Game Design Music and Art

Camper Wars – D-SIPL

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Ok here is a look at my existing idea for a game. I'm not going to say much, and let the community comment. I would like a free flow of ideas even if its to say "it's rubbish i hate it"

quote:

Project Title: Camper Van Wars
Genre: Top-Down Racing Game

Background Story:

In 2020 the earth had suffered due to constant terrorists fighting and rogue world leaders. Allegiances had been shattered and the
worlds economy plummeted into decline. Companies closed, and mass unemployment ensued. Crime was up 80% and lawlessness had become a
way of life. The earth had been pushed into a modern dark age...

The sporting world had all but ceased, and sports of any kind were played on the streets and in alleyways. One sport though was on
the rise! It had captured the hearts of the people living in the slums, a distraction from their hard lives. It was like a new Roman
Coliseum rising up amongst the ruins of the old cities. This arena was built for cars, not just any cars... VW Camper Vans! The Vw
Camper Wars had begun.

Young boys now had a dream, to buy a VW Camper Van, sport it up and race in a demolition derby style duel. If you won races, you won
money, which brings better Camper Vans and better upgrades. With the dream of one day becoming the champ!

Introduction:
Camper Wars is a game based in the near future. The idea is to have a 2d Top-Down racer featuring VW Camper Vans in a demolition
derby style race. Vans can be customized with upgrades including armour, weapons (to disable other vehicles) and van upgrades. The
player will win money after winning races, which can be spent on upgrades and new vans.

Platform: Windows/Linux
Language: C++
Library: Allegro


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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
sounds like an interesting game to me. it's very original, and it sounds like it be a fun game to play...just one question though, why vw camp vans???

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proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs

quote:
Originally posted by super angel steve:
Its pefectly normal to have crushes on fictional animated charaters.


samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
ok.. just free-flowing here.. so, nothing personal..

First the positives..
1. It seems like a fun premise for a casual game.
2. I personally really like the time period.
3. Seems like an attainable goal.

And the *very big negative*..
I thought this was supposed to be a christian game? What's christian about a futuristic race between campers? I don't think this new CCN project was to prove that christians can make games, but rather that there is a market for games with a christian theme, if they would only be done well. Am I missing something big here?

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Sam Washburn

Check out my CCN SpeedGame 2 Blog

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
The reason for Camper Vans was purely what I thought to be an amusing twist.

quote:

And the *very big negative*..
I thought this was supposed to be a christian game? What's christian about a futuristic race between campers? I don't think this new CCN project was to prove that christians can make games, but rather that there is a market for games with a christian theme, if they would only be done well. Am I missing something big here?


I might have misunderstood this bit. I thought it was a compilation cd of games made by christian developers. My game will not contain Christian content, it is merely a 2D Top-Down driving game.

It would be good if anyone still wanted to help out.

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

Ereon

Member

Posts: 1018
From: Ohio, United States
Registered: 04-12-2005
I don't recall whether we came to a consensus on whether the game had to be overtly Christian themed or not. I was under the impression that we were going for the Christians making games approach instead of the making a Christian game.

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charlie

Member

Posts: 26
From: Portland, OR, USA
Registered: 08-19-2007
I think the only consensus was that this should be a game that can be released in the Christian market. The only requirement would then be that it doesn't contain content or exemplify values that would exclude it from the Christian market. Personally, I would want to encourage people to create games that would specifically appeal to the Christian market, but that's not everybody's cup of tea. As long as we're not killing contestants, or running over pedestrians here, I can't see this game being a big issue - despite the obvious references to Death Race 2000 .

D-SIPL, From a purely gameplay standpoint here (so not worrying about content), what makes this game standout from other top-down driving games, ala Pole Position and Spy Hunter? Is it the level of customization, the wacky environment, or are there additional mechanics taking place? Are you thinking more an area styled game, like the old Crash Derby games, or more of a racing game? Are you thinking specific strategies will be balanced into the mods (the old rock, paper, scissors mechanic (slow & heavy generally defeats mid & mid -> light & fast -> slow & heavy (maybe it could be oil vs. natural gas vs. electric that gives you different mod trees? (exactly how far CAN you nest asides?)))?

Anyway, it sounds like an interesting premise, but I’d love to hear more about what makes it stand out from the other games. Thanks!

Realm Master

Member

Posts: 1971
From: USA
Registered: 05-15-2005
lol, I want ot race in the mystery machine!
Great idea! I want to see this in completion!

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yeah, im a little crazy
Check out my crazy sig that I made:


bennythebear

Member

Posts: 1225
From: kentucky,usa
Registered: 12-13-2003
I also think the VW Van makes for an amusing twist to the game. Even if it's not chosen to go on the CD(if the CD even gets done) you should still make the game!

p.s.
I think the CD should be a Christian-friendly collection; if it's aimed at the Christian market the why would you want to "preach to the choir"?

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proverbs 17:28
Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding.

proverbs 25:7
open rebuke is better than secret love.

www.gfa.org - Gospel for Asia

www.persecution.com - Voice of the Martyrs

quote:
Originally posted by super angel steve:
Its pefectly normal to have crushes on fictional animated charaters.


ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
my first thoughts was, word-for-word, "lol. vw camper vans?"

fun concept. Building and fighting cars has complete appeal to me.

One thing I would suggest is to NOT limit it to camper Vans but let the player buy and choose different types of cars.

Have a camper van option. Maybe a hatchback. Dune Buggy. Muscle Car. Pick up. have different chassis that have different advantages and disadvantages. Maybe the camper van carries more armor and weapons but is ultimately slower. Maybe the muscle car has great acceleration but slides about alot and is hard to control. etc and so on.

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Q.E.D.

samw3

Member

Posts: 542
From: Toccoa, GA, USA
Registered: 08-15-2006
Hmm.. seems I'm the one who misunderstood. no problem. I personally don't feel drawn to this one, but I'll be happy to participate as needed for the sake of the community.

God Bless!

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Sam Washburn

Check out my CCN SpeedGame 2 Blog

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Personally, I feel with SamW3, but Charlie's post really nails it. (Read Charlie's post) So, I'm sticking to my guns and helping out.

This sounds like a 3d game. Since I'm a 2D artist (and using pre-made models, at that), I'm limited to GUI, icons, etc. (I'm not a UV mapper or very good with textures). I can also do music tracks, collect sound effects, and voice-overs.

D-Sipl, I like your choice of cars. It's fresh and funny and will stick out in the industry.

There's some obvious themes in Deathrace 2000 and Road Warrior that we want to get away from. But there's some fun potential in the upgrades of the cars. Perhaps the upgrades can be non-conventional pieces of junk that are fitted to the car.

"I ain't got any timin' belts left, mate. But 'eres a pair o' panty hose we rummaged from the drink. It should do the trick, all right."

Something that brings a smile, rather than revenge.

MastaLlama

Member

Posts: 671
From: Houston, TX USA
Registered: 08-10-2005
as long as there's a toilet cannon (lanch toilets at other vehicles) that can be mounted on the mystery machine...i'm soooo playin' this game
JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
One other thing, we can look at the CD as a whole. It will have lots of content, representing a range of Christian themes--some bold and obvious, others mysterious and beckoning, and this one, just fun.

I think it could even be said that all these games will greatly complement each other.

christo
Member

Posts: 75
From:
Registered: 07-12-2004
Not sure if you would want to go this way but for weapons you could have stuff like swords and scripture bombs that you could throw that have various effects based on the scripture they are packed with. For upgrades could have some based on scripture like I think there is a scripture about mounting up with wings like eagles. I could picture a vehicle suddenly getting wings and flying around, landing on other vehicles, ect.

These would probably requires some changes to your storyline and a different backdrop(maybe a cartoon-ish one?). Mostly some ideas on how Christian content might be incorporated into this game if desired.

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Another idea on combat without "promoting violence": Gunpowder is a rare commodity, so ammunition is just whatever you can hurl at the other car. Cars can have weird ballistas and catapults made out of box springs and swing sets and stuff, and they hurl junk at the other cars. They might hurl bathtubs, safes, engines, meshes of barbed-wire at the tires, etc. Whatever they can find.

The models of the cars in the game can have meshes that attach to them, like 20 car batteries lashed together with duct tape as a power source, or a drag net of sharp objects that can be unfurled from the back. When a car is hit with a projectile, these attachments can come flying off and they can be part of the loot for the winner.

The fun factor would not be bullets, blood, and explosions, but more of a rock 'em sock 'em kind of fun:

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
quote:
Originally posted by JeTSpice:
This sounds like a 3d game.


If he keeps on using Allegro, it will be a 2D game (as it's a 2D-only graphics engine).

--clint

PFC

Member

Posts: 29
From: Canada
Registered: 10-16-2007
lol that would be hilarious!
I don't do much C++ but might be able to help in other ways

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Heart of a Warrior

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
Wow got to keep up with all the comments.

The game design came about as a result of a conversation about how boring a lot of games are these days. We concluded that games during the 80s-90s were a lot more imaginative, rather then dull clones of an already exhausted idea. The original game was started around 4-5 years ago but never finished and subsequently got lost. It has always been an ambition of mine to re-write the game and finish it.

I like the idea of having different bits of junk from a junk yard to use as weapons. I don't want there to be fatal violence, but the use of weapons is to slow down, impair and disable other players vans has got to be encouraged

The game will be Top-Down and isn't ground-breaking in the slightest. It will however be extremely playable, and it's the game mechanics and gameplay experience that i want to focus on. It should be a game that people would want to pickup and have fun.

It will have GTA 1 style graphics, and play a like Demolition Derby. There will be different tracks and areas like schools and carparks. Maybe this could be a training time, until you get noticed?

I'll start putting together a Design Document. If you want to help out then reply here, or pm me.

Thanks for your input so far!

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Like this?


Edit: I made these in just a few minutes using Bryce 3D and pre-done car models. I have permission to use all the models (30+) in a game, but credit needs to be given. It's lots quicker than pixel art, and easier to make changes afterwards. If you like this approach to the art, you can include it in your design doc. The cars would need to be roughed up in photoshop (by somebody else) because most of them are not UV mapped. They use textures.

Here's mockup pics of what I'm talking about-- icons and top-down views:

[This message has been edited by JeTSpice (edited November 07, 2007).]

[This message has been edited by JeTSpice (edited November 07, 2007).]

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
Jetspice:
I like the graphics -- I'm sure those will come in very handy for at least the first-run graphics!

You including a camper trailer made me wonder if a racing game with a trailer could add an interesting physics-based element -- I'm imagining you coming around a corner and basically swinging your trailer like a ball-and-chain flail at your opponents.


And regarding the whole idea of RV's, I'm imagining a periodic enemy being a tornado that rips through the RV park (because, that's what tornadoes always go after).

--clint

HanClinto

Administrator

Posts: 1828
From: Indiana
Registered: 10-11-2004
BTW guys, I don't know if you'd find this useful at all, but I took the liberty of making you a page to work on this on the HanClinto.com Wiki.
http://www.hanclinto.com/mediawiki/index.php/Camper_Van_Wars

Eventually I'd like to see Christian Coders have a wiki for handling project brainstorming/design/refinement, but for now, SamW3 and I set this one up on my personal server for everyone's use. Feel free to make an account and go to town!

--clint

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Yes, I'm the only person who carries a torch for photorealism here. I march proudly--and alone--through a toon world which I do not understand.

Why, o why, does that man have big eyes,
And his hand is bigger than his head?
It's because all the things that he does
Are unseen when smaller instead.

____________

Edit: Oh, you know what? I finally got "top-down" in the first post. I thought it meant convertible.

[This message has been edited by JeTSpice (edited November 08, 2007).]

bwoogie

Member

Posts: 380
From: kansas usa
Registered: 03-12-2005
Wow. I actually like the story. I'd stay away from the term "VW" though, just for copyright reasons. And also I'd allow more types of vehicles just for the sake of replay value not to mention diversity.

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~~~boogie woogie woogie~~~

ArchAngel

Member

Posts: 3450
From: SV, CA, USA
Registered: 01-29-2002
VW does have issues if using their name and cars for anything to do with Combat. A bit guilty of the hitler days and they want to stay away from anything militaristic.

That's the reason why Bumblebee in the Transformers movie was a camaro and not a beetle, VW wouldn't let them use it.

I doubt VW would notice the game, but, just filling you in on that.

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Q.E.D.

D-SIPL

Moderator

Posts: 1345
From: Maesteg, Wales
Registered: 07-21-2001
The game will be titled Camper Van Wars (as the wiki states). This is to avoid legal issues, brought on possibly by VW

The game will primarily revolve around the Camper Van theme, and will probably be the only available vehicle. However full customisation can be done on the van (with upgrades), and maybe we will one day do a car editor.

Currently I am working on the game framework and integrating car physics, as this is a primary feature (i want to prototype quickly). I have however been bogged down in the last 2 weeks with assignments for uni. Sometimes working 12-15 hours a day. This has meant that things have temporarily slowed for the game; however with christmas looming, more work will be done in my 3 week break.

We still need artists. I do have an image of the basic van, with damage tiles

I have updated the wiki a little so check that out.

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"One World. One Web. One Program." -Microsoft promotional advertisement
"Ein Volk, ein Reich, ein Fuhrer!" -Adolf Hitler

JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
What do the artists need to make?
Cohort X

Member

Posts: 126
From: The Great Pacific Northwest
Registered: 09-16-2006
Hey one little thing on the premise. Why are there so many camper vans in the future as opposed to any other type of car? Could it be that with so many homeless from terrorist attacks that some militaristic anarcho-communist group formed and decided that since there is not enough housing for everyone that they should even the playing field for everyone by destroying any structures they find. If you want any form of shelter it must either be a tent or a campervan. With such a demand for camper vans nomadic van manufacturers form that can pull into an area with tractor-trailers, build a couple hundred vans sell them and leave before it gets dark to avoid attack. Because they are creating the vans so quickly there are many reject vans made that they sell very cheaply and are only really good for driving in demolition durbies.
Just a thought.
JeTSpice
Member

Posts: 433
From: La Crosse, Wisconsin, USA
Registered: 06-10-2006
Right before the end of the world, environmentalists forced everyone to drive a camper van.

OT - make sure to tell us what art you need, D-Sipl