Calin![]() Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Could someone help me figure out how to solve this. I have a ray and a square in the same plane and I need to find out when the ray 'punches' the square. Thanks Ups, I made a mistake in the tile and I can't fix it. ------------------ [This message has been edited by Calin (edited August 27, 2007).] |
samw3![]() Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I think dartsman would know how to do this. But I could take a stab at it.. Is the ray defined by two points or one point and angles? What are you trying to do with these? Could this be simplified with a ray-sphere collision (i.e. 3d distance formula)?
Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited August 27, 2007).] |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Would this faq be of service? It doesn't answer your exact question, but the answer to question 1.03 looks like it has some useful hints. --clint |
Calin![]() Member Posts: 358 From: Moldova Registered: 12-04-2006 |
quote: The ray is defined by two points and it can be simplified to a ray-sphere collision Thanks Clint I'll look at that FAQ ------------------ [This message has been edited by Calin (edited August 28, 2007).] |
samw3![]() Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Here are a couple links for you ![]() Ray-Sphere intersection algorithms: http://www.siggraph.org/education/materials/HyperGraph/raytrace/rtinter1.htm http://www.ccs.neu.edu/home/fell/CSU540/programs/RayTracingFormulas.htm ------------------ |