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Ideas for drawing sins – briandra2

briandra2
Member

Posts: 15
From: Brookfield, WI, USA
Registered: 06-28-2001
I'm currently thinking about a game where a character would have to fight off temptations. So I have to give graphical identitys to different temptations. I'm not that far off yet, but I'm interested in people's opinions. Any ideas on what lust, anger, pride, greed, fear, or any other sin would look like? Like, if they were monsters you could actually see, what would they look like?

Here's what I thought of so far -
Pride - A creature with many, many arms. Obvisouly the arms symbolize the idea that he wants to do everything.

Anger - A lot of fire. That's pretty cliche, but it would look cool.

Fear - A snake. A long snake that would coil around you. That's kind of what fear does. It makes you so afraid that it's like your in bondage.

Lust - A shape-shifter. From far off lust would look like a little white bunny. Then when you get closer, it would turn into a green slimy thing.


briandra2@aol.com


lostreflections

Member

Posts: 131
From:
Registered: 05-29-2002
No offense, but I find that wanting to use animals or animal like creatures to represent sin appaling. Some would argue that such a game would even encourage violence against animals, as it is portraying animals as something "bad". I don't know of any animals going around doing drive bys or raping little girls or holding up stores or doing car jackings. By nature, animals are good and everyday of their lives they merely be the best critter they can be. They do not conciously choose to do wrong or good. Animals only get labeled as bad when they interfere with the lust, anger, pride, greed and fear of mankind.

Mankind would be a much more accurate and fair representation of the sins you list.

To be in accordance with the Bible, you may wish to drop "fear" as a sin since the Bible commands people in many places to fear God.

*please spare me any BS about animals attacking people. When I say this many people mention the pit bull attacks that frequent the news, it is the fault of man, this breed of dog has been bred for over a 100 years as an attack dog, and the most vicious traits are selected and bred back into the breed. People should not have dogs that have been bred for violence as a house pet and around their children. This is just as silly as going out and cathing a cougar and trying to bring it home and keep it as a house pet, it will attack you and the kids.*

*edit* This is not a flame, so please don't take it as one and PLEASE do not take it personally. It is merely an opinion of your game idea, not you.

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Regards,

Brice

[This message has been edited by lostreflections (edited July 19, 2002).]

Gift
Member

Posts: 85
From: Palatine, IL, USA
Registered: 02-11-2001
Hi briandra2,

I like your idea, I think you really captured the nature of lust, it promises one thing and then delivers something else.

Would these be like 3d models or 2d? Do you have any ideas on how the player would respond with the GUI to say "to over come fear I must place my trust in GOD"? Like a button, right click menue, or a mouse movement??
You could even have like scripture and select the proper verse or something.

Love in Christ
Gift

Briant

Member

Posts: 742
From: Stony Plain, Alberta, Canada
Registered: 01-20-2001
I really like the ideas. The only one I would possibly rethink is the lust one. I like the concept of changing from something appealing to something bad, but in my thinking a bunny is not the first thing that comes to my mind when I think of "lust". You probably don't want scantily clad women instead, but there's got to be something somewhere in between.

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nfektious
Member

Posts: 408
From:
Registered: 10-25-2002
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[This message has been edited by Nfektious (edited November 26, 2002).]

briandra2
Member

Posts: 15
From: Brookfield, WI, USA
Registered: 06-28-2001
lostreflections - thanks for the reply. I didn't take it as a flame at all. To tell you the truth, the ideas I listed there weren't given that much thought. They were more meant to start a discussion than to be set in stone, so to speak. I agree that animals are not evil. Humans, who are already fallen creatures, instill evil in animals.

But when you think about most RPG's such as The Final Fantasies, you are attaking monsters, but the monsters often have animal characteristics. They're not animals, they're monsters. But the easiest way to explain them is with animal shapes. In the game I've been thinking about, the creatures would actually be demons. Demons trying to tempt people to act in sin. The people, then, would have to fight back spiritually. So I guess the exact question would be, what would the demons that tempt pride, lust, or envy look like?

The part about the fear - I agree that fear of God is not a sin. But there are many people who live out their lives in fear over everything else. Fear of social aspects, fear of heights, fear of the unknown. I believe Satan uses fear to stop human beings from doing God's will. That's the type of fear I was trying to get at. Not the fear of God, but the fear Satan uses to try to stop you from doing God's will.

Thanks for the comments. I'm not trying to start an argument, I'm just telling you my views on what you said. Feel free to respond if there's anything else you don't agree with.

briandra2@aol.com

lostreflections

Member

Posts: 131
From:
Registered: 05-29-2002
In FF critters like rabbits are not normally an enemy. When I think of Animals, I think of the innocence of a small child. Unfortunately, they child grows and has the freedom of choice and will always sin. Animals do not. I have no problems at all with monsters, dragons, demons and such, but with a rabbit representing evil, it kinda bugs me a bit. I can go either way on snakes, as I have taken a shotgun to venomous snakes seen on my property. Done so not because I hate snakes, I just don't want my children bit. Unfortunately where we live there is not really anywhere to relocate the poisonous ones where they cannot endanger other families.

Regardless, as I said this is only my opinion and something I would disagree with no matter who suggested it. I am glad you didn't take it personally.

BKewl

Member

Posts: 144
From: St. Charles, MO, USA
Registered: 07-10-2002
If you go the humanesque route (which would most likely be easier as well), you could use sound to your advantage as well. Like the pride monster could be mostly a large head, with small limbs in comparison. It could say things that would allude to its prideful nature (taunts, "I'm the greatest," etc.). The anger could yell a lot and hurl insults or whatnot. Just some ideas there. Not sure about lust.
Crptc_Prgrmr

Member

Posts: 169
From:
Registered: 02-05-2002
I Must still disagree on fear being a sin. Fear is an ingredient of courage. It is what you do with that fear that can result in sin (I.E. being paralized).
lostreflections

Member

Posts: 131
From:
Registered: 05-29-2002
quote:
Originally posted by Crptc_Prgrmr:
I Must still disagree on fear being a sin. Fear is an ingredient of courage. It is what you do with that fear that can result in sin (I.E. being paralized).

Definitely, what s/he (sorry don't know your gender) is describing as fear (in response to my message) is not fear. What is being described is worry which in itself is a lack of trust and lack of faith in God.

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Regards,

Brice

Crptc_Prgrmr

Member

Posts: 169
From:
Registered: 02-05-2002
Then perhaps the sin that is being described should be called 'doubt'. Surely this is one of Satan's most potent and used weapons.
lostreflections

Member

Posts: 131
From:
Registered: 05-29-2002
quote:
Originally posted by Crptc_Prgrmr:
Then perhaps the sin that is being described should be called 'doubt'. Surely this is one of Satan's most potent and used weapons.

Without a doubt (pun intended)

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Regards,

Brice

gingerellies

Member

Posts: 50
From: Orlando, FL
Registered: 05-28-2002
I would like to vote for the human aspect, even though our war is with satin and not with flesh (perhaps you could mention that somehow in the game). But I like the idea of being able to use the sounds as well as the visual aspect.
I have to say I was in favor of fear being a sin, but I think you guys are right, it is doubt that is the real sin. So, I have changed my mind on that one, fear of God is commanded. It is best not to confuse people, especially children. Sounds like a really cool idea though, did you ever say if it is 2d or 3d?

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God bless and keep you!
-Ginger

briandra2
Member

Posts: 15
From: Brookfield, WI, USA
Registered: 06-28-2001
Wow! There's a lot to respond too! First off, thanks for your messages.

Gift and gingerellies - I'm planning for the game to be in real-time 3D. I want it to play very much like Final Fantasy 10. I doubt I'll ever get up to their quality, but something like that. So far, one of the ways the player will be able to respond to the sins will be through The Word. Scattered throughout the game world will be verses. The player will find each verse and then be able to use it during battle. The player will have to learn what each verse is the strongest against, and then use it on that particular sin. For example, a verse like, "The Lord is always with you. He will never leave you nor forsake you" would probably be the strongest against fear (or doubt). I'm planning some other ways for the characters to fight against sins, but I'll talk about them in another thread, because I'm sure they'll bring up some discussion. I'm still planning the game and writing the story to it. Again, I'm planning to give the game a long and complicated story, much like the Final Fantasies.

BKewl - I really like your and other people's ideas about sin being shown in a humanesque way. I never considered it before, but now I'll think about it more. I'm gearing this game to 13 year olds and older, because the storyline is going to be quite involving. I don't know much about the mentality of 13 yr olds, but I think they'll be able to distinguish the difference between the humans and the sins. I'm definitely not gearing this game towards any younger than 13.

The doubt issue - Your probably right. Doubt is the actual sin, which produces fear in human beings. So when someone is afraid to spread the gospel, it is their doubt in their ability to spread it, or their doubt in their faith that gives them fear.

Whew! All right, post on. I'm interested in your ideas.

briandra2@aol.com