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What to people code in here – TwoBrothersSoftware

TwoBrothersSoftware

Member

Posts: 141
From: Janesville, Wi USA`
Registered: 08-05-2006
I've used python, C, working with allegro which is a 2D library - what is everone else out there using?
CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
Python. I've played with C, C++, QBASIC, Java, Ruby and Lisp.
Welcome to CCN!

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

My Blog

[This message has been edited by CPUFreak91 (edited August 08, 2006).]

steveth45

Member

Posts: 536
From: Eugene, OR, USA
Registered: 08-10-2005
C, C++, C#, Java, and now Python since I recently got involved in the Bible Dave project. I've worked mostly with SDL and OpenGL for game programming. I use .NET and Mono for Windows and Linux GUI apps.

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dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
C/C++ for PC games programming
Java (J2ME) for mobile games programming
C# and VB.Net for applications
Graphics API - DirectX 9.0c
Messed with ASM (x86) a while back...

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"But it is God who judges: He brings one down, he exalts another." - Psalm 75:7

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
Python, C++, BYOND. played with C#, for MUD development in a great engine i know of =D (hooray for Mite!) also played with QBASIC, Java, Ruby and BlitzBasic. i'm starting a class either today or tomorrow on QBASIC and a little VisualBasic.

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WARNING:

RADIOACTIVE IE AHEAD!
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#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

[This message has been edited by buddboy (edited August 09, 2006).]

[This message has been edited by buddboy (edited August 09, 2006).]

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
visual basic 6, C, C++, Java j2se/j5se, x86 assembler (simulated), SQL/ PL-SQL, SDL for 2D games (or the Jester Game Engine ), Ogre3D for 3D, and a truck-load of scripting languages... and recently GLSL and HLSL (shader languages that i'm not very good with)
SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
C, C++, C#, Java, MFC, Swing, JSP, HTML, SQL. And I am teaching myself PHP once in awhile. Most of my work has been with client/server application development using database back-ends. My main focus has been on the UI. I really enjoy working with the front end display to the user.
jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
do you find Swing to be a bit messy of an API? maybe they cleaned it up in 1.5 though..
buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
hey JesterMax... about the JesterMax engine... how far along is it? where could i get it if/when it's ready for release?

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WARNING:

RADIOACTIVE IE AHEAD!
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#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
haha, currently i've stopped working on the Jester Engine for now. Things have started getting a bit hectic for me so i haven't been able to devote enough time to it. Actually i don't even remember the current state of it, lol. if you want i can send you a demo but the engine itself sitll requires a lot of refactoring and cleaning up. Have no fear though, i plan on using this for my "end-of-me-giving-my-college-all-my-money" project so i'll be picking up development on it soon
jestermax

Member

Posts: 1064
From: Ontario, Canada
Registered: 06-21-2006
Whoops, i double posted by accident

[This message has been edited by jestermax (edited August 09, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
sure, send it. send away!

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WARNING:

RADIOACTIVE IE AHEAD!
--------------------
#include <spazz.h>

int name()
{
char name['B','u','d','d','B','o''y']

luke

Member

Posts: 311
From: I use your computer as my second Linux box
Registered: 10-30-2005
Ive worked with BlitzBasic (The Original version btw)
And now I use C++/Java.
And I think Swing is pretty good code wise, the only thing I don't like is the 'abstract' nature of UI placement; but then again that isn't exactly Swing unique now is it lol.

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SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Regarding Swing...that's a tough answer. The .NET controls are SO much better, that I really find less interest in Swing. On the other hand, before .NET, Swing was the coolest thing. So, perhaps you can say .NET does point out some messiness with Swing.

I appreciate the different paradigms used in Swing in regards to events. I've thought for a few years about writing an article on the changing event models over the years (Win32, MFC, Java AWT, Swing, .NET).

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
The .NET event handling reminds me a lot of the Borland VCL libraries -- I'm not sure that that style is something that Microsoft pioneered.

GTK has a slightly different model, but it's still very similar.

I really enjoy working in both of those APIs.

Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
Blitz 3D

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I code in Dark Basic Pro.

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SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Clint. You are right. .NET uses standard software patterns just like Java did/does with listeners and observers. My 'likeness' factor for the .NET controls is not really in their event model. It's that the controls are a much cleaner and easier interface than what Java offers. And they are even more powerful.

I used to be very pro-Java and found it incredibly fun. I still really enjoy programming in Java, but C# with .NET reminds me of that same joy I had when I first started using Java. C# is now my language of choice if I do anything at home or when I present something for work.

I do not know about Borland VCL.

[This message has been edited by ssquared (edited August 11, 2006).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Okay, excellent SSquared. I totally am with you as far as just how much of a pleasure it is to write things in C# -- it's fantastic.

One control set's event model that I like even better than VCL and .NET's Windows.Forms is the one made by the controls made by Developer Express. Most all of the events have before and after components, such as BeforeRedraw, AfterRedraw, BeforeClick, AfterClick, BeforeHover, AfterHover, etc etc etc. It's really customizable, and it's just such a joy to work in. I've used their controls on a couple of different projects now -- both in C++ and C#, and I have a friend that is a big fan of using their controls in Delphi. It's a great set of tools, and I highly recommend them if you're shopping for a good grid control or scheduler or just normal Windows controls that handle theming better.

Sorry, a bit of a sidetrack, but talking about event models just really reminded me of the fantastic setup in Devex controls.

--clint

Jari

Member

Posts: 1471
From: Helsinki, Finland
Registered: 03-11-2005
C++, torque engine mostly at the moment, php and python comes next.

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
java. gonna pick up python and php.
would like to relearn c++ and also pick up Perl.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
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Soterion Studios

fearless

Member

Posts: 91
From: Romania, Tg Mures
Registered: 11-26-2005
C++, C#. Got muddied with Torque scripting recently.
D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
I program in C++, Python and Assembly (mainly for my Forensics module).

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David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
I am addicted to c-script (a scripting language used in 3D game studio), I have tried to learn C++ and hope to in the future, I just gotta get around to it whenever I decide to game dev in C++. If anyone's interested you can check out some sweet sweet movement code in this thread:

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/681099/Main/681028/#Post681099

If you download the tutorial resources there's an exe you can run to play it To the untrained eye it wont look like much, but to the experienced movement coder it's a masterpiece

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Wow, David -- that's great! I'm downloading it now -- we'll see how fast it goes. You can sign me up for Axysphenominism as one of my denomination affiliations. So are we going to get this sort of combat into Galedor? And what about putting this sort of thing in Orion...? Do you think this code would port very well over to Torque?

Oh, and I code in a number of C variants (C/C++/C#/C-ish scripting languages), Visual Basic, Python, ASP, PHP, Javascript, I can work in assembler if I gear up for it, and if you want to dig way back into stuff I've worked with more in the past then we'll talk about Delphi, AppleScript and HyperCard/HyperScript. After a while, languages all start flowing together and it all starts feeling the same -- you just have to learn slightly different syntax. My current favorite language is C# -- it's wonderfully done, and so much fun to work in.

Cheers!

--clint

SSquared

Member

Posts: 654
From: Pacific Northwest
Registered: 03-22-2005
Wow! HyperCard. That takes me back. I never really quite understood what the whole deal was with that.

Heh heh. Had a to head over to the Wiki page on it: http://en.wikipedia.org/wiki/HyperCard Did you know Wiki originated from an idea based on HyperCard? That's wild.

kurtp2003
Member

Posts: 48
From: minnesota, US
Registered: 01-20-2006
I mostly use Blitz 3D
David Lancaster

Member

Posts: 276
From: Adelaide, Australia
Registered: 05-22-2006
Galedor is much much more FFX styled movement wise, for the areas and battles, it has smooth movement it just isn't as free styled real time as that code. More like command/turn based.

I'd have no idea how to convert the code over, if you can read the tutorial and understand the code, then implement it into torque or something that would be amazing. It's just a matter of understanding c-script functions and how you can use the same functions in C++. If you ever need any help understanding any 3DGS Clint let me know.

ClownHunter

Member

Posts: 10
From:
Registered: 06-14-2006
My game, Emo Game 2: Emo Girl (http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum4&topic=000396) , was developed in Blitz3D.
demon_slayer2839

Member

Posts: 22
From:
Registered: 08-01-2004
I've played around in python, c, c++, qbasic, gwbasic, visual basic, and currently I'm working on the (very) humble beginnings of an os in 8086 asm. But soon I'll be getting real friendly with c/c++ because of college.