General Development

game software – duststorm

duststorm
Junior Member

Posts: 5
From: Bolivar, Mo USA
Registered: 02-28-2006
What do you guys think of this? Is this quality game creation? I don't know anything about game creation, that's why I'm asking. Can an experienced creator, take something like this and create a high quality game?

http://t3dgm.thegamecreators.com/

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
The game creators make some decent stuff, but I'd suggest something a little more powerful, this is a neat program, but you'll need someone who knows how to do custom 3D models and such if you don't want to use the standard stuff.

http://www.fpscreator.com/

It's VERY easy to use and very powerful

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
whenever I read:
"Now anyone can build their ideal game in seconds"
it usually means it's not that good. I have never personally used it, but what I read about it from third party sources, is that it is low int the customizability department. so to answer your question bluntly, no. It'd be fun to play around with, but not really good for serious game development.

are you planning to make a game yourself or someone else handle that?

EDIT: haha, ereon, you beat me. and I was about to mention the FPS Game Creator too. lol.

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[This message has been edited by ArchAngel (edited March 15, 2006).]

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
Down with game makers! If you want to make a really good game, start from scratch, or do a mod, but don't work with gamemakers (went to a 2d gamemaker course once... it stunk!)

gtg, more on my rant later. !

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
psh. game engines are really useful.

why reinvent the wheel?

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
lol cuz it's fun... i haven't ever found a GameMaker that's actually any good, that is still easier than coding...

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
depends what you want.
I found GameMaker to be decently good. if you wanted to do 2d games.

now, if we are diffrentiating between game makers and engines, I will agree with you...
Game Makers are for fun; Game Engines, now those are useful.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
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bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
i'm not a game developer, but the only reason i can think of to not use a game engine is if you are doing something completely innovative, very creative, and very cool. which usually games like that are either very very good, or very very stupid and crappy. that's my ¢2 anyway.

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guategeek

Member

Posts: 107
From: Guatemala
Registered: 11-08-2005
Game creation tools are more like toys or games themselves. They are to get you interested, maybe do something somewhat creative within there very limited bounds, but they are not for pro products.

Game engines on the other hand are created to be used for creating pro products. Some are more pro than others but the concept of a game engine is to have all the required parts (Rendering Engine, Physics Engine, collision engine, sound engine, scripting, etc..) in one convenient package and you just have to create the content (graphics, music, sounds and scripts) to create the final product you want.

So depending on what you want to do with the software you get you can get a game maker or a game engine. I suggest doing a lot of research on engines before you chose one. Well thats me 2¢ Jeff

P.S. I use the Unity Game Engine (Mac only IDE) www.unity3d.com

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duststorm
Junior Member

Posts: 5
From: Bolivar, Mo USA
Registered: 02-28-2006
Thanks for the info and great links guys...
NileCoder

Junior Member

Posts: 8
From: winter park, fl, 32792
Registered: 03-20-2004
It seems pretty nifty, but it depends why your using it. If you are making a game to release to the public, I would have to say no. You have no idea how that code is written, how slow or good it could be (I am willing to beat that it's full of chode code). You also have to realize that there is lots of code in there that you will never use, but it's always going to be there with you main exe, and that's alot of extra overhead ( which means slower game).
If your not a programmer, but lean more toward being a designer, then that would be great for you. You can show the game mechanics of your game idea to some other programmers who would want to work on your project.

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firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
I have played around with it a bit.

Most games are REALLY, REALLY bad. Just to make a semi-good game, you need to know the program quite a lot.

AI is horrible. Animations for the models are horrible. Control over your game is horrible.

No. Just no.

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Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
That's why I suggested FPS Creator, its a game "maker" but is also a powerful set of tools that you can add your own media to and make a complete game, I don't know how far its pushable, but I know its FAR more flexible than other "game makers" in my experience.

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
The only problem with game makers is they are limited on what you can do because alot of it is made and built up for people. The less built up the program is the more powerful it will be.

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
I played around with FPS Creater and while it could persay pull it off, I would suggest against it.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
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Gamer4Christ

Member

Posts: 551
From: Kokomo, Indiana, USA
Registered: 07-19-2005
So does anyone know any good engines that are windows friendly, and cost little or nothing? As for starting small, I mean, lol

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Lava
Member

Posts: 1905
From:
Registered: 01-26-2005
3d or 2d based?

2d I would suggest Game Maker, but it's a game maker, and you're looking for an engine.

For 3d or 2d
I would suggest Blitz3d all of the way, but it takes time to get ued to the language and I don't know how you feel about paying $100.

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[This message has been edited by lava (edited March 15, 2006).]

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
Game Maker is pretty good for 2D. you can code in it too, so you can customize your stuff decently.

I've even seen 3d doom-esque games made in it. impressive, really.

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

crazyishone

Member

Posts: 1685
From:
Registered: 08-25-2004
the quake 3 engine is open source and free. as well as many of its derivitives. (the plus side of it being open source and free).

irrlicht and ogre3d are good for graphics engines. Ogre seems nicer. They both handle particles, water, collisions, shaders, yada yada. Of course you arent going to get a GUI... these are the more traditional style engines. (basically giant libs.)
Theres a bunch of free/open source engines for handling audio and suchness as well. Look around on the Ogre site for "partners" and stuff like that, and do plenty of sourceforge searches.

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buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
what were you saying was horrible Arch?

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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
Soterion Studios

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
ROFL!!

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In the stock market, you must buy high and sell low...Wait! That's not right!
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ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
no, but seriously, what were you asking?

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"Patience, my good citizen, patience. It's bad enough to rob a man of his dream"
-Sydney Carton, Tale of Two Cities
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goop2

Member

Posts: 1059
From:
Registered: 06-30-2004
ROFL

click

save

I didnt read anything else, but I just HAD to know why there was a bunny with a pancake on its head.

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firemaker103

Member

Posts: 643
From:
Registered: 07-13-2005
quote:
Originally posted by gamer4christ:
So does anyone know any good engines that are windows friendly, and cost little or nothing? As for starting small, I mean, lol


You could buy Blitz3D.
(Or just get Blitz2D for free when you beat my encryption contest. )

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nibble
Member

Posts: 14
From:
Registered: 03-03-2006
Just a thought, but you might check out the Torque engine as well... www.garagegames.com

It seems well put together (all scripting and C/C++ extendability) and supported, has a pretty good pay scheme for indies, and is doing well in some of the games employing it.

I've thought about getting it myself. If I ever have enough time to get back to working on my game, I'd probably use it. I did a whole game engine in C++ from scratch (using patch-based models, DirectX, Tokamak physics) building up through highschool, which became part of a programming project for my final credits in college. But suffice it to say, this is all time consuming (though educating), and I no longer have the time, so if I get to it, I'd definitely start with something like this.

[This message has been edited by nibble (edited March 17, 2006).]

buddboy

Member

Posts: 2220
From: New Albany, Indiana, U.S.
Registered: 10-08-2004
quote:
Originally posted by firemaker103:
I have played around with it a bit.

Most games are REALLY, REALLY bad. Just to make a semi-good game, you need to know the program quite a lot.

AI is horrible. Animations for the models are horrible. Control over your game is horrible.

No. Just no.


That's what i was asking about... lol... what were you talking about there?

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dartsman

Member

Posts: 484
From: Queensland, Australia
Registered: 03-16-2006
Engine wise I'd recommend the Ogre3D for grapihcs, Tokomak, ODE, Newton or Novodex for physics, OpenAL or FMOD for audio, and any additional things such as Input use DirectInput.

Note: some of the engines/libs listed aren't open-source or free. Though I believe that you are able to use most of them as "free for non-commercial use".

At uni we were given a framework from the college for our final project, it used Ogre, Novodex/ODE, FMOD, Devil (image library), some additional libraries. Ogre is a strong scene-graph graphics engine, I cannot speak high enough of it (I have used it seperate to the uni framework and have found it pretty easy to use (only complicated at first)). Seems to be definately better and more up to date then Irrlicht.

Torque seems to be great as a game engine. I know a companies that are using it here in Australia. Although I've heard you'll have to buy Torque Shader Engine if you want shader support.

A good website for engine listings and specs is:
http://www.devmaster.net/engines/

Torque Spec:
http://www.devmaster.net/engines/engine_details.php?id=3

patch-based models?? is it like putting together the models from primatives?

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