GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Thought I'd let you guys know that even though EW: Nightmares is still in the early pre-development stages that we, XrucifiX, are willing to allow people to use our tech and some of our assets to create a mod. If you guys are truly interested I can put together a mod kit. This will include a basic stripped-down game module with just the basics for walking around in First Person. Now you're not limited to making a First Person Shooter or anything related to Eternal War...you can make anything you want except that which requires any major modifications to the game engine. The game engine is very powerful and includes the latest graphics features, the Ageaia PhysX Novodex API, the Kynapse AI engine, and nice level design tools. Also, since we have licensed middleware you won't be able to sell your mod unless you work out a deal with the middleware providers. Anyone interested? |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Wow -- that sounds like a great learning opportunity, Gump! What hardware is required (specifically graphics)? I know I can't run the Torque Shader Engine because I don't have a good enough graphics card (can't do enough shaders), and I imagine since the Reality engine is pretty heavy on shaders, I can't run that either. If I could run it, I would be very interested. --clint |
buddboy![]() Member Posts: 2220 From: New Albany, Indiana, U.S. Registered: 10-08-2004 |
kool... ------------------ |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Unfortunately the minimum is a decently fast PS 2.0 capable video card. Shaders are REQUIRED just for basic diffuse lighting (no lightmapping at all). BTW, I need to know if there is enough interest before spending the time to put together a mod kit. So post if you're interested. [This message has been edited by Gump (edited March 24, 2006).] |
Thegpfury Member Posts: 53 From: Registered: 03-23-2006 |
What engine does it use? ------------------ |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
www.artificialengine.com Check out the Cell Factor demonstration, which just became publicly available recently: http://physx.ageia.com/footage.html Immersion is another Reality developer. We have the same functionality as Immersion (minus their specific weapons and vehicles, of course) so the video gives you an idea of what's possible. |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
So I take it no one is interested? (Or at least doesn't have the PC hardware to run it.) [This message has been edited by Gump (edited March 29, 2006).] |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
what language is the engine in? ------------------ |
Thegpfury Member Posts: 53 From: Registered: 03-23-2006 |
Not really that interested. ![]() ------------------ |
HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Gump, I am very interested in getting my feet wet in some "real" game development, but I don't have the hardware to run that kind of game right now, and I don't see myself investing in that in the near future. So a "thanks, but sadly, no thanks" from me. This is really a great opportunity to learn "real" skills and have a game project worthy of putting on a resume. This is totally the kind of starter project that could help a budding game developer land a paying job at a real game development house. In Christ, Edit: Lava, I imagine the Reality engine is written in C++, but as a modder, you would have no need to touch the engine code -- all a modder needs to do is write scripts (usally in a C-ish language) and create data files (such as models, graphics, levels, puzzles, etc). [This message has been edited by HanClinto (edited March 29, 2006).] |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
HanClinto is correct. All gameplay code is a mix of python and C#. Though it's possible to make your game module in C++ if you want. |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I might look into it as an in-between when I transition from Blitz 3d to C++. But that won't be for a while. ------------------ |
GUMP![]() Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
Considering there isn't much interest at this time we're not going to make EW: Nightmares available for modding until it's officially released. |