Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
Thought someone might find this interesting: http://www.garagegames.com/blogs/3/13562 ------------------ |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
hehe, I was thinking about posting a link to this same entry, Matt. I've posted a number of links in the past couple of days, so I thought I'd hold off on this one -- really glad you posted it. I remember Gump talking some about his notebooks filled with game designs, and this also reminds me of Charlie Mauck's Idea Portfolio -- I remember talking to him about some of his ideas on GameACE a while back. While there are a smattering of notes that I still carry around with me regarding my old Air Locked project (2d multiplayer RPG space shooter), I sadly don't have a buildup quite the way that Charlie or Jeff Tunnell do. As we've been talking some about polishing our game ideas, I'm reminded more and more that I need more game ideas. To hearken back to Steveth45's old analogy, we need to dig through all of the common rocks to find the rough gems, and focus on those. I don't think I'm starting with enough "mine rough" to find very many gems. --clint |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
Fantastic read. Sometimes I feel like I need to have the pump primed to get my creative juices going. The SpeedGame topic was good for me in this regard. ------------------ Check out my CCN SpeedGame 2 Blog [This message has been edited by samw3 (edited September 14, 2007).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
good read; it was a learning experience. I have a couple game ideas... but not quite at hundreds. ..yeah, all my inspiration comes around in class. I can't show my notes to my professors, lest I show the the endless scrawlings of spaceships and warriors. ------------------ |
SSquared Member Posts: 654 From: Pacific Northwest Registered: 03-22-2005 |
Nice link. I have ideas floating around my head but I don't write them down. Then again, I don't consider myself a game designer by any means. Definitely good advice in the article. |
HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
It might be neat for the new CCN to have a wiki area where people could write down and collaborate on various game ideas, to build up a big community database |
samw3 Member Posts: 542 From: Toccoa, GA, USA Registered: 08-15-2006 |
I'll second that. ------------------ |
Super Angel Steve Member Posts: 212 From: Staten Island,Ny Registered: 05-10-2006 |
Cool! I have a Great Idea for a 2D Fighter,Will it count? ------------------ [This message has been edited by super angel steve (edited September 14, 2007).] |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
sure, just run with it. start writing about it, sketching. Many writers keep a notepad on them at all times, just in case they come up with an idea at any moment. ------------------ |
Matt Langley Member Posts: 247 From: Eugene, OR, USA Registered: 08-31-2006 |
Figured I'd post some bio info on Jeff Tunnell the author of that blog...
quote: ------------------ |
GUMP Member Posts: 1335 From: Melbourne, FL USA Registered: 11-09-2002 |
quote: Yeah...I do have hundreds of pages of design documentation scattered all over my filing cabinets. The problem is I've never had the resources necessary to implement them. Or some were too far ahead of their time...like for one concept I had back in 99 I did a quick calculation and realized that I'd have to wait until a larger percentage of the population had broadband internet. The negative thing to having these ideas is that every year or so I'll see a title where someone independently came up with the same idea. I actually documented a system for context-sensitive movements in 2000-2001 (I believe I called it "action awareness" or something like that). Some games over the past 6 years hit aspects of that idea...but then Strangehold came out the other day. I haven't had a chance to play it but from reviews it sounds very close to my idea. Kinda annoying, since now if I were to get the resources to do such a game people would be like, "Oh, it's just a Stranglehold clone". |