General Discussions

2D Sprite Resources? – BluePaladin

BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
Well so far, my first project in awhile is going well. I'm working on drawing 64x64 sprites and had my first breakthrough last night as far as education goes, but my question is:

Does anyone have any urls or recommended reading for learning how to draw sprites well. I've seen some cool examples like:

http://primeop.tripod.com/mugenboss/tutorials_spritebases01.html

but they seem to be 128 x 128. Anyone with good links for building sprites? Thanks for any info.

My current method is to zoom into a 64x64 image at 1200% and do some basic airbrushing, dodge, burn and smudge techniques to get a look. Anyway, any info would be great.

Have a blessed day!

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We are at war. Not to take lives, but to save them.

AmazingJas

Member

Posts: 437
From: Sydney, NSW, AUSTRALIA
Registered: 04-03-2003
Excellent question. I'm hopeless at 2d work myself. I generally build models in 3d and then render them to 2D. I know you can download some free graphics packs from www.gamemaker.nl which might help.
BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
I'm actually doing it the hard way and writing my own 2D code AND making my own graphics from Photoshop airbrushing and Bryce renders. We want to start with a basic game and expand upon it as we go, so thus the complexity.

Thanks for the link. Seeing how others have built their sprites will help me alot. I did a search and did not find much. Oh well, I'm going to keep at it. It will take time. I'm working on a tile engine currently and practicing in Photoshop on sprites. Too much fun.

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We are at war. Not to take lives, but to save them.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
yeah, I'm making my own sprites.. they take forever. I gotta devolop a new way to do them...
good luck on your stuff, man.

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CobraA1

Member

Posts: 926
From: MN
Registered: 02-19-2001
Here's some links to some excellent pixel art tutorials:
http://pixeltutorial.cjb.net/
http://www.indie-rpg.net/pixel-zone/shtml/tut-isometric.shtml

I used some of the pixel art techniques when making Switch Mayhem.

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There are only 10 types of people - those who understand binary, and those who don't.
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Codename: Roler - Planning, writing GFX basecode.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
ah, sweet stuff! must learn...

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Jamajica

Junior Member

Posts: 7
From: Timonium, MD 21093
Registered: 09-14-2003
I have no talent at artwork or modeling. I know of several very good FREE sprite resources, but it sounds more like you are wanting an easy way to create your own. There is a proram called Artomatic which I could not live without. 3D models are usually easy to find and this program makes it VERY VERY easy to create 2D sprites (a variety of qualities) from 3D models. With animated 3D models, if you export each frame of animation as a individual model you can load it in Artomatic and get a sprite for each frame of animation. It is well worth the $$ and has been invaluable to me since I bought it.

http://www.coolpage.com/aom.html

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Regards,

Brice Manuel

Jamajica -- The ultimate book on Jamagic programming.
http://www.jamajica.com

BluePaladin

Member

Posts: 110
From: Tennessee, USA
Registered: 12-27-2002
Well, I wouldn't mind free sprite resources, but I would not use them specifically in a game. I would like to look at number of well done sprites and examine them to learn the techniques used to create them. I want to be able to make really good ones in the near future. I can already draw somewhat, (stressing the somewhat here) but I want to learn how to convert sketches to sprites.

So if you have any links on sprite resources, that would be great too.

Thanks.

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We are at war. Not to take lives, but to save them.