TwoBrothersSoftware Member Posts: 141 From: Janesville, Wi USA` Registered: 08-05-2006 |
I've used python, C, working with allegro which is a 2D library - what is everone else out there using? |
CPUFreak91![]() Member Posts: 2337 From: Registered: 02-01-2005 |
Python. I've played with C, C++, QBASIC, Java, Ruby and Lisp. Welcome to CCN! ------------------ [This message has been edited by CPUFreak91 (edited August 08, 2006).] |
steveth45![]() Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
C, C++, C#, Java, and now Python since I recently got involved in the Bible Dave project. I've worked mostly with SDL and OpenGL for game programming. I use .NET and Mono for Windows and Linux GUI apps. ------------------ |
dartsman![]() Member Posts: 484 From: Queensland, Australia Registered: 03-16-2006 |
C/C++ for PC games programming Java (J2ME) for mobile games programming C# and VB.Net for applications Graphics API - DirectX 9.0c Messed with ASM (x86) a while back... ------------------ |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
Python, C++, BYOND. played with C#, for MUD development in a great engine i know of =D (hooray for Mite!) also played with QBASIC, Java, Ruby and BlitzBasic. i'm starting a class either today or tomorrow on QBASIC and a little VisualBasic. ------------------ RADIOACTIVE IE AHEAD! int name() [This message has been edited by buddboy (edited August 09, 2006).] [This message has been edited by buddboy (edited August 09, 2006).] |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
visual basic 6, C, C++, Java j2se/j5se, x86 assembler (simulated), SQL/ PL-SQL, SDL for 2D games (or the Jester Game Engine ![]() |
SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
C, C++, C#, Java, MFC, Swing, JSP, HTML, SQL. And I am teaching myself PHP once in awhile. Most of my work has been with client/server application development using database back-ends. My main focus has been on the UI. I really enjoy working with the front end display to the user. |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
do you find Swing to be a bit messy of an API? maybe they cleaned it up in 1.5 though.. |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
hey JesterMax... about the JesterMax engine... how far along is it? where could i get it if/when it's ready for release? ------------------ RADIOACTIVE IE AHEAD! int name() |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
haha, currently i've stopped working on the Jester Engine for now. Things have started getting a bit hectic for me so i haven't been able to devote enough time to it. Actually i don't even remember the current state of it, lol. if you want i can send you a demo but the engine itself sitll requires a lot of refactoring and cleaning up. Have no fear though, i plan on using this for my "end-of-me-giving-my-college-all-my-money" project so i'll be picking up development on it soon ![]() |
jestermax![]() Member Posts: 1064 From: Ontario, Canada Registered: 06-21-2006 |
Whoops, i double posted by accident [This message has been edited by jestermax (edited August 09, 2006).] |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
sure, send it. send away! ------------------ RADIOACTIVE IE AHEAD! int name() |
luke![]() Member Posts: 311 From: I use your computer as my second Linux box Registered: 10-30-2005 |
Ive worked with BlitzBasic (The Original version btw) And now I use C++/Java. And I think Swing is pretty good code wise, the only thing I don't like is the 'abstract' nature of UI placement; but then again that isn't exactly Swing unique now is it lol. ------------------ |
SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Regarding Swing...that's a tough answer. The .NET controls are SO much better, that I really find less interest in Swing. On the other hand, before .NET, Swing was the coolest thing. So, perhaps you can say .NET does point out some messiness with Swing. I appreciate the different paradigms used in Swing in regards to events. I've thought for a few years about writing an article on the changing event models over the years (Win32, MFC, Java AWT, Swing, .NET). |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
The .NET event handling reminds me a lot of the Borland VCL libraries -- I'm not sure that that style is something that Microsoft pioneered. GTK has a slightly different model, but it's still very similar. I really enjoy working in both of those APIs. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Blitz 3D ------------------ |
Ereon![]() Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I code in Dark Basic Pro. ------------------ Of course God knew what would happen if they used their freedom the wrong way: apparently He thought it worth the risk. Friendship is born at that moment when one person says to another: What! You too? I thought I was the only one. |
SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Clint. You are right. .NET uses standard software patterns just like Java did/does with listeners and observers. My 'likeness' factor for the .NET controls is not really in their event model. It's that the controls are a much cleaner and easier interface than what Java offers. And they are even more powerful. I used to be very pro-Java and found it incredibly fun. I still really enjoy programming in Java, but C# with .NET reminds me of that same joy I had when I first started using Java. C# is now my language of choice if I do anything at home or when I present something for work. I do not know about Borland VCL. [This message has been edited by ssquared (edited August 11, 2006).] |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Okay, excellent SSquared. I totally am with you as far as just how much of a pleasure it is to write things in C# -- it's fantastic. One control set's event model that I like even better than VCL and .NET's Windows.Forms is the one made by the controls made by Developer Express. Most all of the events have before and after components, such as BeforeRedraw, AfterRedraw, BeforeClick, AfterClick, BeforeHover, AfterHover, etc etc etc. It's really customizable, and it's just such a joy to work in. I've used their controls on a couple of different projects now -- both in C++ and C#, and I have a friend that is a big fan of using their controls in Delphi. It's a great set of tools, and I highly recommend them if you're shopping for a good grid control or scheduler or just normal Windows controls that handle theming better. Sorry, a bit of a sidetrack, but talking about event models just really reminded me of the fantastic setup in Devex controls. --clint |
Jari![]() Member Posts: 1471 From: Helsinki, Finland Registered: 03-11-2005 |
C++, torque engine mostly at the moment, php and python comes next. ------------------ [VoHW] (Help needed) [Blog] - Truedisciple (mp3) |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
java. gonna pick up python and php. would like to relearn c++ and also pick up Perl. ------------------ |
fearless![]() Member Posts: 91 From: Romania, Tg Mures Registered: 11-26-2005 |
C++, C#. Got muddied with Torque scripting recently. |
D-SIPL![]() Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
I program in C++, Python and Assembly (mainly for my Forensics module). ------------------ |
David Lancaster![]() Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
I am addicted to c-script (a scripting language used in 3D game studio), I have tried to learn C++ and hope to in the future, I just gotta get around to it whenever I decide to game dev in C++. If anyone's interested you can check out some sweet sweet movement code in this thread: http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/681099/Main/681028/#Post681099 If you download the tutorial resources there's an exe you can run to play it |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow, David -- that's great! I'm downloading it now -- we'll see how fast it goes. You can sign me up for Axysphenominism as one of my denomination affiliations. ![]() Oh, and I code in a number of C variants (C/C++/C#/C-ish scripting languages), Visual Basic, Python, ASP, PHP, Javascript, I can work in assembler if I gear up for it, and if you want to dig way back into stuff I've worked with more in the past then we'll talk about Delphi, AppleScript and HyperCard/HyperScript. Cheers! --clint |
SSquared![]() Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Wow! HyperCard. That takes me back. I never really quite understood what the whole deal was with that. Heh heh. Had a to head over to the Wiki page on it: http://en.wikipedia.org/wiki/HyperCard Did you know Wiki originated from an idea based on HyperCard? That's wild. |
kurtp2003 Member Posts: 48 From: minnesota, US Registered: 01-20-2006 |
I mostly use Blitz 3D |
David Lancaster![]() Member Posts: 276 From: Adelaide, Australia Registered: 05-22-2006 |
Galedor is much much more FFX styled movement wise, for the areas and battles, it has smooth movement it just isn't as free styled real time as that code. More like command/turn based. I'd have no idea how to convert the code over, if you can read the tutorial and understand the code, then implement it into torque or something that would be amazing. It's just a matter of understanding c-script functions and how you can use the same functions in C++. If you ever need any help understanding any 3DGS Clint let me know. |
ClownHunter Member Posts: 10 From: Registered: 06-14-2006 |
My game, Emo Game 2: Emo Girl (http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum4&topic=000396) , was developed in Blitz3D. |
demon_slayer2839![]() Member Posts: 22 From: Registered: 08-01-2004 |
I've played around in python, c, c++, qbasic, gwbasic, visual basic, and currently I'm working on the (very) humble beginnings of an os in 8086 asm. But soon I'll be getting real friendly with c/c++ because of college. |