General Discussions

i got question for the experts and veterans – AdamGleason

AdamGleason
Junior Member

Posts: 3
From: winder,ga,usa
Registered: 07-07-2004
i just finised learning blitz basic and i was wanting to move on to a 3d game proggramming language. i was just on the premeir press website and i am trying to deside on buying a book on OpenGL or DIRECT 3D. if someone could help me plz give me some advice of a very good and popular 3rd proggramming langauge so i can buy some books on it. it doesnt haft to be easy just i have always wanted to make 3d games but i just got into game proggramming. i was in Web designing and some web proggramming. but that is all. god bless
CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
DirectX == popular
OpenGL == cross-platform

Actually, learning both is a good idea, if you have the time. OpenGL is probably a bit easier for beginners.

And they're libraries, not languages. You'll want to learn C++ first - that's the most popular language to use when programming for the DirectX or OpenGL libraries.

------------------
Reasoning with non-believers without encouraging them to read the Bible, I have found, is quite useless. God's word convinces - not our own reason.
--CobraA1

Switch Mayhem now available! Get it here
Codename: Roler - Writing object code and GUI.

brimstone

Member

Posts: 11
From:
Registered: 05-13-2004
There are several 3d engines written for several platforms. The thing is most of the 3d back ground work is done for you. Instead of spending a year developing the engine you can go straight to work on your game and the media involved. This is my suggestion.

Do a search for 3d engines, there's a lot already out there.

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Wow its' been a while. Some new faces here which is great. I've been busy guys so thats why i haven't been able to pop in an say hi recently... anyways before i hijack this thread.

There are a load of great cheap/free/expensive 3d engines out there. Like as was said before saves a lot of the ground work and leaves you time to focus on gameplay. Which engine to use depends on what kind of game you want to make, they all have there strengths and weakness's so put in a little research and way them up

--D-SIPL

------------------
If at first you don't succeed, destroy all evidence that suggests you tried

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
Genesis 3D is pretty good. still don't know how to use it tho. lol.

------------------
Soterion Studios

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
quote:

i just finised learning blitz basic and i was wanting to move on to a 3d game proggramming language. i was just on the premeir press website and i am trying to deside on buying a book on OpenGL or DIRECT 3D.

If you want to still with a flavor of BASIC so that some of your Blitz Basic syntax will carry over without having to learn a new language as well, you might want to stick with Direct3D. Direct3D has tons of samples and support for both Visual Basic as well as C/C++, while OpenGL is almost exclusively C/C++ (although various wrappers for other languages have been done, likely BASIC included).

As Cobra1 said though, you'll likely want to get into C/C++ before too long if you plan on getting serious with programming.

------------------
Brian
miserere nostri Domine miserere nostri