I'm starting threads to give feedback to all of the entrants to this year's CCN Speedgame contest. Everyone did some good things this year, and I wanted to make some threads to give encouraging comments and constructive criticism. This week, I'll be making threads for 3 games each day, so as to hopefully not bump all of the other discussions off of the main page, and give everyone some daily-focused-feedback on their games. Feedback is an important part of the CCN contest, and I hope that we can give a big "thanks!" to our entrants by letting them know how they did! I don't think everyone should necessarily give numbered ratings like I did -- just some words of feedback and encouragement would be fantastic.
From: Des Moines, IA
|Hey, thanks for the feedback Clint! I agree the jumping was a little messed up and occasionally the sprite jitters around (it's mostly fixed). I'm not sure I would use TGB for a platformer game unless you spent the time reworking the collision to fit your needs, unfortunately two weeks just isn't enough time. The physics in TGB are supposed to be updated per tick but I still noticed fluctuations in speed when playing on different computers and also a difference in jumping height.
I wished I would have been able to create more levels in the game because the three (plus secret level) that I created started to get old pretty fast. If I decide to continue to work on the game I'll probably add several extra levels and fix the jumping. What would have been nice is if the levels could have been randomized so that each time you played you'll start/end in a different level. Another thing I wanted to do was create an oil timer that actually looked like a lamp with the oil draining slowly, but that was quickly cut because of time constraints as well.
All in all this was a great learning experience and my whole goal of the competition was just to have a game at the end that I could call complete. I'm impressed with the overall quality of each game and was surprised to even get a place. Can't wait until next year!
|This was a simple but fun game to play Nice review, Clint!