General Development

Multiverse vs. Kaneva – thegpfury

Thegpfury
Member

Posts: 53
From:
Registered: 03-23-2006
Which is better? I have downloaded Kaneva, and played around, but my 3d modeling skills leave much to be desired.

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Author of FuryMod
and FuryBand
Jokes
Fury's World - My Blog

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
haven't heard of Kaneva... lol...

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In the stock market, you must buy high and sell low...Wait! That's not right!
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Yes, I can be intelligent at times!!

CPUFreak91

Member

Posts: 2337
From:
Registered: 02-01-2005
quote:
Originally posted by buddboy:
haven't heard of Kaneva... lol...


Someone mentioned it in the Multiverse: FREE MMORPG thread

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All Your Base Are Belong To Us!!! chown -r us ./base
"After three days without programming, life becomes meaningless.'' -- Tao of Programming Book 2

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
oh lol ok...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Thegpfury
Member

Posts: 53
From:
Registered: 03-23-2006
Kaneva looks like it could be very powerful, but it has no true level editor. Everything has to be 3d modeled and imported.

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Author of FuryMod
and FuryBand
Jokes
Fury's World - My Blog

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
yah... lol... i just dled Irrlicht, felt like messing around... lol...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Simon_Templar

Member

Posts: 330
From: Eau Claire, WI USA
Registered: 10-25-2004
I haven't used Kaneva, and Multiverse is not yet available to the general public, so it is largely an unknown quantity.

I've talked to some people who have used Kaneva and what I have generally heard is...

#1 Kaneva isn't really well suited to doing an MMORPG
#2 Kaneva's business model is very bad for the game developers because in effect Kaneva owns your creation and if kaneva ever goes out of business all your work goes with them.
#3 Based on what multiverse has said so far, their business model is better because they have said that if they ever go out of business they will do everything in their power to make the source code for their product free and available so that the game developers don't just lose all the work they've done.

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-- All that is gold does not glitter,
Deep roots are not touched by the frost,
The old that is strong does not wither,
Not all those who wander are lost.

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
tha's too bad...

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In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
So kaneva owns any IP (intellectual property) you put in their engine? thats kind of a bad deal. So you mean if someone were to create a game with Kaneva, that means that the company that makes Kaneva has complete ownership of all the resources, even copyrights to the characters and stories?

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1 Corinthians 15:58 So, my dear brothers and sisters, be strong and steady, always enthusiastic about the Lord’s work, for you know that nothing you do for the Lord is ever useless. (NLT)

Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe.

Thegpfury
Member

Posts: 53
From:
Registered: 03-23-2006
Ouch

That stinks.

Hopefully then I will be able to get into the multiverse beta.

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Author of FuryBand
Jokes
Fury's World - My Blog

Simon_Templar

Member

Posts: 330
From: Eau Claire, WI USA
Registered: 10-25-2004
I don't know if they own the intellectual property.. I kind of doubt that. What they do own is all of the code. So if their company goes down, all your code and technical work goes with them.

In other words you may still have the art work you did, and the concept/idea work, but you'd be back to square 1 with no coding, no engine, nothing

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-- All that is gold does not glitter,
Deep roots are not touched by the frost,
The old that is strong does not wither,
Not all those who wander are lost.

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
that's better, but it still sucks... lol...

------------------
In the stock market, you must buy high and sell low...Wait! That's not right!
--------------
Yes, I can be intelligent at times!!

Ashton_JX

Member

Posts: 156
From: Springfield, Oregon, USA
Registered: 02-21-2005
From an artists standpoint, that really doesn't bother me all that much. I'm sure the only programming I'd be doing would be a small tweak here and there in some of the scripts. Er, okay technically that'd be scripting not programming. So really I don't think I'd mind trying kaneva out. If anything else, it would be a great way to learn more about making games. Though, for the programmers I can see how this would be a big blow. The vast majority of their work wouldn't belong to them, so I think the artists really get the best of it.

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1 Corinthians 15:58 So, my dear brothers and sisters, be strong and steady, always enthusiastic about the Lord’s work, for you know that nothing you do for the Lord is ever useless. (NLT)

Tired of loosing your work for all eternity? Jesus Saves! You should too :P (liek every 1 1/2 seconds) This is a message from teh save the data foundation, and from (CTRL + S): Because da data is y00r future. Maybe.

eshodan

Junior Member

Posts: 3
From: Atlanta, GA, USA
Registered: 05-25-2006
Hi All,

Hope things are well. I just wanted to clarify Kaneva a bit. Just to let you know where I'm coming from, I currently work at Kaneva's in-house studio as a character artist. Disclaimers of bias aside, Kaneva is an excellent platform choice if you're considering either an FPS or an MMO. The platform was originally developed for a game combining these two genres. It has since been expanded with a slew of general features and has been made quite extensible via the addition of lua and python scripting support. To address something mentioned earlier in this thread, creators always maintain ownership and total control of their IP and assets. So other than rigging time in the Kaneva Editor (which is considerable, but small compared with other solutions), you lose nothing in checking out Kaneva.

As for licensing, we're currently making some radical changes. A few decisions have been finalized though and they are as follows:
1. Non-commercial (no profit)
-completely free
-creator self-hosts
2. Commercial w/ Kaneva hosting (Kaneva provides all hosting and billing services)
-revenue sharing
-no up front cost
-all game revenue is distributed as it comes in
-the game service can be shut down at any time without any residual fees.
3. Commercial w/ self-hosting
-company must purchase a license

Here’s a link to our new game development site.
http://elite.kaneva.com/

Here's a link to an online flyer for the platform. It's a bit dated, but still useful.
http://www.kaneva.com/overview/KEPEditor.aspx?ttCat=create&subtab=myg

BTW - Holla to all you CGDC 2006 attendees. ; )

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Eric N. Evans
3D Artist

eshodan

Junior Member

Posts: 3
From: Atlanta, GA, USA
Registered: 05-25-2006
One more thing...

Our document writer has author a wealth of documentation for the platform available at http://docs.kaneva.com/bin/view/Public/HowDoIDoc. Also the development community at http://elite.kaneva.com is awesome. Forum posts are usually answered quickly and collaboration is the rule rather than the exception.

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Eric N. Evans
3D Artist

[This message has been edited by eshodan (edited May 25, 2006).]

Simon_Templar

Member

Posts: 330
From: Eau Claire, WI USA
Registered: 10-25-2004
Does Kaneva have an in house Terrain/world creation tool, or does it recomend a particular 3rd Party tool for creating terrains? What kind of tools does it have for setting up areas, placing objects etc.

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-- All that is gold does not glitter,
Deep roots are not touched by the frost,
The old that is strong does not wither,
Not all those who wander are lost.

Thegpfury
Member

Posts: 53
From:
Registered: 03-23-2006
hmm, if you would add heightmap support for terrain, I'd be interested. Right now, it is a real pain trying to set up the land and all.

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Author of FuryBand
Jokes
Fury's World - My Blog

eshodan

Junior Member

Posts: 3
From: Atlanta, GA, USA
Registered: 05-25-2006
No, you'll still need to create land meshes and most assets outside of KGP (with the notable exeption of particle effects which can be authored with our particle editor). As for "setting up areas, placing objects etc.", KGP has a comprehensive set of tools meant to manage these tasks including 3DS Max/Maya like transform widgets. Regarding height maps, indirectly (pre-KGP import) you can of course make use of height maps, but at present you won't be able to directly use them in KGP.

So long as usage remains non-commercial, KGP is free to download and use. Give it a try and let us know what you think. ; )

http://elite.kaneva.com/

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Eric N. Evans
3D Artist