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What do you want in an action/adventure Game? – Gamesaint

Gamesaint
Member

Posts: 24
From: Alexandria, la USA
Registered: 09-27-2001
As some of you know I am developing a 3rd person christian action/adventure game. I have been toying around with alot of ideas for the game but thought I would ask some other people for their creative input. What type of elements would you like to see in a game of this genre?
For example: What abilities you have as a player; or what kind of combat system the game would have. Any thoughts would be nice. To see the game im working on go to my new site. Its still under construction, but you can see some screens. Thanks. GS out.

http://www.geocities.com/gamesaint/start.html

Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
No super complex puzzles.

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Gamesaint
Member

Posts: 24
From: Alexandria, la USA
Registered: 09-27-2001
Ok thanks for that comment. I agree that a very difficult puzzel can really disrupt the feel of the game and make some people just quit playing all together. Ok keep those comments comming. Thanks, GS out.
Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Mmmmmmmmmm, 3rd person action/adventure goodness. How are you considering handling your combat aspects? real time? turn based? is the style your aiming for something like Heretic 2?
Gamesaint
Member

Posts: 24
From: Alexandria, la USA
Registered: 09-27-2001
The combat system will be in real time. I have never played Heretic so I cant say if I would be close to that. My main Character uses a Sword for his main Weapon so there will be sword play involved. I am still trying to figure out how to effectively show that the enemy and player have taken damage without blood,guts,or gore. In the old days when you got hurt you just went transparent and blinked, but I want to do something more creative, maybe they can just glow with a red haze and go through a pain animation. Hey theres a topic for comments. How can you show damage to combatants without blood or guts flying everywhere? Send in you comments.
My character model only has 4 different sword attacks so the combat wont be too complexed. There are some really cool aspects of the combat system that I cant talk about at this time, however I think its something that will be a little different for the action/adventure genre. GS out.
graceworks
Member

Posts: 455
From: Corvallis, Oregon, USA
Registered: 03-03-2001
quote:
Originally posted by Gamesaint:
As some of you know I am developing a 3rd person christian action/adventure game.

GameSaint,

Have you played Ominous Horizons yet? They blended in adventure elements into an action game (first person perspective though).

As far as specifics for your question "what type of elements", try to make it fun to play ... every aspect fun to play. Character abilities? How about what we can do as "normal" humans ... pray and serve.

Some folks enjoy "quests" when playing an adventure style game. Others puzzles (I agree not to make them too hard ... or better yet, adjustable difficulty to expand your audience from younger to older crowds).

Think unconventional. Can you make the game fun WITHOUT combat? Or make combat so rare that it is a novelty? What can you do so different than anyone else to make your game unique?

May God be with your design.

-Tim

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Gamesaint
Member

Posts: 24
From: Alexandria, la USA
Registered: 09-27-2001
I have tried to think outside the box of 3rd person games, but everyone's opinion can be very valuable. The game is set in the realm of the spirit so therefore your "normal" human abilities wont do you much good. In the Natural we dont have to fight against spiritual forces with weapons because that would be useless. We wage war through prayer and living for God. In this fictional game, the main character is traped in a spiritual dungeon. He has to use the full armor of God to defeat the demons and escape or he will stay there forever. As the player, you will have to actually type in missing words in scriptures to open some doors. Its a basic "fill in the blank" passcode system. I want the game to have alot of different aspects. There will also be a first person attack mode for a special weapon you will find in the game. I want to make it fun, but "fun" to you may be boring to 25 other people. For example, I have never liked fighting games like street fighter or mortal kombat. They are boring after about 20 minutes. The structure of a game like this is too one sided. Most of the newer one have not even changed except for graphic enhancements. Now I just saw Dead or Alive 3 on xbox and it was the best yet, but still a fighting game. I give the developer a 10 for Level Design.So I think that I would have to say that combat is necessary in my game but I agree with your thinking, How can I make it so different it becomes something that everyone would try to copy? I would love to have a combat system that good. Thnaks for your thoughts, GS out.
Ascent
Member

Posts: 64
From:
Registered: 01-20-2001
As far as showing damage without blood and gore... There's always Medal of Honor: Allied Assault -- it's a brand new World War II FPS that has no blood or gore whatsoever! I think it's awesome. For your game with a sword and such, consider maybe putting you and the opponent in armor -- that way, dents could show up in the armor or scratches or blemishes or whatnot, but it's not like a big gaping wound that shows up across the player's chest. You could maybe have a series of changes that the armor goes through and depending on how much damage they've taken, you change to that model or the other.

For the player, a white flash has been used in the past to denote that damage was taken, or a red flash combined with a noise of "uh" or something... You could denote a player's damage in a couple of different ways... I think it was Doom that started out showing you as a normal, slightly disgruntled man at 100% and the more damage you took, the more beat up/discouraged you looked. You could also perhaps just show a damage meter, like a picture of a person's armor and show it red when it's hit, or have it change from black (which would be normal) to red (which would be very damaged) or something like that.

Hope these ideas help and all those years of playing games can actually be useful to someone.

-Ascent

Gamesaint
Member

Posts: 24
From: Alexandria, la USA
Registered: 09-27-2001
Ok I have begun recoding and redesigning my game. I am changing the Health Indicator from just a sliding bar to a tiny 3d version of my player model.
The small 3d model will appear in the lower right corner. He will be in a circular panel and the health indictor will be just below the model. I thought that the 3d look would be a nice change instead of all 2d stuff. Also the model Rotates in place. I will also have the model mimick the pain and die animations during combat. Tell me what you think of this Idea. I will post a screenshot when I complete the panel. GS out....
Mack

Administrator

Posts: 2779
From:
Registered: 01-20-2001
Sounds like a great idea! Can't wait to see the screenshot!
Mr BLonDe
Junior Member

Posts: 7
From: Oklahoma
Registered: 01-21-2002
I'm a first person shooter buff myself . I'll yell ya, the perfect way of showing a hit without gore is shown in timesplitters for Ps2. The body flashes (signifying a definate hit), and the player does an "uh".

1.) you don't have to have blood to signify a hit
2.) you don't have to gross out your clients

Well, theres my 2 sense worth..

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Mr BLonDe

Gamesaint
Member

Posts: 24
From: Alexandria, la USA
Registered: 09-27-2001
Thanks Mr Blonde, I agree completely. Thanks everyone, If you have any thoughts, or ideas Post them here. GS out.
Lucas

Member

Posts: 65
From: Utah, USA (non-Mormon)
Registered: 08-02-2001
Hey, I really think that you should let the player decide what he looks like in the game. Something like ethnic background different tan, whatever you decide! COOL! :-)
Gamesaint
Member

Posts: 24
From: Alexandria, la USA
Registered: 09-27-2001
Ahh... A random Hero Generator. Well that would be nice but ouch!! alot of programming and images. You could give a few choices, but never enough to please everyone. Even most games of this type only give you 2 choices of characters. Thanks, I want to hear all the ideas. This one I will have to consider on a very limited basis. Maybe you could choose the color pattern of the armor and Pick from 3 different swords. This could be great if I can program it. Thanks, GS out.
Lucas

Member

Posts: 65
From: Utah, USA (non-Mormon)
Registered: 08-02-2001
Hey, another great idea! There should at least be two paths of play and two endings just so there is some choice in what the player is doing! This will add re-playability!!! and make it really fun, I know I will like it!
Lucas

Member

Posts: 65
From: Utah, USA (non-Mormon)
Registered: 08-02-2001
Hey, another great idea! There should at least be two paths of play and two endings just so there is some choice in what the player is doing! This will add re-playability!!! and make it really fun, I know I will like it!
c h i e f y

Member

Posts: 415
From: Surrey, United Kingdom
Registered: 03-07-2002

anyone played STAR TREK VOYAGER yet on the PS2 ??

just hired it out from BLOCKBUSTERS, it's got an 'over 10' rating, so it's great for the kids - but don't let that you put that off it's got tons of action and the graphics are KNOCK OUT

so what do you want in an action/adventure game ?

knock out graphics and tons of action !!



Gamesaint
how you getting on with your 3rd person christian action/adventure game?

any screenshots ??

love to see a few m8


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