HanClinto Administrator Posts: 1828 From: Indiana Registered: 10-11-2004 |
Hey all! I'm starting threads to give feedback to all of the entrants to this year's CCN Speedgame contest. Everyone did some good things this year, and I wanted to make some threads to give encouraging comments and constructive criticism. This week, I'll be making threads for 3 games each day, so as to hopefully not bump all of the other discussions off of the main page, and give everyone some daily-focused-feedback on their games. Feedback is an important part of the CCN contest, and I hope that we can give a big "thanks!" to our entrants by letting them know how they did! I don't think everyone should necessarily give numbered ratings like I did -- just some words of feedback and encouragement would be fantastic.
Summary: [This message has been edited by HanClinto (edited August 31, 2007).] |
Calin Member Posts: 358 From: Moldova Registered: 12-04-2006 |
Hey Ereon, gj on your game. What engine did you use?
[This message has been edited by Calin (edited August 31, 2007).] |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Thanks Clint, your compliments mean alot. I'm glad you noticed the core gameplay, that was part of what I was really trying to focus on instead of just making another pretty face like I did somewhat with Peras last year. I'm glad you liked the 3D depth effect, I might keep working on it here soon if I get a new laptop, I'd like to try and make it into a finished game possibly in the future. Thanks for taking the time to review it . Calin:It's coded in DarkBASIC so the graphics are standard DirectX fare. The engine itself as far as the gameplay and such was all of my own creation using the DarkBASIC language. All the rendering stuff and such was built in to the language though. ------------------ |
ArchAngel Member Posts: 3450 From: SV, CA, USA Registered: 01-29-2002 |
see, now aren't you glad you submitted? the work you put on the terrain definitely shows. Would love to see this game carried to completion. ------------------ |
Ereon Member Posts: 1018 From: Ohio, United States Registered: 04-12-2005 |
Now that I'm beyond the pulling-my-hair-out down to the wire frustration I am somewhat glad. I might continue working on it, I'll just have to see. It'll take some major restructuring of the code and such first, but I used my prize to buy a really good, DarkBASIC compatible modelling tool so that'll get rid of 9/10 of the problems I was facing with this game. But then again, you know the cardinal rule of game design, for every one problem you get 2 more pop up somewhere else ------------------ |