General Development

C# -> SWF – samw3

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
I've just discovered a SWEET compiler. Its called NeoSwiff. It is a C# compiler that compiles to an SWF file. i.e. playable in a web browser as flash! Check it out!

http://www.globfx.com/products/neoswiff/

They are selling a visual studio plugin but the commandline version is free.

Pretty cool IMO

God Bless!

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Sam Washburn

Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
That's pretty cool. Thanks for the heads up!

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Calin

Member

Posts: 358
From: Moldova
Registered: 12-04-2006
WOW, that can be pretty useful for C# addicts like me

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a good gameplay is a right combination between performance and features.

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
fascinating.
must try.

sad that the plug-in for VS2005 is 600 dollars.
ruined it for me. I... I love Visual Studio...
it programs for me...
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"The generation of random numbers is too important to leave to chance."
Soterion Studios

[This message has been edited by ArchAngel (edited March 22, 2007).]

Xian_Lee

Member

Posts: 345
From:
Registered: 03-15-2006
I love Code::Blocks. It keeps me organized. I don't think I'd like an IDE that "programs for me." Of course, if I were more experienced, then I would probably like that. For now, however, I like a completely hands on approach.

I've got to start working in C#.

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steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
quote:
Originally posted by Xian_Lee:
I don't think I'd like an IDE that "programs for me."

Well, no IDE is going to "program for you". Programming involves design, implementation and testing, so I don't think you have to worry about any computer program doing that. What Visual Studio, like other IDE's, can do is generate some boiler-plate code regarding the design of visual interfaces. Code::Blocks also does this with WxSmith, which is essentially a wxWidgets gui designer. It makes perfect sense to design visual interfaces visually. What the programs actually do behind the scenes has to be coded by hand. Think about the analogy of game design, you use a visual editor to design game levels, but the functionality of the game has be to coded by hand. Nobody suggests using non-visual tools to design games levels, but strangely, some do for the design of graphical user interfaces. What you end up doing is spending more time to design uglier interfaces.

If you want to get into C#, I'd suggest Visual C# Express if you are using Windows, or MonoDevelop if you are using Linux. Both are excellent. I also use Code::Blocks for C++ development.

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