D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Ok here is a look at my existing idea for a game. I'm not going to say much, and let the community comment. I would like a free flow of ideas even if its to say "it's rubbish i hate it"
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bennythebear Member Posts: 1225 From: kentucky,usa Registered: 12-13-2003 |
sounds like an interesting game to me. it's very original, and it sounds like it be a fun game to play...just one question though, why vw camp vans??? ------------------ proverbs 25:7 www.gfa.org - Gospel for Asia www.persecution.com - Voice of the Martyrs
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samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
ok.. just free-flowing here.. so, nothing personal.. First the positives.. And the *very big negative*.. ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
The reason for Camper Vans was purely what I thought to be an amusing twist.
quote: I might have misunderstood this bit. I thought it was a compilation cd of games made by christian developers. My game will not contain Christian content, it is merely a 2D Top-Down driving game. It would be good if anyone still wanted to help out. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
I don't recall whether we came to a consensus on whether the game had to be overtly Christian themed or not. I was under the impression that we were going for the Christians making games approach instead of the making a Christian game. ------------------ |
charlie Member Posts: 26 From: Portland, OR, USA Registered: 08-19-2007 |
I think the only consensus was that this should be a game that can be released in the Christian market. The only requirement would then be that it doesn't contain content or exemplify values that would exclude it from the Christian market. Personally, I would want to encourage people to create games that would specifically appeal to the Christian market, but that's not everybody's cup of tea. As long as we're not killing contestants, or running over pedestrians here, I can't see this game being a big issue - despite the obvious references to Death Race 2000 . D-SIPL, From a purely gameplay standpoint here (so not worrying about content), what makes this game standout from other top-down driving games, ala Pole Position and Spy Hunter? Is it the level of customization, the wacky environment, or are there additional mechanics taking place? Are you thinking more an area styled game, like the old Crash Derby games, or more of a racing game? Are you thinking specific strategies will be balanced into the mods (the old rock, paper, scissors mechanic (slow & heavy generally defeats mid & mid -> light & fast -> slow & heavy (maybe it could be oil vs. natural gas vs. electric that gives you different mod trees? (exactly how far CAN you nest asides?)))? Anyway, it sounds like an interesting premise, but I’d love to hear more about what makes it stand out from the other games. Thanks! |
Realm Master Member Posts: 1971 From: USA Registered: 05-15-2005 |
lol, I want ot race in the mystery machine! Great idea! I want to see this in completion! ------------------ |
bennythebear Member Posts: 1225 From: kentucky,usa Registered: 12-13-2003 |
I also think the VW Van makes for an amusing twist to the game. Even if it's not chosen to go on the CD(if the CD even gets done) you should still make the game! p.s. ------------------ proverbs 25:7 www.gfa.org - Gospel for Asia www.persecution.com - Voice of the Martyrs
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ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
my first thoughts was, word-for-word, "lol. vw camper vans?" fun concept. Building and fighting cars has complete appeal to me. One thing I would suggest is to NOT limit it to camper Vans but let the player buy and choose different types of cars. Have a camper van option. Maybe a hatchback. Dune Buggy. Muscle Car. Pick up. have different chassis that have different advantages and disadvantages. Maybe the camper van carries more armor and weapons but is ultimately slower. Maybe the muscle car has great acceleration but slides about alot and is hard to control. etc and so on. ------------------ |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Hmm.. seems I'm the one who misunderstood. no problem. I personally don't feel drawn to this one, but I'll be happy to participate as needed for the sake of the community. God Bless! ------------------ |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Personally, I feel with SamW3, but Charlie's post really nails it. (Read Charlie's post) So, I'm sticking to my guns and helping out. This sounds like a 3d game. Since I'm a 2D artist (and using pre-made models, at that), I'm limited to GUI, icons, etc. (I'm not a UV mapper or very good with textures). I can also do music tracks, collect sound effects, and voice-overs. D-Sipl, I like your choice of cars. It's fresh and funny and will stick out in the industry. There's some obvious themes in Deathrace 2000 and Road Warrior that we want to get away from. But there's some fun potential in the upgrades of the cars. Perhaps the upgrades can be non-conventional pieces of junk that are fitted to the car. "I ain't got any timin' belts left, mate. But 'eres a pair o' panty hose we rummaged from the drink. It should do the trick, all right." Something that brings a smile, rather than revenge. |
MastaLlama Member Posts: 671 From: Houston, TX USA Registered: 08-10-2005 |
as long as there's a toilet cannon (lanch toilets at other vehicles) that can be mounted on the mystery machine...i'm soooo playin' this game |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
One other thing, we can look at the CD as a whole. It will have lots of content, representing a range of Christian themes--some bold and obvious, others mysterious and beckoning, and this one, just fun. I think it could even be said that all these games will greatly complement each other. |
christo Member Posts: 75 From: Registered: 07-12-2004 |
Not sure if you would want to go this way but for weapons you could have stuff like swords and scripture bombs that you could throw that have various effects based on the scripture they are packed with. For upgrades could have some based on scripture like I think there is a scripture about mounting up with wings like eagles. I could picture a vehicle suddenly getting wings and flying around, landing on other vehicles, ect. These would probably requires some changes to your storyline and a different backdrop(maybe a cartoon-ish one?). Mostly some ideas on how Christian content might be incorporated into this game if desired. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Another idea on combat without "promoting violence": Gunpowder is a rare commodity, so ammunition is just whatever you can hurl at the other car. Cars can have weird ballistas and catapults made out of box springs and swing sets and stuff, and they hurl junk at the other cars. They might hurl bathtubs, safes, engines, meshes of barbed-wire at the tires, etc. Whatever they can find. The models of the cars in the game can have meshes that attach to them, like 20 car batteries lashed together with duct tape as a power source, or a drag net of sharp objects that can be unfurled from the back. When a car is hit with a projectile, these attachments can come flying off and they can be part of the loot for the winner. The fun factor would not be bullets, blood, and explosions, but more of a rock 'em sock 'em kind of fun:
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HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
quote: If he keeps on using Allegro, it will be a 2D game (as it's a 2D-only graphics engine). --clint |
PFC Member Posts: 29 From: Canada Registered: 10-16-2007 |
lol that would be hilarious! I don't do much C++ but might be able to help in other ways ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
Wow got to keep up with all the comments. The game design came about as a result of a conversation about how boring a lot of games are these days. We concluded that games during the 80s-90s were a lot more imaginative, rather then dull clones of an already exhausted idea. The original game was started around 4-5 years ago but never finished and subsequently got lost. It has always been an ambition of mine to re-write the game and finish it. I like the idea of having different bits of junk from a junk yard to use as weapons. I don't want there to be fatal violence, but the use of weapons is to slow down, impair and disable other players vans has got to be encouraged The game will be Top-Down and isn't ground-breaking in the slightest. It will however be extremely playable, and it's the game mechanics and gameplay experience that i want to focus on. It should be a game that people would want to pickup and have fun. It will have GTA 1 style graphics, and play a like Demolition Derby. There will be different tracks and areas like schools and carparks. Maybe this could be a training time, until you get noticed? I'll start putting together a Design Document. If you want to help out then reply here, or pm me. Thanks for your input so far!
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JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Like this?
Edit: I made these in just a few minutes using Bryce 3D and pre-done car models. I have permission to use all the models (30+) in a game, but credit needs to be given. It's lots quicker than pixel art, and easier to make changes afterwards. If you like this approach to the art, you can include it in your design doc. The cars would need to be roughed up in photoshop (by somebody else) because most of them are not UV mapped. They use textures. Here's mockup pics of what I'm talking about-- icons and top-down views:
[This message has been edited by JeTSpice (edited November 07, 2007).] [This message has been edited by JeTSpice (edited November 07, 2007).] |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Jetspice: I like the graphics -- I'm sure those will come in very handy for at least the first-run graphics! You including a camper trailer made me wonder if a racing game with a trailer could add an interesting physics-based element -- I'm imagining you coming around a corner and basically swinging your trailer like a ball-and-chain flail at your opponents.
--clint |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
BTW guys, I don't know if you'd find this useful at all, but I took the liberty of making you a page to work on this on the HanClinto.com Wiki. http://www.hanclinto.com/mediawiki/index.php/Camper_Van_Wars Eventually I'd like to see Christian Coders have a wiki for handling project brainstorming/design/refinement, but for now, SamW3 and I set this one up on my personal server for everyone's use. Feel free to make an account and go to town! --clint |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Yes, I'm the only person who carries a torch for photorealism here. I march proudly--and alone--through a toon world which I do not understand. Why, o why, does that man have big eyes, ____________ Edit: Oh, you know what? I finally got "top-down" in the first post. I thought it meant convertible. [This message has been edited by JeTSpice (edited November 08, 2007).] |
bwoogie Member Posts: 380 From: kansas usa Registered: 03-12-2005 |
Wow. I actually like the story. I'd stay away from the term "VW" though, just for copyright reasons. And also I'd allow more types of vehicles just for the sake of replay value not to mention diversity. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
VW does have issues if using their name and cars for anything to do with Combat. A bit guilty of the hitler days and they want to stay away from anything militaristic. That's the reason why Bumblebee in the Transformers movie was a camaro and not a beetle, VW wouldn't let them use it. I doubt VW would notice the game, but, just filling you in on that. ------------------ |
D-SIPL Moderator Posts: 1345 From: Maesteg, Wales Registered: 07-21-2001 |
The game will be titled Camper Van Wars (as the wiki states). This is to avoid legal issues, brought on possibly by VW The game will primarily revolve around the Camper Van theme, and will probably be the only available vehicle. However full customisation can be done on the van (with upgrades), and maybe we will one day do a car editor. Currently I am working on the game framework and integrating car physics, as this is a primary feature (i want to prototype quickly). I have however been bogged down in the last 2 weeks with assignments for uni. Sometimes working 12-15 hours a day. This has meant that things have temporarily slowed for the game; however with christmas looming, more work will be done in my 3 week break. We still need artists. I do have an image of the basic van, with damage tiles I have updated the wiki a little so check that out. ------------------ |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
What do the artists need to make? |
Cohort X Member Posts: 126 From: The Great Pacific Northwest Registered: 09-16-2006 |
Hey one little thing on the premise. Why are there so many camper vans in the future as opposed to any other type of car? Could it be that with so many homeless from terrorist attacks that some militaristic anarcho-communist group formed and decided that since there is not enough housing for everyone that they should even the playing field for everyone by destroying any structures they find. If you want any form of shelter it must either be a tent or a campervan. With such a demand for camper vans nomadic van manufacturers form that can pull into an area with tractor-trailers, build a couple hundred vans sell them and leave before it gets dark to avoid attack. Because they are creating the vans so quickly there are many reject vans made that they sell very cheaply and are only really good for driving in demolition durbies. Just a thought. |
JeTSpice Member Posts: 433 From: La Crosse, Wisconsin, USA Registered: 06-10-2006 |
Right before the end of the world, environmentalists forced everyone to drive a camper van. OT - make sure to tell us what art you need, D-Sipl |