crazyishone Member Posts: 1685 From: Registered: 08-25-2004 |
im going to try to make games that focus more on morality, and less on the Christian Religion itself. it is less of a turn-off for people. many associate Christiaity with a boring, lifeles experience. we provide morals in a game setting, and we're on the right track. Lion With and the Wardrobe didn't directly adress Christianity. ------------------ |
CheeseStorm Member Posts: 521 From: Registered: 11-28-2004 |
Try like subliminal messages where it's like thirty frames a second and then BAM one frame of like 'GOD PWNZ THOU' and then you don't know that you saw it but your game is like packed with religion secretly. |
Brandon Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
First thing that I'd suggest is to pray about it. You probably already have. Just thought I'd mention it though. And yes, I do think that it's true that some of us developers are called to do games like that crazyishone. And if you're really aiming to reach out to the unsaved community out there, then it probably won't be done with; "Truth Quest: Sayings of Proverbs" or something similar. (But who knows? God could still touch someone through it!) I think that we as Christians should be able to share our joy and the thrill of serving the risen Christ, and express our awe at who He is through the games we make. I think that this is more possible through Christian games than moral games. Just cause it's a Christian game it doesn't mean that it has to be boring or a Bible flash quiz, or even a Bible story. The Christian life is anything but lifeless and boring, so I think that this should spill over into our\His games. It seems like this would be the case for a moral teaching game though. Because instead of the main point being something along the lines of "God is awesome! Get to know Him!". It might be something like, "Be good. Do good." But I see what you're saying. A game that preaches Christianity, but not beating people over the heads with it. Kinda like the Lion, Witch, and Wardrobe. Actually many of C.S. Lewis's books are like that. There are so many directions that we can go with it. I'll go with both types... With all that said, I don't think that moral games are a better approach, just a different one. It depends on who it is developing the game really. If you feel that God has it for you to go with the moral approach then by all means go for it! I don't agree with the brainwash thing Cheese, we aren't out to hide our message, or trick people with subliminal messages. ------------------ [This message has been edited by brandon (edited January 21, 2005).] |
Simon_Templar Member Posts: 330 From: Eau Claire, WI USA Registered: 10-25-2004 |
I've gone on record before as stating that games shouldn't be preachy.. by which I mean they shouldn't beat the player over the head with christianity. People play games to have fun. People, in general, don't like being preached at, or being fed what they perceive to be propaganda. Thus games that create that feeling in the player probably won't be terribly successful in reaching people, or in getting alot of players. I am, however, leary of making just "moral" games too. People often confuse 'good morality' with christianity. They two are not the same thing. Budhism has good morality, stoicism has good morality, platonic philosophy has good morality. Good morality is a good thing (indeed a necessary thing) and its an important part of christianity, but its not the best thing and it won't save people. All of those things are principles which are at the heart of the gospel, and not by coincidence they are also the things which all true men desire, which strike a cord of truth and longing within the human soul. If you can tell a story or make a game which expresses these things you will be able to speak to people's hearts and people will likely enjoy your game. The key, in my opinion, to not being preachy and annoying with the message you wish to convey is to have it be a natural part of the story. In my experience most times when stories seem preachy and propagandish it is because the message seems artificial in the story, or the whole thing seems contrived simply to convey the message. The story needs to be interesting and engaging simply on its own merits as a story, and then the message needs to be a natural part of the story. The best example of this that comes to mind right away is Starwars... through out the starwars movies the doctrines of budhism and a mixture of eastern philosophies are literaly spoon fed to the audience. They are hardly even dressed up or disguised but yet people usualy don't notice that they're being taught a doctrine, and infact those places in the films where such things are taught are some of the most popular parts of the films. ------------------ |
goop2 Member Posts: 1059 From: Registered: 06-30-2004 |
my next GM game... GAWD PWNS JOO! Maybe a few real short clips of Jesus Freak... Picture Bible in the churches... Tiny crosses on trees... stuff like that ------------------ I dont like siggys. They are to hard to think up [This message has been edited by goop2 (edited January 22, 2005).] |
CPUFreak91 Member Posts: 2337 From: Registered: 02-01-2005 |
Moral Games are good. I plan to make one once i get more advanced in programing and a few other things. |
outcast Member Posts: 40 From: Guatemala City, Guatemala Registered: 12-08-2004 |
I am also more interested in the moral approach, but whatever is his plan for what your doing, go with it! Jeff ------------------ |