HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
This is not Sparta. What this is, is a project to create 300 game ideas that are free for people's use. He's up to 58 so far, and some of them are really intriguing and good! Raph Koster also interestingly noted that entry #56 has already been made into a game. I'm personally quite fond of the idea for a destructible-terrain version of entry #1 where destruction for black is creation for white -- sortof like Worms (or Liero), except that firing your weapon would act as a dirt clod for you but as a bazooka against your enemies. I'm picturing some sort of capture the flag thing here. This is the sort of database of game ideas that I would love to get going on the Wiki -- just a great resource pool that people could draw from to make game ideas. I really loved when everyone came together to help give me ideas for the Wii minigame -- there's incredible value in having a large number of ideas to help get the creative juices flowing.
--clint |
Mene-Mene Member Posts: 1398 From: Fort Wayne, IN, USA Registered: 10-23-2006 |
great Idea! Interesting on the white static, I think that a game built on it would get boring pretty quickly though. ------------------ |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Wow! Great resource Clint! I'm looking at his PGC ideas. Especially number 4. ------------------ |
kenman Member Posts: 518 From: Janesville WI Registered: 08-31-2006 |
What would be really nutso if someone could incorporate all 300 ideas into one game. . . ------------------ If you ain't in the forums, you in the againstums :) |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
This is one of the coolest things I've seen in some time. Great link. I'd say half the ideas on this page are pure gold, and the rest at least get you thinking. Stuff like this makes me miss the design side of game dev. ------------------ |
supercoder Member Posts: 37 From: Registered: 08-20-2007 |
I like #1 too, but for 3d world could be mobius strip so no need for black and white worlds. all one world, could stand upsidedown right under someone else & terrain changes would be same effect. go far enough one dir and see the change you made on the flipside. maybe dig a hole to create a mountain to reach a treasure or something, then run to other side to climb mountain and get the treasur. ------------------ |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
Ooh, I just thought of a game idea: Hacker Vs. Fed. This would be a two player game where the premise is that the hacker has discovered a government conspiracy, and is trying to expose that by cracking into computers and gaining incriminating evidence. The federal agent only knows that someone is breaking into government networks and needs to be stopped. The hacker has the ability to move between major cities on a map of the US, and the federal agent can set up road blocks between them, or on state borders (maybe one at a time). The hacker has the ability to use any number of proxy servers in various locations to attempt to crack into government computers. The federal agent has his own team of experts that can trace these signals back to the source, but it takes time. The federal agent can send in a swat team to a location if he's pinpointed an originating IP address of the hacker. Of course, while traveling between cities, the hacker can't do anything, and the longer he stays in one place, the more likely he is to break into government systems and find crucial information. If he stays put, he's also more likely to be caught, either in a raid, or when he finally decides to move, there could be a road block waiting for him. Naturally the game would be turn based and may contain the following elements: 1. Information obtained from computers suggest that incriminating physical evidence may be obtained at certain locations (cities) that the hacker needs to travel to. Since the federal agent is oblivious to the conspiracy, he wouldn't necessarily know about these locations. 2. Money. The hacker has a certain amount of money that allows him to travel, upgrade equipment (laptop), and bribe sys-admins to set up proxies for him. He may hack ATM's for cash, but there is a chance of giving away his location. The federal agent has a certain budget which allows him a limited number of road blocks or raids. The fed gains money over time, so he may choose to sit and wait for a few turns waiting for the hacker to expose his location so he can strike effectively with a well-funded strike team. 3. Options. If strapped for cash, the agent can request local police to conduct a raid, but they are much less effective, with a lower likelihood of success. A few bungled raids hitting the news could make it less likely for city police in other cities to be cooperative in the future. Too many 'incidents' could get the agent stripped of rank and budget. 4. Trade-offs. Using more proxies means a slower connection and possibly more expense, although the likelihood of being quickly traced is lower. 5. Trickery. The hacker could set up red herrings, computers running scripts that appear to be trying to crack servers, the feds do a raid on the location, while the hacker is already two states over. The federal agent can release misleading information to news outlets. Of course the news agencies may actually find real information about the ongoing investigation and publish that, too. 6. Time limit. The conspiracy must be uncovered before something terrible happens. Certain actions on the part of the hacker may increase this time. 7. AI. Either the federal agent or the hacker could be controlled by computer AI, for a single player experience. This mechanics behind this game idea are fairly simple, it could be done in Java, and run in a browser window. Console-wise, it would be perfect for the Nintendo DS. ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: You saying this just totally gave me an idea on how to keep the idea of the Mobius strip, but continue to use the black/white negative space. Here is your base image: And when you flip it and loop it (like a Mobius strip), you get this for combined terrain: Deformations made to the terrain (with your bazooka) will both simultaneously add to your terrain and subtract from it (because of the looping effect). The game is infinitely looping in the left/right directions (and possibly up/down too), and you only see a small window of it at any given time. It could make for a very trippy game world. --clint [This message has been edited by HanClinto (edited November 19, 2007).] |
Briant Member Posts: 742 From: Stony Plain, Alberta, Canada Registered: 01-20-2001 |
Why just black and white? Multi-color (red, green, blue, yellow, etc.) could be interesting, but probably the more colors you add, the more complicated it gets to create usable worlds. ------------------ Check out this webhost! Fantastic prices, features and support! |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
That's a neat premise Steveth45. Unfortunately, I hear Pipeworks owns the rights to that one now. I have always thought a hacker game could make for some good puzzles and sleuthing. I know of two computer hacker games but have not played either one. I think I played a demo of the first one. I'm glad I ended up reading this thread. I originally skipped it thinking it was about the movie "300". |
steveth45 Member Posts: 536 From: Eugene, OR, USA Registered: 08-10-2005 |
quote: Arrgh. They don't "own" my thoughts, exactly. Well, contractually, I suppose they do. They can't take my dignity. ------------------ |