Game Design Music and Art

Speedgame: Falling Sheep – HanClinto



Posts: 1828
From: Indiana
Registered: 10-11-2004
Hey all!

I'm starting threads to give feedback to all of the entrants to this year's CCN Speedgame contest. Everyone did some good things this year, and I wanted to make some threads to give encouraging comments and constructive criticism. This week, I'll be making threads for 3 games each day, so as to hopefully not bump all of the other discussions off of the main page, and give everyone some daily-focused-feedback on their games. Feedback is an important part of the CCN contest, and I hope that we can give a big "thanks!" to our entrants by letting them know how they did! I don't think everyone should necessarily give numbered ratings like I did -- just some words of feedback and encouragement would be fantastic.

Falling Sheep! (by Renegader BJ):
4 (Not much here, but it's still quite a humorous game)
Fun: 7 (A nicely fun game -- interesting control scheme with the way dragging sheep worked)
Orig: 7 (You certainly get points for being original!)
Gfx: 6 (I thought that the sheep were particularly cute!)
Stab: 7 (No crash issues, but I found it hard to position the graphics window -- thanks for the tip about where the mouse is located when running the game -- good job on coding pretty much from scratch)

Your sheep are falling from the sky -- guide them into the safety of the pens to keep them safe in this frantically fun action arcade game!

Crazy game! The whole premise is quite creative, and I enjoyed playing it! The control scheme to control the sheep was creative, and it felt like I could just use sheep to push other ones around. It was frustrating to have to push sheep and not be able to pull them, but that probably would have made it too easy. It was challenging yet fun -- increasing difficulty could have helped me slide into the action a bit better, but even so, I was able to stay alive long enough to score a 73.
I'm really glad to see that you were able to submit a completed game (with win/lose and scoring) -- that's not a very easy thing to do in such a short amount of time (especially if you're learning new tools). I'm really glad to see that you were able to fix the issues you were having -- I downloaded the patched copy and aside from not being able to move the window once it had started, it worked just great!
The humor in the game was quite refreshing as well -- thanks for not taking yourself too seriously.
All told, good job on the game. Thanks a lot for entering the contest!

[This message has been edited by HanClinto (edited August 30, 2007).]



Posts: 358
From: Moldova
Registered: 12-04-2006
Good job. Nice sheep graphics, oh and you might want to use larger fonts to display the score.

Nanostorm: Machine Uprise



Posts: 70
Registered: 02-10-2007
Nice review, Clint! Do you have any screens of this game?




Posts: 1828
From: Indiana
Registered: 10-11-2004
I don't have an easy way to take screenshots when booted into Windows on my Mac (the Mac laptop keyboard lacks a print-screen button), so I didn't take any of these screenshots -- I'm using the ones that Mack took. If someone would like to make some screenshots for the game, I'd be happy to link them in the review.