Angel Member Posts: 699 From: The Blissful State Of Me? Registered: 05-21-2001 |
Web: http://www.blitzcoder.com is a link on your page. I was wandering if you run that web page as well? If so I might have more qustions... Tanks | ||
Krylar Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Hiya, Yep, that's me. -Krylar ------------------ |
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Angel Member Posts: 699 From: The Blissful State Of Me? Registered: 05-21-2001 |
I noted that not all the people there seem christian. Is that why non of the games that are there are posted here? Well I shouldnt say non but some I saw. I was just debaiting with myself whether or not that was a place worth chatting like here. Thanks for letting me know. | ||
Krylar Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Heya, BlitzCoder is more of a general game programming site that is focused on Blitz Basic development. If you're looking to discuss game programming (regardless of whether it's Christian or secularistic) as it relates to Blitz Basic...that's what BlitzCoder is for. Thanks! -Krylar ------------------ |
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Angel Member Posts: 699 From: The Blissful State Of Me? Registered: 05-21-2001 |
I saw that Bliz has a terain 3D modole thing. I didnt know that, that enguin was cabuble of that. I thought all that it did was little games that used to be on Nintendo or Atri. Whats the best kinda game you could make with that thing. Could it do a Starcraft tipe game or something like that? ------------------ |
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Klumsy Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
you could do starcraft in visual basic... starcraft as far as the graphcs engine is concerned is not technical wonder peices.. its just a lot of work getting all the graphcis premade.. not to mention the ai and gameplay... i don't know blitz but i assume that you could do a starcraft game in it.. but if you were to do a game as good as starcraft then you'd prob want to use something better than a games programming language.. Karl ------------------ |
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Angel Member Posts: 699 From: The Blissful State Of Me? Registered: 05-21-2001 |
I see... but dosnt the thing have its own AI code that you could work with or a plug in sistom? Many other ones have them. What im really trying to figure out is how some sisis can be so expensive when the only thing that seems to be better is all the auto funktions to me? ------------------ |
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Krylar Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Hiya, Blitz doesn't have any plug-in "games-specific" stuff. You have to do all the AI, logic, mechanics, multiplayer control, etc. by yourself. What it DOES do is give you all the tools to do that stuff. You don't have to worry about how to setup the graphics modes, or how to draw sprites, or spheres, or handle collisions, or how to open a socket and send and receive data over it. In other words it's like somebody giving you a full toolset, shed, and a bunch of wood...then you have to take all the equipment and put together your woodworking project. Without Blitz you'd have to build the tools, build the shed, mill the wood...well, you get the idea -Krylar ------------------ |
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Angel Member Posts: 699 From: The Blissful State Of Me? Registered: 05-21-2001 |
Oooo I see what you mean. So its not game spicific but its more tool spicific. You can make what you want but you have to use what they gave you. Thats still better then starting from scratch. Anyways that is what im gathering from it. ------------------ |
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Krylar Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Purdy much, yep. I frankly can't imagine a game type I've ever seen that you couldn't use Blitz to develop. The only issue would be speed (although Blitz is pretty fast), but since Blitz now has DLL support, you can write all your speed-sensitive routines in another language anyway if really needed. -Krylar ------------------ |
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Klumsy Administrator Posts: 1061 From: Port Angeles, WA, USA Registered: 10-25-2001 |
kryler, but what is its modulasation like? how easy is it to maintian code on a very large project? what is its use of memory like? Karl ------------------ |
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Krylar Administrator Posts: 502 From: MD, USA Registered: 03-05-2001 |
Hiya, You can have various modules in different files that you call with the Blitz "Include" command. Large projects aren't bad at all, assuming you don't try to throw everything into one big file. But that's the same with all languages...at least for me. So, really bad example. Say you have a file that displays the images called "showimages.bb":
Your main program, um..."main.bb" ...would go like this:
And that's it. Memory imprint I'm honestly not sure of. One thing I would say is that the language is marketed to the hobbyist/small dev company for hobbyist products and smaller commercial stuff. However, it's marketed to larger companies for prototyping. -Krylar ------------------ |
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c h i e f y Member Posts: 415 From: Surrey, United Kingdom Registered: 03-07-2002 |
Angel : did you try blitzbasic out? how does it compare to your "usual languages" ? which languages do you normally program in? ------------------ from www.vitology.com/chiefy/quiz.zip ..how tough can it be? |