreak91 (edited October 03, 2005).]

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
ok, i have an idea for enemys that i am working on,
basicly the enemys are sins like 'lust' 'malice' 'decite' etc... and then you have an over all bad guy demon thing

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by kiwee:
ok, i have an idea for enemys that i am working on,
basicly the enemys are sins like 'lust' 'malice' 'decite' etc... and then you have an over all bad guy demon thing


Nice.

BTW: I'm working on some Milestones (currently Milestone 1). When I'm finished I'll post it on the blog. Kiwi, if you don't mind, I'd prefer the images be posted on the blog and here from now on.

The milestones will be the technical goals.

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
quote:
Originally posted by CPUFreak91:
Nice.

BTW: I'm working on some Milestones (currently Milestone 1). When I'm finished I'll post it on the blog. Kiwi, if you don't mind, I'd prefer the images be posted on the blog and here from now on.

The milestones will be the technical goals.


i have posted my idea in more detail on the blog

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
it just occured to me, it was only 7 months ago when we did the one month game, it feels like years ago

------------------
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CPUFreak91

Member

Posts: 2337
From:
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quote:
Originally posted by kiwee:
it just occured to me, it was only 7 months ago when we did the one month game, it feels like years ago


yeah, and I feel old... (well I was 13 then now i'm 14 )

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CPUFreak91

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I posted a reply on the blog... just trying to pull away just a little from CCN.. to make it easier to copy stuff and to keep usggestions in my archives (if you haven't figured out, the blog is hosted on my site and powered by blogger.com)

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firemaker103

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Posts: 643
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actually, we could have multiple languages...

http://www.codersworkshop.com/viewshowcase.php?id=335

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CPUFreak91

Member

Posts: 2337
From:
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quote:
Originally posted by firemaker103:
actually, we could have multiple languages...

We could...
Still though, I like the idea of "coding" in python using the game engine.

I and (hopefully) someone else could make the jumping and moving and bad guys and stuff. And everybody else could create the levels and place the bad guys in chosen spots.

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CPUFreak91

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Oh, here's the info on Milestone 1

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Realm Master

Member

Posts: 1971
From: USA
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AAA! i got in here late!

so, who's image are we using anyway???

have i done my part, or can i still help?


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They will be shown mercy. - Matthew 5:7

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CPUFreak91

Member

Posts: 2337
From:
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quote:
Originally posted by Realm Master:
so, who's image are we using anyway???


I still don't know... how about you post your vote here.


quote:

have i done my part, or can i still help?

Oh yeah! You're very createive.... sooo can you write a plot/storyline?

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firemaker103

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i guess i'll be a tester than... don't know python...

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cwc

Member

Posts: 121
From: USA
Registered: 07-30-2005
Just putting my 2 cents in again. Why would you all use python to build a game? I take it you all do not want many users too use/play yawls game, except some computer geeks that know about the language or just a few Linux users. If you want more people to play your game I would not use python as the language of choices. Just my opinion. God bless you all.

[This message has been edited by cwc (edited October 03, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
i guess i'll be a tester than... don't know python...

It's incredibly simple. I'll write up documentation. You'll be pretty much writing something like a MS Word macro!
Is blitz basic cross platform? Does it have cler syntax... what language would you suggest?

quote:
Originally posted by cwc:
I take it you all do not want many users too use/play yawls game, except some computer geeks that know about the language or just a few Linux users.

Why? Because you need the Python interpreter? No, I'm afraid not. Py2exe will remove the need for an interpreter on Windows, py2app will do the same on Mac and most linux distros won't work right unless they come with a python interpreter.

quote:
If you want more people to play your game I would not use python as the language of choices. Just my opinion. God bless you all.


What language would you use?

Check out all the games you can make with Pygame and python!

EDIT> I just thought... if there's more ppl who'd use say.. Java or C for this game... I'd be glad to relinquish command.

EDIT2> This is how the engine will (hopefully) work:

You'll need the python interpreter, unfortunately (but you'd be a developer).

makeGround()
placeDemon(1, 3) # This is a comment... 1, 3 ,5 (x, y)
placeHero(0, 3)
starLevel()

This is a rough example of how it should be.

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[This message has been edited by CPUFreak91 (edited October 03, 2005).]

[This message has been edited by CPUFreak91 (edited October 03, 2005).]

cwc

Member

Posts: 121
From: USA
Registered: 07-30-2005
Originally posted by cwc:
I take it you all do not want many users too use/play yawls game, except some computer geeks that know about the language or just a few Linux users.
--------------------------------------------------------------------------------

Why? Because you need the Python interpreter? No, I'm afraid not. Py2exe will remove the need for an interpreter on Windows, py2app will do the same on Mac and most linux distros won't wrok right unless they come with a preinstalled python interpreter.

Yeah...., No, I'm afraid not. Py2exe will remove the need for an interpreter on Windows...
Hmmm.... is this not the interpreter for Windows, which a person will have to download this to play the game on their computer?

What language would you use?

Hmmm Java, C# comes to mind, but since I am a C/C++ guru I would pick C++ because I could use C/inline ASM in my code(which I am a big fan of), if I choose to do so. Just think, Linux.Unix, Mac and windows is all built with C/C++: all other languages are just wrapper of the original. Yeah, use the direct whatever controls, that control is prob written in c or c++( I could be wrong, but I don't think so), once again I am not a game programmer, but I am a programmer, and if I wanted to code my own 2D graphic lib in C/C++/Java, I prob could. Just to let you all know python is not the language you all should use to build this game, unless you all are just wanting to play with python. Also a hybrid, which python uses C/C++ is not the way to go either, unless you all are just wanting to use python and test it out. Just my opinion. God bless you all, and I hope you all take my opinions into consideration. God bless you all, and I pray your game becomes a reality.

[This message has been edited by cwc (edited October 04, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
For a 2D platform sidescroller it doesn't really matter what language you use. There are always ways to deploy it, and speed is not an issue.
cwc

Member

Posts: 121
From: USA
Registered: 07-30-2005
quote:
Originally posted by vincent:
For a 2D platform sidescroller it doesn't really matter what language you use. There are always ways to deploy it, and speed is not an issue.

True, that is very true.Also you are right that there are always ways to deploy it, but I feel it would be better if the person would not have too download and install something else to play the game. What would clear this up is, if you are allowed to package the Python interpreter with yawls game, so when they download yawls game the Python interpreter is also being downloaded, and installed with out them really knowing. Can this be done, or would the person have to go somewhere else to download the Python interpreter? God bless you all.

[This message has been edited by cwc (edited October 04, 2005).]

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
quote:
Is blitz basic cross platform? Does it have cler syntax... what language would you suggest?

No, but blitzmax is(don't ask)

Yes.
BlitzBasic.
http://www.blitzcoder.com/articles.shtml
http://www.blitzcoder.com/code.shtml

------------------

[This message has been edited by firemaker103 (edited October 04, 2005).]

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
or,better yet, download the demo, and click on the "Basic tutorials" link on the front.

Basic Tutorials - completely new to programming? These tutorials are just the place to start.

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by cwc:
Hmmm.... is this not the interpreter for Windows, which a person will have to download this to play the game on their computer?


No it is not. Download the Windows version of Quoter or SPG (in the game/software gallery thing here) and you'll see what I mean.

quote:

Hmmm Java, C# comes to mind, but since I am a C/C++ guru I would pick C++ because I could use C/inline ASM in my code(which I am a big fan of), if I choose to do so. Just think, Linux.Unix, Mac and windows is all built with C/C++: all other languages are just wrapper of the original. Yeah, use the direct whatever controls, that control is prob written in c or c++( I could be wrong, but I don't think so), once again I am not a game programmer, but I am a programmer, and if I wanted to code my own 2D graphic lib in C/C++/Java, I prob could.


Keep on reading....

quote:
Just to let you all know python is not the language you all should use to build this game, unless you all are just wanting to play with python.


I don't mean to sound snotty... but I chose Python because it would be a perfect language for this type of game.


But...
I have an idea. All you Java and/or C ppl why not start on your own version of this game? I don't have to be in command, you know . We'll make it a race to see who can finish it sooner? (Game engine or hard core game).

I'm saying this because I really don't understand why you're so against this popular, yet "hidden" powerfull language.


quote:
Originally posted by cwc:
True, that is very true.Also you are right that there are always ways to deploy it, but I feel it would be better if the person would not have too download and install something else to play the game.


Gaaaa! How many time's do i have to tell you? They don't have to dowloand anything but the game! (Sorry if I sound rude)

quote:
What would clear this up is, if you are allowed to package the Python interpreter with yawls game, so when they download yawls game the Python interpreter is also being downloaded, and installed with out them really knowing. Can this be done, or would the person have to go somewhere else to download the Python interpreter?


Yes. Py2exe/py2app do that automatically. The python interpreter is "included" with the package (it's just a couple of files and a 1 meg dll)

With linux, as I said it usually won't work right unless you have the python interpreter you'd have a very crippled system if you didn't.

Oh just to let you know... Google uses a lot of Python.

quote:
Originally posted by vincent:
For a 2D platform sidescroller it doesn't really matter what language you use. There are always ways to deploy it, and speed is not an issue.

If speed became an issue you could Psycho it (makes it faster by compiling it into C or something like that).

Really, if you were to have studied python for the 5 months that I have (I started 5 months ago) you couldn't beleive what you can do with it. (OF course you can do waaay more with C, but sometimes you don't need to do so much).


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[This message has been edited by CPUFreak91 (edited October 04, 2005).]

cwc

Member

Posts: 121
From: USA
Registered: 07-30-2005
Cool deal. I can't wait to try it out, so you all hurry up...lol. God bless you all.
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by cwc:
Cool deal. I can't wait to try it out, so you all hurry up...lol. God bless you all.


Lol... I need bad guys and separate images of Dave... a storyline... ohh boy.

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vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
I'm feeling like making some tiles.. whats the tile size for this game? 20x20? 32x32? oooorrr.. good old 16x16? In what format? PNG? What tile set wil I make? Mario style.. with hills and boxes? Or jungle... or sahara.. where did the dude crash anyway?

[This message has been edited by vincent (edited October 04, 2005).]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
i think this may help clear up this mess...

Sign Ups-
Tilemakers/artist-2 (maybe 3)
Programmers-2 (Who know the same language)
Writer-1 (w/ option for second, if needed)
Sound/Music-1or 2

The story writers will decide what tiles/sprites for characters and terrain, etc.. are needed. The artists will decide on the size of tiles and which file format to use. Sound and music will be handeled by a two person team, and they will be told what style of music and sound to use/create by the writers of the story.These files will be given to the programmers, who may divide up the programming work as needed. Only 1 language should be used.
The lead designer (CPUFreak91??) can also be the "information soucre" by putting the story (from the writers), the sound (form the...sound people..lol.), and the pics into one adaptable design doc. This cuts down on communication between individual elements of the team, thereby lessening the chance of confusion of miscommunication.
Indiviadual elements can help guide eachother of course, but now, you wont have problems like this...
the writers telling the sound guys to make gloomy music for a certain scene, then the sound guys telling the artists to make smiling clouds for that scene, and soon everybody is confused.
What do you guys think of this, and if you liek it, sign up for a postition.

------------------
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firemaker103

Member

Posts: 643
From:
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how about making a engine that has modable features to the engine throguh regular files....

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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
are you still fighting over what language to use?

why don't you use a language that the most people know, that means more people can join in making this game

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
@firemaker-care to elaborate?
@kiwee-really, no more than 2 people should work on a game as small as this...

------------------
globalrant.tk

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
how about making a engine that has modable features to the engine throguh regular files....


That would be a bit complicated.

quote:
Originally posted by crazyishone:
i think this may help clear up this mess...

Sign Ups-
Tilemakers/artist-2 (maybe 3)
Programmers-2 (Who know the same language)
Writer-1 (w/ option for second, if needed)
Sound/Music-1 or 2


Who's doing the sound???

quote:

The story writers will decide what tiles/sprites for characters and terrain, etc.. are needed.

Ok. That answers a few of my questions.


quote:

The artists will decide on the size of tiles and which file format to use.


More questions answered.


quote:
Sound and music will be handeled by a two person team, and they will be told what style of music and sound to use/create by the writers of the story.

Where do you find music and sounds anyway?
And again... who'd like to do the sound? It must be in .wav format tho.


quote:
These files will be given to the programmers, who may divide up the programming work as needed. Only 1 language should be used.


Ok, I guess that settles it.


quote:

The lead designer (CPUFreak91??)


quote:
I guess....
The lead designer (CPUFreak91??) can also be the "information soucre" by putting the story (from the writers), the sound (form the...sound people..lol.), and the pics into one adaptable design doc.


I'm new to this... what's a design doc?

quote:
This cuts down on communication between individual elements of the team, thereby lessening the chance of confusion of miscommunication.


Great!

quote:

Indiviadual elements can help guide eachother of course, but now, you wont have problems like this...
the writers telling the sound guys to make gloomy music for a certain scene, then the sound guys telling the artists to make smiling clouds for that scene, and soon everybody is confused.

Yeah, I see your point.

quote:

What do you guys think of this, and if you liek it, sign up for a postition.

And speaking of that... crazyishone I'd like you to help with the leading and design and stuff (you'd be in the same "rank" as me, which I will gladly give up if need be.) (I've sent you an email).

Thanks for clearing this mess up!


quote:
Originally posted by vincent:
I'm feeling like making some tiles.. whats the tile size for this game? 20x20? 32x32? oooorrr.. good old 16x16? In what format? PNG? What tile set wil I make? Mario style.. with hills and boxes? Or jungle... or sahara.. where did the dude crash anyway?

Realm... did you get my email? You'll need to join the blog (it's not hard to get a blogger account) so we can keep a record of what we've talked about (the blog is on my site so that it won't be deleted acidentally or automatically by someone else).

As for the tilsets... I don't know. Whichever the graphics team think would be best, I don't really care and I don't think it matters.


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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
ohh! ohh! can i help write??? plzz!

it was, after all my idea, lol.

nah, if you found someone better, lemme know, ill give him my idea? but can I have a tiny part in the credits? / !

ohh, no i didnt get your e-mail... if you didn't send it to 3rdknight@comcast.net, i didn't get it (Dang, i gotta change that on my account...)

blog where? ill join!


------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

[This message has been edited by Realm Master (edited October 04, 2005).]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
cool, cool. In answer to your question about the sound, i would say that where it is found and how it is made is up to the sound guys. They just need to be told what to create/obtain by the writers (preferably, not directly. less confusion if its all in the design doc. )
also, a design document is something that contains all information necessary to creating the game. It is a point of reference for the team members, hence avoiding confusion, and upping efficiency. you can google it if you wanted more info. or...i can make it. either way is good.

------------------
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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
it was, after all my idea, lol.

yes.

quote:
nah, if you found someone better, lemme know, ill give him my idea? but can I have a tiny part in the credits? / !

You can write the credits if you want!!

quote:

ohh, no i didnt get your e-mail... if you didn't send it to 3rdknight@comcast.net, i didn't get it (Dang, i gotta change that on my account...)


OK I sent it to the right email this time.

quote:

blog where? ill join!

Got to www.blogger.com

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
cool, cool. In answer to your question about the sound, i would say that where it is found and how it is made is up to the sound guys. They just need to be told what to create/obtain by the writers (preferably, not directly. less confusion if its all in the design doc. )


I'd prefer you, crazyishone do the design docs and I'd like sound volunteers (in comments on the blog or email: cpu-dot-crazy[at]gmail-dot-com)

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
hmm... lets see.. who else do we need??

------------------
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God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
You do know crazyishone that you don't have to commit to anything.. if you don't want to. But I'd still like you to accept my join email And I could use your help in keeping track of things.

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Realm Master

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Posts: 1971
From: USA
Registered: 05-15-2005
We have: 2 artists (i dont know who, CPUfreak does tho), 1 programmer (CPUfreak himself! ), 1 writer (myself, i only got on cause i've writen the story so far, lol)... hmm... wee need another programmer, another writer (to help hold me back from taking it to far , nah, i do need some help!), and some sound ppls! and someone to devise a really really awesome logo for CCN community game

lol.

and example (poor, sucky, and the CD Stands for Community Development (coul not find a P for Community Project.. see, i only have paint, so yeah, it sucks...)


------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

[This message has been edited by Realm Master (edited October 04, 2005).]

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
http://www.realmcrafter.com/

Maybe we could make it with this? (due out tommorow)
(we probably won't use it.

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firemaker103

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Posts: 643
From:
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
nono, lets programm it, its more fun taht way.

nice logo, btw!

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
its more fun taht way.

I've got a head ache tying to make tilesets work....

------------------
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
...or not...

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
quote:
Originally posted by CPUFreak91:
I've got a head ache tying to make tilesets work....


Maybe blitz hadles it better than python.

(yes, you can do it)

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

Please please join my website, how can you say no to this face.[IMG]
http://www.codersworkshop.com/smilies/cry.gif[/IMG]TechKnows Forums

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
the basic OWNS lol!

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
the basic OWNS lol!

He he he.
Here's why I chose python and pygame:

from http://www.pygame.org/docs/tut/intro/intro.html:

PYTHON AND GAMING
"Is Python suitable for gaming?" The answer is, "It depends on the game."

Python is actually quite capable at running games. It will likely even surprise you how much is possible in under 30 milliseconds. Still, it is not hard to reach the ceiling once your game begins to get more complex. Any game running in realtime will be making full use of the computer.

Over the past several years there has been an interesting trend in game development, the move towards higher level languages. Usually a game is split into two major parts. The game engine, which must be as fast as possible, and the game logic, which makes the engine actually do something. It wasn't long ago when the engine of game was written in assembly, with portions written in C. Nowadays, C has moved to the game engine, while often the game itself is written in higher level scripting languages. Games like Quake3 and Unreal run these scripts as portable bytecode.

In early 2001, developer Rebel Act Studios finished their game, Severance: Blade of Darkness. Using their own custom 3D engine, the rest of the game is written with Python. The game is a bloody action 3rd person perspective fighter. You control medieval warriors into intricate decapitating combination attacks while exploring dungeons and castles. You can download third party addons for this game, and find they are nothing more than Python source files.

More recently, Python has been used a variety of games like Freedom Force, and Humungous' Backyard Sports Series.

Pygame and SDL serve as an excellent C engine for 2D games. Games will still find the largest part of their runtime is spent inside SDL handling the graphics. SDL can take advantage of graphics hardware acceleration. Enabling this can change a game from running around 40 frames per second to over 200 frames per second. When you see your Python game running at 200 frames per second, you realize that Python and games can work together.

It is impressive how well both Python and SDL work on multiple platforms. For example, in May of 2001 I released my own full Pygame project, SolarWolf, an arcade style action game. One thing that has surprised me is that one year later there has been no need for any patches, bug fixes, or updates. The game was developed entirely on windows, but runs on Linux, Mac OSX, and many Unixes without any extra work on my end.

Still, there are very clear limitations. The best way to manage hardware accelerated graphics is not always the way to get fastest results from software rendering. Hardware support is not available on all platforms. When a game gets more complex, it often must commit to one or the other. SDL has some other design limitations, things like full screen scrolling graphics can quickly bring your game down to unplayable speeds. While SDL is not suitable all types of games, remember companies like Loki have used SDL to run a wide variety of retail quality titles.

Pygame is faily low level when it comes to writing games. You'll quickly find yourself needing to wrap common functions into your own game environment. The great thing abuot this is there is nothing inside pygame to get in your way. Your program is in full control of everything. The side effect of that is you will find yourself borrowing a lot of code to get a more advanced framework put together. You'll need a better understanding of what you are doing.

------------------
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--
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Learn How to Use Linux

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
Maybe blitz hadles it better than python.

(yes, you can do it)



Well, my problem is that I can't find the right documentation... and there's a lot of documentation to go through so I'm winging it on my own.

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
What about Game Maker? The 5th version is free.

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
What about Game Maker? The 5th version is free.



How about we save that for last resort. I'm new to game programming by 2 days and I wrote this game in 15 minutes: http://www.jqsoftware.com/software/TuxBounce.zip so I'm still going to give it a chance. The Zip is a py2exe file so you don't need the python interpreter (Windows only). If you want the source just go to: http://www.jqsoftware.com/software/TuxBounce.py Bounce.py

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
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[This message has been edited by CPUFreak91 (edited October 04, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
I'm willing to program in Phyton too. So count me in as a programmer. Though I like to help out in the graphics area too.

Okay, so what we need is:

- story/plot - one or two persons
- a supervisor... someone who knows who is doing what and when - assigns task + has the vision, so he (or she) can answer questions about what should go where and how. - one person
- game engine - two or three people.


  • over state (start / game / end / menu's)
  • menu engine (for options / save and load)
  • level
    - loading
    - tile engine
    - sprite engine

- graphics - three to five people

  • title screen / cut-scene graphics
  • menu elements (boxes, fonts)
  • friends n foes
  • items (bibles, bonuses, etc...)
  • tile sets for different levels

- sound / music - two or three people

  • level music
  • sounds

-level builders - two or three people.

For each section there needs to be someone who is the lead. Else you get conflicts or things that get done twice. Each section is responsible for deciding what tools to use. However, some things should go hand in hand.. for example, the level builders can decide on using what tile-based editor to use, but it has no use if the programmers aren't able to load the format the tile-editor saves in.

[This message has been edited by vincent (edited October 05, 2005).]

[This message has been edited by vincent (edited October 05, 2005).]

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
here, let me show you what blitz can do with that python code...

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

could make an MMORPG in three lines, given I had a single DLL with the entire thing in it programed in a different language :P

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
well, CPUFreak91, its not that i dont want to be a part of it. i havnt gotten your email at any of my main accounts....did you send it to colton.moffitt@gmail.com? if not, can you please resend it there?

vincent, thank you for going into greater detail with the point i was making.

------------------
globalrant.tk

[This message has been edited by crazyishone (edited October 05, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
did you send it to colton.moffitt@gmail.com? if not, can you please resend it there?

Sorry... i'm not used to people having different email accounts! New message sent.

quote:
Originally posted by firemaker103:
here, let me show you what blitz can do with that python code...


Alright show me.

quote:
Originally posted by vincent:
I'm willing to program in Phyton too.

Alright, I'm including you now. Have you downloaded Pygame and all the tutorials you can find? When you do "make" a game so you can be practiced.

That's all I'm doing right now, the game engine is on a bit of a halt for a while because I'm inexperienced with Pygame (as I would if I just switched to BlitzBasic too)

quote:
So count me in as a programmer. Though I like to help out in the graphics area too.

Sure I don't mind.

quote:
Okay, so what we need is:


Could you post this in the Blog?

quote:
-level builders - two or three people.


I'll make one to show how easy or hard it is...


quote:
For each section there needs to be someone who is the lead. Else you get conflicts or things that get done twice.[B][QUOTE]

Ok. I'm going be first come first served:
Graphics Leader:
Lava -- If you don't want to lead then say so and I or crazyishone will pick someone else

Writing Leader:
Realm Master -- If you don't want to lead then say so and I or crazyishone will pick someone else

Programming Leader:
Sombody else decide -- Whether it's crazyishone or the rest of the team.

Audio Leader:
We need volunteers first.

[B][QUOTE] Each section is responsible for deciding what tools to use. However, some things should go hand in hand.. for example, the level builders can decide on using what tile-based editor to use, but it has no use if the programmers aren't able to load the format the tile-editor saves in.


Yes. So unless the Design Docs cover this, I'll write up what stuff we can and can't use and set a standard.

Great job vincent, this clarifies a lot.

------------------
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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Ok I separated the sprites and exported them into PNG format with transparent backgrounds, how should I post them? I was thinking of a zip file.

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
Ok I separated the sprites and exported them into PNG format with transparent backgrounds, how should I post them? I was thinking of a zip file.



Sure. Zip is a universal compression method... I'll copy it onto my site..
Man.. I wish I could have a website upload program so that you guys could upload stuff directly onto my site!

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 05, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Here is the zip, put this address in the address bar on your browser, for some reason CCN won't work the hyperlink like a download.

( http://www.freewebs.com/lava-flow/PNG.zip )


------------------

[This message has been edited by lava (edited October 05, 2005).]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
can we upload ALL crucial files to the blog??
If not, we should make an account on some file upload site that all members of the team can access...

------------------
globalrant.tk

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
can we upload ALL crucial files to the blog??
If not, we should make an account on some file upload site that all members of the team can access...



I don't know. I'm trying a php upload program I got off of sourceforge so... we'll see.

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Ok. Developers... there's a file upload form that should work by October 6th (anywhere in the world)
http://www.jqsoftware.com/2month/data/phpform/use/UploadFile/form1.html

Now you can help me fill up my 300 megs of disk space on my site!!

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
www.agigforfree.com

1 gig for space, 10 GB bandwidth, loads of extras..... for free. (One per IP )
THE BEST HOST!!!!!


(I should have kept that url to myself :P )


------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

could make an MMORPG in three lines, given I had a single DLL with the entire thing in it programed in a different language :P

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
I quick throw together(10 min.)
Just a basic translation of your code....

;################################
; Tux Bounce -- A stupid game #
; by Joseph Quigley #
; Released under the GNU GPL #
;Recoded to blitz3d by firemaker#
;with absoulty no idea what he #
;was doing #
;################################


scrW = 800
scrH = 600
dx = Rand(2,6)
dy = Rand(-8,8)


Graphics scrW,scrH,0,2
SteBuffer Backbuffer()


Apptitle "Tux Bounce";make title bar tuxbounce


Global tux = loadimgae("data/images/largetux-stand-right.png") ;load tux into memory

tuxx = 20
tuxy = 20


background = loadimage("data/images/background.png") ;load backround into memory?


wallwham = loadsound("data/audio/sounds/punch.wav") ; load sound into memory


While Not Keydown(1) ;escape button

ClsColor 25,42,72 ;make backround?
Cls ;clear screen


tuxx = tuxx + dx
tuxy = tuxy + dy

If tuxy >= (scrH-20)
dy = -dy + Rand(-1,1)
dx = dx + Rand(-1,1)

PlaySound(wallwham)

ElseIF If tuxy < 0
PlaySound(wallwham)

dy = -dy + Rand(-1,1)
dx = dx + Rand(-1,1)
EndIf

If tuxx <= 0 Or tuxx >= scrW
dy = dy + Rand(-1,1)
dx = -dx + Rand(-1,1)
PlaySound(whallwham)

EndIf

DrawImage tux,tuxx,tuxy ;draw tux

Flip ;swich buffers

Wend
End

---------------


\

[This message has been edited by firemaker103 (edited October 05, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Story line break through:

at the level 1.(last level of chapt 1) Dave meets walks into a village, chapt 1 over, right? WRONG!
the leader of the village is a deamon-controlled man, and he comes out to fight you (like bowser in mario). Sins spew out from him like a tide, but you must hurt the leader, not the Sins, to get him to stop. Then, as the man collapes, a huge deamon comes out of him (like the acutall bowser in mario). Dave then has to defeat the Deamon. After an epic struggle, God suddenly Strikes the deamon dead, and chatper 1 is done.

i want your thoughts on this before i post it on Blogspot.com do you think its okay??

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Realm Master:
After an epic struggle, God suddenly Strikes the deamon dead, and chatper 1 is done.


I think you go too far when saying that God does something.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
I quick throw together(10 min.)

Hmm. I threw mine together with less lines (I think, if not this version then the newest) and I did it in 15 minutes with absolutely no experience with game game programming whatsoever. However BlitzBasic does look simple and cool.

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by jari:
I think you go too far when saying that God does something.


I agree

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
hmm... perhaps an angle? or maybe Dave just kills it on his own?

1. Angel

2. Dave

which one??

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Well, it's not very Christian to kill demon possessed person but instead drive the demon itself away...
Demons are real and people can be possessed so I'm not too comfortable about the idea.

Maybe the man should just be called evil doer, which player could make repent by beating all he's negative thoughts and words. The man could just stand like on the background and fire something that repsents sin which player must dodge. And throw him back with God's word and if you want to make it complicated player would have to first catch the negative thoughts and fire them back as positive thoughts.
Basically instead of shooting fireballs like mario player would fire visible sound wawes that repsent God's word or just throw the enemies with a Bible.

Well thats just one idea/suggestion.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
hmm... maybe after he shoots all the sin out, when he uses the bible (Dave opens it, im not sure im too exuberant about him throwing the bibles... it just dosn't seem... right :\) the Deamon just comes out of the guy and runs away, and the Elder thanks Dave?

every writer has his setbacks i guess.. *sigh*...

------------------
(yes, i know im stupid)
God rules!

Blessed are those who show mercy.
They will be shown mercy. - Matthew 5:7

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Ok there's a home page for Bible Dave! www.jqsoftware.com

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
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cwc

Member

Posts: 121
From: USA
Registered: 07-30-2005
quote:
Originally posted by firemaker103:
www.agigforfree.com

1 gig for space, 10 GB bandwidth, loads of extras..... for free. (One per IP )
THE BEST HOST!!!!!


(I should have kept that url to myself :P )



I have been trying to get there for 2 days now.. Is their site down???? Is that the write link?

[This message has been edited by cwc (edited October 06, 2005).]

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
quote:
Originally posted by cwc:
I have been trying to get there for 2 days now.. Is their site down???? Is that the write link?


[This message has been edited by cwc (edited October 06, 2005).]


they must be down. I can't log into my ftp space.

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

could make an MMORPG in three lines, given I had a single DLL with the entire thing in it programed in a different language :P

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
curse of the bad file hosting site...

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME, AND ILL PUT IT ON MY SIG!
Note: no swearing, just put: @#$)(*! i.e. Realm Master is a #@(*$&@#!

cwc

Member

Posts: 121
From: USA
Registered: 07-30-2005
I new something had to be up...that just sounds to good to be true for free. I don't see how a hosting business would last giving all that away for free. Also, it can not be good being down for 2 days going on three. I know I could not do business with them.

God bless you all.

[This message has been edited by cwc (edited October 06, 2005).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by Realm Master:
hmm... maybe after he shoots all the sin out, when he uses the bible (Dave opens it, im not sure im too exuberant about him throwing the bibles... it just dosn't seem... right :\) the Deamon just comes out of the guy and runs away, and the Elder thanks Dave?

Sounds whole lot better... and yeah, throwing Bibles isn't probably good idea

quote:
Originally posted by Realm Master:

every writer has his setbacks i guess.. *sigh*...

There there, good ideas are hard to come by in genre like this when we are talking about the all mighty God. Try not ponder the ideas too much your self but pray God to guide you to the right direction so that He's will may be served.

God bless.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
quote:
Originally posted by cwc:
I new something had to be up...that just sounds to good to be true for free. I don't see how a hosting business would last giving all that away for free. Also, it can not be good being down for 2 days going on three. I know I could not do business with them.

God bless you all.

[This message has been edited by cwc (edited October 06, 2005).]



I just emailed them with the problem....

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

could make an MMORPG in three lines, given I had a single DLL with the entire thing in it programed in a different language :P

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
I think you should see the game as somewhat more abstract... you're not actually throwing bibles. I mean I've never seen deceit jumping up and down a branch of a tree, yet in this game you will. Throwing the bible is more meant symbolicly... I think.
Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by vincent:
Throwing the bible is more meant symbolicly... I think.

Yeah that's what I thought too, but then on the other hand it depends on the player how he/she takes it.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by jari:
There there, good ideas are hard to come by in genre like this when we are talking about the all mighty God. Try not ponder the ideas too much your self but pray God to guide you to the right direction so that He's will may be served.

God bless.


well, thats whats the game's about! !!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME, AND ILL PUT IT ON MY SIG!
Note: no swearing, just put: @#$)(*! i.e. Realm Master is a #@(*$&@#!

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
personally, i feel that in this case, we could get rid of storyline alltogether, aside from the usual "good guy go fight bad guy!!"...
we waste a bit of time on debating the morals of Bible throwing, wats not right, wat is....etc..

------------------
globalrant.tk

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005

!!!!!!!!!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME, AND ILL PUT IT ON MY SIG!
Note: no swearing, just put: @#$)(*! i.e. Realm Master is a #@(*$&@#!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by crazyishone:
personally, i feel that in this case, we could get rid of storyline alltogether, aside from the usual "good guy go fight bad guy!!"...
we waste a bit of time on debating the morals of Bible throwing, wats not right, wat is....etc..


I think we are going to do that regardless, it's good we filter and refine it. There is always going to be more than one revision.

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
d-does this mean im still on the team? *sniff*

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME, AND ILL PUT IT ON MY SIG!
Note: no swearing, just put: @#$)(*! i.e. Realm Master is a #@(*$&@#!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
well...

we'll have a vote, I wouldn't get my hopes up if I were you...

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
**********!!!

darndarndarndarndarndarndarndarndarndarndarndarndarn!

fine happy B-day!

> !

dangdarndangdarndangdarndang!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME, AND ILL PUT IT ON MY SIG!
Note: no swearing, just put: @#$)(*! i.e. Realm Master is a #@(*$&@#!

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Poor realmy... Ofcourse we need him on the team! gee... whats a game without a story?
crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
a game without a story is called........a two month game on CCN that actually gets finished. If we could make a fun, somewhat innovative game, that was very simple, we have succeeded. Consider firemaker's "target".....

------------------
globalrant.tk

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
personally, i feel that in this case, we could get rid of storyline alltogether, aside from the usual "good guy go fight bad guy!!"...
we waste a bit of time on debating the morals of Bible throwing, wats not right, wat is....etc..



Well the story line is so that we don't go adding more and more things like in the one month game! That's one reason why it failed, because it had no storyline.

Don't worry realm, we'll still need you, we just won't/may not follow your plot word for word.

How are the bad guys and tilesets commming?

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by Realm Master:
**********!!!

darndarndarndarndarndarndarndarndarndarndarndarndarn!

fine happy B-day!

> !

dangdarndangdarndangdarndang!


Lol, I'm kidding, yes we need you, after all you named the main character.

------------------

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Btw, I was thinking of making one of Dave's feet go up when he walks, to make it look more like he is walking and not dragging his feet, what do you guys think?

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
you may find the chat room here

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 08, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by CPUFreak91:
you may find the chat room <a href="http://jqsoftware.com/bdave/phpMyChat.php3">here</a>.


you may find the chat room Here

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by lava:
Lol, I'm kidding, yes we need you, after all you named the main character.



*GIANT SIGH OF RELIEF!!!*

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

lava-Realm Master is a swell guy (no joke ppl, he acutally sent that)

ArchAngel-RM, I'm prescribing some ritalin for you. And when I say "some", I mean "alot." And when I mean "alot," I mean for you too move the cars out of the driveway for the truck to back in. (what in the world is he talking aobut??)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Use the Default one. Anybody is welcome.

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 08, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
which room?

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

lava-Realm Master is a swell guy (no joke ppl, he acutally sent that)

ArchAngel-RM, I'm prescribing some ritalin for you. And when I say "some", I mean "alot." And when I mean "alot," I mean for you too move the cars out of the driveway for the truck to back in. (what in the world is he talking aobut??)

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
the room you usually start in

------------------

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
quote:
Originally posted by lava:
Btw, I was thinking of making one of Dave's feet go up when he walks, to make it look more like he is walking and not dragging his feet, what do you guys think?


wewt!!!! a revolution!!!!!

go ahead

------------------
I Am God's Kid!!

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
[DELETED: double post]

[This message has been edited by kiwee (edited October 09, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
what? did we suddenly stop?

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

lava-Realm Master is a swell guy (no joke ppl, he acutally sent that)

ArchAngel-RM, I'm prescribing some ritalin for you. And when I say "some", I mean "alot." And when I mean "alot," I mean for you too move the cars out of the driveway for the truck to back in. (what in the world is he talking aobut??)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
what? did we suddenly stop?


No. We'll tell everyone when we 'suddenly stop'.

Pay attention Watson!

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
What? By bloody Jove, gov'na, you've got it!

lol, sorry.

new blogger post.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

lava-Realm Master is a swell guy (no joke ppl, he acutally sent that)

ArchAngel-RM, I'm prescribing some ritalin for you. And when I say "some", I mean "alot." And when I mean "alot," I mean for you too move the cars out of the driveway for the truck to back in. (what in the world is he talking aobut??)

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
So, when did we actually start the actual game development? how much time do we have left to complete the game?
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by vincent:
So, when did we actually start the actual game development? how much time do we have left to complete the game?

Yes. I've answered this before but it must have been too subtle.
THe 2 Month countdown doesn't start until:

The character can Jump, walk and land on higher levels and we can start recruiting people to make the levels.

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
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Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Great job guys!

I just wanted you all to know I'm following the progress with interest.

Are you guys using the PGU tools?

[EDIT] Okay, I see that you guys are using the PGU tools. The batch file that was included in the latest Bible Dave release was helpful to run the game -- though I'm having trouble figuring out what parameters to pass into the leveledit in order to create new levels and play around with the one that you created. I could probably figure it out, but it might be easier if you just told me. Thanks! [/EDIT]

--clint

------------------
http://www.includingjudas.com/christiangame.html

[This message has been edited by HanClinto (edited October 13, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by HanClinto:
Great job guys!

I just wanted you all to know I'm following the progress with interest.

Are you guys using the PGU tools?

--clint


Yes we are. Its good stuff. The weird thing though is that the levels are actually stored in a TGA file... but hey, who cares, as long as it works!

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
[EDIT] Okay, I see that you guys are using the PGU tools. The batch file that was included in the latest Bible Dave release was helpful to run the game -- though I'm having trouble figuring out what parameters to pass into the leveledit in order to create new levels and play around with the one that you created. I could probably figure it out, but it might be easier if you just told me. Thanks! [/EDIT]

I just saw your addition. To create a new level, copy the tileset into the script directory of PGU and start hte level editor. enter the *complete* name into the tileset field (so that would be 'level1tiles.png' - don't forget the extention). The tilesize is correct. Set the right dimensions.

In order to open a level, copy both files (level1_0.tga and level1tiles.png) into the script directory, open the editor, and select load. Again, type complete filename in file field (level1_0.tga) and the tiles (level1tiles.png). Note that the extentions are different, one is PNG and the other is TGA.

Well, I hope it helps! have fun!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Great, thanks for the help, Vincent!

Here's my first level!

It's not very planned out, I sort of just started making what I thought would be a short but pleasantly challenging level (hopefully it's not too tediously simple). Basically, you start at the lower-left, and your goal is to get to the upper-left (I don't usually like playing levels like that, but that's the kind of level I made just because it was fun to make).

clint_level1.tga

I was going off the assumption that Dave could jump up to a platform about 2 tiles above his current platform, but he couldn't really jump higher than that. Keep that in mind when thinking about how you would go about solving this level.

Usually I like the linear left-to-right levels in games better than the chase-all-around-the-level ones (however Commander Keen did a good job with that kind and I liked those), but like I said, this was just my first level.

Cheers! Lemme' know what you think!

Respectfully,
clint

------------------
http://www.includingjudas.com/christiangame.html

[This message has been edited by HanClinto (edited October 13, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Han, go to our blogger entry, Dave's story is really heating up! (suspense rising! At the end of level 3.last Dave meets only a hermit, who tells him to go one direction and not the other, but as Dave sets out on that path, the Hermit turns into a Deciet!!! :O!!! what will happen to Dave? Will RM go phsyco with the storyline (No i wont, j/k) What did Deciet do to Dave?? Only by keeping updated by my blogger posts will you be able to find out... (PLLLZZZ COMMENT!)

*suspense, leaves you with feeling taht you MUST know what happens to Dave next*

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:

It's not very planned out, I sort of just started making what I thought would be a short but pleasantly challenging level (hopefully it's not too tediously simple). Basically, you start at the lower-left, and your goal is to get to the upper-left (I don't usually like playing levels like that,

Hey clint... would you like to be included on the developers list?

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
One question about the tileset -- what are those two palm-tree-trunk looking things intended to be, and how are they intended to be used? It might be more useful if we had some boulders or rocks or something -- though I'm not sure. I could probably use those tiles better if I knew what they were supposed to be.

--clint

------------------
http://www.includingjudas.com/christiangame.html

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by HanClinto:
One question about the tileset -- what are those two palm-tree-trunk looking things intended to be, and how are they intended to be used? It might be more useful if we had some boulders or rocks or something -- though I'm not sure. I could probably use those tiles better if I knew what they were supposed to be.

--clint


tsk tsk tsk..I'm very dissapointed that you didn't recognize it.. they are pillars for the inka-style ruins I'll add more elements to the tileset... as far as I know I can append new elements to the bottom of the tileset without disrupting existing levels. Btw, did you use background and forground elements correctly?

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Bad news...
My internet is waky so It will be a while till I can download you levels vincent (as I will learn of of them).

What can you do with the levels?

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by vincent:
tsk tsk tsk..I'm very dissapointed that you didn't recognize it.. they are pillars for the inka-style ruins

Aaaah -- okay.

quote:
I'll add more elements to the tileset... as far as I know I can append new elements to the bottom of the tileset without disrupting existing levels.

Yeah, I think that's correct (from what I looked at last night).

quote:
Btw, did you use background and forground elements correctly?

Since I don't know what the "standard" is, then I'll assume not. I made one map where I used background/foreground tiles, but that was more of an experiment -- I didn't think your test level had any background/foreground distinction -- I thought it was all just foreground?

In any case, I made some changes to the code last night. I couldn't find the original Dave sprite on my computer (apparently I forgot to download it), so I just drew my own, then I added a trigger command on 01 to add a new player, then I added the new player information, then I entered in all of the sprite information as far as what Dave collides with, and on what edges he collides with (for instance, the inca blocks he collides with all 4 sides, top/bottom/left/right, but the tree branches he only collides with the top).

I also made a trigger on the top-right block for it to be the "exit" block (I know that's not the way we want to do it later -- later we want to have it spawn an "exit" sprite, but it was late and I wanted to have Dave be able to finish a level), and then linked the two levels together (your level and my level).

I also added gravity, and a "can_climb" property to all of the tiles with climbing vines so that you can climb up the vines and run all around the map and such.

If you press "escape" it quits, if you fall off the bottom of the map it says "You lose!!!" and quits, if you beat both of the levels it says "You win!" and then quits.

Nothing much, and I'm sure I did a *ton* of stuff wrong (I couldn't figure out how to get the player functions to be local to the Game class, so I made them global functions -- I hadn't ever really done much Python before last night, but it wasn't too hard to figure out), so I don't expect you to use much if any of my code, Vincent. There is still a small problem when walking on top of tree branches that have vines on them -- I spent a good amount of time on it, but couldn't figure it out.

I spent *waaay* too much time working on this last night, but it was fun!

If you want to download my code, you can grab it here:
http://www.includingjudas.com/clint/dave_2a.zip

Again, Vincent, sorry if I totally butchered your design -- you have such a nice design going, and I think I may have totally whacked a lot of your structure. I don't necessarily think that my code would be a great code base to continue on, as it lacks planning, but especially the sprite collision info might be useful for you.

You write very clean code, Vincent -- I'm impressed. It seems like you have a clear idea in your head about how you want the code to be organized in the future -- sorry if I didn't follow that very well.

CPU:
I guess you can list me as a developer -- though hold off to see if I produce anything useful first. I doubt I'll have time to work on this in the future, my binge on coding in PyGame last night was probably more of a one-shot-deal than something that I'll continue doing. I would like an account with the blog though so that I can contribute to the programming side of discussion over there though.

In Christ,
clint

------------------
http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
dang it! nobody's commented on my story line!! did the small teaser even INTEREST anybody???

<=(...

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
RM -- I thought it was a neat twist.

------------------
http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
finally some feed back! thanks, i got kinda excited when that idea struck me...

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay -- I just figured out how to get all of the player and collision data within the Game class (instead of them being global functions) -- very cool!

I'm excited about different sprites -- Vincent, ones that I could see being useful are:
Dark background columns to compliment the lighter foreground ones. This way, we could have the dark ones be walk-through-able, while the lighter ones would be blocking.

Cracked blocks in various shapes

Maybe a 2x2 "big stone" block, with maybe an Aztec-looking sun on it?

We also need an exit sprite (maybe a sign that has some writing on it, and it can have text on it that will be read in between levels, such as
Kayario Village 10 Kilometers -->

Here's the new version with all of that formerly-global code now sitting happily in the Game class:
http://www.includingjudas.com/clint/dave_2b.zip

Cheers!

--clint

------------------
http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I'm looking at the sprite sheet for Bible Dave, and it's going to cause a lot of problems if we have a sprite that changes size. That means that Dave's sprite needs to be the size of the largest sprite, and that jumping sprite of his is pretty wide.

I think I'm going to tone it down in the width area, just to get a consistent sprite width.

Kiwee, what height are you making your baddies?

------------------
http://www.includingjudas.com/christiangame.html

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Nice work HanClinto! Awesome! Well, I guess I'll need to figure out how the things work you did.

Nah, I didn't look at background and foreground stuff for my level, it was just for tileset-testing purposes only...

The idea behind the game engine is that it works object-orientated. So, I guess there will be a level object, which can contain one or more sprite characters. One sprite character has the focus (you). Each sprite character should have a controller.. this can either be some computer AI, or you behind the keyboard... That would be the neatest set up. Anyway, good work! I enjoyed playing the levels so far!

Max

Member

Posts: 523
From: IA
Registered: 09-19-2004
Can someone summarize this whole string? I don't have time to read the whole thing but I'd like to help. You can PM me if you want.

------------------
To err is human--and to blame it on a computer is even more so. - Robert Orben

Blind belief is dangerous. - Kenyan Proverb

If sex is such a natural phenomenon, how come there are so many books on how to? - Bette Midler

Computers are useless. They can only give you answers. - Pablo Picasso

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Vincent! Thanks for the compliment!

Do you have instant messenger? I'd love to talk with you more about this and what I've done, and see where you'd like it to go.

My contact info is:
AIM: HanClinto
ICQ: 11462056
Yahoo: HanClinto
MSN: HanClinto@hotmail.com
E-mail: HanClinto at gmail dot com

Thanks!

--clint

------------------
http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Vincent -- those sprites you draw are *amazing* -- what tool do you use to create those?

Also, how much have you done since you released your first version? I'm really trepidatious of stepping on your toes.

Thanks!

--clint

------------------
http://www.includingjudas.com/christiangame.html

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Wow, RealmMaster that is one heck of a storyline! You even added in bits of humor which I think should be fit into the game somehow. Plus the way you fit in all the different sins. This game has really got my attention!

I don't know python that well but I'm sure I could help out in some way. This is exciting to actually see something come together! I will take a look at the code tonight and let you know if I can help.

Great job guys! Keep it up!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey HeardTheWord! Good to see you!

Yeah, I hadn't ever really done Python before, but I was able to pick it up last night. This is actually a really nice setup going on here. If you were able to pick up C# so fast, I'm sure you'll have no sweat with Python.

Drawing sprites is fun! I need some better-sized sprites, and drawing my own was more appealing than modifying the existing Dave sprite. Here's what I've got so far!

Here is what I've got as our requirements so far for sprites:
Standing/Walking (3 sprites, 2 of them reaching, 1 neutral)
Climbing (3 sprites -- 2 of them reaching, 1 neutral)
Jumping (1)
Hurt/Stunned (1)
Throwing (2 -- 1 windup, one pitch)
Praying?

I'm still not sure on size -- I'm doing these 48 pixels high by 32 wide, but that's just because I wanted a character 48 pixels high to mess with.

What do you guys think? I guess a fair bit of this depends on the baddies that Kiwee has already drawn, since most of the work has probably gone into that.

Keep up the great work!

--clint

------------------
http://www.includingjudas.com/christiangame.html

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
okay, I feel like i got into this mid-stream.
I can do:
Sound (You seem to need a sound person)
Testing
Visual Basic
Game Maker
And MAYBE art.
I don't like a violent game, can we have Dave run away from wild animals after the plane crash, thus making it a timed game, and the bibles as bonus points to add up in the end (like coins?)
And When Dave Finishes a level, can he click his heels? Because a Heel-clicking missionary whose plane has crashed would be cool...

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
lol Fingolfin.

I agree, Dave should definitely click his heels at the end of levels.

--clint

[This message has been edited by HanClinto (edited October 14, 2005).]

Angel

Member

Posts: 699
From: The Blissful State Of Me?
Registered: 05-21-2001
Can anyone give me a basic overview of what's going on? What's compleated/needed? How complex has this become?
Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
@fingolifin: does this mean all of my story is thrown out the window??

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Nope, we should see what the team members think, it's what you call tweaking or revising. Trust me, all of the great novel writers have at least more than one draft.

------------------

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by HanClinto:
lol Fingolfin.

I agree, Dave should definitely click his heels at the end of levels.

--clint

[This message has been edited by HanClinto (edited October 14, 2005).]


I like that, lol, it's unique, I will include the motion in my next version release of Dave (same looking dave as before, just more sprites, including the Bible throwing animation.)

------------------

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Well I did some playing with the code last night and got a bit done.

Now Dave does not stick to vines but instead you need to press up to climb (You will just have to play it to understand). I also changed jump to be the spacebar. It can easily be changed back to up but it is just a matter of preference.

I also enhanced the way levels are loaded. I set it up to have 4 levels per area (for example: 1-1, 1-2, 1-3, 1-4, 2-1, and so on). Now you can just drop new tilemaps in the levels folder and they will pick up automatically without having to change the code. I figured this would be good for those that don't know how to code so they can test their levels.

Unfortunately once it can't find a level the game bombs and it closes the game. I think sending a person back to the main screen would be ideal for now.

Anyway, Check it out. I am using savefile.com for storage if anyone has a better file hosting site let me know...
Bible Dave

[This message has been edited by HeardTheWord (edited October 15, 2005).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
For some reason I can't unpack it on linux.
Could you pack it in some other format than rar?
Thanks.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

[This message has been edited by jari (edited October 15, 2005).]

[This message has been edited by jari (edited October 15, 2005).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
That should do it. Sorry about that I should have thought about the format before submitting. Here is the new link: Bible Dave

[This message has been edited by HeardTheWord (edited October 15, 2005).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Thanks, the game looks good!
I can imagine that this is going to be a fun game to play.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
wow... im the liablilty on this team! 2-3 times there's been talk i need ot be cut!

*is very pale and shaky*

anyway, the story lines gonna get another update soon!

stay tooned...

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by fingolfin:

Sound (You seem to need a sound person)
Testing
.....
And When Dave Finishes a level, can he click his heels? Because a Heel-clicking missionary whose plane has crashed would be cool...


Ok. I need your email to add you as a developer.
I dunno about the clicking heels.. unless vincent or Han can predict it being easy.

I have no idea how to use PGU yet and I'm having trouble downloading you guyzes levels. Then I can help.

So does this PGU make things easy?

BTW> htw I will try to host the fil on my site.. after all this was my idea!

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 15, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
It will be easy for me to draw, I just have to make a sorta front view dave, and make one frame of him up in the air with his heels together, or even if he clicks them twice I just it would take 3 frames altogether.

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by angel:
Can anyone give me a basic overview of what's going on? What's compleated/needed? How complex has this become?

I don't know. I'm kinda out of the picture... um someone else?
I'll try to get in the picture soon.

------------------
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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
this is why you guys should have set up a wiki or something like that.
an adaptable design doc that all can view and edit.
I would say, multiple sections with their own purpose, and the dev team can post updates there. I would recommend considering that for the next game.

------------------
globalrant.tk

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Here is what is done from what I have seen.

Controls:
Jump = Space
Left = Move Left
Right = Move Right
Up = Climb Vines

Main game screen shows when the game starts up. By pressing a key you enter the first level which you can now walk through thanks to HanClinto. After reaching the exit for a level the next level is loaded automatically until there are no more levels (or you fall down a whole and lose).


A quick programming todo list:
Animation - Jumping, Walking, Climbing, Heel clicking??
Pick-ups - This includes adding them to Daves current items
Enemies - Simplistic AI (perhaps pattern based?)
Attack - Whatever it is that removes enemies from the game
Objectives - This really isn't required

After completing the above items I think we should have a fairly complete yet simple game. Then we can start doing the detail work. Just my two cents...

My email is JFPeople@hotmail.com or M0rra7h@yahoo.com, take your pick.

[This message has been edited by HeardTheWord (edited October 15, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Aaah! I can't get anything to work! none of the levels work!
I keep getting this error:
bad magic number in: menu.pyc

What version of python and pgu do you have?

------------------
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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
this is why you guys should have set up a wiki or something like that.
an adaptable design doc that all can view and edit.
I would say, multiple sections with their own purpose, and the dev team can post updates there. I would recommend considering that for the next game.


I guess the blog isn't filling that status.

------------------
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fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
quote:
Originally posted by Realm Master:
@fingolifin: does this mean all of my story is thrown out the window??


No.... I didn't say that. IMO I don't like the idea of attacking evil when you are human. Prayer would be the only way for that. Now, to be honest, the story for a side scroller could be done AFTER the game is made, so it's not the most important thing right now (other then it defining the characters), so I don't wanna argue about it or anything, I just was trying to show a way we could have a non-violent storyline. Could your story be reworked as so it's non-violent?

------------------
"Mothers are the necessity of invention"
-Calvin

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
It still doesn't work with PGU 0.5!

Remember to distribute all the source code. That means all the .py files (the .pyc and .pyo are in a binary format and I can't edit them)

This is a requirement!

Please update the files.

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 15, 2005).]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
oh yah..
i forgot about the blog. sorry if i upset....anybody.

------------------
globalrant.tk

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
so this is totally free? cause if it is, I'll have an easier time getting free sound for it, cause alota free sound is for personal use/non-profit use.
And I need a list of sound effects to make.
-Dave
-Bible Pick-up
-Victory
-Background music
-...

------------------
"Mothers are the necessity of invention"
-Calvin

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by fingolfin:
so this is totally free?

If you're talking about audacity, yes
It's open-source so think free as in freedom first and free as in cost second. ANYthing downloadable on Sourceforge.net is free.


EDIT> Realm. Is there a .doc or .txt document for the plot?

------------------
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[This message has been edited by CPUFreak91 (edited October 15, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
its... violent? all Dave does is use the bibles to defeat the deamons... is that violent?? There IS violence in life, and beign christian dosn't neccessarily mean that violence avoids you... even if there WERE wild animals, its violent (what happesn when Dave is caught by a wild animal? Even if you don't see it, you know he's getting mauled or something) Its mario like: you jump on them, or they get defeated by bibles! And the sin is real, and sin is "violent" so i can't tone down the sin... maybe the deamons might not throw fire (i think they won;t anyway...)... and Dave is HELPING people, giving them the bibles and such...

...im sorry fingolifin, i just don't see Dave being a violent guy.... =\

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
NO, is this game free/open source. I was just wondering if I read that corectly.

well, but just cause it's not his personality, doesn't mean he needs to fight.
And throwing bibles at sin isn't a good picture to me, it's just wierd. I dunno, I'm okay with it, but I might like a different idea better, esp. a less violent/less bible throwing idea.
I never said life is without violence, but turning the other cheek is some that the target audiance (under 10) would more likely pick-up on. The story with deamons seems kinda dark, whereas cartoon animals the missionary is running from is a little less dark.
And we could skip the animals Idea, and have him running from his fears/demons if you want, where at the end of the level he reaches a sancutary from the fears/deamons(with angels and whatnot) but the problem with that idea it what happens if he doesn't finish the level? Like, does he get tormented? that wouldn't be so great, maybe he just doubts, and then there is a screen saying a verse about trusting in God... (this would be able to go with your exellent story, and then we wouldn't have to scrap/majorly edit it)

I'm purposing a different syle of game. A race/beat the clock style game. But maybe we could just have that as a change of pace, some of the levels be like a dream with deamons/doubts chasing you, etc...
Could wwe have a better fighting system if we are going to have a fighting system, cause I don't like the bible idea (I said that already :-()
We could just have it like a pac-man/aviod the bad guys (not a race) game... That would stop the need for a battle system.

Any thoughts?
And could we decided on the bad guys, deamons/sin/fear, or animals/lions/snakes, and have a bonus level with dave on a sheep (I love bounus levels :-))

We really need to figure out what style game we are doing (I'm not sure if this was already figured out, and I'm just trying to change it, and if it was, and if I am, I'm sorry, just tell me)
I vote for avoid style with animals, and then would could have a few beat the clock levels (dream like levels) with fears/deamons in them.
Of course, those ideas could be totally un-do-able programming wise as well.

what do ya'll think?

------------------
"Mothers are the necessity of invention"
-Calvin

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Oh. yes the game is released under the GNU GPL.

I must keep reminding people.
The game (in it's first edition, right now) is not going to be all of what Realm is writing it up to be. It's becoming too complex for this first version. However in later versions we might be able to up the ante.
I must say that we are heading in the same direction as the 1 Month game which failed. (ie: too many things being added on too late. Too fancy, etc)

Have you read milestone one on:
http://www.jqsoftware.com/2month/2005/10/milestone-1.html ?

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
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[This message has been edited by CPUFreak91 (edited October 15, 2005).]

[This message has been edited by CPUFreak91 (edited October 16, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey vincent. Does PGU cover all the keyboard input?

------------------
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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by CPUFreak91:
Oh. yes the game is released under the GNU GPL.

I must keep reminding people.
The game (in it's first edition, right now) is not going to be what Realm is writing it up to be. It's becoming too complex.
I must say that we are heading in the same direction as the 1 Month game which failed. (ie: too many things being added on too late. Too fancy, etc)

Have you read milestone one on:
http://www.jqsoftware.com/2month/2005/10/milestone-1.html ?


Perhaps just a back plot? like in Super Mario World? Realm, if I were you I wouldn't throw completely your story out, just cut it back a little. Tkae what you have and make it simple.

------------------

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
I thought the plot would be included in text form, and then maybe we could have a splash screen at the begining of the game with a bit of the story.

------------------
"Mothers are the necessity of invention"
-Calvin

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Maybe where it starts with Dave at the crash scene of his plane.

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by fingolfin:
I thought the plot would be included in text form, and then maybe we could have a splash screen at the begining of the game with a bit of the story.


Yeah that's what I planed.
Realm. Download this to get a better idea of a simple plot (still though it should have a Realm Mastery feel).

------------------
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fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
quote:
Originally posted by lava:
Maybe where it starts with Dave at the crash scene of his plane.



yeah
and then from there, after a SHORT movie/intro (like, you see the plane crash, it donesn't even need to be a movie, you just need a non-playable sprite, and make it crash) there is a text page with basic info (no more then 2 paragraphs) and then its the game from there on until the end, where there could be a summary (no more then 2 paragraphs) the FULL story could be in a text file for those who are die hard fans of this side scroller (if we get it done)

------------------
"Mothers are the necessity of invention"
-Calvin

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
@#(*&)!!! i knew it was too good to be true (me writing the storY)

ahh well... I tried...

i probably did get too complex with the story line...

my part has ended. (if it even began..)

l8tr.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
okay, sorry to post after myself, but I had a few more questions.
What would be a few good phrases for dave. Were not doing voice acting or anything but just a few exclamations (whooo-doogie, golly, yippie... drat, ughhh, hrmplsht[squash])?
Also, can we have diffent types of levels (beat the clock, aviod the emines, and then mario jump ontop of the emimes)?
And lastly can we decided on the level types of the first 10 levels.
Using the good, intricate story realm has been putting together, he is what I think the levels should be:
#1) (couldn't find realms description of level 1)
Crash Site, Mario type, field of snakes that dave has to jump upon to crush
#2)Non-Snow mountian, Avoid type, mountian lions dave must aviod
#3)Snow mountian, beat the clock type, Dave must reach the other side of the peak before the evil forces (deamons) cause an avalanche to block it (yeah, straight from LOTR...)
#4)Jungle, Mario Type, Jungle Pigs that dave must jump on
#5)Ruins (Dream after reaching the jungle village is what I would like this level to be), Beat the clock type, reach the end of the ruins before despair reaches dave.
(Bounus)If you collect enough bibles, then there is a VERY happy villager who lets you take a joy-ride on his sheep? (camel? I like sheep) and you get to vist levels 1,2, and 3 again with the super fast sheep, and where the bibles would be, there is money for a new church.
Levels 1-3, Mario Type, Sheep is super-strong, and can jump upon mountian lions
that's as far as realm has planned, any thoughts on futher levels?

------------------
"Mothers are the necessity of invention"
-Calvin

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
quote:
Originally posted by Realm Master:
my part has ended. (if it even began..)



WAIT!
You determine the levels, and both the good and bad characters.
You're still needed.
EDIT: in the chat, I talked with lava and we thought there should be a world system, each world containing 5 levels.
World 1, Get to Jungle Camp,
World 2, Get to Village 1,
World 3, Get past the cave (which is collapsing)
W0rld 4, Get to Village 2,
World 5, Get to City (metro) of Destination, where you had intended to go beforehand.
Then Dave could learn what seemed bad (plane crash) was used by God, to bring him to all the villages he stopped at on his trip to the city.

------------------
"Mothers are the necessity of invention"
-Calvin

[This message has been edited by fingolfin (edited October 15, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
This should answer every thing:

(From my Blogger.com post....)


my last hurrah

well my "Basic" plot has been laied: jungle, destert, mountain, jungle, evil ruins, jungle, end.

first jungle he discovers bible and water

destert he gives bibles to the ppl in each village, fights evil elder, defeats all of his sin, learns that he crashed many miles off course

mountain he gives bibles to small travelling ppls, at the end saves a village after alvalanche (Decite appears in that part), goes through tunnel using bibles as light to reach other side of mountain

second jungle he goes into a jungle as it gets darker and darker, he meets fewer and fewer people to give his bibles to, untill, at the end, he only meets a hermit. but the hermit is really deciete, and it tricks Dave into going the wrong way

ruins Dave was tricked into going into the ancient ruins, ovverrun with Sins and Deamons because of its evil past, at the end (reversal on my story) he destorys an altar which many Sins (including murder) come out of, ridding the Jungle of its ominous feeling

third jungle Dave comes out of the ruins, but he still has half a jungle to trekk over. Sins that escaped from the Altar harras him on his way.

end Dave comes out from the jungle and travels one laste road to a small village... when Dave gets there, he realizes with joy that it is the Village he was originally destined to go to!! Dave is overjoyed and the game is over, great job to those who played! Awesome creidts that has everyone who worked on game (my name will be a source of debate ) and the end message: God Rules (or something like that)


Sequel (too early to talk bout this but...) is about Dave trying to esablish missions across the land and maintaining them!

tada, my part is done, because i don't want to complicated it anymore...

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
No, if we are going to have 50 levels, and each level needs a good paragraph in the text story you are going to write for it, you'd better get started, there is a mini-novel to be written.
I've only laid out the first 5 of 10 in world 1, there's 45 more levels to decided upon. (or we could do 25, if 50 is too much)
I don't like sin as a physical character, unless it's in a dream (like the aforementioned one, but other then that, your short story sounds good.

------------------
"Mothers are the necessity of invention"
-Calvin

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Why have the story so long? why not just have him crash in his plane with an objective to go to the city and witness and be given another objective why he is going to the ruins, and the worlds such as the mountains will just be places on his way there to the ruins.

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
ruins? fine, I acutally think thats the climax of the story, but of course, i can't "Complicate" it anymore...

the Ruins are the hardest and toughest part (after them, it'd be a breeze) so yeah, that could work out really really nicely, but, we need everybody else's approval.

seesh, i thought i was done after i posted that.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I like that, the ruins could also have puzzles in it, which makes it the toughest part, they don't have to be complicated either, but I mean who can't have ruins without some puzzles? lol

------------------

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
so, If we are doing an animal based enimies,
WORLD 1, To Jungle Camp
-Plane Crash Field
Level 1 (Aviod), Snakes
Level 2 (Mario), Goats
-Non Snow Mountian
Level 3 (Aviod), Mountian Lions
Level 4 (Mario), Wild Dogs
-Snow Montians
Level 5 (Beat the Clock), Avalanche 1
Level 6 (Beat the Clock), Avalanche 2
Level 7 (Beat the Clock), Avalanche 3
-Jungle
Level 8 (Mario), Wild Boars
Level 9 (Aviod), Tribal Warriors
Level 10 (Mario), Monkies (double hit to destroy)
Bonus Sheep Ride through levels 2,4 and 8 if enough bibles are collected
WORLD 2,
-Tribal Trail
Level 1 (Mario), Wild Boars
Level 2 (Aviod), Snakes
-Cave
Level 3 (Aviod), Lions
Level 4 (Mario), Bats
Level 5 (Mario), Rats
Level 6 (Beat the Clock), Cave-in 1
Level 7 (Beat the Clock), Cave-in 2
Level 8 (Beat the Clock), Cave-in 3
-Field Clearing before Town
Level 9 (Aviod), Snakes
Level 10 (Beat the Clock), Warn the Villagers
Bounus Sheep ride through Levels 1,3, and 4 for enough bibles
WORLD 3,
-Ruins (dream at village)
Level 1 (Beat the Clock), Demons 1
Level 2 (Beat the Clock), Demons 2
Level 3 (Beat the Clock), Demons 3
-Ruins (real)
Level 4 (Aviod), Scorpions
Level 5 (Mario), Rats
-Field Clearing
Level 6 (aviod) Snakes
Level 7 (mario), Goats
-Metro (city you were going to)
Level 8 (Aviod), any people,
Level 9 (Beat the Clock), a gang of people chasing 1
Level 10 (Beat the Clock), a gang of people chasing 2,
End, Bonus levels 4,5,6,7, with a car, if enough bibles are collected.
Now we have the enimes and tile sets
(enimies, 13) Snakes, Goats, Mountian Lions, Wild Dogs, Wild Boars, Tribal warrios, monkies, lions, bats, rats, demons, Scorpions, and people.
(tile sets, 8)Field, Non-snow mountian, Snow mountian, Jungle, Trail, Cave, Ruins, and metro
30 Levels, 3 worlds, so there needs to be 4 paragraphs from realm, (begining, end 1, end 2, final)
CPU can collect everyones work and put it together, I can work on sound, and then the coders can tell us if this is even possible.

So, that's what I think, how about it?

------------------
"Mothers are the necessity of invention"
-Calvin

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
well, if you want, we could change a few levels to puzzels...

------------------
"Mothers are the necessity of invention"
-Calvin

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Maybe, or save the best for last, no puzzles till last the world, I'm good either way.

------------------

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
yeah, take the last 5 levels from world 3 and replace them with puzzels, then have world 3.5...
I'm gonna go play with sound editors...
they are so addictively fun, it's crazy...

------------------
"Mothers are the necessity of invention"
-Calvin

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Well I hate to be a nag fingolfin but I liked Realm's idea. Perhaps when Dave throws the bible it lands on the demon and vaporizes it. Like the touch of the Holy Word of God is much to powerful for the demon and it vanishes. I am sick of cutsie ideas where it looks like we are afraid of evil.

Everyday we should be standing up to evil, not by our own strength but with God's strength. I personally think Realm's idea shows how the world can be dark but God will prevail!

Sorry if I sound harsh but I really feel this needed to be said.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I don't mean to get off topic, but

are there any free sound editors?

------------------

[This message has been edited by lava (edited October 15, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
so what? we're droppin the sin?? =(... well, my part is done so I have no more say... but, i think Dave fighting sin and deamons was a good idea...

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
no, we never dropped it, Fin was just giving his opinion, I thinks it's up to CPUFreak.

But regarding the demon thing, there should not be any killing demons, only them fleeing or them simply being defeated, and I like the Bible throwing idea better than the jumping on their heads, if Dave jumps on their head then it's through his own ability that the demons are defeated.

------------------

[This message has been edited by lava (edited October 15, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Maybe someday we could have game compeitions, a few little teams compete to make simple games, and it wouldn't be against time but more quality.

------------------

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
I like the multiple game idea... but I can't code, so unless we do GM...
I dunno, the demon idea seems to go above what the proposed target audince's interest would be (the dream thing in my idea might even be to much, but we could make it where no demons, or little are shown) Cartoony animals that don't say bad right off the bat is what I was thinking of. In some more recent mario games (cough, Paper Mario) there were GOOD goombas. The goomba and koopas weren't bad guys that you hated, you just needed to get by them. You didn't kill the koopas, they went back in their shell, etc. That was just my thought.

Yeah,
audacity (free) = Good
Goldwave (shareware) = better
uh... just google them

------------------
"Mothers are the necessity of invention"
-Calvin

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Gee, I'm gone for a day, and so much is going on,its hard to keep up. So, is the game design still clean? I mean, would I still understand it. Note that I hardly did any python programming before I started on this game. I was hoping to make it somewhat more OO...

CPU - I'm using Python 2.4 .. the latest version. Did you try removing the .pyc files? It should really work fine. In included the PGU libs into the package...

PGU makes life much easier.

well, I won't have time to work on the game right now, church, but I'll see what I can do this afternoon.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
@#(*&)!!! i knew it was too good to be true (me writing the storY)


Listen. It's a great plot. But too complex for this game!!
If this project works and we want to make a sequel... we'll have:
More experience
More time
And probably a few more coding volunteers!

Then we'll be able to use your story line like it should be used.
I'm saving it and putting it up on my site for future use. And if no one else wants to help with a later version... you'll still be in the credits as a main contributor (what's a game without a plot?)

I should rephrase my self:

We can't use all of your plot but we can use some of it.

Do you think you could email me an edited version?

I'm a writer too (though not as creative as you) so I know a lot about this stuff. You've completed a first draft. Now you need to polish it! (ie: proofread, edit, cut 'n paste, shrink it a little)

but save the unpolished version.

Like I said we still need you (and I'm going to edit my post).

Please understand that we can use your more complex plot in future editions.

------------------
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Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 16, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
so what? we're droppin the sin??

If we drop sin, there's no game because there's no bad guys.

Um vincent... I was right. You dind't include menu.py, just menu.pyc....

------------------
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[This message has been edited by CPUFreak91 (edited October 16, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Sorry for triple posting but...

The game is awesome!!! You guys have done a great job!
I hacked main.py to not include menu.pyc (I still need .py folks) and it worked.

Realm! I think we can use some of your story's complexity!!!!

Realm to get a feel on how the game is going downloda python, pygame, pgu and play the game! It's great!

------------------
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
[edid] NVm, i found out.

CPU gets a 22 gun salute for starting this project!

okay.. python-2.4.2 takes FOREVER TO DOWNLOAD! IM STILL DONWLOADING IT!!!


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

[This message has been edited by Realm Master (edited October 16, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
GAAH!! DAVE IS GREEN... and UN-DAVEISH!! AUGGH!! Dave.. what have they DONE to yoU?!??! AUGH!

okay a few things i need to know:

A. how do you create levels

B. WHAT HAPPEND TO THE ORIGINAL DAVE??

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Is the dave sprite just a makeshift sprite or is that what we are going to use?

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Bring back Dave! Bring back Dave!

and how DO you use the level-editor, or just edit the levels?

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I'm not sure, I didn't know there was one.

------------------

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
EDIT:

double post
------------------

[This message has been edited by lava (edited October 16, 2005).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
To edit levels use leveledit.py in the pgu directory (you can download pgu from the blog page). Then you need to copy the tiles image into that directory with an already created level that you wish to edit. Obviously if you want to create a new level then you won't need to copy an existing one.

Would it be posible to build this into the game so we could press a button and it loads the current level for editing? Perhaps that would take a bit of time to implement but it would save the level designers some time.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
That's a good idea about the level editor HeardTheWord, but it would take some doing. I'll give it some thought, but it might be easier just to make some batch files or something.

"What happened to the original Dave?" The original Dave was never in a consistent sprite format. I drew sprites that fit into specs better, and used those in the game. I just needed art to work with, and the art that I had wasn't acceptable. If you don't like it, you can change it -- it doesn't bother me.

Personally, I don't like the whole demon-slaying idea. I know that among many people on this board, there is a large following of Frank Peretti and his work and everything that goes along with demon-hunting, but frankly I'm not comfortable giving demon-hunting games to the people at my church to let their kids play -- I just don't think it's a very good focus of doctrine. It has its place, but it doesn't need to be incorporated into *every* single game idea that we have. If we do incorporate spirits and demons or something else like that into the game, we should include it with tact and responsibility -- these are not light subjects to throw around and treat however we feel is "cool".

Realm, you have a lot of energy, and many good ideas. If you want to be a game designer, one thing you have to learn how to do is create a storyline that is feasible to implement -- so much of what you've laid out are great ideas, but it's too much, and way outside the scope of this project. Big ideas are fantastic, but unless they're small enough to be realized, they'll remain only that -- ideas. Something I've been learning a lot about lately is culling my ideas to a manageable size. I've never been on a game project that's finished, because they've all been too large in one way or another. By paring things down, we might actually get something done.

I'm not bashing everything you've done, and this is no reason for you to think you're "out of the picture" in any way. But if you want to be a help to this project or other projects in the future, you will need to make your ideas more feasible.

Here is a link to a great, short, easy read about how to design a level and puzzle for an adventure game.
http://www.barnettcollege.com/tutorial2.htm


So CPU, it seems like you're the project leader -- I'd recommend that you nail down our design document soon. Are we going to have puzzles? Are we going to have jump-n-run sytle things? What is the necessary list, what is the "it would be nice" list? You have a good start on milestones, but we need more. I'm not sure what our final functionality is going to be, but we need to know the major things so that we can add the features into the engine very soon (for instance, if we need scripted dialogs/cutscenes, that's a big job that needs to be added now, not later).


It's coming along great, guys. Right now, we seriously need some specs, and immediately we need specs for the Dave's sprites, specifically, what size is the Dave sprite going to be?

I never heard what size the enemy sprites that Kiwee was working on are?

Cheers!

I downloaded the changes that you made Heard, and I'll check this evening.

As far as where to put our changes when we've made them -- can't we use the file upload thing that's on the blog?

--clint

------------------
http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Realm Master:
GAAH!! DAVE IS GREEN... and UN-DAVEISH!! AUGGH!! Dave.. what have they DONE to yoU?!??! AUGH!

okay a few things i need to know:

A. how do you create levels

B. WHAT HAPPEND TO THE ORIGINAL DAVE??


quote:
Originally posted by Realm Master:
Bring back Dave! Bring back Dave!

and how DO you use the level-editor, or just edit the levels?



Realm, please don't double post. It's very bad "net-iquette" (especially since you asked the same 2 questions in the same thread, 11 minutes apart).

And to use the level-editor, there are very nice tutorials on the PGU site -- did you read them? After you've read them, I'll be happy to answer your questions, but not before.

--clint

[This message has been edited by HanClinto (edited October 16, 2005).]

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
No dialog please, and a few text scenes might be good.
I need to know what to start on as far as sound.

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Fingolfin, as far as where to start on sound, I would recommend starting with a tool like Audacity, to create the sound clips.

All of the audio should be trimmed and normalized to -3 dB, and saved in the .ogg format (Ogg Vorbis).

You should probably also save them in .wav format as well (at a fairly high bitrate) in case we need to re-encode into another format (such as MP3). You could even keep the original .aup files if you wanted, but I doubt that's necessary.

As far as what kinds of sounds to make, I think the list you had above would be a good place to start. Here's the list that I would think necessary off the top of my head:

Intro Music
Menu Interaction Sounds (2 sounds, one for highlight, one for select)
Level start sound
Level finish sound
Walking
Vine Climbing
Jumping
Landing
Throwing
"Ooomph" -- hit noise
A "sad" sound / riff for when he runs out of energy and has to restart a level.
A couple of powerup-collection noises (whether he finds another pack-o-tracts or health or something -- depending on what we do, we'll need an assortment)

Does that answer your questions regarding sound? The game will be distributed as free software, and no money will be made from it, so I would think anything used in other GPL products could be used here.

Cheers!

--clint

------------------
http://www.includingjudas.com/christiangame.html

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
Great, I have both that program, and goldwave, I will start work on it....
tommorow. Ogg? okay, I like .au, but that's just me, I'll save it in both ogg and wav.

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Great, thanks so much for doing that, Fingolfin! Good sound really helps a game, more than people often realize. I'm excited to see what you come up with!

Cheers!

--clint

------------------
http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
deamon slaying? it was more like defeated them or making them go away or something, and it wasn't influenced by frank peretti (... or at least i hope not...)

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
great! do we want some techno background music?
I could try to get some if you would like...
otherwise I'll start with the good list you have already given me :-)

------------------
"Mothers are the necessity of invention"
-Calvin

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by fingolfin:
Great, I have both that program, and goldwave, I will start work on it....
tommorow. Ogg? okay, I like .au, but that's just me, I'll save it in both ogg and wav.


I'll suggest OGG for music, and WAV for sound FX. The liberary we use supports OGG and uncompressed WAV files.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey all!

Well I hacked away at the source code last night, and merged my changes and HeardTheWord's changes. I *really* like the new movement stuff that Heard put in there -- great job! I pounded on that for a long time, and didn't come up with anything that worked nearly as well as you made, Heard.

Here is my latest version:
[url]http://www.includingjudas.com/clint/dave_2005_10_16_ch.zip[/ur]

ch are my initials, and the numbers are year/month/day format.

I've included both Daves in this version, and both sprites now work.

I made a walk animation, just to play around with it and see how I liked it. I think it turned out okay, but I think everyone wants to go back to the original Dave?

I haven't figured out yet how to animate PyGame sprites, but I plan on learning that today or tomorrow. Then we can add animations like these into the game.

Vincent, I've taken your orders and spent a good amount of time organizing and documenting the code. Btw, if you'd rather spend more of your time on graphics, I think Heard and I might be able to have a pretty good handle on getting most of the coding work done -- you can just oversee it. You've done a great job with the artwork -- I'd love for you to continue in that regard. In that case, you could spend most of your time managing the art and determining the direction that the "look" of the game will go. Then I guess the next up on the hierarchy is CPU, who will hold final say over you for the look, and the feel? Or is CPU mainly nailing down the overall story, message, and gameplay of the game?

I'm happy just being a code-monkey.

As far as storyline goes, this whole jungle theme has gotten me thinking about Indiana Jones. One game idea that I've been mulling around for a while now is a Christian religious archeologist, much like Indiana Jones, who goes around, looking for ancient Christian artifacts. So one example might be Elijah's Mantle, which supposedly has the ability to control rivers and direct the flow of water (and therefore the flow of life) on earth. There is a mad, epic race between the hero and the villian to reach the artifact, and at the very last scene, the hero has a chance to kill the villian, but he offers him mercy instead. The villian accepts the mercy, but then double-crosses our hero, and claims the artifact for himself! There is a climactic moment as the villian begins his incantation to invoke the power of the artifact.... and nothing happens. The villian is dumbfounded as he sits down and is taken into custody, and hauled away to Happy Acres High Security. The moral of the story is that, unlike in Indiana Jones, these religious artifacts don't hold the power -- the power lies with God, and we can't control that.

Realm, I'm sorry if I hit you too hard yesterday. And I think you're right, it's not quite Peretti-style demon-hunting. I think your storyline is interesting and game-worthy. I'm very happy working on the current project with the current storyline -- often on CCN, we have too many chiefs and not enough indians -- so count me an indian.

Respectfully,
clint

[This message has been edited by HanClinto (edited October 17, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
Bring back Dave! Bring back Dave!

and how DO you use the level-editor, or just edit the levels?


It's kinda weird but you'll get the hang of it. Download http://www.jqsoftware.com/2month/data/levels/dave_2b-1.zip

And rename leveledit to leveledit.py, double click enter the full path of the level1_3.tga file (or any level) see how it's made then play the game!
Then make a level and test it.

The tiles are a bunch of numbers so it take ssome getting used to.

------------------
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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Is there anything changed in this 2b-1? Or is this just HeardTheWord's file with a filename change because it conflicted with my last 2b? I looked through it and didn't see any changes in the files, but I wasn't sure, so I thought I would ask.

--clint

------------------
http://www.includingjudas.com/christiangame.html

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
quote:
Originally posted by HanClinto:
As far as storyline goes, this whole jungle theme has gotten me thinking about Indiana Jones. One game idea that I've been mulling around for a while now is a Christian religious archeologist, much like Indiana Jones, who goes around, looking for ancient Christian artifacts. So one example might be Elijah's Mantle, which supposedly has the ability to control rivers and direct the flow of water (and therefore the flow of life) on earth. There is a mad, epic race between the hero and the villian to reach the artifact, and at the very last scene, the hero has a chance to kill the villian, but he offers him mercy instead. The villian accepts the mercy, but then double-crosses our hero, and claims the artifact for himself! There is a climactic moment as the villian begins his incantation to invoke the power of the artifact.... and nothing happens. The villian is dumbfounded as he sits down and is taken into custody, and hauled away to Happy Acres High Security. The moral of the story is that, unlike in Indiana Jones, these religious artifacts don't hold the power -- the power lies with God, and we can't control that.


You just described Veggie Tales: Minnesota Cuke. Like, almot perfectly. Cept it was Samsons Hair Brush, not Elijah's mantle...
-Joined the blog
-Working on sound (i'm not a pro, but it's insanely fun...)
-Downloading a demos/sharware/freeware to use

------------------
"Mothers are the necessity of invention"
-Calvin

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by HanClinto:
Hey all!

I made a walk animation, just to play around with it and see how I liked it. I think it turned out okay, but I think everyone wants to go back to the original Dave?

[This message has been edited by HanClinto (edited October 17, 2005).]


That looks great! I'll intergrate that into the dave sprite.

Ok, now I need a list of different actions Dave will do so that way I can draw them for Dave. I know a few already:

Walking
Jumping
Climbing Vines
Throwing Bibles (are we still keeping that?)

Anything else? Will he be pushing anything? Will he able to look up or duck?


------------------

[This message has been edited by lava (edited October 17, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Currently, his states are:
Standing
Walking
Jumping
Climbing

And he has two directions
Left
Right

He'll probably throw *something* in the future.

A celebration animation would be good.

Here is the latest Bible Dave source:
http://www.includingjudas.com/clint/dave_2005_10_17_ch.zip

It has changing sprites, and I use the walk animation that I had available to make it. To add in your own animation from your Dave sprite, just replace the files in the images directory. You can make them a different size if you want -- it's not hard to change in the source.

I didn't feel like animating the climb right now (as art is not my forte, as you can tell), so I just drew a single frame animation and left it at that. When you draw more, I can put those in also.

If anyone is looking for a free pixel-based editor, one that I just found a couple of days ago that I *really* like is jdraw -- it's free, open-source, and is a nice upgrade from Windows Paint (which is what I used almost exclusively before this).

Cheers!

--clint

------------------
http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by fingolfin:
You just described Veggie Tales: Minnesota Cuke. Like, almot perfectly. Cept it was Samsons Hair Brush, not Elijah's mantle...


Hah -- that's funny. I haven't seen Minnesota Cuke yet. I was thinking things be in a slightly more serious tone than Veggie Tales, but still having fun (kindof like the old Indiana Jones adventure games). Ah well. Just an idea -- I still think it would be fun to do.


quote:
Originally posted by fingolfin:
-Working on sound (i'm not a pro, but it's insanely fun...)

Excellent! I haven't put sound into the game yet, but as soon as you have some for us, I look forward to putting it in! Just thing, you get to be in the credits as:

quote:
Lead Foley Artist - Fingolfin

Very cool.

--clint

------------------
http://www.includingjudas.com/christiangame.html

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Ok I've written up some design docs. There will be no editing unless more than 6 developers ask me to (that includes Realm)
You may find them in .sxw or .doc or even .html @:
http://www.jqsoftware.com/2month/data/BibleDaveDesignDocs.zip


------------------
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[This message has been edited by CPUFreak91 (edited October 17, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by CPUFreak91:

You may find them in .sxw or .doc or even .html @:


I think you forgot the address

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
I think you forgot the address

Yeah I did.Here it is:
http://www.jqsoftware.com/2month/data/BibleDaveDesignDocs.zip

------------------
Linux is best for me and Windows or Mac is best for you. End of age long argument.
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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
CPU -- just read the design docs.

First off -- GREAT JOB!!! *Very* nice job on cutting the game down to a manageable size.

I'm glad to be working on this project.

Cheers!

--clint

------------------
http://www.includingjudas.com/christiangame.html

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
CPU -- just read the design docs.

First off -- GREAT JOB!!! *Very* nice job on cutting the game down to a manageable size.

I'm glad to be working on this project.

Cheers!


Thanks I'm glad you're working on the project too.

------------------
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--
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by lava:

Throwing Bibles (are we still keeping that?)


OPENING BIBLES! we didn't want him to throw them... kinda disrespectful (ask any librarian )

[after reading design docs] hey! SOME of my story was used... wow! Now 1 thing: Dave dosn't get to defeat the Original Deciet, the bad guy who made him go into the ruins in the first place? COuld we add that? lol, well its up to you.

hmm.. my story lines been changed, thats for sure!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

[This message has been edited by Realm Master (edited October 17, 2005).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I haven't had a chance to check out your changes HanClinto but I'm sure they are great! I would be happy as a code monkey as well (takes less thinking in my opinion).

I am also glad to hear you worked on the animations since that is something that I wasn't sure how to add. Anything specific you would like me to work on or should I just take a gander at the design doc and use my best judgement? Great job guys!

[This message has been edited by HeardTheWord (edited October 17, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
dang... im out of the picture now... aah... my job is done. Farewell (i think, never know for sure)...

i had an idea: when We (you guys) are finished we could make a trailer (i have an idea, and powerpoint! ) and send it (along wiht a link to the download able game) to our Churche's websites! As long as you dont have to install all of the python stuff to play it, it should catch some attention!

we... CAN make this an exe... RIGHT??

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Realm, if you would like, in the future you and I could lead a smaller project (of course with everyone's approval), to make a game maker version of Bible Dave, it would be so easy. And we would just use the same graphics.

------------------

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
quote:

-Working on sound
[/B]


well.... I haven't gotten anything done today... :-(
because I was swapping my 8 gig drive in my xbox for my new 250...
but, I was thinking, will rustling leaves work for the vine sound? Is he climbing them? yeah... I'm gonna get started on that soon...

------------------
"Mothers are the necessity of invention"
-Calvin

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
Realm, if you would like, in the future you and I could lead a smaller project (of course with everyone's approval),

That would be nice! By then we'll all have more experience working together (if you invite us). You don't need aproval... the game is open source. And I wouldn't have lead!!
(I say this 'cause I feel a little bit stuck up... like mebbe I jumped on the band wagon too soon)

quote:
Originally posted by Realm Master:
[after reading design docs] hey! SOME of my story was used... wow! Now 1 thing: Dave dosn't get to defeat the Original Deciet, the bad guy who made him go into the ruins in the first place? COuld we add that? lol, well its up to you.

hmm.. my story lines been changed, thats for sure! We can't add that to the list... yet. We must finish current goals and then add more.


I got most of the ideas from reading your "Basic plot"!! Good work Realm!
Have you practiced making levels?

quote:
Originally posted by Realm Master:
dang... im out of the picture now... aah... my job is done. Farewell (i think, never know for sure)...

i had an idea: when We (you guys) are finished we could make a trailer (i have an idea, and powerpoint! ) and send it (along wiht a link to the download able game) to our Churche's websites! As long as you dont have to install all of the python stuff to play it, it should catch some attention!

we... CAN make this an exe... RIGHT??


No you're not out of the picture. You still need to make levels and supply us with your funny comments and posts.

Yes we can make this an exe and yes you can link this to the curch website. No powerpoint wouldn't be a good idea. Flash 6 or higher would be better.


------------------
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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Woah... I just noticed... this projet leading might look good on my resume

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Yeah, Realm, about the level design, you should really do it, it's loads of fun, you just need to know a little about platform game levels, which I'm sure you do, it really let's your creative juices flowing.

------------------

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quote:
Originally posted by CPUFreak91:
That would be nice! By then we'll all have more experience working together (if you invite us). You don't need aproval... the game is open source. And I wouldn't have lead!!
(I say this 'cause I feel a little bit stuck up... like mebbe I jumped on the band wagon too soon)


Of course you guys would be invited!

Though we wouldn't need any coding, and we wouldn't need any extra art, we would need the designs of the levels, the art, and the music\sound. The story would be identical. Though we would need some Game Maker experience if we ran into trouble.

But that project is in the future.

------------------

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Note on throwing. I suggest that dave can throw things.. maybe he should construct a sling shot in the first level or something... so he can collect rocks, and use it for enemies.. I think its very biblical, and (for me) really not that hard to program,
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by vincent:
Note on throwing. I suggest that dave can throw things.. maybe he should construct a sling shot in the first level or something... so he can collect rocks, and use it for enemies.. I think its very biblical, and (for me) really not that hard to program,

Ok... developers vote... if more than six (including you) say yes it's a go:
I say: yes (because vincent said it wouldn't be that hard)

------------------
4096 bit GnuPG Encryption... you can't go wrong!

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I say yes, like Vincent said it's not very hard to program and it wouldn't be hard for me to draw.

------------------

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I say "yes", but provisionally, granted that we can get cutscenes and savegames working. Cutscenes and dialog are the next big "hurdle" in my mind. I agree, throwing wouldn't be that hard, but I'm not sure it would add that much to the gameplay (sure it's cool, but is it necessary?).

I would vote that good dialog (that can communicate the message of Christ) is more essential to the overall success of the game.

I wouldn't mind adding throwing rocks, but that means adding inventory (to keep track of how many rocks he finds), possibly adding aiming (especially since it's such a climbing game, shouldn't he be able to aim his rocks?), etc. Personally, I was very glad you made the call, CPU to cut throwing out of the initial phase of the game.

I would like to see dialog and cutscenes implemented before we lose too much momentum.

Thoughts?

--clint

------------------
http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
we're keepin the bibles, RIGHT? you can't really kill sins with a slingshot... "OMIGOSH! YOU HAVE SINNED! Hold still... *POW!!!* The sin is gone now, right?"


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
*technically*, Bibles don't exactly get rid of sin either. I can hold a Bible in my hand (even an open Bible) and sin all day -- it is by our actions (enabled by the Holy Spirit) that we flee from sin. Conviction comes from truth, and truth comes from the Word, certainly, but ultimately, it is up to us to resist sin through action. In that sense, I actually kind of liked jumping on the sins in order to stomp them away. Either that, or we have to run from the sin for the whole level -- I like both of those options.

Really, the Bible thing wouldn't be too bad if everyone wanted to go that way, but I vote for keeping it the way it is.

------------------
http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
no bibles...

but he has to collect them for the villagers/ppl at the end of each level to spread the Word Of God, right? Dave IS a missionary..

...and i particularry dont want to get hit by a slingshot every time i sin...

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by HanClinto:
In that sense, I actually kind of liked jumping on the sins in order to stomp them away. Either that, or we have to run from the sin for the whole level -- I like both of those options.

Me too. Could you create differend kind of opponents, some that could be beaten by stomping and some by preaching God's word? Preaching would happen so that Dave reads Bible out loud or something like that and enemies within range would be beaten. That way you would make it interesting.
Well, that's just my opinion.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Realm Master:
no bibles...

but he has to collect them for the villagers/ppl at the end of each level to spread the Word Of God, right? Dave IS a missionary..


That sounds great, Realm!

So perhaps you could have a score based on how many Bibles you were able to collect from what you dropped out of your plane? You need to collect the bibles, then give them to the villagers, and the more you collect, the better it is?

And I think the design doc says that you only find villagers at the end of the whole game -- not at the end of each level.

--clint

------------------
http://www.includingjudas.com/christiangame.html

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
How about at the end of every area you find a group of villagers? It would be like getting bonus points.

I really like the preaching concept. Perhaps you could pick up items that help you along the way? Like a key or scripture that gives Dave limited invunerability or some artifact from the bible? If that were the case Dave should only be able to carry one object at a time. It would be easier to program and add a bit more thought into the level design.

Speaking of saving the game... When you save the game how much information would be kept? Here are my thoughts: Current area (must finish all levels to save), Total points, Current item (if added), and possibly the number of bibles collected per level.

When I get off work in a little while I will submit my recent additions that improve the movement even more!

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
I personally think the slingshot can only be used against physical enemies, like tigers and snakes for example. I think Dave should be able to collect rocks and bibles... Rocks can be thrown (= slingshot), bibles can not. I think we also should make a mario like save-game system, in which you select a profile before starting the game. It saves which level you have reached, and your status, but not the exact progress in the level. Their might ofcourse be a 'save point' or something.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I like that simple idea of a save game, Vincent -- doing the whole "profile" thing.

I kindof want to get a simple game done first, then move ahead to more complex things. Really, any platformer can be fun. I mean, look at the original Lode Runner -- you couldn't jump or even shoot, yet it was very fun and addicting!

I haven't done any changes to the code since I submitted the animation update -- has anyone else worked on it yet? One of the next big things I think we should work on is getting our own level-file format. Because we're going to want to have cutscene text associated with levels -- maybe these level files should be as Python scripts that we load and execute, but that seems like a bit of a hack. The standard way would be to make them data files (like XML or something), and we could have triggers defined and entrance/exit text defined -- actually, the more I think about it, the more I like the levels-as-Python-scripts idea -- that way, we could have more in-depth scripted cutscenes.

I'm thinking cutscenes like those in Doukutsu would be really nice for communicating a storyline.

--clint

------------------
http://www.includingjudas.com/christiangame.html

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
I agree on the level-as-script idea. Its easy, and very flexible, and you don't need to implement an additional format. Alright, lets keep it simple for now, but we could always add the additional stuff later.. though the game will have some more enemies and rocks then.
HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I was also wondering if we should use the gui controls that are built into PGU to do the little popups with narration text?

Vincent, do you want to take a crack at this, or should I (or HTW?). I'm not sure if I'll even work on it this evening, but this is definitely something we should get.

Perhaps we could split up some of the tasks that are still ahead. Here are the ones I can think of off the top of my head -- feel free to add to the list.

A) Add a basic HUD that will display score, time, and level information.

B) Add the capability to pause the game (keep in mind being able to pause it but still let other things in the game run, such as animations -- this could then also be used for cutscenes where we remove control from the player, but action and dialogue is still taking place)

C) Add functionality to the front screen where you can load your old game or start a new one.

D) Adding some sort of save-game functionality -- the main part here is not the method that we use to load/save games, but just being able to save basic information to a file and parse it back out later. I'm sure this is trivial, I just don't know Python very well yet, so I don't know how to do it offhand.

E) Add some basic enemies with simple AI, such as frogs that jump up and hit you when you go over them, or snakes that slither back and forth across tree trunks or monkeys that go up and down vines.

F) Start making a generic framework for levels-as-scripts, in order to be able to more easily code cutscenes as intros and exits to levels, (EXTRA CREDIT: as well as responding to triggers placed in the map, such as hitting a touchplate to open a door).

Those are some fairly disconnected programming tasks that I see ahead of us, that we can probably safely split up among the different coders (CPU, Vincent, HTW and myself).

I'm not afraid of tackling the hard ones if they are delegated to me, but hoenstly I'm not exactly sure how to best go about the levels-as-scripts one. If nobody else wants it, I might take it, but I'm a little shakey as far as being able to make a good design. Vincent, you've done a good job with making the base of the game object-oriented -- I wonder what you could pull out of your hat for that one? Noone has to fly solo on these if they don't want to -- we can cooperate certainly, but I just wanted to break up the tasks so that people could pick an area that they could work on without worrying about stepping on someone else's toes and duplicating work.

EDIT: Ooooo -- Vincent, what do you think about having the individual level files inheriting from the generic Game class that you created, and just overriding certain functions/values that would be different from level to level (such as the level filename, tileset, and special events that happen when you trigger certain codes).

Respectfully,
clint

[This message has been edited by HanClinto (edited October 18, 2005).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I would be willing to do any of the tasks you listed. Although I think you should add one more thing to your list. A more flexible animation framework. The current way is fine for only a few animations but it will get ugly after adding more. Just a thought.

Perhaps I will work on enemy AI at the moment. Since we are striving for a more OO approach I will create a base enemy class and derive more specific enemies from that class. If someone else wishes to take this task let me know and I will do something else.

[This message has been edited by HeardTheWord (edited October 18, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
That sounds good, HTW (about your current task with the enemies). I'm certainly not going to fight you for it.

One thing we don't want to do is get *too* generic -- there is such a thing as over-engineered to the point that the thing is no longer usable or understandable.

However, I do agree, the current animation framework is fairly inflexible, and if we add many more animations the hard-coded stuff could get hairy.

On the other than though, as long as we're not keeping too much data hard-coded by hand, it's understandable and acceptable for a project this size.

I just hope we can find a good balance between the two -- we need to make sure our code "makes sense" so that it's maintainable in the future.

If a framework is extremely flexible and extensible, yet is very hard to understand, it because inflexible because of its complexity.

I'm not saying you do this HTW -- in general, I've seen you create very clean, understandable, and extensible code -- I just wanted to say that for everyone's benefit, as it's a lesson I've learned the hard way (by creating something extremely flexible, but was so over-engineered I couldn't maintain it, and it would have been a lot better if it had just been hard-coded with a nice big comment)

--clint

[This message has been edited by HanClinto (edited October 18, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by HanClinto:
That sounds great, Realm!

So perhaps you could have a score based on how many Bibles you were able to collect from what you dropped out of your plane? You need to collect the bibles, then give them to the villagers, and the more you collect, the better it is?

And I think the design doc says that you only find villagers at the end of the whole game -- not at the end of each level.

--clint


...that was my original idea, are you telling me nobody noticed before NOW???!!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Before you do anything big... finish the design doc objectives first. That way the game wont flop the way the 1 Month Game did.

After that... letīs go for it!!!

------------------
4096 bit GnuPG Encryption... you can't go wrong!

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See The 2 Month Game Blog

Learn How to Use Linux

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
I've got the leave/vine sound done, where should I put it (e-mail, host?)
and also, does anyone know of a good demo/shareware of a synthesizer for sound effects?

------------------
"Mothers are the necessity of invention"
-Calvin

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
great ideas.

i am really looking forward to playing this game.

I would like to note that any similarities between the game mastallama and I are developing, and the game you are developing are completely coincidental. We made our design doc and finalized the basic story long ago.

------------------
globalrant.tk

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Im so peeved that, besides attempting to make you guys laugh, my job on this aweomse game is done...


gaa!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
You've said that many times, but the thing is, we just don't know WHAT job you have to do, but you will have one. There MAY be cutscenes that need text/story to be added, but that would come AFTER we figure out what our amazing coders can do game wise.

Yeah, I vote no on the bible throwing, yes on throwing other things, as long as they are thrown at non-semi-physical creatures.

------------------
"Mothers are the necessity of invention"
-Calvin

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
sins are all too real, we gotta keep them, very very very intergral. no deamons, but Sin is EVERYWHERE, you can't really exclude them.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
what is a sin? Is it a creature in this game?
You're representing a non-physical "thing" in a real setting. Is this game a dream? Does dave have super powers to see this thing called "sin" (that sounds like FF-X where sin is the thing you must defeat)
I just don't totally understand where your going with the sin idea.
you can fight sin, only with God's help can you. Maybe if there was a "prayer attack" where you had to stop for like 2 sec and "charge" yourself by praying then you could attack. Like lets say you needed to jump onto sin to defeat it, then in order to defeat it, you would have had to do a prayer/charge before jumping onto it. Just a thought...

------------------
"Mothers are the necessity of invention"
-Calvin

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
Im so peeved that, besides attempting to make you guys laugh, my job on this aweomse game is done...

No its not. You'll still write the credits and make some levels when the time comes. (have you tried making test levels yet?)

------------------
4096 bit GnuPG Encryption... you can't go wrong!

--
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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by fingolfin:
I've got the leave/vine sound done, where should I put it (e-mail, host?)
and also, does anyone know of a good demo/shareware of a synthesizer for sound effects?


Host it. I'll download it and upload it to my site later.

------------------
4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
okay, I've got some more public domain sounds I downloaded, I'll wait and make a .zip file of the sounds we need, then upload it.

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I too, have been playing around with sounds. I spent about an hour at my synthesizer, just playing with different sound effects and playing music, and Jennifer recorded it. I'm still sorting everything out (we didn't edit it at the time), but here are some things we came up with. Many of them are very ethereal (such as music6 -- I love the bass on that one though), several of them are just cheesy loops I found in my synthesizer, and a couple of them are variations of an original composition of mine (music7 and music8 for example, as well as music9 and music11). music10 is just Heart & Soul, but I thought it sounded fun enough that we might use it somewhere. I'm not sure how much of it can be used, but here it is!

Anyways, here's the directory of sounds. I thought about listing them all, but just decided to list the directory. Cheers!
http://www.includingjudas.com/clint/bibledave/sounds/

[This message has been edited by HanClinto (edited October 19, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by CPUFreak91:
No its not. You'll still write the credits and make some levels when the time comes. (have you tried making test levels yet?)


noo... i dindn't have any time to download all the stuff yet...

=\

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
yeah, I don't happen to have a synthesizer, I've been looking for a free one... but can't find one... (unless I can figure out if you can use a synthesizer plug-in for audacity)
so if you do music that's fine, I could try to do more foley work, all I did was leaves/vine sound, which worked out well...

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
And that's one thing I haven't done a lot of -- the foley art (like leaf-rustling sounds -- that's a great idea for the vine-climbing!)

I didn't mean to cramp your style or anything, Fingolfin -- sorry if I did. I just didn't want to spend another evening on the computer, so I decided to sit down at my keyboard and play around for a while. I don't even know if people will want to use what I did, but I had fun with it.

As far as free synthesizers, one I've used in the past is Buzz Machines -- I've done some stuff with it, and while it's a little hokey at first, it's really powerful and you can create some sweet stuff with it.

Cheers!

--clint

------------------
http://www.includingjudas.com/christiangame.html

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Do you think the theme could be Indiana Jones or something similar? This game is free source after all.

------------------

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I don't think so -- the theme for Indiana Jones is not released publicly, and while we could certainly make a game and legally put Indiana Jones theme music in it, we couldn't distribute the game. So it has to be something *similar*, but we can't just rip it off of a CD and throw it into our game.

------------------
http://www.includingjudas.com/christiangame.html

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
quote:
Originally posted by HanClinto:
And that's one thing I haven't done a lot of -- the foley art (like leaf-rustling sounds -- that's a great idea for the vine-climbing!)

I didn't mean to cramp your style or anything, Fingolfin -- sorry if I did. I just didn't want to spend another evening on the computer, so I decided to sit down at my keyboard and play around for a while. I don't even know if people will want to use what I did, but I had fun with it.


not at all, anything to get the project done! I have a keyboard... but I dunno the best way to interface with my PC... I really don't want to try, so if you do the music, that would actually be a big help, I'll do foley work, which I think is more fun :-), and also still look at public domain sounds, cause it's faster to just use some of those as well.

------------------
"Mothers are the necessity of invention"
-Calvin

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
u use the MIDI in and MIDI out cables . Most music editing programs will accept input, or so i believe.

------------------
globalrant.tk

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
yeah.... but FINDING those cables is the real problem. it's an old keyboard.
And I'm not sure where the cables are...

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
To record on my computer from my keyboard, I just hooked the pre-amp output of my amplifier to the microphone input of my laptop, and adjusted the levels accordingly.

I don't have any software on my computer that can read MIDI input. I didn't sequence any of my keyboard playing -- that was all just done freehand.

--clint

------------------
http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
So that everyone else can see the progress that has been made on the game, here are a couple of screenshots

Here is our hero as he explores some ancient ruins:

And here he explores *gasp* more ruins!

He leaps entire waterfalls in a single bound!

We should probably package it as an EXE soon so that people who haven't gone through the trouble of installing Python and Pygame can play around with it -- but I'd certainly like to see it have more done on it before we do that.

--clint

------------------
http://www.includingjudas.com/christiangame.html

[This message has been edited by HanClinto (edited October 19, 2005).]

[This message has been edited by HanClinto (edited October 19, 2005).]

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
looks great!
does he grab the vines?
Seems a power up to let him do a flip would be good!

------------------
"Mothers are the necessity of invention"
-Calvin

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Yep, he can climb the vines (rather well I might add).

I have changed the structure of the code quite a bit. Let me know if I have made it more confusing because it can always be changed.

Dave's movement is enhanced yet again. He now "snaps" to the vines for easy climbing. Since Dave's sprite is tall I changed his jumping a bit to improve the gameplay. I will continue to enhance Dave's movement as the game progresses so please let me know what you think.

Bible Dave 0.2c

Now I will start working on the enemy AI. If anyone has a good idea for enemy movement shoot it my way. Enjoy!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Wow HearTheWord, the file upload is working great for you.
Thumbs up guys. Yah. I'm going to pick an "honorable" (it will be very ahrd to choose from) team member to have an Alpha and EXE version in the CCN Showcase in their name by the end of this week.

Version 0.2c still doesn't have a menu.py file!! Guys!!!!
Just one question... (I wouldn't ask this if I had the source code to menu.py) what does menu.py do? (Could you guys at least email me the .py file?)

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 19, 2005).]

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
yeah, I'd like an .EXE so I could time walking with the sprite animation...

------------------
"Mothers are the necessity of invention"
-Calvin

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Honestly I don't have a clue what menu.py does because I haven't touched it. The file has been missing since I downloaded the code for HanClinto version. It bugged me for a while but everything works fine for me with the compiled version.

Perhaps Internet Explorer handles the upload process better? I would use Firefox but I am currently using my parent's pc for uploads.

I also have some music I need to upload... It isn't finished and is in MIDI format but I thought I would at least let you guys hear it.

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
The game is looking really good and it's fun to play, good job every one!

Will the dave be able to climp down from the branches? I mean now dave can climp up and down but once he moves on top of the branch he can't go back.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

[This message has been edited by jari (edited October 20, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Maybe I should have looked more carefully.. I'll explain the strange menu.py. Drums please!

drums....

more drums...

menu.py is deprecated.. legacy.. no longer in use. It was a brainfart, but I factored it out. So, you can just remove it .

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Ok i must have missed this whole thread. Is it too late to get involved?

--D-SIPL

------------------
"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

silicon_chippy

Member

Posts: 208
From: Scotland
Registered: 10-26-2002
I am well impressed by the progress so far guys. The project really is making progress. Good luck with the rest of it. If I can help in any way let me know.

------------------
If the dream is big enough the facts don't count.-Dexter Yager

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
quote:
Originally posted by jari:
The game is looking really good and it's fun to play, good job every one!

Will Dave be able to climb down from the branches? I mean now Dave can climb up and down but once he moves on top of the branch he can't go back.


Yeah I was thinking about adding that feature. Perhaps over the weekend I will take a quick look and see if it can be added in.

I may not get to work on the game for a few days though because I am looking at purchasing a house. Keep me in your prayers!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by D-SIPL:
Ok i must have missed this whole thread. Is it too late to get involved?

--D-SIPL


Sure! What do you wanna do? [EDIT]This stupidly didn't make any sense... So it's deleted[/EDIT]

quote:
Originally posted by vincent:
menu.py is deprecated.. legacy.. no longer in use. It was a brainfart, but I factored it out. So, you can just remove it .

Well i did remove it to get it to work and it worked fine with just removing import menu soI was just wondering.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 20, 2005).]

[This message has been edited by CPUFreak91 (edited October 21, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
where are the level-editors again???

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by CPUFreak91:
It's kinda weird but you'll get the hang of it. Download http://www.jqsoftware.com/2month/data/levels/dave_2b-1.zip

And rename leveledit to leveledit.py, double click enter the full path of the level1_3.tga file (or any level) see how it's made then play the game!
Then make a level and test it.

The tiles are a bunch of numbers so it take ssome getting used to.



what leveledit?? where?

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

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Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Sorry, LevelEdit is not in that .zip -- it's in the PGU tools zip. Get that here:
http://www.imitationpickles.org/pgu/
Click on "Download", and then click on "Download pgu-0.5.tar.gz" -- after you extract that tar/gzip file, leveledit will be in the scripts subdirectory.

------------------
http://www.includingjudas.com/christiangame.html

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
So what do you need done? I'll see what i can do.

I'm spending a lot of time on the Battlefield 1942 mod at uni that we're making, but will be able to code for the project a few hours a week if it helps.

--D-SIPL

------------------
"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by D-SIPL:
So what do you need done? I'll see what i can do.

Well as you said, you can program. I'd like your email so I can add you to the blog.

------------------
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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
That sounds great, D-Sipl! I look forward to having you on the team!

--clint

------------------
http://www.includingjudas.com/christiangame.html

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
this game is looking great. once it gets finished, im putting a review/article about it on my site. i might "interview" some of you guys to get some info for the article.

------------------
globalrant.tk

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
this game is looking great. once it gets finished, im putting a review/article about it on my site. i might "interview" some of you guys to get some info for the article.


Great! Remember not to just interview me, interview everybody!
The EXE should be out by Saturday the 22nd and Realm Master wil have the CCN Showcase display honors. But before you do anything realm, write a 50 max word review about it that will try to convince someone to download it. Post it here for now and on the blog.

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I'm working on the source right now (Friday evening) just cleaning some stuff up -- syncing up the new graphics that Vincent did and touching up a few things off of HTW's last release -- is anyone else working on the source this evening?

--clint

------------------
http://www.includingjudas.com/christiangame.html

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
I'm working on the source right now (Friday evening) just cleaning some stuff up -- syncing up the new graphics that Vincent did and touching up a few things off of HTW's last release -- is anyone else working on the source this evening?

--clint


Be sure to add the changes I made (http://www.jqsoftware.com/2month/dave_2c.zip) so that I can exe everything.

------------------
The Unix ethos:
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4096 bit GnuPG Encryption... you can't go wrong!

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Wait, you made those changes? I thought HeardTheWord uploaded that file? Or did you make changes to that file and call it the same name? Version 2c is the one that I'm changing things from.

--clint

------------------
http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Slightly new version has been uploaded.

http://www.includingjudas.com/clint/bibledave/dave_2005_10_21_ch.zip

Here is the excerpt from the change log:


10/21/2005
----------
Clint --
Fixed jumping, so that you can no longer jump in mid-air if you have run off of a ledge.
Added some comments to the code
You can now no longer exit by jumping into a waterfall tile (which was the old method).
Implemented the new sprites in the levels
The win_block now uses a blank sprite, simply for collision purposes.
The Start.bat now checks for various Python install directories, so that each person hopefully won't have to modify this file. Eventually, this should be made smarter.

So nothing major, just keeping everything in sync.

Also, I made the infamous "hidden vine" in level 1.2 un-hidden (it's now in front of a waterfall)

--clint

------------------
http://www.includingjudas.com/christiangame.html

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Wait, you made those changes?


Yep... did i forget to tell people?

quote:
I thought HeardTheWord uploaded that file?


Nope
quote:
Or did you make changes to that file and call it the same name?


They were *very* minor
quote:
Version 2c is the one that I'm changing things from.

Ok that's good. Downloading now.

------------------
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HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I haven't made changes since dave_2c. Though this weekend I plan to make a few additions.

I advise all programmers to check out diveintopython.org which has an in depth look at python. It is worth a read if you don't already know a lot about python! There are other good sites but this one is packed with information.

Clint, thank you for changing the "hidden vine". I still think the platforms are a bit busy but perhaps it is because my eyesight isn't the best. Great job everyone! I am looking forward to the compiled version!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Excellent -- thanks for letting me know, HTW.

I'm going to be insulating my house all day tomorrow, so I don't think I'll take much time to work on it, maybe Sunday, but I kindof doubt it.

Excellent work everybody -- I'm really impressed.

HTW, about the animations -- perhaps we could have frames-per-state information for each state, so that something like running might have 4 or 5 states, standing would have 2 states (where he slightly shifts pose), climbing could have 3 states, etc etc, and it would cycle through appropriately. Would that be a less "hacky" method of animation, do you think?

--clint

------------------
http://www.includingjudas.com/christiangame.html

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I like that idea. Have you heard of tuples? They are like a fixed array which I think could come in handy with animations. Take a look at the diveintopython.org site for more information.

By the way, what was the reason for removing the animate module? I thought it would be nice to separate movement from animation. Perhaps it was confusing? Please let me know.

Side note: I just put in an offer for a house today, so we will see how that turns out. Good luck with your house work Clint!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Ok there's a demo Available @ http://www.jqsoftware.com/software/DaveInstaller.exe
It also has the source coe

Realm Master, I need you to submit it under your name in the CCN Showcase

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
i just downloaded the bible dave demo, and i must say, it looks great guys. i mean, i was really impressed.
and im glad you guys are working on the animation (hehe)

------------------
globalrant.tk

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I finally redid the walk animation, sorry about the long wait.

Here it is:

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by CPUFreak91:
Ok there's a demo Available @ http://www.jqsoftware.com/software/DaveInstaller.exe
It also has the source coe

Realm Master, I need you to submit it under your name in the CCN Showcase




i need to do WHAT???

MY NAME???

MY NAME?!?!?!?!

why me? You're the project lead! and not even all of my story was used!

is this some sort of consipracy???

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:

i need to do WHAT???

MY NAME???

MY NAME?!?!?!?!



Yes your name.

quote:
why me? You're the project lead! and not even all of my story was used!


Why should I get all the fame and glory? I'll just turn into a bill gates!
Your story influenced and gave us more info to work off of then you'll ever realize (until you're doing some fairly big project).

Besides since you're an integral member of this team like all of us I chose you first cause I couldn't decide and wrote a random name chooser then contemplated on the person it chose... you.

There will be another person chosen for the next release.


quote:
is this some sort of consipracy???


Yes the randomness of my program is conspiring against you.

------------------
The Unix ethos:
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4096 bit GnuPG Encryption... you can't go wrong!

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[This message has been edited by CPUFreak91 (edited October 22, 2005).]

[This message has been edited by CPUFreak91 (edited October 22, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey guys! We're one third as big as the girls topic!

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
I finally redid the walk animation, sorry about the long wait.

Here it is:


How many people think dave's legs shouldn't do the splits as bad? It looks really cartoony but I like it... a lot

------------------
The Unix ethos:
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4096 bit GnuPG Encryption... you can't go wrong!

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[This message has been edited by CPUFreak91 (edited October 22, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
dave's gettin the 'ol heart rate up, eh? 1 and 2 and 1 and 2 and 1 and 2 and 1 and 2

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
haha, CPUFreak91, classic geek.
too lazy to strain mind over picking somebody, so take the time to write a program to do it for you.
i love it.

------------------
who's on first?
i know...i just said that! WHO is on first!!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
haha, CPUFreak91, classic geek.
too lazy to strain mind over picking somebody, so take the time to write a program to do it for you.
i love it.



Lol. Yes I do that a lot. And with Python being an interpreted language all I Have to do is press F5 in my editor to call the integrated interpreter. I can choose random values with 3 lines of code:

import random
listofnames = [list, of, names]
print random.choice(listofnames)


------------------
The Unix ethos:
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4096 bit GnuPG Encryption... you can't go wrong!

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Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 22, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005

code
hm..

i gotta try that!!!!


(on monday...)

"138.32a times a to the second times the square root of x is equal to 84.52 divided by a times the square root of x" [( ) = thought bubbles] (oh MAN! how in the world is this solvable!! wait...)
<BLOCKQUOTE><table width=80% border=0 bgcolor="#FFFFF" CELLPADDING="2" CELLSPACING="2"><TR><TD><font size="3" face="Courier" color="#000000"><pre>import random
12345678910... = [1,2,3,4,5,6,7,8,9,10,...]
print random.choice(listofnames)</pre></font></TD></TR></TABLE></BLOCKQUOTE>

"Hmm... a is equal too... 2238940718745610274329851623984712359804.51208974212145! sounds resonable...."

lol.

no, im not really THAT stupid...


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
I'd prefer if we worked on AI before working more on animation... I'd consider dave's animation done for now untill you have to work on the animation of the baddies.

Just a tip to keep this project going.

------------------
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
A: cant use level eitor, cant "unzip" the file.

B: getting on placing that under my name.
in teh extremely off-chance we get sued for this, CPU was ALWAYS project lead, okay? LOL.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Realm!

The file is a tar/gzip file, so you must use a program capable of extracting a file like that. The one that I recommend is 7zip.

I hope that helps! Cheers!

--clint

------------------
http://www.includingjudas.com/christiangame.html

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
or WinRAR

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by kiwee:
or WinRAR


WinRar is trial-ware and not good for prolonged use.

quote:
Originally posted by Realm Master:
A: cant use level eitor, cant "unzip" the file.

B: getting on placing that under my name.
in teh extremely off-chance we get sued for this, CPU was ALWAYS project lead, okay? LOL.



Ok. I understand


------------------
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
7gz dosn't work! I extracted it, but now i cant DO anything wiht it!

gAAA!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
7-zip extracted it? Or it didn't extract it? I'm guessing 7-zip worked just fine.

Tar is the archive format, GZip is the compression format. First you unzip it, then you un-tar it. It's a two-step process.

So to make it more simple,
1) gunzip the file using 7-zip (again, the file compression file is gzip, *not* zip)
2) You will now have a tar file that you decompressed.
3) Untar that file using 7-zip.
4) Enjoy.

--clint

------------------
http://www.includingjudas.com/christiangame.html

[This message has been edited by HanClinto (edited October 24, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
WOAPOAHPOIWJS!!

okkaay... ill try...

untar it...

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by HeardTheWord:
I like that idea. Have you heard of tuples? They are like a fixed array which I think could come in handy with animations. Take a look at the diveintopython.org site for more information.

By the way, what was the reason for removing the animate module? I thought it would be nice to separate movement from animation. Perhaps it was confusing? Please let me know.

Side note: I just put in an offer for a house today, so we will see how that turns out. Good luck with your house work Clint!


Hey HTW!

Sorry for not replying to this sooner.

Tuples for animation sound pretty good!

What was the reason for removing the animate module? I never saw an animate module -- I don't think I ripped anything like that out -- perhaps I missed it? I thought I was pretty sure to keep all of the changes you had made intact.

Thanks for the well-wishes on our house-work. We blew over a foot of insulation into the attic, it all went great!

How did the offer on the house go? Any word on that yet?

BTW, did you do anything on the project over the weekend? Vincent? How are the animated tiles coming along?

In Christ,
clint

------------------
http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
DANG! now i can't figure out how to load the levels! I tried new, but i couldn't get the right directory...

help.

plz.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Weird, I thought I had added the animate module before submitting it... Over the weekend I basically spent at church or working out details with the house I now own!

I did think about the design a bit though. My idea is to make the player class and enemy class similar in design. The enemy class will have a movement module, driven by AI, while the player has an input module. Animations will be separated into a separate function that is called after moving the sprite. Lives, points, etc... will be processed in after movement and animation is done. This all takes place in the class's loop. Here is a bit of psuedocode to help you understand (at least I hope it will).

class Player:
def loop():
movement()
animation()
extras()

def movement():
#-- get input here --#


Please let me know your thoughts or give me suggestions. I am trying to get the code to "make sense".

[This message has been edited by HeardTheWord (edited October 24, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
DANG! [b]now i can't figure out how to load the levels! I tried new, but i couldn't get the right directory...

help.

plz.

[/B]


Copy the levels to C:\ to make it easy to access then start leveledit and click on file then open then type C:\<file-name>

One of my friends who's also a Linux freak asked about the game: Why did your release Windows binaries? I answered it would be predjudice to keep it Linux only. Besides if you want the source it's here <link>

He found the game by googling. I never said anything.

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
i cant even load the tiles!! gAA!

and every time i try and load a .tga level, the program quits!!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
i like the game! it's cool to actually see a game making progress, especially when it's done by people i know . when will y'all have a whole level done? the games done in python right? maybe one of these days i'll actually get some coding skills, too busy with school(networking is great).

------------------
proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
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kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
quote:
Originally posted by CPUFreak91:
[B] WinRar is trial-ware and not good for prolonged use.

version 3.51 isn't:

http://www.download.com/3000-2250-10007677.html

------------------

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
i cant even load the tiles!! gAA!
and every time i try and load a .tga level, the program quits!!

Ok Realm. Tell us exactly what you did since you downloaded PGU. Exactly.

Oh btw guys. About the win level block. Whenever leveledit get's to the win level block it crashes. So I don't know how to add a win level block or tile or whatever to the level.

(I'm refering to the little sign at the end of each level)

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 25, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
I

Have

no

clue

how

to

load

the

tiles!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
HTW, that sounds really good about the Movement(), Animate(), Extras() functions. I think something like that would be great.

quote:
Originally posted by CPUFreak91:
Oh btw guys. About the win level block. Whenever leveledit get's to the win level block it crashes. So I don't know how to add a win level block or tile or whatever to the level.

(I'm refering to the little sign at the end of each level)


Make sure you're using the new tileset with the new levels -- if you use the old tileset, it will crash.

RM:
1) Copy the level that you want to edit, along with the Bible Dave tiles into the Scripts folder (where Leveledit is).
2) Run leveledit
3) Bring up the "open" dialog box.
4) For the "level", type in the level that you want to edit (make sure it's in the same directory as leveledit), such as "level1_1.tga"
5) For the "tiles", type in "level1tiles.png" (again, make sure it's in the same directory as leveledit)
6) Leave the "codes" section as-is.
7) Open it.
8) Enjoy.
9) For more information on how to use the level editor, refer to the tutorial I gave you a link to before.

Regards,
clint

[This message has been edited by HanClinto (edited October 25, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
aaaahhh..
thanks!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Welcome!

Excellent -- did that work?

--clint

------------------
http://www.includingjudas.com/christiangame.html

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey Realm Master, you stil haven't changed the version number. It should be 0.3c not 1.0.... (I repeated myself.. sorry).

And not I didn't make a mistake it is 0.3c I changed the version for the .EXE. It should be in the changelog. I will also try to update the source zip as well.

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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Learn How to Use Linux

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey.. I just noticed. There's a lot of wiki's out there that are python powered. Take for example: http://www.freedesktop.org/Software/dbus and Python.org's own wiki

------------------
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Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Has much been done on the programming side of things over the past few days? I've been trepidatious to make many huge changes for fear of merging in things other people have done.

However, I just decided to go ahead and get some stuff done last night.

Here's the latest of my working copies, this one has a routine in it to animate the background tiles for the water.

I put in a pause feature (press ESC to pause, and if you press ESC again while paused, it will exit the game as normal. Any other key resumes the game) -- this is in preface to having a dialog window come up to display text to the player when they go to different areas and whatnot. It doesn't seem like much, but it's a good step in the right direction I think.

Here's the code!
[url]http://www.includingjudas.com/clint/bibledave/dave_2005_10_25_ch.zip[url]

Cheers!

--clint

P.S. Vincent, I know you said you wanted to tackle that part of the todo list, but I was bored and had been thinking about it for a few days, so I thought I would try out a couple methods, and one of them worked. If your way is better, feel free to change my method to suit yours. Mine is kind of long and clunky -- I may optimize it in the future.

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http://www.includingjudas.com/christiangame.html

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Sorry, I haven't been able to do much last week, been kind of busy. I just have a suggestion... I don't know if you already used it, but the clayer is meant to be used as a hidden layer for elements in the game, like end of level, or other things. I created a template png file for triggers, which can be embedded in the levels. http://www.vanbeveren.org/dev/triggers.png .

When a level is loaded, you can convert the information in the clayer into enemies, bibles, bonus, end of level, etc...

I'm hoping to start working on the 2nd tileset soon, which are caves. I was also thinking of creating a background tileset for each level.. to give the same somewhat more depth... This background can then be scrolled at a slower pace than the foreground creating a typical old-school sidescroller effect.. should be nice.

[This message has been edited by vincent (edited October 26, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by HanClinto:

P.S. Vincent, I know you said you wanted to tackle that part of the todo list, but I was bored and had been thinking about it for a few days, so I thought I would try out a couple methods, and one of them worked. If your way is better, feel free to change my method to suit yours. Mine is kind of long and clunky -- I may optimize it in the future.


Thats alright.. i'm busy enough as it is. I think I want to focus more on graphics... so! if you need any help with some complex issues, let me know. Also see the GPU documentation about the clayer.. I think we should really use it. http://www.imitationpickles.org/pgu/docs/vid.html . See my previous post.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Vincent! Thanks for the quick reply!

I'm all for using the clayer -- that's what we're using to specify the level start and end right now, yes? I agree -- I think it's the best place to spawn Bibles and signs and enemies and whatnot.

I just downloaded your tileset for that, I'll check it out.

I think the idea of you working more on graphics is a great idea, and I'm comfortable with that.

Sounds great about the new cave tileset -- I'm excited!

When you get a chance, coule you please check out the way the tiles animate in the version I just uploaded? The way they animate doesn't feel quite right just yet (like with the flowing water). Also, note that for the flowing water (the 4 tiles in the upper-right), I did a 4-part animation (tile A switches to B, B switches to C, C switches to D, and D switches to A) -- that way we can have a better "flowing" effect. However, the tiles as they currently are don't take advantage of that very well.

Thanks again!

BTW, I just got it working where the screen can shake as if there's an earthquake going on -- I thought something like that would be cool.

In Christ,
clint

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http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
man, its not fun to be out of the loop. (programming i mean)

*sigh* well, i've got my own little project now, and you'll never guess: The gfx are acutally SORTA good! I used that GIMP link you gave out CPUfreak, it was GREAT! Its a lot better than paint, thanks!

wow, i can't WAIT to play the full version of Bible dave!!!


Hmmm... hey, syould i put bible dave on CW too?

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
RM,

Are you available to help with the levels? I enjoy making levels, but if I'm expected to program, I won't have nearly as much time for making levels as I would like.

What's CW? I would hold off on advertising Bible Dave much more until we get the game more playable.

--clint

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http://www.includingjudas.com/christiangame.html

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
CW = Codersworkshop = http://www.codersworkshop.com

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Ah, okay. Cool. Yeah, I wouldn't post it to CW yet.

------------------
http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Here's a screenshot of what I'm working on:

This will be used to provide information in the levels, such as when he reads a sign, or to introduce a major level change, etc.

What do you guys think? I'm up for suggestions as to how the dialog window should look -- keep in mind it's just programmer art that I whipped up really quickly. If someone else makes a better one, I'm happy to put it in. I really like the transparency on it though. Currently it's set at 191 for its alpha level on the background, though maybe a little lower would be better. What do you guys think?

Anyways, I'll keep pounding on this. Once we get the dialog working, then we can start putting the storyline in (yay RM!), and making it feel more like a real production.

Keep up the good work, guys! I haven't heard anything about the bad-guy sprites or the Bible sprites -- how are those coming? Sooner or later, I'm going to get desperate and draw some stick figure lions for Dave to run away from, and I don't think anyone will be happy with that.

What's the direction that we're going to go with the Dave sprite? I like the fun-ness of Lava's Dave sprite, but I'm not sure it fits very well. Is there any way we could make it less cheesy, while still being cartoony? Give it a softer, more rounded and natural look? I tried to do that with my sprite, but I'm a programmer more than I'm an artist.

--clint

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http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
yeah, im working on a level right now Han, but i doubt mine'll be any good.

ill give it a shot, right now im working on some ruinish thing.

Okay, no CW yet.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Excellent -- glad to hear it, RM! I look forward to seeing what you come up with! Even if you don't think your level is that hot, I think that levels are something you could really enjoy.

Especially when we can do fun things like make traps in the level, that start earthquakes and other such things (did I mention that I got that working today? You can start an earthquake, and the screen shakes all over the place) -- I think that'll be loads of fun. I'm picturing something like Raiders of the Lost Ark, where Indy picks up the idol and everything starts shaking and falling -- it would be cool to make a test level like that.

HeardTheWord: I'm currently right in the middle of a big test-rewrite of the game system, re-doing the object-orientedness of the game a little bit, in order to make custom levels easier. I hope you're not making too many huge changes -- I just wanted to let you know I'm making a lot of structural changes. I'll try to be done with them tonight though, so as to not hold you up too much. I hope that's not a problem? Even if you do make changes, don't worry about it. I should be able to merge them in pretty easily -- I just wanted to let you know what I'm up to.

--clint

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http://www.includingjudas.com/christiangame.html

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
NOOOOOOO!!!!

(sorry han)

dang it! My level i was working on: Lost! All gone! I *smaks head* dindn't *smacks head* save *smacks head* it *smacks head* as *smacks head* a .tga!!!

dratdarndang!!

now i have to start all over again!

ddddaaannnngggg

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
What did you save it as?

If you saved it with a .png extension, it most likely still saved it in the .tga format. You could try renaming it to .tga, and then see if it will still load.

I remember I once edited a video (of a spring break trip I took with some friends) for 8 hours or something, and then the file that I saved got corrupted, so I had to do it *all over again*.

But the upside was that I got to do it better the second time around, because I got to fix the things with it that I didn't like.

That might not be very encouraging, but that's one of the few positive things I find out of losing all of my work.

Still, really sorry to hear you lost it, bud.

--clint

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http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Bah. Made a lot of progress, but didn't get everything working quite right yet. I'll stay up later and work on it, but I need to head home now (I don't have Internet at home, so I'm posting this now). I'll try to get it working tonight and post a working version in the morning.

Ciao!

--clint

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http://www.includingjudas.com/christiangame.html

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I made changes in player.py but nothing else. The Player class is now derived from the PGU Sprite class. This is how the enemy classes will be built as well. Clint, once you submit your version I will merge my changes with your code.

One thing I have thought about was the style of indentation. Tabs vary from editor to editor but spaces are always one character in length. Should we have a standard of indenting four spaces instead of using tabs? Python keeps track on indentation and I thought we may want a standard for our project. Let me know your thoughts.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
That's great to hear about player.py! That's actually the *one* file that I don't think I changed much (if at all)! haha -- that's really funny.

I've been using tabs as my standard, just because it's easier to tab over a large number of spaces, and people can customize their indentation however they please (if they like a lot or a little indentation).

I would vote for tabs, though it doesn't matter all that much to me. I'm happy to do a find/replace on all of the code to replace tabs with spaces, or vice-versa.

Here's a screenshot of the latest work I got done last night:

game.py got renamed to basegamelevel.py
Levels now inherit from basegamelevel.py
Levels are dynamically loaded on-the-fly by main.py
There are a number of generic events in basegamelevel (OnStart(), OnExit(), and OnRunSpecial1() through OnRunSpecial8()), these are to be overridden in individual game levels in order to allow for custom actions (so for instance, there is a secret spot in level 1_2 that makes something happen, that uses an OnRunSpecial event)
There is a new HUD class, which takes care of drawing the heads-up-display (including dialog boxes).
Dialog boxes can be displayed, and are multiline, complete with scrolling text and a blinky cursor. Pressing keys makes it scroll faster. Displaying a dialog with the text "Hello\nthere!" makes a two-line dialog (the \n is a newline character) with "Hello" on the first line, and "there!" on the second. If you put a \t character (tab character) at the beginning of a line, it will pause and wait for the user to press a key before continuing. So for instance, "You read the sign,\n\t\"Narf!\"" would display:

You read the sign,
(then it would wait for the user to press a key before displaying)
"Narf!"

I tried to make examples of most of the functionality with the levels.
vid.win is now renamed to vid.exit (it makes more sense, to exit a level)
I'm sure there are more changes. This is all summarized in the changelog, but I wanted to give a quick rundown here.

So basically, the game is starting to shape up, and really *feel* like a game now.

Oh yeah, almost forgot a link to the source:
http://www.includingjudas.com/clint/bibledave/dave_2005_10_26_ch.zip

Praise the Lord, huge strides were made in the game last night. Now it's really is starting to shape up and *feel* like a game. It's so exciting! I look forward to seeing what you've done, HTW! (as well as the new graphics from Vincent, and the enemy sprites from Kiwee, and the level from RM, and the graphics from Lava, and the managerial decisions from CPU, and input from everybody!)

BTW, right now, level1_1 and level1_2 inherit directly from basegamelevel, but I think I'm going to have a level1_x inherit from basegamelevel (which will load the tiles and collision/enemy data), and then level1_1 and level1_2 will inherit from level1_x -- I just haven't done that yet.

Cheers!

--clint

[This message has been edited by HanClinto (edited October 27, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
quote:
Originally posted by HanClinto:
When you get a chance, coule you please check out the way the tiles animate in the version I just uploaded? The way they animate doesn't feel quite right just yet (like with the flowing water). Also, note that for the flowing water (the 4 tiles in the upper-right), I did a 4-part animation (tile A switches to B, B switches to C, C switches to D, and D switches to A) -- that way we can have a better "flowing" effect. However, the tiles as they currently are don't take advantage of that very well.

Well, I designed the water to flow kinda... but only with two frames, for the upper right 4 tiles this means that A switches to C and back and B switches to D and back. It'll be best, else I'll need atleast 3 tiles for everything.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okee dokee. I'll make it just a 2-part animation then. Thanks!

Did you get a chance to check out the new structure? Is it keeping in line with what you envisioned the level inheritance to be?

--clint

------------------
http://www.includingjudas.com/christiangame.html

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, well I wanted to put the Bibles into the game, but I didn't have any graphics yet, so here's a quick Bible sprite that I drew up and will use in the game soon:

Something I was thinking about...

If there are all of these Bibles just laying around in the jungle, wouldn't they get wet and get ruined?

The answer is, of course not! Because these Bibles are freshly printed in the Kilapowa language, they came shrink-wrapped from the printer! (and so are protected from the damp jungle)

I got to playtest the game with about half a dozen of the kids from church yesterday, and that was really neat to see kids from about 6 years old up to 14 or so play the game and have fun with it. They enjoyed finding the earthquake trigger in level 2 also.

Thanks for everyone's great work!

In Christ,
clint

[This message has been edited by HanClinto (edited October 28, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Bah. I just can't seem to get away from this project -- I just spent my lunchbreak working on it (again).

Here's a screenshot of Dave running around collecting Bibles:

And here is the source for that version. Really I didn't change that much -- I changed the triggers to include a Bible sprite, and then made it so that the triggers would spawn Bible objects, and when you pick them up, it increments a counter. Then the HUD looks at that counter, and prints it in the upper-right corner of the screen. Nothing too fancy.
http://www.includingjudas.com/clint/bibledave/dave_2005_10_28_ch.zip

Cheers!

--clint

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
wow, this game is really starting to look good. i am actually kinda shocked.
not because i didnt think you guys could do it, its just that with so many disagreements at the beginning, i didn't think you WOULD do it.
ya know, it reminds me of those side-scrolling platformers that were so prevalent on the sega genesis. unlike the early mario games , which were predominantly 1 to 3 levels of terrain, this game has many. anybody remember that jurrasic park game for the genesis? it wasnt very good, but the world had many terrain levels, and your game reminded me of this.

------------------
who's on first?
i know...i just said that! WHO is on first!!!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
sorry, I've been both sick and busy, and our "Kids" PC has a virus, and my laptop's PCMIA card stopped working, and then I need to re-install drivers, etc, etc...
So I haven't gotten a chance to do any more sound work :-(
But it's looking great! I'll try and upload the sounds I have soon, I need to find a file host tho...

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Sorry to hear about the troubles, Fin! Glad to see you're still around though.

And while I know I'm chomping at the bit to get more of this project done, it's still less than a month since the project was christened as Bible Dave.

If you can handle sending large e-mails, Fingolfin, I'd be happy for you to e-mail me the files and I'll throw them up on my site.

CPU, is the file uploader still working? Fingolfin, have you tried that? (on the 2-month-game site?)

Yeah, here's the link:
http://www.jqsoftware.com/2month/data/phpform/use/UploadFile/form1.html

I don't know if I ever tried it or got it to work, but you may have better luck than I.

--clint

[This message has been edited by HanClinto (edited October 28, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Go Dave! go Dave!


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Dave has come a long way, but there are several things we need at the moment:

1) We need more sounds, and some decisions as far as what sounds we have that we're going to use (such as the ones that I uploaded last week). We're a team -- I can pick which ones I like best and put them in the game, but the programmers need feedback from everyone else as far as what sounds were liked, which ones people didn't like. The community needs to give feedback, and CPU makes the decisions, and the programmers implement it.

All of the above also applies to music.

2) We need more graphics. A lot of this is in the works, and Vincent has been doing a great job of keeping the programmers supplied with the tile art. However, we also need to figure out what we're doing with the Dave sprite (again, we need more community feedback), and we need some enemy sprites (whether it's sin and animals, or just wild animals, we need to start creating this stuff so that the programmers can implement it).

I think I'm just about out of things to do at the moment -- I'm really not sure what to do next. HTW is working on AI, and I think I'm going to see about adding weather effects and whatnot. I've also thought of a way to do little splash or dust impact animations, but I don't have art, so that really slows my process down when I need to create art for something to implement it (such as the Bibles).

CPU, what do you see as the next thing I should be working on?

Keep up the great work guys! I'm really excited about Bible Dave (if you can't tell), and I'm looking forward to having a finished product!

A word about free resources -- I started trying to implement some of Ari Feldman's sprites into the game today, and I dunno' -- it just felt a bit off. It's nice that there are free resources for us to use, but so far, we've created all of the content for the game ourselves. I kind of like that. It makes it feel like a community project, and not just a product. I dunno', something I was just thinking about today.

The people who have the biggest task are definitely the artists -- you all have been doing a *GREAT* job thus far, and I encourage you to keep up the good work. The kids at church really liked the game, and I think they're really going to enjoy playing the finished version!

Anyways, I'm gonna' sign off for the evening. Cheers!

In Christ,
clint

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
all right, I'll get the files to ya... through the uploader...
I could make a bunch more, but I'll upload what I've got.

------------------
"Mothers are the necessity of invention"
-Calvin

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
e-mailing to your e-mail, (the yourname@yoursite.com one) the sounds.
I don't know why I don't have an OGG for the thud sound, I'm just gonna send you the wave. I tried to mix the thud with vocals (to get a oofTfhud sound), but it didn't work out, so it's not that useful yet.

Use your music, if you want more, I can get some public domian music that can be used for non-profit work, if we need more music.

hehe, what' the best way to make a tile set? I'd give it a shot, but I doubt i'd do much...

------------------
"Mothers are the necessity of invention"
-Calvin

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I agree, the project is coming along nicely. This is an exciting time for CCN.

Tonight I talked with a guy I know that works in a christian book store. I asked him what the possibility of "advertising" we could have. The most exciting posibility I see would be to create inserts that can be put into people's shopping bags.

Don't get me wrong, I want to keep the game free but I think this is a great way to get people to play the game and possibly add to this community! This is still a long ways off but if we really put forth some great effort we could really make an impact in the Christian gaming community!

Just my two cents. Keep up the excellent work!

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Hey everyone,

Well, I added a new version today. I just want to emphasise to people to submit your stuff, sounds, graphics, coding. We need it all!

HanClinto - You're coding style is great, otherwise I wouldn't have been able to create some additions

Well, gonna make breakfast!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Hey, I tested the latest version and have to say that I enjoy testing Bible Dave when ever new versions comes out, you guys are doing great!

I could give you some constructive feedback but not knowing what you have been planning and what's on todo I rather stay out of the way for now.

God bless.

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It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
downloaded the alpha version without the bibles... looks great!
I think he walks a little slow, and jumps a little slow as well... I'm not sure how to get a walking sound insync when he glides a little...
also, it might look good if his arms moved when he's climbing... dunno how hard that is.
I went to download.com (part of CNET, MP3.com is a sister site to it) and downloaded some "free" sounds in the category of video games, some of them might fit well as background music, I'm just not sure if we can use them.
If we're under the GPL, and we give them credit for their work, is it alright to use it? (*Going back to the site to look for a terms of use section*)

------------------
"Mothers are the necessity of invention"
-Calvin

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
on looking at the terms on teh site, I think we have to contact them to use their content, but I'm not sure...

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I wanted to start writing an actual "first level" for the game last night, so I'll merge those changes with VVB's and get that posted tonight. I'm going to try and rest tomorrow, and make it a day different from all my other days, so I don't think I'm going to work on it tomorrow (normally I enjoy programming Christian games on Sunday, but I've been doing it so much, I want to rest from it).

Here's the plane sprite -- I know it's pretty cheesy looking -- I invite anyone to *please* make a better one.

VVB, I checked out your new version, it's EXCELLENT. I'm really impressed with the parallax background -- it's very good. Your coding is solid as well. Overall, A++ work!

Okay, gonna' merge the changes now and work on some other stuff, I'll post my results in a couple of hours.

In Christ,
clint

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
BTW, here is a good image that I found while searching for a plane crash reference photo.

From the original site, "The remains of a Cessna 152 which crashed during the first solo flight of a student pilot. Because of a very forgiving impact with the trees the cabin area remained quite survivable -- and the pilot walked away. Taken by Ward Miller. This crash occurred in December, 1993."

There is also a companion photo to the above, showing the crash from a different angle.

Cheers!

--clint

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
want me to make a quickie plane? it won't be the complete sprite sheet, but it will be enough for the 1st level

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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Sure! If you make a plane, I can put it in no sweat.

Here's a screenshot of the old plane that I have so that you can see how it looks in-game:

--clint

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
quickie

I didn't make it transparent because Photobucket messed it up when I uploaded it. But if you can make it transparent, that will do for now.

I based the general position on the pic you posted, which was very helpful btw,

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[This message has been edited by lava (edited October 29, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I really like how you put sheen on it -- that's nice!

It could use a tail, but I think it's a great start!

--clint

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, there is now a new first level that has a little bit more of a proper intro. It incorporates all of VVB's changes, and also gives Dave a somewhat properly animated climbing sprite.

Here's the source!
http://www.includingjudas.com/clint/bibledave/dave_2005_10_29_ch.zip

Cheers!

--clint

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
can somebody post a link/photo of the tile set?
that way if I want to make another one, I could see what the first one looked like.
I'm thinking snow/mountians.

also, are we doing more then platforming? is there going to be a beat the clock stage? will there be any puzzles? (I like puzzles, lets put a sudoku puzzle in every world! http://www.sudoku.com/)

------------------
"Mothers are the necessity of invention"
-Calvin

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Sure, Fing

It's in the zip file I just posted, under the "levels" subdirectory. The image is "level1tiles.png".

There is an older version of that tileset here:
http://www.jqsoftware.com/2month/data/images/level1.png

Fing, did you say you e-mailed me the sounds? If so, I haven't gotten them yet. If you still want to e-mail them, you can send them to hanclinto at gmail dot com. Thanks!

In Christ,
clint

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
yeah, it was the address listed at your website. edit: okay, I'll get them to the right address asap.

------------------
"Mothers are the necessity of invention"
-Calvin

[This message has been edited by fingolfin (edited October 30, 2005).]

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Hey guys, I was thinking of putting the CC logo in the beginning of the game. Does anyone have a bigger version of it? Thanks!
HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Wow it has been a while since I've uploaded a new version. Clint keeps pumping out cool stuff and I have troubles keeping up with him... My changes are mostly bug fixes and small code enhancements.

Get the latest version here.

[This message has been edited by HeardTheWord (edited October 30, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Nice, HTW! I really appreciate your great focus on quality -- it's really good to work with you on a project.

I really like the new animation method -- it's very nice!

As far as what's next on my plate, I think I'm going to keep creating levels. What did you think of the first level? Does that fit the design requirement pretty well?

I think there will be one more introductory level, where he'll walk out, and then fall down a hole, which will take him into the caves (the next set of levels). Vincent sent me an early version of the cave tileset, and I'll get working on that.

I'd like to possibly do an intro movie at the beginning of the game with the plane flying and then going down into the trees, but currently we don't have the graphics for something like that.

I also got the sounds from Fing (thanks!), so I'll probably try and integrate some of those in there as well.

HTW, I like how it doesn't bomb you out to the complete exit at the start, but it's a little confusing where F10 brings you to the title screen, but if you press F10 again, it takes you back into the game. We could switch the quit-game button from F10 back to ESC (I changed it in the last version), or we could do something else. You're good at user-interface stuff, do you want to work on the whole menuing system?

Thanks a lot!

In Christ,
clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hi guys. Been traveling and I'm in our city house (with even less access to internet . However, by January 2006 we should have sattelite!!). If you need to contact me send me an email cpu [dot] crazy [at] gmail [dot] com because I can check my email more often then browse the web.

You guys have been making good progress! I'm downloading the latest Bible dave.
PS> I like the plane, Lava.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey CPU!

Sorry to hear about the Internet difficulties. Glad to see you stop in though.

I've started working on level 2 (the caves). Great job on the tileset, VVB!

Here's the latest source:
http://www.includingjudas.com/clint/bibledave/dave_2005_10_31_ch.zip

It has a number of small source improvements, and has 2 new levels! The first three stages of the game have a first-draft (1-1, 1-2, and 2-1). What do you guys think, is it too dialog-heavy?

Cheers!

--clint

[This message has been edited by HanClinto (edited October 31, 2005).]

kiwee

Member

Posts: 578
From: oxfordshire, england
Registered: 04-17-2004
@clint: i have replied the PM

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Dave is awesome!!

the game is GREAT guys!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
What do you guys think, is it too dialog-heavy?


I do know that version 0.4c is too dialog heavy. You should add more words in less annoying breaks between game pauses. Unless you've fixed that.

My mom had the bright idea of asking wycliff to try the game. If they like it (when it's finished, unless you guys with experience think we should do it before the game is finished) they may "advertise" it. Know what I mean?

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited October 31, 2005).]

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
I was just talking HanClinto, I finally got the game to work, I had some conflicts with different python versions, but anyways I played the game we discussing the game's dialog, now I don't mind dialog heavy games, but I told him that the part where Dave stops and there is dialog slows the game down, so he suggested having dialog, but it doesn't stop the game, he also suggested "a "hint" bar at the bottom that could scroll text across".

What do you guys think?

But other than that I think the game is very well put together, very fluent gameplay, very fun, the story seemed to pace along well, also maybe if the the forest levels were longer. I loved the graphics.

I also appreciate HanClinto, he got up and did something, he got something done, I can say the same for CPU, he start this and really moved us along.


------------------

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey all!

Thanks for the great feedback -- I really appreciate criticism on the things that I've done.

I'm currently liking the idea of a hint bar at the bottom of the screen, but I'll have to check it out.

While playing Light Rangers last night, I was comparing it to Doukutsu Montagari (that free platformer that I can't say enough good things about). I was reminded how Light Rangers feels kind of stiff, and Doukutsu feels much more natural and fun to control. So I decided to try and play around with the way Dave feels, and give him a little momentum and make him slide around a little bit more.

I had the sliding turned pretty far up, but since then I've turned it down to barely noticable. This certainly isn't final, I was just playing around, but if you could, please play around with the controls in this version, tell me what you like, what you don't like, and what you think could make it better:
http://www.includingjudas.com/clint/bibledave/dave_2005_11_01_ch.zip

Do you all like the size of the Bible Dave character? I know he's probably not the final sprite (we need more discussion and suggestions regarding the Dave sprite also), but in order to start creating more art (like monsters and such), we need to nail down his size pretty soon. Currently his size is 32x48 -- does that work pretty well for everybody? Would you like him to jump higher? Faster? Slower?

Thanks!

In Christ,
clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Ok here is some feedback.
First dave jump's too high/long when compared to he's movement speed and in my opinion the movement speed is ok but jump distance should be reduced.

And when dave climps he can still jump from the rope just as well he would jump from a solid ground. I think this should be changed so that dave jumps only 1/3 or half from of the normal jump velocity when hanging on a rope.

Also i think there is bug in the camera unless its an effect when dave lands after fall and the camera shakes...

All in all good work again, the slide effect is not easily noticeable but I think its a good addition and the new cave map is cool!

Hmm Actualy I would like to make one suggestion more, when some less important dialogue pops up the player could be able to continue play while the dialog text shows up and disapperas automatically. Because some of the dialogs in the cave slow down the play.

Well those are my opinions.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

[VoHW]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
so he suggested having dialog, but it doesn't stop the game, he also suggested "a "hint" bar at the bottom that could scroll text across".

I say both are a great idea and I was about to suggest that myself!!

quote:
What do you guys think?
I also appreciate HanClinto, he got up and did something, he got something done, I can say the same for CPU, he start this and really moved us along.

Thanks

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Actually, Lava suggested having a dialog come up and not stop the gameplay. How would that work? Currently, the dialog can easily come up over the player if the player is near the bottom of the map... how would that work? Would it just show up?

I couldn't think of how I would do it, so in response, I suggested the ticker at the bottom to scroll new messages/alerts across.

Another way which might be interested could be a "thought bubble" that popped up next to Dave to show what he's thinking.

Thoughts? I mainly want to know of a way that could work well.

In the above download, I cut out a lot of the dialog in the first two levels, but couldn't think of a good way to cut down level 2_1, so I just left it the way it was.

--clint

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I played a bit of Light Rangers as well and thought the gameplay was a bit sluggish. The cutscenes are hillarious but the gameplay could be vastly improved.

Anyhow, I like the thought bubble idea but it would have to move with Dave and that could become difficult to read. Perhaps just text on the screen without a box would work. It could auto scroll every few seconds while the player continues their journey.

Jari, in most platformers the main character can jump several tiles. When the jump is shortened in distance the gameplay feels slow. Perhaps if Dave's speed was increase it may not be a major issue. Just a thought.

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
News Update: thousands of citizens flee for their lives: out of RM's nostrils! giant 10 mm waves of mucus destroy homes and houses! Cellular cars are destroyed! Yes, ladies and Germs, its cold season.

RM, what do you have to say to this

"Id duno, bud ive gut a hrrible culd... ACHHOOOO!!!"

More after this commercial.

*sneerrkk!* im gonna be out of it for a day or two guys... i can't even make headway on my OWN projects...

*ah...ahh.... CHOOO!!*

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
What about small transparent dialog at the bottom of the screen where all the less important speech is displayed?
Or then what lawa said.

HTW, yeah I think you are right, the game play might get too slow if jumping velocity is reduced. Maybe by tuning both moving and jumping speed you will find the right medium.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

string LordAndSaviour() { return "Jesus Christ"; }
[VoHW]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hmm. The ticker sounds easier. Let's go with that. Make something a little bit more original.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Yeah, a ticker certainly is easier, but if you look at Hud.py, you'll see I already did a lot of work to get the text to scroll by line-by-line. That code could easily be adapted to do exactly what HTW suggested -- putting it up without any box at all, just scrolling text by.

A ticker would be fundamentally simpler, but since we already have the code, either way is really just as hard.

Thanks for the great feedback, all! Things are really starting to polish up and look much nicer!

In Christ,
clint

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
hey, here's an idea. why dont u guys put out a "beta" and do a little Q&A. sometimes its nice to know what the people who will actually be playing the game think of it, so far. Even if that just remains releasinf exe's more often on CCN. (i know i would appreciate that!) if you can get a few gamers , not involved in the dev process, to tell you how they think the game feeels, looks, etc.. and give suggestions, it may benefit u.

------------------
who's on first?
i know...i just said that! WHO is on first!!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
if you can get a few gamers , not involved in the dev process, to tell you how they think the game feeels, looks, etc.. and give suggestions, it may benefit u.

I have a friend who played the game. He liked it. I'll ask him what he thinks. I have two other friends who may want to try it too.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Crazyishone, are you asking for another .exe release, just so that you can keep up to speed with it and test it out without having to install Python and Pygame?

If so, I haven't packaged one of those yet -- I think CPU does those, though perhaps at some point I could figure it out and package it up. I just haven't gotten there yet.

--clint

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
thats exactly what i was asking for.
somebody help a po'boy.

------------------
who's on first?
i know...i just said that! WHO is on first!!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, thanks for clarifying.

I don't want to take the time to package up and publish these EXE's -- is someone else willing to take over doing another release with the latest version of the source code? I don't think I'm planning a new release of the source in the next day or two, though I don't know about HTW or VVB. I'd like to get the lava and other stuff for the cave working, but I don't think that's going to happen for at least a few days for me -- things have picked up again at work, and I have much less time now than last week when I had downtime to spend on Bible Dave.

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Okay, thanks for clarifying.

I don't want to take the time to package up and publish these EXE's -- is someone else willing to take over doing another release with the latest version of the source code?


I'm still willing to do it.. however you'll have to do some "hacking". I'll upload the python24.dll and other big system files to my site to be downloaded manually. You'll never have to download them again. Then I'll release non-installer vesions of BD (Bible Dave). How does that sound? You'll have about 5 megs of dlls and libraries on your comp and the sourcode and .EXE will be easy for me to upload and anyone to download. Then you just copy the dll's to the BD exe directory.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
sounds good to me.

------------------
who's on first?
i know...i just said that! WHO is on first!!!

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
what sounds do we need? (walking sound... what else?)

------------------
"Mothers are the necessity of invention"
-Calvin

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Last night I made some big changes to an older version of the code (because I was too lazy to get the newest). Most of the additions were in new source files so merging with the newest version of the code should be fairly simple.

I have added an in-game tile editor! Press F11 while playing and it displays the current level. You can even save the level in-game and play it without even leaving the game!

There are a few drawbacks though. The triggers image only contains 24 tiles now because I had to get it to fit on the screen. Exiting the level editor leaves you in an unchanged level. You have to back out to the menu screen to load the changes... I tried reloading the level but I had problems with duplicate player sprites. The other issue is creating new levels. Since we have scripted levels I was trying to figure out a way to add script code in-game. Let me know if anyone has ideas!

Is there any possibility of changing the resolution to 800x600? We wouldn't be so cramped for space on the screen. In fact we could use a section of the screen for dialogue instead of displaying it over the tiles. The map editor would be easier to use as well. Even an option for multiple resolutions would be nice!

Anyway, hold off for another day or two to create the executable. I will have a functional editor at that point. Currently my implementation is a little hacky so I want to clean that up a bit more before submitting the source. Feel free to give any comments or suggestions!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Wow, HTW... that's SWEET! Great job! I really look forward to seeing that!

I haven't made any changes since I posted last, so you have access to my latest code.

Cheers!

--clint

d000hg
Member

Posts: 144
From: Durham, UK
Registered: 07-27-2004
Hi everyone. I last dropped by fairly close to the start of this project and it's cool to see it's actually progressing (unlike the 1-month game).

Is it still a 2-month game or will that not be attainable?

I thought that for getting some feedback you might like to try the awesome www.devimg.net where you can freely upload screenshots and downloads for the game-development community to critique and comment on. You'll get a good amount of constructive criticism and unless you only ever planned to let Christians play the game, the fact it's a secular site may give insight into the 'cheese'-factor of your content.

You can certainly count on my support there if you post something - does this game have a name?

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by d000hg:
Hi everyone. I last dropped by fairly close to the start of this project and it's cool to see it's actually progressing (unlike the 1-month game).

Is it still a 2-month game or will that not be attainable?



Thanks for posting.. Yes we are still working on the two month countdown, which hansn't started yet but will start soon.

quote:
I thought that for getting some feedback you might like to try the awesome www.devimg.net where you can freely upload screenshots and downloads for the game-development community to critique and comment on. You'll get a good amount of constructive criticism and unless you only ever planned to let Christians play the game, the fact it's a secular site may give insight into the 'cheese'-factor of your content.


Ahh thanks for the link! I think that would be a good idea... what do all you others think?

quote:
does this game have a name?

Yes. Bible Dave (abreviated: BD)

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

Jachin

Member

Posts: 113
From: Independence, OR, USA
Registered: 01-03-2003
Is there an official BibleDave web site?
I'd love to play the game.
Is this a lone coder or team effort?
Are you looking for help coding?
HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Version 0.5 is out!

I have modified pgu's level editor and built it into the game! You can now edit existing levels by pressing F11. To scroll use the right mouse button (the scroll bars were annoying). Tiles selected with the left mouse button are used in the foreground while tiles that are selected with the right button are used in the background.

Later I will create a help screen that shows all the key settings but for now you will just have to play with it.

Get the latest code here.

[This message has been edited by HeardTheWord (edited November 06, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jachin:
Is there an official BibleDave web site?

Yes. The site needs to be updated but you can go to www.jqsoftware.com

quote:
I'd love to play the game.
Is this a lone coder or team effort?


No this is a team effort. A new version of BD will be coming out for those who don't use windows ver, very soon.

quote:
Are you looking for help coding?


We can always use another coder for a breath of fresh air and ideas so, sure! Can you program in python?

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

Jachin

Member

Posts: 113
From: Independence, OR, USA
Registered: 01-03-2003
quote:
Originally posted by CPUFreak91:
Can you program in python?

Hmmm...?
TAMS, MASM, ADA, FORTRAN, COBOL, C, C++, ADA, Smalltalk, Java, C#, VB, lisp.
Nope never tried python, but how awkward can it be?
I'll give it a shot.

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey Jachin!

I'm also a coder-of-many-languages, and Python is really very simple to work in. I hadn't ever done much more than briefly look at Python before I started on this project, and I really was able to pick it up on the fly.

The hardest thing to get the hang of is the typless-ness of Python (*very* opposite to things like ADA and C#), but once you get into it, it's really kind of fun.

The main programmers on the project have been Vincent, HeardTheWord and myself. I'm not sure that any one of us has done that much more than the others -- Vincent really got the ball rolling and layed out some great structure, I added the first semblances of gameplay, and HeardTheWord fixed all the bugs I introduced, heavily tweaked the gameplay, worked on the menuing system, and now just added an in-game level editor. So we all have picked up our different areas, but it's really been a great example of community effort.

If you need help getting started with compiling and running the project, please let us know!

HeardTheWord:

GREAT JOB! I'm gonna' download it right now and check it out -- I'm super impressed.

I'm wondering if we should change how we use the background/foreground tiles -- maybe we should make the background tiles the ones that are collided with, and the foreground tiles show up in front of Dave -- I'm just thinking that could be used to make things look nicer in the cave levels (not sure though).

Just thinking out loud.

Cheers!

In Christ,
clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
OK. I'll include you as a developer on the blog we have, but I'll need your email address.

The exe was going ok... but the levels being .py files and stuff screwed it up and py2exe-pygame can't find "the default font"

I'm posting on the py2exe and pygame mailing lists.
Also I'm running out of disk space on my server so I'm gonna have to buy more.. today!! (95.5% full!!)

Just a little on what's going on.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Phil Hassey, the creator of pygame said that when we finish the game he'd like to put a link to it on the pygame site. I told him about the game and we'll see... I hope it goes well.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited November 07, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Sorry for triple posting but here's what Phil Hassey said:

quote:

Phil Hassey wrote:

>Joe,
>
>That's fine. I'll be interested to see what it is
>like. (Can I see any preliminary screenshots or
>whatever?) BTW -- there is a pgu-devel mailing list
>available via the sf.net site if you are interested in
>helping with the further enhancement of pgu.
>
>Anyway, great to hear about it! Make sure to also
>post it to www.pygame.org.
>
>Phil
>
>--- Joseph <last name remove for my own privacy > <cpu.crazy@gmail.com> wrote:
>
>>Phil Hassey wrote:
>>
>>>Hey,
>>>
>>>When you get your game up, send me a link to it and
>>>I'll add it to the pgu website.
>>>
>>>Thanks!
>>>Phil
>>>
>>>
>>OK.. Hope people don't mind though. It's a christian
>>game... so some
>>people may think the game is shoving christianity
>>down their throats.
>>It's also a team project... just incase you want to
>>know.
>


------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Excellent -- sounds great!
Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Dave Pwns.


okay okay, listen to this. I had a couple of ideas or trailers, and evne thought we arn't going to HAVE trailers, i thought you might think these are cool:

1:

Dark Screen

Words "www.chrisitancoders.com" flash across screen

Dramatic music

"One Missionary"

Shows Dave's face

"One Destination"

Serenic hut-housed village

"One Accident"

Dave's chrashed plane


"ONE"


"GREAT"

"ADVENTURE!"

Music dramatizes more, cuts, then some sort of halo-ish rock music.


Shows Dave collecting bibles, Using his slingshot, clicking his heels.


Fades out

"The Few. The Proud. The missionarys." (spll check"


end


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I like it, RM!

I'm not so sure about the ending ripped from The Marines, but I definitely like the rest of it!

--clint

P.S. Oh yeah, I guess I partly don't like the Marines ending because most of the missionaries I know are extremely humble.

[This message has been edited by HanClinto (edited November 07, 2005).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Yeah I had thought about putting tiles in front of Dave as well. Actually my original idea was something like tile layers. The player could exist in a collision layer perhaps.

We would have to modify PGU if we decided to implement multiple tile layers. It would be a nice addition though.

Is it possible to scale tiles? Like a zoom effect? That would be helpful for multiple screen resolutions and nifty camera effects.

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
OT: Why I'm I too lazy to learn python?!?

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
OT: Why I'm I too lazy to learn python?!?

I dunno.

Here's more feedback from Phil Hassey:

quote:

Joe,

Pretty neat I'm very please to see pgu getting
used. The tile graphics are very nice

Do you have any questions about pgu, is it working
well for you? If you have any ideas on how to make
the tilevid engine more useful, I'd be quite open to
hearing them.

Most people who have helped with pgu have been using
the gui, so I'd be interested to hear more about the
tilevid.* stuff.

Have a nice day!
Phil


Soo. Any questions to ask the creator of pgu?

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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[This message has been edited by CPUFreak91 (edited November 07, 2005).]

d000hg
Member

Posts: 144
From: Durham, UK
Registered: 07-27-2004
This may seem dumb but I've not been around much - what kind of missionary goes around stealing peoples' bibles - shouldn't he be giving them out instead of collecting them?!

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by d000hg:
This may seem dumb but I've not been around much - what kind of missionary goes around stealing peoples' bibles - shouldn't he be giving them out instead of collecting them?!



Dave doesn't steal Bible, as far as I know, when he's place crashed all the Bibles were spread and lost in the Jungle. Now dave must collect he's Bibles so that he can give them to people. (Am I correct?)

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

string LordAndSaviour() { return "Jesus Christ"; } // [VoHW]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Jari, that's correct. Dave was on his way to distribute newly printed Kilopawa New Testaments to a tribe who has been working hard to translate it for a number of years. They're really looking forward to receiving their Bibles, but Dave's plane goes down in the jungle. As he was crashing through the treetops, the Bibles spilled out of his plane all over the jungle. You would think this would ruin the Bibles, but it just so happens that the printer of these Bibles shrink-wrapped them in plastic, so all of these Bibles are now happily protected from the elements, just waiting for Dave to collect them and deliver them to the Kilopawa villagers.

As far as what questions to ask the creator of PGU, I would at first say, "Great job!!!" Without PGU, we never would have gotten this far this fast. It's an absolutely amazing toolkit, and I'm really pleased with it.

I would like to know how we could have a top-layer tile, that shows up over top of Dave (so that he can walk behind bushes or behind rocks). Just what HTW was mentioning above. HTW's really been digging into this though and understanding it well, so he might even be able to do that on his own, I'm not sure. Also, better integrated support for animated tiles would be good. Other than that though, it's all fantastic!

In Christ,
clint

fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
How about "The few, The humble, The missonaries"?

------------------
"Mothers are the necessity of invention"
-Calvin

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey guys. I'm releasing a exe of Bible Dave! I will be updating my site and making it more... say... Interesting?

Vincent will have the honors of releasing this Bible Dave 0.5 Exe (which is currently not on the site). For a while except for the final game, the exe wil use bdlib (currently at version 0.1) which you must download separetly (1.79 megabytes) which should work with future versions of Bible Dave as they are just py2exe'd pygame system files which don't change unless pygame itself changes.

I'll pass on the comments on to Phil as soon as I get more than 2 (Han's and mine).

You guys did a great job of filling my web site. I just had to buy more space because it was 99.5% filled (mainly system files).
I now have 300megs of space and am paying 24 bucks a year for it.. something I can easily afford. (the hosting site is: http://letzebuerg.net/webhosting.html)

Great work guys!

Oh. I edited the font in hud.py to use a .ttf font so that it would work with py2exe. Does anyone wanna have a differet or custom font?

I'll be realeasing the developer Bible Dave 0.5.2 (the font change) really soon as well.

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Ok you can download Bible Dave 0.5 and bdlib 0.1 here and here

It's tricky to install so if you have any probs tell me.

Or you can wait for Vincent to release it on the CCN Showcase. Vincent, be sure to tell the downloaders that you need bdlib 0.1!!

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
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Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited November 09, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Yeah, i guess i blew my chance wiht the showcase huh?

coudln't update it enought.

srry.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Jachin

Member

Posts: 113
From: Independence, OR, USA
Registered: 01-03-2003
quote:
Originally posted by CPUFreak91:
OK. I'll include you as a developer on the blog we have, but I'll need your email address.


It is hard for me to know who you are talking to, (I hope it was me.)
my email is

Hope to here from you soon.

[This message has been edited by jachin (edited November 10, 2005).]

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Keep up the good work guys. Jeff

------------------
Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

[This message has been edited by guategeek (edited November 09, 2005).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
CPUFreak91, sorry but the download link doesn't work.

Btw, now that you are releasing exe do you still release all the files required to play in linux?

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

string LordAndSaviour() { return "Jesus Christ"; } // [VoHW]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
CPUFreak91, sorry but the download link doesn't work.

Btw, now that you are releasing exe do you still release all the files required to play in linux?


Yes. The EXE has the source code. With a little hacking you can get it to work on linux (you'll have to copy files and folders and extract two folders from the library.zip (i think))

Or you can download the no-need-to-hack cross-platform edition here.


quote:
Originally posted by Realm Master:
Yeah, i guess i blew my chance wiht the showcase huh?

coudln't update it enought.
srry.


No, It would just be unfair to choose you twice in a row
Could you do me a favor though? Edit the BIBLE DAVE name in the showcase to: Bible Dave 0.3.

Thanks.

quote:
Originally posted by guategeek:
Keep up the good work guys. Jeff


Thanks man. Have you tried it? Do you think you could be my py2app packager for a few releases?

quote:
Originally posted by jachin:
It is hard for me to know who you are talking to, (I hope it was me.)
my email is ChristianCoder@jachin.org

Hope to here from you soon.



Ok I sent you an email. It's automated so check you SPAM folder.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

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Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
What's next?

Before, I was working so much on the project, but now, things seem to have gone along nicely, and I'm not sure what to do on the project now.

I changed player.py and pulled all the movement constants out so that we could play with his physics a little bit easier (as far as accelleration, decelleration, climbing, max speeds, gravity, etc).

We should put sounds in too -- for instance, when Dave falls down into the cave, I would like to play an "Oof!" sound, rather than having the dialog pop up with it.

What should I work on? I tried drawing a heel-click animation last night for the larger-sized Dave, and I totally couldn't draw at all.

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Auugh Dave 0.5 and bdlib are gone! I'll re-upload them on Sunday. Sorry folks! Must have been when I upgraded my server space.

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
I'm not sure what to do on the project now.

I have no experience whatsoever with AI. Could you make some ai? I need badguys (even colored blocks!) that can kill dave. After we get that working we will work on adding lives and game over messages. Kiwi, Vincent, Lava? Can we have some bad guys?

What sould we have for the sin bad guys? We only need one right now till we make it better. Then we can have other bad guys.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

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Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Before we can create bad guys, the artists need to know what size to make them. And a lot of that depends on what size Dave is. Are we sticking with the current Dave? Are we using Lava's Dave? I still haven't received much feedback about this. Do people like the current Dave? I think he's a little plain, personally. He's more of an Average Joe than a Bible Dave. However, I like his style and his structure. Lava's sprite is good in its own way, but it's somewhat cheezy-looking, and that's one of the main reasons why I've been reluctant to implement it (he also isn't fully animated yet).

So 2 questions.

What size?
What style (Lava's style, current Dave style, or something new)?

Once we have that, then we can start on the sins (which will probably be of related size/structure to Dave) and other monsters.

I've asked these questions before, but didn't get any definitive answers. I would say we should vote on it, but people haven't expressed their opinion before now, so it seems like people are hesitant to throw their eggs in one basket or another. I personally won't be hurt if my sprite isn't used, I just want some direction.

Thanks!

--clint

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
quote:
Originally posted by CPUFreak91:
[B] Thanks man. Have you tried it? Do you think you could be my py2app packager for a few releases?

Let me know what stuff I need to run it on my PPC and how to package it into an .app and I'll happily do that for you. I haven't seen alesh online for a good time so I'll need to know what I need so I can start tracking it down. Jeff

------------------
Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
I like the current Dave graphics very much. So unless no one has anything new that hasn't been shown in this thread my vote goes for the current graphics.

------------------
It is better to hear the rebuke of the wise, than for a man to hear the song of fools. - Ecc 7:5

string LordAndSaviour() { return "Jesus Christ"; } // [VoHW][Blog]

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
dave is to plain as it is, but he is too blocky in lava's sprite.

i suggest a stick figure..... i know , i know, its ridiculous..

but:::
1) Easy to have animate.
2) ease of animation allows more diversity of animation.
3) Stick figures are awesome.
4) For "hahas" there can be a *cheat code* that gives the stick figure lightsabers.

i dont think my idea will be too well received, so here is a modification:

if there is time, could somebody make a cheat that turns the dave sprite into a stick figure w/ lightsabres?

------------------
"You can stop quoting my every word. I'm not that famous!"--Colton Moffitt

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I think I agree with Jari -- he's a little bit too plain, but if we could improve him a little, I think it'd be the way to go.

Crazyishone: The tilesets and everything that we've got currently doesn't fit with the theme of stick figures. We need to decide on a consistent look and feel. However, regarding the stick figure cheat, we don't even know what size Dave will be yet. Do you like the current size of Dave? Should he be more squat and square like Mario? Are his dimensions okay? That's the main thing we need to know. Eventually though, sure, we can definitely implement the stick figure cheat. You'll need to make the sprites, but I can put them in. They need to be the same sizes and positions as the Dave sprite, but it won't be too hard to load them up differently.

Cheers!

--clint

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
thats the response i was expecting, lol.

down to biz:

i think the dave sprite should be kept relatively similar to the current, just made more vibrant. I don't think the problem is the sprite itself....it just needs a little more detail and the colors should..."pop" a bit more. this will keep him from looking plain, but it will be an interesting thing to balance.

------------------
"You can stop quoting my every word. I'm not that famous!"--Colton Moffitt

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Sorry guys, it has been a while again. Time just keeps going by sooo fast. Anyway, I wanted to let ya know I updated the cave tileset, its version 0.2 now... I didn't really modify much.. added lava, and stuff, and I made the partials take less rock. hanclinto said it'd be better. Download it from the blog! Well, its late, I better go! have fun!
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by guategeek:
Let me know what stuff I need to run it on my PPC and how to package it into an .app and I'll happily do that for you. I haven't seen alesh online for a good time so I'll need to know what I need so I can start tracking it down. Jeff


Well you need mac python, py2app, pygame and pgu. It will take some hacking though. Mainly you just use a terminal to install pgu. I don't know much about macs so if that doesn't work google or sign up the the mac python and pygame mailing lists (I could do pygame since I'm already signed up).

quote:
Originally posted by jari:
I like the current Dave graphics very much. So unless no one has anything new that hasn't been shown in this thread my vote goes for the current graphics.


Me to. But Lava hasn't done anything to make dave better so I'd say:
I vote for the Han Sprite

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
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Learn How to Use Linux

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
quote:
Originally posted by crazyishone:

i dont think my idea will be too well received, so here is a modification:

if there is time, could somebody make a cheat that turns the dave sprite into a stick figure w/ lightsabres?


i don't know how practical or easy this would be from a programmer's perspective, but it would be funny.

*ok...i actually read some posts below that one...now i feel dumb. so, what version of dave are y'all on now, the last one a played was the one realm master posted as version 1.0, which cpufreak said was really version 0.something_or_other...

* edit

------------------
proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs

[This message has been edited by bennythebear (edited November 11, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Before we can create bad guys, the artists need to know what size to make them.


Han's Dave is 32x48 pixels so we'll keep him that height.

quote:
And a lot of that depends on what size Dave is. Are we sticking with the current Dave?


I'd say yes.

quote:
Are we using Lava's Dave? I still haven't received much feedback about this. Do people like the current Dave? I think he's a little plain, personally. He's more of an Average Joe than a Bible Dave.


So, Lava, can I put you to work to spruce Dave up a little?

quote:
However, I like his style and his structure. Lava's sprite is good in its own way, but it's somewhat cheezy-looking, and that's one of the main reasons why I've been reluctant to implement it (he also isn't fully animated yet).

Ok. So, we will stick with the han dave.


quote:
So 2 questions.

What size?
What style (Lava's style, current Dave style, or something new)?


Size:
32x48 pixles - Dave

We should at least keep the 11 pixel height, the width can be variable.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
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Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited November 12, 2005).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey CPU! Thanks for making these calls!

quote:
Originally posted by CPUFreak91:
Sizes:
32x48 pixles - Dave
11x16 pixels - Bad Guys

We should at least keep the 11 pixel height, the width can be variable.


Dave is 48 pixels *high*, and 32 pixels *wide*.

I would also vote that enemies can be of varying sizes. One that I was thinking about adding was an animated swarm of killer bees (do they have killer bees in South America?)

Something like that -- we don't need to be terribly strict about every aspect of each enemy's size (a panther would certainly be larger than the bees example), but the important thing is to know how large Dave will be, so that the enemies can be of a correct proportion.

My $0.02.

Cheers!

--clint

P.S. If people like the Bees idea (I imagine they would just hover and maybe move around a little bit, and they would be an enemy that Dave would need to dodge), I can save the animation frames as seperate PNG's and someone (probably myself or HTW) can work on getting them into the game.

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
looks great!

i like the bees. the whole concept of the game is great in its simplicity, but uniqueness.

------------------
"You can stop quoting my every word. I'm not that famous!"--Colton Moffitt

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by bennythebear:
*ok...i actually read some posts below that one...now i feel dumb. so, what version of dave are y'all on now, the last one a played was the one realm master posted as version 1.0, which cpufreak said was really version 0.something_or_other...

We are on version 0.5. Realm Master screwed up and wrote 1.0. The only "demo" available now is 0.3. On Sunday I will upload the 0.5 demo.

As for "cheats" that sounds great! But only after the game is finished.
This is why I'm pushing the AI. To move the game along. Of course there is still a lot to be done, but we will be closer to our goal with AI.

Now, I've gotta read the design docs again.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

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Learn How to Use Linux

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Hey CPU! Thanks for making these calls!


No prob

quote:
I would also vote that enemies can be of varying sizes.

quote:
One that I was thinking about adding was an animated swarm of killer bees (do they have killer bees in South America?)


No they don't. Use mosquitos. They are the real killer. Mainly malaria.

quote:
Something like that -- we don't need to be terribly strict about every aspect of each enemy's size (a panther would certainly be larger than the bees example), but the important thing is to know how large Dave will be, so that the enemies can be of a correct proportion.

Ah. Good idea. Ok I'll remove the bad guys size. I see your point.[/B][/QUOTE]

But bees would require dodging, so let's work on something else first and add that later.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

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Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hrm, mosquitos are dark and hard to see. Bees are so much easier to see. Thoughts on this?

I thought killer bees had been introduced from Africa and were in Central America or something, and the big scare in the states for the past 10 years is about how we're getting "africanized" bees in the states, which are much more agressive? Is that in Central or South America where that is?

Tarantulas that run around the ground would be good too -- Dave has to jump over them.

Cheers!

--clint

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
i think you are right Clint. besides, do toothed-giant-venus flytraps usually exist, or eat italian plumbers? no. but, its all in good fun.

------------------
"You can stop quoting my every word. I'm not that famous!"--Colton Moffitt

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
i like the spider's crawling on the floor idea. all the good side-scroller type games have some ground based enemies(at least mario did ) but adding some air based enemies would add a little extra too the gameplay and it could also add some difficulty to the game. anywho, that's just my Ē2.

------------------
proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Alright well I said I could work on AI but I need basics.

To be honest the graphics are easy to implement once we have the base size for Dave (what Clint said) then everything is designed in relation to Dave.

What really needs to be decided for AI is not what the enemy is but how it moves and what characteristics it has. Most enemies in mario have a bouncing movement. The second they hit a wall they turn around.

Do we want a more free form style of AI? Where enemies can actually jump on vines and follow Dave? Or just having simple horizontal movement (for ground enemies) that reacts with collisions?

These are the questions that need to be answered. Deciding on bees vs. mosquitos can be done later (heck, we could add in bats with the same AI). I just want us to stay focused so we can actually get somewhere with this project.


It looks great so far but specifics are still not all that important. Have we decided whether this is a fast paced platformer or a slow puzzle platformer yet? If it is more fast paced then perhaps we need to tweak the movement a bit more.

guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Go for more free form AI where the can climb up vines and other stuff like that Jeff

------------------
Jeff McArthur Outcast guategeek
BlueGill Flame Game Studios
http://www.bluegillflame.com

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Hey, I'll volunteer to do the main menu. Maybe I can even work it into main.py. I'll answer more of your Q's later. Is doing the menu Ok with you vincent?

------------------
The Unix ethos:
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4096 bit GnuPG Encryption... you can't go wrong!

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
im BAaaaccckkk! From science camp!

or more aptly named: Fat Camp, they kept us walking 24/7! Course, it all cancled out.

We pigged out on Soda and CHips during free time.

Man! Dave is going places!

too lazy to read everything, but are their baddies yet?

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HeardTheWord:
Alright well I said I could work on AI but I need basics.


Yes that's true.

quote:

To be honest the graphics are easy to implement once we have the base size for Dave (what Clint said) then everything is designed in relation to Dave.

Which is final now, 32x48 pixels.

quote:
What really needs to be decided for AI is not what the enemy is but how it moves and what characteristics it has. Most enemies in mario have a bouncing movement. The second they hit a wall they turn around.


Ok. I'm new to this, so I apreciate your explanation.

quote:
Do we want a more free form style of AI? Where enemies can actually jump on vines and follow Dave? Or just having simple horizontal movement (for ground enemies) that reacts with collisions?

For now, horizontal and vertical bad guys. I imagine say, a jaguar, chasing dave. To keep the jaguar from getting him, you must have dave jump on him when he gets close. But that's for later.

The best thing now is several dumb bad guys.
Graphics -- Lets start with a jaguar and add a wild boar later.

Coding -- These bad guys will walk around hitting the end of the map and turing around. Or, they will turn around when they hit a higher piece of ground. The jaguars are allowed to be in the trees (they can climb) and in ruins (to come later).

Lets get this finished before we do anything else in animation (crappy animation is still better than a game with no challenge), but, could I work on the menu? It seems that UI is more my speciality until I have a firmer grasp of game and AI programming.

I hope I don't sound mad or irritated, 'cause I'm not.

quote:
Deciding on bees vs. mosquitos can be done later (heck, we could add in bats with the same AI). I just want us to stay focused so we can actually get somewhere with this project.

Yes, flying bad guys can be on hold.


quote:
It looks great so far but specifics are still not all that important. Have we decided whether this is a fast paced platformer or a slow puzzle platformer yet? If it is more fast paced then perhaps we need to tweak the movement a bit more.

I suppose it would be best to make this a little bit more of a puzzle. Maps should have dead ends and such.

Great work guys! For having your own lives and stuff, this game has progressed pretty far!

Oh, and about the two month countdown, I've decided not to make it up to me. Let's vote when the best time to do this would be... or remove the countdown and not have the looming date in our minds, to have a better game.

It's time for a design doc update! Would anyone (developer or not) like to do it? If not I'll do it, again

Realm - Have your written up the credits (in a text file?) yet? That's one thing you can do, and that you can edit if we get more people on (like D-SIPL and jachin who still haven't replied to the blog invites).

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
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[This message has been edited by CPUFreak91 (edited November 12, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
im BAaaaccckkk! From science camp!


Nice! I've never been to a science camp before.

quote:
Man! Dave is going places!
too lazy to read everything, but are their baddies yet?

Nice to know you've seen progress! No baddies yet, but coming soon!

------------------
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HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Science camp rocks -- I went there at least 4 years when I was growing up -- chemistry, bio, physics and math -- it rocked. The year we studied math we studied cryptology too, loads of fun.

Anyways, CPU, sounds great about you doing the design docs and the UI stuff -- I say go for it.

I would kindof vote for Dave not killing bad guys at all, but merely dodging them. It makes him kindof a pacifist, but I think that keeps with the idea of it being more of a puzzle/challenge game -- just my $0.02 -- I'm really happy with either method. I also know that making Dave just have to avoid monsters is much easier to code. <G>

HTW, if it's easier, I would say go ahead and implement the bees or tarantula right now if you want.

As far as how to do the AI and make them turn around, I figured that the creatures could collide with special control blocks that would make them do certain actions when they hit it (such as turn around, or pause and do an animation, etc).

Gotta' run,

--clint

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Anyways, CPU, sounds great about you doing the design docs and the UI stuff -- I say go for it.

Ok, I'll just wait a little bit to see if vincent replies. After all, he's the coding leader.

quote:
I would kindof vote for Dave not killing bad guys at all, but merely dodging them. It makes him kindof a pacifist, but I think that keeps with the idea of it being more of a puzzle/challenge game -- just my $0.02

I don't think of jumping on them as too bad. A sling shot would be though.

quote:
I'm really happy with either method. I also know that making Dave just have to avoid monsters is much easier to code. <G>


Yeah, but most people would like to jump on the enemy. What about the sin enemy? You can't be kind to sin or it will get you.

quote:
HTW, if it's easier, I would say go ahead and implement the bees or tarantula right now if you want.


Ok, if it easy that's fine with me.

quote:
As far as how to do the AI and make them turn around, I figured that the creatures could collide with special control blocks that would make them do certain actions when they hit it (such as turn around, or pause and do an animation, etc).


Nice idea. Are you guys up to that?

------------------
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HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
I vote to get rid of the two month time limit. If we continue working on this and supporting each other, this game is going to be awesome!

Flying enemies won't be too hard and right now I am going to add them in with random motion... Currently all enemies are going to collide with the world the way Dave does. So colliding with walls and platforms will not be a problem.


Eventually I would like to spruce up the tile layer code (I've said this many times now). Here is an example of what I would like to do with the caves level. (Layer 0 is drawn first)

Layer 0 - Current background layer
Layer 1 - Anything drawn behind Dave (torches, walls, etc...)
Layer 2 - Entity/Collision layer. Holds collision tiles, sprites, and codes.
Layer 3 - Lava layer. Rising lava in the caves?
Layer 4 - Current foreground layer

Unfortunately making this modification means I have to mess with PGU's code. It currently loads from a TGA but I would have to make my own level format to get this to work. But I won't start on this work until I've got some AI in the game.

[This message has been edited by HeardTheWord (edited November 12, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HeardTheWord:
I vote to get rid of the two month time limit. If we continue working on this and supporting each other, this game is going to be awesome!


I vote with you. Get rid of it! That will be 2 votes yes (to get rid of the count down). This also means that I might be able to do some actuall game programing and not UI.

quote:
Flying enemies won't be too hard and right now I am going to add them in with random motion...


Great!

quote:
Currently all enemies are going to collide with the world the way Dave does. So colliding with walls and platforms will not be a problem.

Ok. Sounds good.

quote:

Eventually I would like to spruce up the tile layer code (I've said this many times now). Here is an example of what I would like to do with the caves level. (Layer 0 is drawn first)

Layer 0 - Current background layer
Layer 1 - Anything drawn behind Dave (torches, walls, etc...)
Layer 2 - Entity/Collision layer. Holds collision tiles, sprites, and codes.
Layer 3 - Lava layer. Rising lava in the caves?
Layer 4 - Current foreground layer

Unfortunately making this modification means I have to mess with PGU's code. It currently loads from a TGA but I would have to make my own level format to get this to work. But I won't start on this work until I've got some AI in the game.


If you want to do that, fine with me, if you can do it. Which I see you are very sure you can. I'd suggest you join the PGU mainling list. You might get Phil Hassey and some others to help you. Heres the pgu link. http://www.sf.net/projects/pgu/ for source forge, where you'll find the pgu-dev mailing list.

------------------
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[This message has been edited by CPUFreak91 (edited November 12, 2005).]

[This message has been edited by CPUFreak91 (edited November 12, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Ok. I've got Bible Dave version 0.5.7 with some cool improvments! One is that you have to press 'n' to start the game.

Find it here: http://www.jqsoftware.com/2month/dave_057.zip

You've gotta see it! My first real coding contribution to the game!

I will also do my best to exe it for when I try my uploading on Sunday.

I'd also like to suggest that when dave has enemies, the version be bumped up to 1.0 (alpha, beta or stable).

------------------
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firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
I feel left out..... :\

Should I just make a trailer...lol... any idea's of what it should be(or realm master's?)

------------------
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
YES! I DO!!!

CHECK THE BIBLE DAVE BLOG!

I THINK ITS A GOOD UN!

------------------
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Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

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firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
ah, good. I'll get right on it! (if i don't stay addicted to UT2004 tonight!)

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
Sorry for double posting, but anyone have a good avi clip I could use?

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
umm...
no...


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
umm...
no...


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
umm...
no...


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
realm, try to be patient. if clicking once doesn't yield immediate results....give it a few seconds.

------------------
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fingolfin

Member

Posts: 197
From: IL
Registered: 03-19-2005
okay, for the killing baddies or not question, I think some levels there should be things you jump on, some levels you should aviod the bad guys, and some levels that are timed, and then every now and then a puzzle. Which would add alot of variety...

------------------
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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Ok, who'd like Bible Dave 0.5.9? Animated intro and some other modifications that I can't remember and that are in the changlog

Find it: http://www.jqsoftware.com/2month/dave_059.zip

Also the 0.5.0 Windows binaries are finally available:
http://www.jqsoftware.com/software/Bible_Dave-0.5.exe

And bdlib 0.1 (currently needed only for Windows):
http://www.jqsoftware.com/software/bdlib-0.1.exe


Realm, you need to update the link on your Bible Dave showcase entry. The installer file is located @:
http://www.jqsoftware.com/software/Bible_Dave-0.3.exe

instead of http://www.jqsoftware.com/software/DaveInstaller.exe which you had

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

--
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Learn How to Use Linux

[This message has been edited by CPUFreak91 (edited November 13, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
oops. I DID wait, it just took FOREVER!

oh yeah:

in credits/trailer you MUST REPLACE CCN wiht Christain Coders Network, andat the end put

www.christiancoders.com

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
In defense of the running from sin thing -- it's not like you have to be nice to sin, but in the Bible we are told to flee temptation. I know that when I'm struggling, the thing for me to do often is to run away, and quickly.

However, in defense of fighting sin, some sin just has to be addressed very straightforwardly and directly, with no delay (an example of this would be needing to humble yourself an apologize to someone that you wronged -- you shouldn't stew on it, but just go and get it overwith, because if you try and fight it out the long way, it's a lot easier to chicken out and back away).

CPU, I like the new version! It's a very cool animation.

Any idea why the level editor no longer works? I found an error in the cave, and when I tried to correct it, it told me it couldn't load the default theme anymore.

Does Dave seem too fast to all of you?

--clint

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
nah, thats just because of the Red Bull he had before he crashed.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
Just a pre-pre-alpha(0.001) version of my part... (Horrible, I know, for now. BTW, you can click on that link in the beginning):

Download

Just to show I'm actually doing something! lol.

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Good start, Firemaker!

Where did you get that music? It's really nice.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Any idea why the level editor no longer works? I found an error in the cave, and when I tried to correct it, it told me it couldn't load the default theme anymore.

Does Dave seem too fast to all of you?


Oh, that happens to me alot. Delete the pgu folder/directory in bible dave.
Yes I think bible dave moves too fast. You can also go 1/4 inch off the edge of anything before falling (tree branch, a drop)

You like the animation? Nice! That took 30 seconds to write and debug. I spent 4 hours total on bible dave 0.5.7 and 0.5.9. Didn't do much.

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by firemaker103:
Just a pre-pre-alpha(0.001) version of my part... (Horrible, I know, for now. BTW, you can click on that link in the beginning):

Download

Just to show I'm actually doing something! lol.


What did you do? I can't download it, cause it's an infinte download of unknown size

------------------
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HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Deleting the PGU folder is not going to help you fix the level editor. In fact that is probably why it seems broken. I had to make some changes to the GUI code.

The reason Dave moves so fast is because I changed the resolution to 800x600 for the level editor. I quickly modified Dave's movement to compensate for the resolution change.

Unfortunately I'm not sure when I am going to get a spare moment to work on Dave. Transitioning to my new house is taking quite a bit of time. I knew that adding a level editor would create some buggy gameplay but it shouldn't be too hard to tweak.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HeardTheWord:
Deleting the PGU folder is not going to help you fix the level editor. In fact that is probably why it seems broken. I had to make some changes to the GUI code.

Well, it works great for me. Ingame press F11 and voila! Instant level editing.

------------------
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Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:

Yes I think bible dave moves too fast. You can also go 1/4 inch off the edge of anything before falling (tree branch, a drop)

I second that and add that Dave slides too much in my opinion. It wouldn't look bad if the animation would keep playing when user releases the move key.

Btw when dave falls of the screen the game quits and console shows python errors.


However, keep up the good work people!

------------------
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Dave likes coffe!

COFFECOFFECOFFECOFFECOFFECOFFE!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

d000hg
Member

Posts: 144
From: Durham, UK
Registered: 07-27-2004
I'd say you should keep your time limit, but that doesn't have to be the end of the project. Maybe instead aim for a public beta or a demo for that deadline. Otherwise it can just carry on for ever with small tweaks here and there.

I'm in a 1-week programming contest and am doing a side-scroller and was most annoyed to see my ideas for enemies (bees and spiders) are in your game too Oh well the idea of the game is similar too (collecting medicine) but then these games are generally quite similar.

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
What i hope for (plan for ) is that Trailers for Dave can be placed on church websites, so we can get a lot of ppl interested in it!

sides, i bet dave's trailer will look AWESOME! hehe.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by d000hg:
I'd say you should keep your time limit, but that doesn't have to be the end of the project. Maybe instead aim for a public beta or a demo for that deadline. Otherwise it can just carry on for ever with small tweaks here and there.

Here's my proposal, lets remove the time limit, but when we've got the needed components (AI, plot, major bug fixes, etc) settle on a "shipping" date.

------------------
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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
WORKS FOR ME!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
i say you should try to release an updater for it when said time comes...

------------------
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d000hg
Member

Posts: 144
From: Durham, UK
Registered: 07-27-2004
From experience, games worked on over the internet normally fail, because people lose interest or because it just keeps on going. These include projects with a sensible plan - wheras it seems this one is more of a "I'll just make these changes" project. Deadlines or at the least milestones are very important to keep a project going - a plan of what is going to be worked on each month/week. Revising your original deadline is OK since it was arbitrary in the first place but removing or extending a deadline because "then we can get more stuff in" is a philosophy which means the game will NEVER be finished.
Setting a demo date is a great idea too - if it means a few late nights then so be it.
I should say the project does seem to be keeping up steam so far, but it's practically inevitable this will die down and without a schedule in place the whole game can easily just peter out, which would be a shame.

I speak as someone who's been in projects like this, and as a professional software developer

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
he has a point.

Our first public release should be when:
We have enemies that move and such
Dave gets decaf (maybe already fixed?)
Slingshots
End-of level villages where he gives out bibles
Game has an end
we have credits (we want our names, or sreen names, mayhap even the location of our church? )

And firemakers finishes that trailer!

no, seriously, have you got the right stuff to start that firemaker?

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
RM:

I don't think we're doing the slingshot?

HTW or Vincent, do either of you guys have a start on AI or monster classes yet?

I haven't really worked on this lately -- I'm really puzzled as to why the level editor works in HTW's last version, but not in the one CPU released.

--clint

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
i have some done of the trailer, and an OK fade function, but someone needs to provide the video of Dave doing what his does....

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
dang...

excuse the caps but

HEEELLLPPPP

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
RM:

I don't think we're doing the slingshot?



Nope no sling shot.

I guess I'll be decisive, I'll update the design docs and put the ending date for milestone 1 in after the AI and other important components are working.

quote:

I haven't really worked on this lately -- I'm really puzzled as to why the level editor works in HTW's last version, but not in the one CPU released.

Well, maybe cause I may have accidentaly removed the Windows version of the pgu folder and replaced it with the linux version. Try the pgu directory from an older dave and see if that works. If it does than I'll 'patch' 0.5.7 and 0.5.9

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
*RM's all prior ideas being shot out of the air*

*sits in the cockpit*

"Nuts."

NERROOWWW- BOOM!

EDIT: Dont take that the wrong way, im fine with being shot out of the air, if its for the betterment of the game! I was TRYING ot make you guys laugh, not say that i was very dissapointed in the removal of the slingshot!

Han, thanks for the PM.

SORRY!


------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

[This message has been edited by Realm Master (edited November 18, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
DNG IT! double post, im really sorry.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

[This message has been edited by Realm Master (edited November 17, 2005).]

CPUFreak91

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Posts: 2337
From:
Registered: 02-01-2005
You double posted again, Realm. What version of firefox do you have? What kind of ISP do you have and what type of connection (Internet) do you have? Even on dialup with Firefox 1.0.6 CCN loads fast and never is laggy when I click: "Submit Reply"

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
-_- safari.

>=p!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

d000hg
Member

Posts: 144
From: Durham, UK
Registered: 07-27-2004
Not really related but it sounds like our games have some similarities:

http://www.freewebs.com/d000hg/1w1b_2/1w1b_2.zip

Did this for a contest on www.GameDev.net - the rules say you're only allowed one week, and one button to control the play. (And ESC to get the menu).

Comments?

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
cool!

P.S./OT Paintballs HURT when they don't burst when they hit you.

I got hit about 15-20 times, AND ONLY 3 ACUTALLY BURST ON ME! OOOWWW! i'm sore today, but it was worth it! Man i had a blast and guess what?

Head Shot! Head Shot! 2 headshots in a row! I had about 4 guys behind me and there was a guy (other team) hiding behind some barrels in front of me, and a guy behind a log about 30 feet to the right of the guy behind the barrles. I had some cover and was wasting my paintballs trying to hit him, the barrels were pratically painted orage in aobut 1 min! I ducked down as he shot through a crack in the barrel where i couldn't get him, check my ammo: half a hopper, good, waited for a sec untill the shots stopped, and poped up, gun ready. The guy was above his cover!! 3 shots, 3 hits, two in the face, one on his shoulder. He was out, and as i ran up to the barrels he was at i was able to see bedhind the aforementiond log, and the guy behind it was laied out flat, PERFECT TARGET. I took some running shots then got to the barrles, crouched, and fired about 5 shots. the guy was out.
EDIT: kids vs adults too! man, i did pretty well for a first-timer!

sorry, i couldn't help myselft but to type that.

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

[This message has been edited by Realm Master (edited November 21, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Anouncement:
I'll be away from internet for up to 2 weeks. I hope to see some primitve AI by then
I'd also like for someone to remove the And the fait of the Jungle
from the Bible Dave background in the game. We can decide on what to put in it's place later, but for now someone remove the text.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

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Learn How to Use Linux

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Where did we get that original background picture from anyway?

Do we have permission to use it, or do we need to get another picture?

--clint

firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
quote:
Originally posted by CPUFreak91:

I'd also like for someone to remove the And the fait of the Jungle
from the Bible Dave background in the game.

Oh, now you tell me...(*rips out some code from trailer*)

------------------
"Be nice to the nerds because later on, you'll be working for them" - Bill Gates

[This message has been edited by firemaker103 (edited November 21, 2005).]

CPUFreak91

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quote:
Originally posted by HanClinto:
Where did we get that original background picture from anyway?

Do we have permission to use it, or do we need to get another picture?

--clint


Vincent made it for the game... ask him. (Still may not be able to get to internet for a while but found a connection).

quote:
Originally posted by firemaker103:
Oh, now you tell me...(*rips out some code from trailer*)


LOL

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vincent

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From: Amersfoort, the Netherlands
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Hey, I'm really busy @ the moment. I'll see what I can do with removing the 'And the faith of the Jungle'. I have the original layered image, so that should not be a problem, though I missed the discussion of why it should be removed.
Realm Master

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umm... well... hmm... maybe because the game is not wholly played in the jungle, and the game itself has little to do with the jungle?

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CPUFreak91

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I'm baaaack! And almost finished with Design Docs 1.5! Then more fun can begin.

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Realm Master

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YES!!! GO DAVE!

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Blessed are those who suffer for doing what is right.
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Realm Master

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YES!!! GO DAVE!

------------------
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Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

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CPUFreak91

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quote:
Originally posted by Realm Master:
YES!!! GO DAVE!

Realm, you need to update safari, if you're still using that. These double postings are getting hilarious.

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Realm Master

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DOH!

*clicks the "submit button ONCE AND VERY CAREFULLY!*

*bead of sweat runs down his face*

------------------
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Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

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CPUFreak91

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Well folks I've got satelitte internet now! Sooner than I expected, so I am ready to start some major work on Bible Dave.

Design Docs still being updated...

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HanClinto

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Wow, great to hear it, CPU!

I haven't felt totally comfortable working in Bible Dave since we made the switch to up the resolution. There's that wierd error with him falling out the bottom of the screen, and even after talking to you, I still haven't been able to get the in-game editor to work (still giving me that same, wierd error).

I didn't write that code, and I'm just very unsure of how to fix those problems.

Cheers!

--clint

CPUFreak91

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From:
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quote:
Originally posted by HanClinto:
There's that wierd error with him falling out the bottom of the screen, and even after talking to you, I still haven't been able to get the in-game editor to work.

Well why don't we just to a patch job and create an except IndexError for it?
Then fix it later.

As for the editor, well, I guess you'll just have to use leveledit for each .tga file.

BTW> PGU is at 0.9 now.

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Realm Master

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good good good!

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The kingdom of hevan bleongs to them.-Matthew 5:10

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CPUFreak91

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New Design Docs are Ready! You can download theme here: http://www.jqsoftware.com/2month/BibleDaveDesignDocs-1.5.tar.gz

They are in tar.gz format which is the new standard for Bible Dave compression.

To extract .tar and .tar.gz files on Windows 9x/NT/2000/ME/XP use PowerArchiver 6.1 (freeware) or 7-zip (freeware)

If you don't want to download them at all, read them online @: http://www.jqsoftware.com/2month/BibleDaveDesignDocs.html

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HanClinto

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Sounds great!

quote:
1.7 Distributing of Bible Dave files -- As of Bible Dave Design Docs 1.5, distributing of files will be via SVN

Cool! What are we using for an SVN server?

I'm also not sure what to do about the whole "lives" thing -- how does that gel with Christian philosophy and principles?

--clint

CPUFreak91

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quote:
Originally posted by HanClinto:
Sounds great!

Cool! What are we using for an SVN server?

I'm also not sure what to do about the whole "lives" thing -- how does that gel with Christian philosophy and principles?

--clint


Think of lives as chances. Besides we'd need them to not annoy the user every time he falls off the edge.

I'll see what i can do for svn

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CPUFreak91

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quote:
Originally posted by CPUFreak91:
You can also go 1/4 inch off the edge of anything before falling (tree branch, a drop)

I figured out why you can go so far, but not how to fix it.

Look at the tiles. They're not always 32 pixels wide. That's the problem. PGU, python and pygame don't care they just make a solid piece of walking area that is 32 pixels wide.

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CPUFreak91

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Please pray:

That the svn hosting moderators won't turn the project down because of it being a christian game.
Thanks

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[This message has been edited by CPUFreak91 (edited December 07, 2005).]

HanClinto

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Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by CPUFreak91:
Think of lives as chances. Besides we'd need them to not annoy the user every time he falls off the edge.

I'll see what i can do for svn


"tries", sure -- something like that is fine -- but how do we want to word it I guess? Does Dave "die"? Is he "reincarnated"?

All I'm asking is if there's a better way to word this for a Christian game.

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
"tries", sure -- something like that is fine -- but how do we want to word it I guess? Does Dave "die"? Is he "reincarnated"?

All I'm asking is if there's a better way to word this for a Christian game.

--clint


OK. Dave will fail.. We travel back in time (the user) with only 7 (the design doc limit) traveling tickets.

Dave get's "lost in the jungle" (or mountain or valley) instead of "dying".

Does this make a better..... word for you?
Should I add this to the design docs (final version)?


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[This message has been edited by CPUFreak91 (edited December 07, 2005).]

Realm Master

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Posts: 1971
From: USA
Registered: 05-15-2005
Yea, i like that.

When Dave falls he lands deep in the jungle, and he can only go back to the beginning of the level (or a checkpoint)

When a Sin or animal catches him, Dave runs away from it untill he gets to his chekcpoint, etc...

Dave has little hearts for his health. When he falls, he loses health (rough landin) when he is chased by a sin or animal, he loses health (too much running is not good for you)

how about that?

------------------
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Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

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Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
Yea, i like that.

When Dave falls he lands deep in the jungle, and he can only go back to the beginning of the level (or a checkpoint)

When a Sin or animal catches him, Dave runs away from it untill he gets to his chekcpoint, etc...

Dave has little hearts for his health. When he falls, he loses health (rough landin) when he is chased by a sin or animal, he loses health (too much running is not good for you)

how about that?


Well, not really. What you could call "checkpoints" would be levels.
You have to finish the level to complete the "checkpoint".

I'd really suggest you read Section 1 of the design docs, just to get a feel for the game since you're kinda left out on the new stuff if you don't.

As for hearts I was thinking of a scaled dave, hearts can signify death and we really don't want that.

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HanClinto

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Something that's crossed my mind a couple of times is just letting the player have infinite tries -- what do we care how much the person tries? If they're good at the game, they'll beat it in fewer tries, if they're bad at the game, at least they can beat it.

However, we track how many tries the person has. So for instance, the high score table would look like:

CPUFreak collected 90% of the Bibles in 8 tries
Realm Master collected 95% of the Bibles in 24 tries
HanClinto collected 80% of the Bibles in 2 tries

etc -- it's kindof like keeping track of both speed and accuracy in your typing tests -- a good score in one without the other isn't worth much, but combined they make a more powerful score.

Also, when people need to go back and try again, it could bring up a picture with a verse from a collection of ones about perseverence.

I imagine a picture of Dave's face turned up out of the darkness and resolutely set forward, looking upward and onward to a shining light.

Also, when you save your game, it keeps track of the level that you're on, the number of testaments you've collected thus far, and the number of tries that you've had.

Just some thoughts -- however people think this should work is fine with me, I'm just throwing out ideas.

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Something that's crossed my mind a couple of times is just letting the player have infinite tries -- what do we care how much the person tries? If they're good at the game, they'll beat it in fewer tries, if they're bad at the game, at least they can beat it.

However, we track how many tries the person has....

etc -- it's kindof like keeping track of both speed and accuracy in your typing tests -- a good score in one without the other isn't worth much, but combined they make a more powerful score.


Good idea! That's being original and I like it.

quote:
Also, when people need to go back and try again, it could bring up a picture with a verse from a collection of ones about perseverence.

I imagine a picture of Dave's face turned up out of the darkness and resolutely set forward, looking upward and onward to a shining light.

Also, when you save your game, it keeps track of the level that you're on, the number of testaments you've collected thus far, and the number of tries that you've had.


Good! If we can code it, lets do it!

I'm adding these to the final version of the Bible Dave Design Docs

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HanClinto

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quote:
Originally posted by CPUFreak91:
Good! If we can code it, lets do it!

I'm adding these to the final version of the Bible Dave Design Docs


Thanks! I'm glad you like the idea.

I don't think saving the number of tries will be any harder than saving the number of testaments collected -- it's just another number to increment and save for the player. If we can do one, it shouldn't be hard to do the other.

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Thanks! I'm glad you like the idea.

I don't think saving the number of tries will be any harder than saving the number of testaments collected -- it's just another number to increment and save for the player. If we can do one, it shouldn't be hard to do the other.

Cheers!

--clint



Yeah I guess you're right,


if die:
tries += 1

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HanClinto

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heh, basically, yeah.

Okay, I downloaded the new PGU 0.9 to see if there is anything that we might want out of it for Bible Dave (if there's nothing we would gain, there's no reason to upgrade).

One thing I noticed in the changelog was this:

quote:

2005-11-30 - 0.8
phil: fixed tileedit and leveledit to use new theme loading API

I wonder if that would fix the problem (that I and I assume others are *still* having) with the level editor crashing when it tries to load a theme.

Anyways, yeah, not sure, but it might be worth a shot. I haven't yet dug into that part of the code, so I'm not sure how much that would take.

I've been pushing forward on other projects lately (last night in particular it was Mite -- making great progress there), so I haven't put time into Bible Dave in a while, but I really do want to finish this game as I think it stands to be a pretty good game! The kids at church keep asking me if I've made any more levels for Bible Dave yet. They all really seemed to enjoy playing it when I brought my laptop in and showed it to them. I think it has great potential.

Cheers!

--clint

CPUFreak91

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Posts: 2337
From:
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quote:
Originally posted by HanClinto:
The kids at church keep asking me if I've made any more levels for Bible Dave yet. They all really seemed to enjoy playing it when I brought my laptop in and showed it to them. I think it has great potential.

Oh! Levels! Yah. I can do them now that I don't have to work on the Design Docs so hard.

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HanClinto

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Excellent!

Content is one of the things that's the most time-consuming, and what can really make or break a game. Every once in a while I come across a game that's a really great game, but it's way too short and doesn't hold much replay value.

I hope we can make Bible Dave have some really great levels that are challenging and intriguing and draw people's minds into the game to solve simple puzzles, then a number of puzzles in sequence, and possibly even some larger more complex puzzles (though perhaps those would be for bonuses).

Cheers!

--clint

Jari

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Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Here's one enemy idea: Big gorillas that try to attack Dave and he needs to throw them bananas in order to get past them.

In case you need help with map making I could make at least one map.

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HanClinto

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That would be great for you to make a level, Jari! Do you know enough of the way it all works to make one?

A big gorilla sounds like a good enemy, too. Do they have gorillas in S. America? I guess we could do orangutangs or something -- I'm not sure what large apes are in that continent.

--clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by HanClinto:
That would be great for you to make a level, Jari! Do you know enough of the way it all works to make one?

Well I only know how the phil's tile editor works. I can program in python if that's what it takes for the triggers and stuff.

------------------
He that loveth his life shall lose it; and he that hateth his life in this world shall keep it unto life eternal. - Joh 12:25
I receive not honour from men. - Joh 5:41

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HeardTheWord

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Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Sorry I have been gone so long! I moved into my new house and I've been busy with work and shoveling snow. Clint, the only PGU change I made was to direct the theme loader to the images directory. It basically is a directory change.

Well unfortunately I still am limited on time. Christmas is coming and there are many things happening in my church (being the pastor's kid means helping out wherever you can). Perhaps after the season I can sit back down and work up the AI I started on. I hope I wasn't the cause of your delays!

God bless you guys.

CPUFreak91

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Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HeardTheWord:
Sorry I have been gone so long! I moved into my new house and I've been busy with work and shoveling snow. Clint, the only PGU change I made was to direct the theme loader to the images directory. It basically is a directory change.

Well unfortunately I still am limited on time. Christmas is coming and there are many things happening in my church (being the pastor's kid means helping out wherever you can). Perhaps after the season I can sit back down and work up the AI I started on. I hope I wasn't the cause of your delays!

God bless you guys.



No, no problem! The real delay was me updating the design docs. Plus i figgred on delays during the christmas season.


quote:
Originally posted by jari:
Here's one enemy idea: Big gorillas that try to attack Dave and he needs to throw them bananas in order to get past them.

In case you need help with map making I could make at least one map.


Nope there aren't any wild gorrilas in SA. So I would suggest monkeys that roment Dave and steal Bibles or something (no throwing).

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buddboy

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Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
This looks cool!! Probably gonna go download it!!

[This message has been edited by buddboy (edited December 11, 2005).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
quote:
Originally posted by HanClinto:
S

CPUFreak collected 90% of the Bibles in 8 tries
Realm Master collected 95% of the Bibles in 24 tries
HanClinto collected 80% of the Bibles in 2 tries

--clint


nuts, i suck! And i havn't even tried!!!

well, yes i guess that would probably be about right...

------------------
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Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

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buddboy

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Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
Hey!!

Just wanting to say... I downloaded Bible Dave and I like what I see... I was just wondering... Nobody (especially Vincent) minds if I use that Moses idea for my own game do they? I was thinking I could do a game sorta like the old NES Mario World games or the Mario Brothers game where you are in the Mario World and you work your way along the map and beat each level to move on... And I could make it so you can switch between Moses and Aaron just like with Mario and Luigi... Nobody minds if I do this right? Don't want anyone to say... 'That was our idea!'...

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HanClinto

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Posts: 1828
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Hey, HTW! Great to hear from you!

quote:
Originally posted by HeardTheWord:
Sorry I have been gone so long! I moved into my new house and I've been busy with work and shoveling snow.

Yeah, I totally hear how that goes. I wigged out on the project for a month or two also just because that's the way things go sometimes -- no, I wasn't waiting on you, I just phased out, and now I'm phasing back in a little bit (hopefully).

quote:
Clint, the only PGU change I made was to direct the theme loader to the images directory. It basically is a directory change.

Okay, I'll have to check that out more. Thanks for letting me know! You did some crazy cool stuff, and I didn't really know all of what you did.

quote:
Well unfortunately I still am limited on time. Christmas is coming and there are many things happening in my church (being the pastor's kid means helping out wherever you can). Perhaps after the season I can sit back down and work up the AI I started on. I hope I wasn't the cause of your delays!

God bless you guys.


Great, well don't worry about the rest of us too much . Of course, I hold a good amount of respect for you as a fellow coder, and I enjoy working with you, but I don't think we hold any sort of claim over your time, nor do I think we were totally waiting on you.

Great to hear from you! Thanks for keeping us posted!

In Christ,
clint

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by buddboy:
Hey!!

Just wanting to say... I downloaded Bible Dave and I like what I see... I was just wondering... Nobody (especially Vincent) minds if I use that Moses idea for my own game do they? I was thinking I could do a game sorta like the old NES Mario World games or the Mario Brothers game where you are in the Mario World and you work your way along the map and beat each level to move on... And I could make it so you can switch between Moses and Aaron just like with Mario and Luigi... Nobody minds if I do this right? Don't want anyone to say... 'That was our idea!'...


Hey, Buddboy! Thanks for the compliments!

I don't think anyone would mind it if you made a game like that, no. Nor do I think people would mind if you even took the Bible Dave source code and made your own game with it -- that would be perfectly fine!

--clint

vincent

Member

Posts: 129
From: Amersfoort, the Netherlands
Registered: 12-23-2002
Nah, I don't mind. Show me when you have it finished.

quote:
Originally posted by buddboy:
Hey!!

Just wanting to say... I downloaded Bible Dave and I like what I see... I was just wondering... Nobody (especially Vincent) minds if I use that Moses idea for my own game do they? I was thinking I could do a game sorta like the old NES Mario World games or the Mario Brothers game where you are in the Mario World and you work your way along the map and beat each level to move on... And I could make it so you can switch between Moses and Aaron just like with Mario and Luigi... Nobody minds if I do this right? Don't want anyone to say... 'That was our idea!'...


buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
thanks!! I'll be sure to show you first (other than my family of course)

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
Do you guys need scenery backgrounds? I can do really good ones that will help add a bit to the depth effect. However they might be a bit too realistic (they're photorealistic 3D). What do you guys think?

------------------

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Now hold on!

Reading the design docs i just discovered CPU freak said it needed a plot! Didn't i give it that, or did we drop the whole storyline too!??!

------------------
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Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by Ereon:
Do you guys need scenery backgrounds? I can do really good ones that will help add a bit to the depth effect. However they might be a bit too realistic (they're photorealistic 3D). What do you guys think?



Hey, Ereon!

I'm not totally clear on how the look and feel of the game is being managed, so I definitely can't speak for the whole group.

The idea of really nice backgrounds sounds cool! I don't think it would work with the engine as it stands right now (we need tiled backgrounds where we do our parallax effect), but they could perhaps be useful for cutscenes or something, but I don't think they would fit with the game as it stands right now.

I'm interested in seeing your work though, even in a non-Bible Dave context!

Cheers!

--clint

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
quote:
Originally posted by HeardTheWord:
(being the pastor's kid means helping out wherever you can)


HeardTheWord, ur a PK too? Wow!! I know what you mean!!

quote:

took the Bible Dave source code and made your own game with it -- that would be perfectly fine!

--clint



Really? But, what language is it in? I thought it was in C++ but it looks like it is in Python... confused....


------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

[This message has been edited by buddboy (edited December 17, 2005).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:

Hey, Ereon!

I'm not totally clear on how the look and feel of the game is being managed, so I definitely can't speak for the whole group.


@ Ereon
Some 3dish backgrounds (or wahtever it was you sugggested) would be nice!
We'll need a jungle background, a cave, mountain, and valley. Would you like to join the team blog? If so send me a email or post a reply here with your desired email (to sign up).

Be sure to make them tileable

quote:
Originally posted by Realm Master:
Now hold on!

Reading the design docs i just discovered CPU freak said it needed a plot! Didn't i give it that, or did we drop the whole storyline too!??!


LOL.. It needs one. I need to edit it, make it better and incorporate some of your ideas.


quote:
Originally posted by buddboy:

[QUOTE]
took the Bible Dave source code and made your own game with it -- that would be perfectly fine!


Sure! After the game is open source and you are free to do everything but violate the GNU GPL license.

quote:

Really? But, what language is it in? I thought it was in C++ but it looks like it is in Python... confused....

It is in python.

------------------
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4096 bit GnuPG Encryption... you can't go wrong!

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CPUFreak91

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Posts: 2337
From:
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DELETED because of The Realm Master Effect (dual post, click once)

[This message has been edited by CPUFreak91 (edited December 29, 2005).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
Weeeell guess i won't be using the source anytime soon.. Plus mine was gonna be differently set up... More traditional to the old Mario games... Ah well who cares? (P.S. The reason i can't use the source is I am just now starting to learn C++ and I don't have time for Python... of course it looks pretty easy... who knows?)

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Oh, BTW, my internet is temporarily out till sometime next week. I'll use dial-up for email once in a while if you need to contact me.

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Well my internet is back to stay for a looong time! Merry Xmas folks (belated). Did I mention the the svn project submission was denied?

------------------
The Unix ethos:
printable, debuggable, understandable stuff.

4096 bit GnuPG Encryption... you can't go wrong!

--
See The 2 Month Game Blog

Learn How to Use Linux

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
?!?!?!?!?!!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
You guys were right... Lets screw the plot. Realm, we'll need to to make up the storyline for each level before we come to it. It will be edited.
I'm going to upload a map pack on my site around the 15th. Happy New Year! (Did I say that already?)

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
so you guys are still making this.

------------------
Instant Messengers are the scourge of productivity.

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by crazyishone:
so you guys are still making this.


Oh yah. I just didn't wanna bug anyone during christmas.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
I'm still interested on helping with the level making but I didn't find any instructions from the blog site. So if some one could give me a hint how to get started that would be great!

Thanks.

------------------
There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
I'm still interested on helping with the level making but I didn't find any instructions from the blog site. So if some one could give me a hint how to get started that would be great!

Thanks.


Sure. First off. Do you have python 2.4, pygame 1.7 and pgu 0.5 >=? If not get them.

Second, if your not familiar with python, Don't worry. You won't need to know it for making levels.


Install Python 2.4 then Pygame 1.7 and last place the PGU Folder somewhere where you will be comfortable with it and rename leveledit to leveledit.py (add a .py to tileedit too).
Download the latest Bible Dave and copy 'n paste all the .png files in the "levels" folder to the folder that has leveledit. Now have python open leveledit.py (Windows: double click. Linux: open a terminal cd to the pgu-0.x.x folder and type: python leveledit.py). Go to file, new (It may have other words but the word New is on there), change tiles.tga to levelxtiles.png (what ever level you want) and codes.tga to triggers.png. Now specify the size of the level (and fill in any other info you want) and your all set to make levels. Post here when you want to test them.


Does this help?


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All Your Base Are Belong To Us!!! chown -r us ./base

[This message has been edited by CPUFreak91 (edited January 03, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:

Does this help?

Yes, thank you! I got the editor working and I'm now doing my first level.

But I would also like to know how to test the level because that would help a lot when planning the map obstacles. I know how to code in python so if you can just point me to right direction (files) then I might be able to continue from that.

------------------
There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
Yes, thank you! I got the editor working and I'm now doing my first level.

But I would also like to know how to test the level because that would help a lot when planning the map obstacles. I know how to code in python so if you can just point me to right direction (files) then I might be able to continue from that.


Very easy. Copy your level to the levels folder and name it level_1.tga if you are using the level 1 tiles. If your using the level 2 tiles rename your file level2_1.tga (If you're making a level with the level 2 tiles be sure to change the i variable in main.py to 2 instead of 1 so that the game will load level 2 tiles and stuff).

I'd really like for me or someone to make a level testing dave that doesn't need editing by the end user (or developer) to select the right tiles... I might be able to do it.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

[This message has been edited by CPUFreak91 (edited January 03, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Thanks

I noticed that there is ingame level editor (F11) but it can't be used to change the level yet or create a new one. So what's the plan with that?

------------------
There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
Thanks

I noticed that there is ingame level editor (F11) but it can't be used to change the level yet or create a new one. So what's the plan with that?


Its messed up. Personally I don't like it.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
I think the in-game editor has the potential to be really nice! One trick will be figuring out how to do the level scripting for triggers and stuff, but for just normal levels that don't use scripting, that shouldn't be a problem.

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Well, I guess you're right. It could use some work. Personally I'd just start leveledit.py and not worry about customization. That would be quicker.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Well it's not bad making levels with the default editor, I'm just hoping to see progress on this one so that one can place enemies in the map as well.

------------------
There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Eventually, monsters will be inserted with triggers, the same way that the start and finish blocks are marked, as well as where Testaments are created and dialog triggers are set.
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Eventually, monsters will be inserted with triggers, the same way that the start and finish blocks are marked, as well as where Testaments are created and dialog triggers are set.

The question is, when? But im not in too much of a hurry, people are still busy from new years and xmas.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Hey I just saw CPUFreak made a new site for dave, and it's really cool. It has pictures of the game, link to CCN and link to the blog. Check it out:

www.jqsoftware.com

------------------

[This message has been edited by lava (edited January 08, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by lava:
Hey I just saw CPUFreak made a new site for dave, and it's really cool. It has pictures of the game, link to CCN and link to the blog. Check it out:

Bible Dave Official Site


Thats right, I've got a new site. I'm also proposing we move this thread to Game Design, Music, and Art. What do you guys say?

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Heads up. I kicked my lazy butt and have actually done something...
Here's a map pack for bible dave: http://www.jqsoftware.come/2month/cpufreak91mappack1.tar.gz

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

[This message has been edited by CPUFreak91 (edited January 08, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey guys, btw, i downloaded this game, and i was wondering? is it actually possible to beat the first version that you guys released? or is it just a demo of the type of gameplay?

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
hey guys, btw, i downloaded this game, and i was wondering? is it actually possible to beat the first version that you guys released? or is it just a demo of the type of gameplay?


Its the official game. We have improved considerably.. right? The game needs more end user nicety work.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
How is this game coming along? I could help if you need me. I can do some basic 3D models. I still cant texture them or anything though. Umm... I have torque, if that would be of any help whatsoever

------------------

"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by questleader:
How is this game coming along? I could help if you need me. I can do some basic 3D models. I still cant texture them or anything though. Umm... I have torque, if that would be of any help whatsoever


Well.. no. No one has done anything afaik. Unfortunately for you, we don't need 3D models (this is not a 3d game. Ereon proposed some 3Dish backgrounds tho)... we need AI and I'm strongly considering to try it myself.. as a lot of people seem busy. However, we need someone to make some bad guys. Why don't you take a try at it, we need jaguars, monkeys, wild boars, and some other things (use your imagination). But ty not to make they fancier than dave.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:
Did I mention the the svn project submission was denied?

Who rejected it? Did they say why?

------------------
There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
Who rejected it? Did they say why?



I submitted it at subversion.tigris.org/. They said that the project wasn't what they wanted to host at the time. I wonder if my site has svn...

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 12, 2006).]

QuestLeader

Member

Posts: 629
From: My house, Va, USA
Registered: 04-20-2005
So you want me to make some sprites? ok then, I'll try it. I don't have much time now as im really busy with school and my own game.

------------------

"There is no reason for any individual to have a computer in his home." - Ken Olsen,President of Digital Equipment, 1977

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
not dead yet, eh? it'll be nice to see it when its finished.

------------------

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CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by questleader:
So you want me to make some sprites? ok then, I'll try it. I don't have much time now as im really busy with school and my own game.


Grr. School. Barely have time to do anything by the time im finished.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
I concurr with the "grr. school"

No programming classes, not one! and thats what i want to do in the first place!

------------------
(yes, i know im stupid)

Blessed are those who suffer for doing what is right.
The kingdom of hevan bleongs to them.-Matthew 5:10

PM ME YOUR DESCRIPTION OF ME! ILL PUT IT HERE!

Here's all the comments!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by Realm Master:
I concurr with the "grr. school"

No programming classes, not one! and thats what i want to do in the first place!


LOL, yes.. I barely have time to program, or learn java for an AP test.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:

I submitted it at subversion.tigris.org/. They said that the project wasn't what they wanted to host at the time. I wonder if my site has svn...


In that case how about trying sourceforge.net ? I think they will host it since there's already Christianity related software in there, like church management software. You just need to give detailed info about the project like what OS will it run, programming language, etc.

------------------
There are many devices in a man's heart; nevertheless the counsel of the LORD, that shall stand.
- Pro 19:21
Trust in the LORD with all thine heart; and lean not unto thine own understanding.
- Pro 3:5

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
In that case how about trying sourceforge.net ? I think they will host it since there's already Christianity related software in there, like church management software. You just need to give detailed info about the project like what OS will it run, programming language, etc.




Hmm. Now that you mention it.. yes. I had thought of the idea and now with some encouragment, I'll try it!. Thanks.

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Well, I actually picked up the Bible Dave source again yesterday with the intent to add enemies.

But we don't want *boring* enemies, we want fun enemies!

And what can be more fun than a barrel of ?

So now there are monkeys that throw guavas (do they have those in South America?) and try to bean you on the head.

So now Bible Dave has the first active enemy!

Also fixed the falling-off-the-bottom-of-the-screen-crashes-program bug.

Also modularized some of Bible Dave's movement code to break the numbers out into a bunch of constants that can be easily tweaked (like gravity, max_speed, accelleration, etc).


I also took the liberty of increasing the version number to 0.6.0 (since we now have our first enemy).

Here's the source:
http://www.includingjudas.com/clint/bibledave/dave_0.6.0.zip

Cheers!

--clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Great job clint!
I was just about to tell you that I worked on the Bible Dave source today and I made some changes that will help in the level editing and game testing. And I plan to do much more changes in the level editor tools tomorrow.

So look's like I have to merge our changes together now but that's alright, well done again with the enemies clint. I will post the new version tomorrow or soon as it is done.

Here is the list of changes that I made:

quote:

pressing enter starts a new game - also n works
enabled quitting by clicking the window x button while in menu. change in waitForKey()
Added global variable TESTING. When it is set to one the game behaves differently in following ways:
- Game runs in windowed mode instead of fullscreen
- Escape always quits to main menu instead of pausing the game (useful for quick quitting)
- Dialog texts wont be shown in game but instead printed to console and the game continues normally
Added exception handling for resource loading failures. You should now see a easily readable error message if loading of some graphic or level file fails
Each level now uses a variable self.background as the background graphic file name. It is defined in the level's script class and the default value is "levelbg1h.png"
Also level's level file name and tileset name is defined in the script class by variables levelName (default "level1_1") and tilesetName (default "commontiles"). Now we don't have to keep duplicate copies of files and file names are we're changed to more informing names
Added temporary fix for IndexError when dave falls out of the screen (catched the exception)

Please tell me if there is something there that you don't like or ask if you have any questions. Again these changes are not in the current (0.6) version, yet.

Edit:
I noticed that you (Clint) added help text to main menu which instructs to press the n and that you also fixed the bottom screen bug.

[This message has been edited by jari (edited January 23, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
haha. Jari, that's funny that you and I picked up the source code less than 24 hours of each other.

It looks like the changes you made shouldn't be too hard to merge with my changes -- the only change you shouldn't need to make is with catching the exception as I solved that another way (which may or many not be as elegant, I'm not sure).

Glad to hear you made those improvements! They sound great!

I'm trying to think of what other enemies would be easy to implement -- I think I may implement some flying bats for the cave levels (they fly up and down in a sine wave and need to be dodged) and maybe a tarantula that crawls on the ground and needs to be jumped over -- I'm not sure yet.

Also, some people were working on other levels -- how are those going?

--clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Yeah it is funny.

Those bats sounds like a good enemy, they could get challenging in the narrow caves.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Aack! Found a bug. Jari, if you could make the change, that would be great. On line 22 of monkey.py, change
		self.attack_interval = random.choice(range(0, 30))

to
		self.attack_interval = random.choice(range(5, 30))

It doesn't show up all the time, but that should help keep it from crashing some.

It's a simple fix, and if you could include that with the changes that you post (I assume later today), that would be great.

Thanks!

--clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
No problem, it's fixed.

The day is turning to an evening in here but I will upload the new version tomorrow, after all the changes are merged together.
But no need to wait for me, just work as you like and I'll catch up.

------------------
Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
CPU: I checked out your map pack -- looks good!

A few comments:

The cave levels feel somewhat open -- they don't have a very closed-in feel like one might think a cave would. Is this okay with you?

Where were you thinking these levels should be used in the storyline (specifically the jungle ones). Do you have an idea on where they should be placed?

Cheers!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by questleader:
So you want me to make some sprites? ok then, I'll try it. I don't have much time now as im really busy with school and my own game.



Oh, sorry I didn't answer you question. Sure that would nice! Feel free design anything... and we'll filter out the stuff we don't want. Or if thats not your style, ask me!


quote:
Originally posted by HanClinto:
Well, I actually picked up the Bible Dave source again yesterday with the intent to add enemies.

But we don't want *boring* enemies, we want fun enemies!

And what can be more fun than a barrel of ?

So now there are monkeys that throw guavas (do they have those in South America?) and try to bean you on the head.

I also took the liberty of increasing the version number to 0.6.0 (since we now have our first enemy).

Here's the source:
http://www.includingjudas.com/clint/bibledave/dave_0.6.0.zip

Cheers!

--clint


So that's what u've been doing... I was wondering why you hadn't posted in a while.

Nice! Yes there are guavas somewhere in SA. Woot! We are alpha!!
Thanks a lot u guys for making this possible!

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by jari:
So look's like I have to merge our changes together now but that's alright, well done again with the enemies clint. I will post the new version tomorrow or soon as it is done.

Hmm. Now I sound lazy. I could have done that!

quote:
Originally posted by HanClinto:
CPU: I checked out your map pack -- looks good!

A few comments:

The cave levels feel somewhat open -- they don't have a very closed-in feel like one might think a cave would. Is this okay with you?



Thanks! Well, that all depends. Caves can be narrow in some spots and wide in others. I suppose my caves are a bit wide. No, I don't mind... do you? I also got the impression that my caves are kind of mine like.

quote:
Where were you thinking these levels should be used in the storyline (specifically the jungle ones). Do you have an idea on where they should be placed?

Yes, but they need storyline tags. Of course we can vote on which levels to put in the game once more ppl make levels tho.

EDIT: HAHA, i was wondering why the game was so slow. Then i noticed i was compiling kde

------------------
All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 23, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, so it sounds like we'll hold off on putting your map pack into the main game trunk until we get some more levels and figure out where they're all going to go.

It will also help with level creation once we get a few more enemies done. I'm thinking next I'd like to do a bat or tarantula -- I can draw the spider, but I completely bombed out trying to draw the bat.

Anyone care to draw a bat sprite? Should be between 20 and 32 pixels in size (either dimension). Should also have around 3 to 5 frames of animation for its flying (for reference, the monkey is 4 frames, as is Dave's walk/climb animations).

And I only added the monkey and drew those sprites yesterday -- I hadn't worked on BD before that. Since Christmas, my main programming project has actually been (believe it or not) a 'bot that will automatically play Nethack (yes, yes, so I played that game *way* too much).

Cheers!

--clint

[This message has been edited by HanClinto (edited January 23, 2006).]

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HanClinto:
Okay, so it sounds like we'll hold off on putting your map pack into the main game trunk until we get some more levels and figure out where they're all going to go.

Sounds good. BTW I upped the version number in the game from 0.5.9 to 0.6... since that is its proper version now. I'm also planning on moving the VERSION variable to base.py before uploading it onto my site.

quote:
It will also help with level creation once we get a few more enemies done. I'm thinking next I'd like to do a bat or tarantula -- I can draw the spider, but I completely bombed out trying to draw the bat.

I like the idea of a spider for a land enemy.

quote:
Since Christmas, my main programming project has actually been (believe it or not) a 'bot that will automatically play Nethack (yes, yes, so I played that game *way* too much).

See? I told u guys ppl were busy during xmas and new years! x3

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

[This message has been edited by CPUFreak91 (edited January 23, 2006).]

HeardTheWord

Member

Posts: 224
From: Des Moines, IA
Registered: 08-16-2004
Very nice Clint! I haven't looked at the code for quite a while... Work was crazy over Christmas break and I am still trying to play catch up on a few projects I have not had enough time to work on.

Did you ever get the level editor working? I could probably spruce that up if it is needed. Let me know, I usually check the site every other day but rarely post. Keep up the great work!!

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey, HTW!

Great to hear from you!

No, I never did get the level editor working. :-\ Jari is also interested in working on the UI and the level editor and stuff.

I tried to dig in and debug why the level editor doesn't work for me, but I haven't figured it out yet. You know how it's hard to debug someone else's code.

Yeah, I was pretty busy over Christmas too, and I've been slacking off a lot lately with regards to Christian game development (been playing more games than writing them), so I'm slowly getting back into the swing of things.

Good to see you 'round!

--clint

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by HeardTheWord:
Did you ever get the level editor working? I could probably spruce that up if it is needed. Let me know


Ok, if jari doesn't want to do it anymore, we'll let u know.

jari: make it so that the level editor can open any level and tell the user he must restart the level in order to see the changes.

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All Your Base Are Belong To Us!!! chown -r us ./base

``After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
quote:
Originally posted by CPUFreak91:

jari: make it so that the level editor can open any level and tell the user he must restart the level in order to see the changes.

Ok.

I'll start working on BD now.

Edit: Ok changes are merged, we are at version 6.0 (still). Now the editor improvements...

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)

[This message has been edited by jari (edited January 24, 2006).]

[This message has been edited by jari (edited January 24, 2006).]

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
Alright we have made progress but the changes in the editing tools are not finished yet so I wont upload the code just yet.

CPUFreak: I could do the initial import to the CVS repository if you don't mind? Because there's currently lot of changes in my of BD.

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Mat 5:6 Blessed are they which do hunger and thirst after righteousness: for they shall be filled.

[VoHW] (Help needed) [Blog] - Truedisciple (mp3)