kiwee![]() Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
Right, heres the deal, I am hoping to make a 3D movie to show my modelling, music skills, etc... Now, i know how to do all of it, appart from the accual putting together of all the animations and models, and landscapes and music etc, and i was wondering if anyone knew a free way that i could do that. (BTW, i have access to Blitz3D) Thanks a bundle. -Kiwee |
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Lava Member Posts: 1905 From: Registered: 01-26-2005 |
I'm afraid I don't understand your question, please rephrase. ------------------ |
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kiwee![]() Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
How do I put everything together once I have made all the models, to make a movie | |
Lava Member Posts: 1905 From: Registered: 01-26-2005 |
Oh I see, well how familiar are you with Blender? ------------------ |
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HanClinto![]() Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Are they high-poly models or low-poly models? If low-poly, you can use Blitz 3D to quickly animate your models and it will render it all in real-time. If high-poly, you'll have to use the animation capabilities in a rendering engine (such as Blender) that will render each frame in the movie individually. You can also do low-poly models in something like Blender, but Blitz isn't good for very high poly models. Cheers! --clint |
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kiwee![]() Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
Would I be able to do sprite effects (EG. Fog, Weapon Tralings etc..), in either of them? oh, and it doesn't matter how fimiluar with them I am, I will learn how to use whatever is the best option. Also, could anyone give me a quick example of how to something like that in Blitz? |
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firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
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Brandon![]() Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
That's a good example firemaker ![]() Kiwee, if you want to design a movie I'd suggest you choose Blender over Blitz3D for sure. It will take time and patience to get good in Blender. There is also the choice of creating a movie editor in Biltz3D as well. This shouldn't be too difficult, it would be kind of similar to designing a world editor. You'd save the data out from your editor and have a runtime system that would read the data in and carry out the instructions that it receives. But for movies, I say Blender This is how I'd go about preparing to develop the movie in Blender. 1. Write out an outline for your movie. (Each line could represent a separate scene) 2. Write a list of all models\characters involved in the movie. 3. From your outline, set your scene settings in Blender.(sky, models, etc..) (Each scene should be a separate .blend file. From there, it gets really technical using Blender... as for how you'd animate your characters and how you want your camera to work. Basically you'd animate each model, set the keyframes, etc... After you do this for each scene, you can create a new file in which you'll import all of the Blender scenes and merge them together with nice transitions, sound\music, and then render it out as a single movie file.
[This message has been edited by brandon (edited January 02, 2006).] |
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kiwee![]() Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
I never knew you could do that with blender, It sounds quite simple. Thankyou Firemaker, But I just realised that I need .b3d file Models for blitz. I don't know if blender exports in b3d but Wings doesn't. Also, I think Blender wins in Simplisity, so I might have to go with that. Thankyou everyone. Oh, and as I asked before, could I do sprite effects in Blender? |
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firemaker103![]() Member Posts: 643 From: Registered: 07-13-2005 |
well, Blitz3d does .X, .3ds, and .b3d But I see your going to go with blender anyway. ------------------ |
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crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
its odd to see some1 say "blender wins in simplicity." haha. i stilll struggle with the interface. ------------------ |
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kiwee![]() Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
but that was comparing WYSIWYG Blender and Hard Coding it all in Blitz | |
crazyishone![]() Member Posts: 1685 From: Registered: 08-25-2004 |
good point. ------------------ |
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Brandon![]() Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
quote: Do you mean like particle effects? If so then yeah, you can. In fact you can do (almost) everything in Blender that you could do in 3DS Max, Lightwave3D, or Maya. Oh and trust me, it's not simple! Well not at first anyhow... it takes time and practice to get use to Blender. But once you do learn it well, it's blazing fast to develop with. Here is a good place to start: http://www.blender3d.org/cms/Tutorials.243.0.html ------------------ |
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kiwee![]() Member Posts: 578 From: oxfordshire, england Registered: 04-17-2004 |
cool, thanks for the link Brandon | |
Brandon![]() Member Posts: 594 From: Kansas City, Mo, USA Registered: 02-02-2004 |
You're welcome ![]() ------------------ |
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QuestLeader![]() Member Posts: 629 From: My house, Va, USA Registered: 04-20-2005 |
heres a good link for learning blender: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro There are good tutorials and some good links too edit - fixed link [This message has been edited by questleader (edited January 06, 2006).] [This message has been edited by questleader (edited January 06, 2006).] [This message has been edited by questleader (edited January 06, 2006).] |